Conduit

Inactive

Active (Java Edition)

Active (Bedrock Edition)
| Rarity tier |
Uncommon |
|---|---|
| Renewable |
No |
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
3 |
| Hardness |
3 |
| Luminous |
Yes (15) |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Conduit",
"rows": [
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"field": "Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=Pickaxe|alt=|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(92, 219, 213); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 31 DIAMOND</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Conduit",
"Conduit BE"
],
"images": [
"Conduit.png",
"Conduit.gif",
"Conduit BE.gif"
]
}
A conduit is a beacon-like block that provides the Conduit Power effect and attacks monsters underwater.
Obtaining
Breaking
A conduit drops as an item when broken with any tool or by hand, but a pickaxe is the fastest way to break it.
Like other precious blocks such as beacons and shulker boxes, it always drops when destroyed by an explosion.
| Block | ||
|---|---|---|
| Hardness | 3 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 4.5 | |
| 2.25 | ||
| 1.15 | ||
|
0.9 | |
| 0.75 | ||
| 0.6 | ||
| 0.5 | ||
| 0.4 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Nautilus Shell + Heart of the Sea |
Usage
Conduit power
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. The effect has the same benefits as Water Breathing, Night Vision, and Haste, but does not stack with them. Fully-constructed conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of water (26 source blocks, flowing water, and/or waterlogged blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.[note 1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape.
-
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by water. -
Basic arrangements of 16 prismarine bricks to activate a conduit. -
Adding additional blocks around a conduit can extend the range of effect. -
One possible setup to activate a conduit. -
An unusual, but valid setup of 16 prismarine blocks.
Attacking mobs
A complete frame also carries the additional advantage of damaging hostile mobs within 8 blocks of the conduit, dealing 4HP magic damage every 2 seconds, if they are in contact with water or rain.[note 2]
Monsters that are attacked by the conduit:
Blaze
Bogged
Breeze
Cave Spider
Creaking
Creeper
Drowned
Elder Guardian
Ender Dragon
Enderman
Endermite
Evoker
Ghast
Giant
Guardian
Hoglin
Husk
Illusioner
Magma Cube
Phantom
Piglin
Piglin Brute
Pillager
Ravager
Shulker
Silverfish
Skeleton
Skeleton Horse
Slime
Spider
Stray
Vex
Vindicator
Warden
Witch
Wither
Wither Skeleton
Zoglin
Zombie
Zombie Horse
Zombie Villager
Zombified Piglin
Light source
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not, and even on land.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Conduit activates | Blocks | When a conduit activates | block | subtitles | 0.9 | 1.0 | 16 | |
| Conduit pulses | Blocks | While a conduit is active | block | subtitles | 1.0 | 1.0 | 8 | |
| None[sound 1] | Blocks | Periodically every 3–5 seconds while active | block | None[sound 1] | 1.0 | 1.0 | 8 | |
| Conduit attacks | Blocks | When a conduit attacks something | block | subtitles | 1.0 | 1.0 | 16 | |
| Conduit deactivates | Blocks | When a conduit deactivates | block | subtitles | 0.7 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a conduit activates | conduit | 1.0 | 1.0 | |
| Blocks | While a conduit is active | conduit | 1.0 | 1.0 | |
| Blocks | Randomly while active | conduit | 1.0 | 1.0 | |
| Blocks | When a conduit attacks something | conduit | 1.0 | 1.0 | |
| Blocks | When a conduit deactivates | conduit | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
conduit | Block & Item | mineable/pickaxe | block |
| Name | Identifier |
|---|---|
conduit |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
conduit | 412 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
| Name | Savegame ID |
|---|---|
Conduit |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| waterlogged | true | falsetrue | Whether or not there's water in the same place as this conduit. |
Block data
A conduit has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Int Array] Target: The UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Moskstraumen | Activate a | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50 | Gold | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w15a | ||||||
| 18w16a | |||||||
| 18w19a | Conduits now produce sounds. | ||||||
| 18w20b | The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. | ||||||
| 18w20c | Dark prismarine can now be used to activate a conduit. | ||||||
| 18w21a | The rarity of conduits has been changed from "Common" to "Rare". | ||||||
| 1.13.1 | 18w31a | Conduits are now properly waterlogged. | |||||
| 1.18 | Pre-release 1 | The assigned tool is now the pickaxe. | |||||
| 1.21.2 | 24w33a | The rarity of conduits has been changed from "Rare" to "Uncommon". | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.1 | ||||||
| beta 1.5.0.4 | Conduits now produce sounds. | ||||||
| 1.16.0 | beta 1.15.0.51 | Conduits can now give Conduit Power to nearby players in rain. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of conduits has been changed from "Common" to "Uncommon". | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
Issues
Issues relating to "Conduit" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery
Renders
-
A conduit with "Fancy Graphics" disabled in Bedrock Edition.
Screenshots
-
Closer look at the activated conduit. -
A conduit attacking a drowned. -
Animation of an activated conduit (click to enlarge). -
Optimal placement of fully powered conduits around a central conduit. North should be negative Z. -
A conduit won't be activated if not waterlogged.
Notes
See also
External links
- Taking Inventory: Conduit – Minecraft.net on April 30, 2020
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