Sea Pickle








| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
Yes, when waterlogged |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Sea Pickle",
"images": [
"Sea Pickle 1 JE1 BE1.png",
"Sea Pickle 1 Dry JE1 BE1.png",
"Sea Pickle 2 JE1 BE1.png",
"Sea Pickle 2 Dry JE1 BE1.png",
"Sea Pickle 3 JE1 BE1.png",
"Sea Pickle 3 Dry JE1 BE1.png",
"Sea Pickle 4 JE1 BE1.png",
"Sea Pickle 4 Dry JE1 BE1.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes, when waterlogged <br> 1 sea pickle: 6 <br> 2 sea pickles: 9 <br> 3 sea pickles: 12 <br> 4 sea pickles: 15",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(102, 127, 51); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 27 COLOR_GREEN</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Sea Pickle"
]
}
A sea pickle is a small block that emits light underwater, and is typically found in colonies of up to four sea pickles.
Obtaining
Breaking
Sea pickles can be broken instantly with any tool including hands. Each colony drops 1-4 sea pickles, depending on how many are in the colony (so a colony of 3 pickles drops 3 pickles).
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Sea pickle colonies generate on the bottom of warm oceans and are found on top of coral blocks in coral reefs. Each chunk has 1⁄6 chance to generate sea pickle colonies. They can be found in groups of 1 up to 4.
Sea pickles may also be found in desert village houses as decorative blocks that resemble pottery.
Trading
Sea pickles can be sold by wandering traders for 2 emeralds.
Post-generation
Using bone meal on an underwater sea pickle placed on top of a living coral block creates more sea pickles. Specifically, the colony to which bone meal is applied increases in size, and any living coral block within a taxicab distance of 2 blocks (horizontally from either the coral block or the sea pickle itself) can generate 1-3 sea pickles. They do not grow or spread naturally, and do not require light.
Usage
Placing
Sea pickles can be placed on top of most solid blocks, as well as non-solid blocks, up to four per block, similar to turtle eggs or candles. More information regarding placement on transparent blocks can be found at Opacity/Placement.
In Bedrock Edition, unlike turtle eggs, sea pickles can only be placed on complete blocks.
Light emission
Sea pickles produce light when underwater. A single pickle produces a light level of 6, and a colony produces an additional 3 levels per pickle (so 4 sea pickles produces a light level of 15). When they produce light, there is a pale green glow at the end of the pickle.
| Sea pickles | Light level | |
|---|---|---|
| 1 | 6 | |
| 2 | 9 | |
| 3 | 12 | |
| 4 | 15 | |
Growing
Bone meal can be used on sea pickles if they are underwater and planted on living coral blocks. This increases their number on that block, and they spread to empty areas underwater above other living coral blocks. They can spread to the original sea pickle's level or one level below, out to a horizontal taxicab distance of 2. Bone meal can be used on sea pickles planted on other blocks, or outside of water, but nothing happens and the bone meal is still consumed.[1]
Smelting ingredient
| Name | Ingredients | Smelting recipe | Description |
|---|---|---|---|
| Lime Dye | + Any fuel |
| |
| Lime Dye | + Any fuel |
|
Composting
Placing a sea pickle into a composter has a 65% chance of raising the compost level by 1.
Sounds
slime_block sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
slime sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Once the block has broken | mob | 1.0 | 0.8-1.0 | |
| Hostile Creatures Hostile Mobs | When the block is placed | mob | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.25 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| One Pickle, Two Pickle, Sea Pickle, Four | Place four in a group | — | 20 | Bronze | |||
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
sea_pickle | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
sea_pickle | 411 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| pickles | 1 | 1234 | Number of pickles. |
| waterlogged | true | falsetrue | Whether or not there's water in the same place as these pickles. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| cluster_count | 0x10x2 | 0 | 0123 | 0123 | Number of additional pickles. |
| dead_bit | 0x4 | false | falsetrue | 01 | True if there's no water in the same place as these pickles. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w14b | ||||||
| 18w16a | Sea pickles can now be placed on top of non-solid blocks. | ||||||
| 18w22a | If the player is inside the hitbox of sea pickle, and another is attempted to be placed, the placement now fails, as with most other blocks. | ||||||
| Sea pickles now make placement sounds when the amount in a stack is increased. | |||||||
| More sea pickles can now be added to a stack when aiming at adjacent blocks instead of requiring the player to target the pickle stack directly | |||||||
| Sea pickles now require a supporting block underneath. | |||||||
| 1.14 | 18w50a | Sea pickles may now generate in desert village houses. | |||||
| 19w03a | Placing a sea pickle into the new composter block has a 50% chance of raising the compost level by 1. | ||||||
| 19w05a | Sea pickles now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell sea pickles. | |||||||
| 1.16 | 20w15a | Walls now connect to the bottom of sea pickles. | |||||
| 1.16.2 | 20w28a | Sea pickles can now be placed on soul sand. | |||||
| 1.17 | 21w13a | The model of the tentacles of the sea pickles has been tweaked that the backside textures are mirrored. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.20.1 | ||||||
| 1.7.0 | beta 1.7.0.3 | Sea pickles now break instantly when destroyed in Survival mode. | |||||
| 1.10.0 | beta 1.10.0.3 | Sea pickles can now be bought from wandering traders. | |||||
| 2 sea pickles now generate in one of new desert village small houses. | |||||||
| 1.11.0 | beta 1.11.0.1 | Sea pickles can now be used to fill up composters. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| 1.91 | Added wandering traders, which sell sea pickles. | ||||||
Issues
Issues relating to "Sea Pickle" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Sea pickles are based on real-life sea pickles, which are free-floating colonial tunicates with blue-green bioluminescence, more properly known as pyrosomes. Unlike the Minecraft version, they are not stationary organisms and are an entirely different species.[2]
Gallery
Renders
Textures
-
Texture file of the sea pickle.
Screenshots
-
Sea pickles out of water. -
Sea pickles in water. -
Sea pickles on a warm ocean bed in a coral reef. -
Sea pickles that generate on top of a coral structure. -
Sea pickles from above the surface. -
A comparison on how much light sea pickles emit. -
Sea pickles illuminating a coral reef.
See also
References
- ↑ MC-127995
- ↑ Taking Inventory: Sea Pickle – Minecraft.net on December 20, 2023







