Bat

For other uses, see Bat (disambiguation).
Bat

Bat JE4 BE3.png: Infobox image for Bat the entity in Minecraft

Bat JE4 BE3.gif: Infobox image for Bat the entity in Minecraft

Bat (Hang) JE4 BE3.png: Infobox image for Bat the entity in Minecraft

Invicon Bat Spawn Egg.png: Inventory sprite for Bat Spawn Egg in Minecraft as shown in-game with description: Bat Spawn Egg
Health points

6HP♥♥♥

Behavior

Passive

Mob type

Ambient

Hitbox size

Height: 0.9 blocks
Width: 0.5 blocks

Spawn
  • Light level of 3 or less in neighboring blocks
  • October 20 – November 3: light level of 6 or less in neighboring blocks‌

A bat is a flying ambient[1] passive mob that spawns in dark areas.

Spawning

Bats can spawn in groups of 8‌ or 2‌ in the Overworld at a light level of 3 or less at any height, on blocks of stone, granite, diorite, andesite, tuff, or deepslate that are not directly exposed to the sky. They also need at least 1.5 air blocks (with for instance, a top trapdoor or top slab in the block above foot level). They can spawn in any overworld biome except the deep dark. In Java Edition, between October 20 and November 3, they require a light level of 6 or less to spawn.

Bat entities do not count toward the hostile mob cap, as they are said to be ambient[1] creatures, and therefore fall into the dedicated, eponym category.

Bat spawns in:
Category: AmbientJava EditionBedrock Edition
Spawn areaSpawn weightSpawn ChanceGroup sizeSpawn weightGroup size
Bamboo Jungle1010100%8102
Snowy Beach1010100%8
Eroded Badlands1010100%8102
Deep Lukewarm Ocean1010100%8
Plains1010100%8102
Flower Forest1010100%8
Snowy Plains1010100%8
Dripstone Caves1010100%8
Jagged Peaks1010100%8
Meadow1010100%8
Grove1010100%8
Snowy Slopes1010100%8
Mangrove Swamp1010100%8102
Old Growth Pine Taiga1010100%8102
Ocean1010100%8
Lukewarm Ocean1010100%8
Deep Ocean1010100%8
Sparse Jungle1010100%8102
Birch Forest1010100%8102
Frozen Ocean1010100%8
Deep Frozen Ocean1010100%8
Frozen Peaks1010100%8
Deep Cold Ocean1010100%8
Desert1010100%8
Lush Caves1010100%8
Snowy Taiga1010100%8102
Cherry Grove1010100%8
Sunflower Plains1010100%8102
Old Growth Spruce Taiga1010100%8102
Windswept Gravelly Hills1010100%8102
Savanna1010100%8102
Pale Garden1010100%8
River1010100%8
Ice Spikes1010100%8
Windswept Forest1010100%8102
Old Growth Birch Forest1010100%8102
Badlands1010100%8
Dark Forest1010100%8102
Mushroom Fields1010100%8
Stony Peaks1010100%8
Forest1010100%8102
Windswept Savanna1010100%8102
Jungle1010100%8102
Warm Ocean1010100%8
Frozen River1010100%8
Swamp1010100%8102
Wooded Badlands1010100%8102
Taiga1010100%8102
Savanna Plateau1010100%8102
Cold Ocean1010100%8
Stony Shore1010100%8
Windswept Hills1010100%8102
Beach1010100%8

Drops

On death

Bats do not drop any items or experience upon death.

Behavior

Bats often fly around aimlessly, squeaking randomly. Their flight pattern tends to favor the east, and sometimes they may fly into lava and catch on fire.[2]

Bats hang upside down on the underside of a solid block when idle, though they cannot hang on transparent or non-solid blocks. During this state, they squeak far less and occasionally turn to face different directions. They remain in this state until they are disturbed; if a player approaches a bat hanging upside down, even if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.

Bats despawn when too far away from the player (over 32 blocks away).

Bats' collision boxes do not interact with the player or redstone components‌.

Bats cannot be transported by conventional means. A lead cannot be attached to a bat, and it cannot be put in a minecart or boat.

Bats can also get caught in and slowed by cobwebs.

Bats cannot breed, and baby bats do not exist.

Sounds

Java Edition:
Bats use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Bat screechesFriendly MobsRandomly while flyingentity.bat.ambientsubtitles.entity.bat.ambient0.10.76-1.1416
​Bat diesFriendly MobsWhen a bat diesentity.bat.deathsubtitles.entity.bat.death0.10.76-1.1416
​Bat hurtsFriendly MobsWhen a bat is damagedentity.bat.hurtsubtitles.entity.bat.hurt0.10.76-1.1416
None[sound 2]NoneUnused sound event [sound 1]entity.bat.loopNone[sound 2]NoneNoneNone
​Bat takes offFriendly MobsWhen a bat starts flyingentity.bat.takeoffsubtitles.entity.bat.takeoff0.050.8-1.216
  1. MC-185413
  2. a b MC-177087

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly Creatures‌
Friendly Mobs​
Randomlymob.bat.idle0.10.76-1.14
Friendly Creatures‌
Friendly Mobs​
When a bat diesmob.bat.death0.10.76-1.14
Friendly Creatures‌
Friendly Mobs​
When a bat is damagedmob.bat.hurt0.10.76-1.14
Friendly Creatures‌
Friendly Mobs​
When a bat starts flyingmob.bat.takeoff0.050.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite bat.png: Sprite image for bat in Minecraft Batbatfall_damage_immuneentity.minecraft.bat

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite bat.png: Sprite image for bat in Minecraft Batbat19entity.bat.name

Entity data

Bats have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] BatFlags: 1 or 0 (true/false) - true if the bat is hanging upside-down from a block, false if the bat is flying.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

October 11, 2010Notch mentioned bats as a potential aggressive mob during the development of the Halloween Update, taking an inspiration from The Elder Scrolls' cliff racers.
Java Edition
1.4.212w38a Added bats.
12w42aBats no longer activate pressure plates or "trample" crops.[3]
1.4-preAdded sounds: entity.bat.ambient, entity.bat.hurt, entity.bat.death, entity.bat.takeoff.
1.1418w43a Changed texture.
1.1519w34aBats now take damage on magma blocks.
1.20.323w43a The model, texture and animations of the bat have been changed.
23w44a The model of the bat has been changed to match Bedrock Edition.
1.21.224w33aBats can now spawn at any height, not just below sea level, as long as it is dark enough, not directly exposed to the sky, and there is a solid block to spawn on.
24w36aBats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate.
Pocket Edition Alpha
v0.11.0build 1 Added bats.
Bedrock Edition
1.10.0beta 1.10.0.3 Changed texture.
1.20.50Preview 1.20.50.22 The model, texture and animations of the bat have been changed.
1.21.40Preview 1.21.40.22Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on.
Bats must spawn on one of the following blocks now: stone, granite, diorite, andesite, tuff, or deepslate.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added bats.
1.90 Changed texture.
New Nintendo 3DS Edition
0.1.0 Added bats.

Data history

Java Edition
1.1116w32aChanged the entity ID from Bat to bat.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​

Issues

Issues relating to "Bat" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • According to Jens Bergensten, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the squid, but also constantly despawns because when a player is not around it does not serve any purpose.[1]
  • The updated texture of the bat was created in roughly 2 hours. However, the model and animations took longer.[4]
  • During Minecraft: The Island, there is a scene where Guy ends up wasting his final arrow when it accidentally hit a bat instead of a creeper during a pivotal moment. According to author Max Brooks, this was something that actually happened to him while playing.[5]

Gallery

Mojang screenshots

Screenshots

Textures

Other

In other media

References

  1. a b c "Meet the Bat" by Tom Stone – Minecraft.net, March 7, 2017.
  2. MC-194 — resolved as "Works As Intended".
  3. https://web.archive.org/web/0/https://www.mojang.com/2012/10/minecraft-snapshot-12w42a
  4. "The bat remodel was made in roughly 2 hours for example."@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), January 27, 2024
  5. "The Mountain" by Alex Wiltshire – Minecraft.net, March 2, 2021.
  6. "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.

External links

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