Gear

Not to be confused with Armor.
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that has been removed from the game.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Gear
Gear.gif: Infobox image for Gear the block in Minecraft
Invicon Gear.png: Inventory sprite for Gear in Minecraft as shown in-game with description: Gear
Stackable

Yes (64)

Tool

None

Blast resistance

0.5

Hardness

0.5

Luminous

No

Transparent

Yes

Flammable

No

Catches fire
from lava

No

The gear was a block that could be placed on walls and grounds, but had no clearly defined or implemented functionality. It is believed that gears were intended to be used in mechanisms, similarly to redstone wire.

Obtaining

Gears are only known to be obtainable through the use of inventory editors and other external tools.

Breaking

Gears cannot be targeted by the player and thus cannot be destroyed by mining them. If it were possible, they would have a hardness value of 0.5 and a breaking time of 0.75 seconds.

Usage

Gears would only render on the sides of full, solid blocks, including water and lava spawners.

When edited into the game, a placed gear would show nothing in its block space and was invisible unless horizontally adjacent to one or more blocks. The placed gear would then show an animated gear sprite on the near side of each of those blocks. It was not possible to destroy a placed gear by mining a block that its gear sprite was shown on, because the placed gear itself was actually adjacent to that block. If the block a gear sprite was shown on was destroyed, the adjacent placed gear would no longer show that sprite. Removing all blocks adjacent to a placed gear would remove all of its visible gear sprites, leaving the placed gear invisible. Placed gears could not be destroyed directly by the player; attempts to do so would phase through to the block behind it, much like water. Placed gears could only be removed by letting water or lava flow into them, or by explosions.

Texture generation

This feature is exclusive to Java Edition.
 

Code which generates the frames of the gear texture can be found here.

The animation for gears was generated using two predefined image files - misc/gear.png for the rotating gear and misc/gearmiddle.png for the stationary center.

The animation, updated every game tick,[1] is rendered as a 16×16 texture like most other blocks. The resulting gear has 18.75 RPM.[1]

There are two different animations used for gears - one for clockwise rotation, and another for anticlockwise rotation, to allow for logical meshing. These are generated effectively identically, with the only difference being the direction of rotation; both start on the same frame, but cycle through them in the opposite direction.[1]

Sounds

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Data values

ID

NameNumeric ID Form
BlockSprite gear.png: Sprite image for gear in Minecraft [No displayed name]55Block & Item

History

There is an associated page detailing the algorithm used for generating this block's texture in legacy versions; see Procedural animated texture generation/Gears.
Java Edition Indev
January 26, 2010Notch posted a video of gears being placed onto the wall of a cliff.
0.3120100128-2200 Added gears.
Gears have a numerical ID of 55.
There are also two identical gear placeholder textures in terrain.png, one per direction.
20100130Gears are now visible in the inventory.
Java Edition Alpha
v1.0.1Removed gears. Existing gears would automatically convert into redstone wire as the latter had a numerical ID of 55, the same as gears.

Issues

Gear is a removed block and as such issues relating to it cannot be fixed.

Gallery

Screenshots

References

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