Dolphin

Dolphin
Dolphin.gif: Infobox image for Dolphin the entity in Minecraft
Invicon Dolphin Spawn Egg.png: Inventory sprite for Dolphin Spawn Egg in Minecraft as shown in-game with description: Dolphin Spawn Egg
Health points

10HP♥♥♥♥♥

Behavior

Neutral (adult)
Passive (baby)

Mob type

Animal, Aquatic

Attack
strength

Easy: 2.5HP♥ × 1.25
Normal: 3HP♥♥
Hard: 4.5HP♥ × 2.25

Hitbox size

Adult:
Height: 0.6 blocks
Width: 0.9 blocks
Baby:
Height: 0.39 blocks
Width: 0.585 blocks

Speed

1.2

Spawn

Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Warm Ocean
Cold Ocean
Deep Cold Ocean

Usable items

Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while swimming.

Spawning

Dolphins are found in groups (pods) of 1-2‌ or 3–5‌ in all ocean biomes, excluding frozen oceans and cold oceans‌. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid.

In Java Edition, dolphins and squids together make up the water creatures mob cap.

Dolphins have a 10% chance to spawn as a baby.

Spawning information per biome

Category: Aquatic‌ Java Edition Bedrock Edition
Category: Animal‌
Biome Spawn weight Group size Surface
Spawn weight Group size
12 1-2 7 3-5
12 1-2 7 3-5
210 1-2 7 3-5
212 1-2 7 3-5
212 1-2 7 3-5
N/A N/A 7 3-5
N/A N/A 7 3-5
N/A N/A 7 3-5

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
Cooked Cod[B]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–112120–23410–378320–411122
Cooked Cod[B]0–112120–23410–378320–411122

ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Cod[A]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)
Cooked Cod[B]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Raw Cod[A]0.501.001.502.00
Cooked Cod[B]0.501.001.502.00

  1. Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Cooked Cod[B]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Cod[A]0–112120–212340–31210–41254
Cooked Cod[B]0–112120–212340–31210–41254

ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Cod[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Cooked Cod[B]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Raw Cod[A]0.500.751.001.25
Cooked Cod[B]0.500.751.001.25

  1. Only when not on fire.
  2. Only when on fire.
  • 1–3XP, if kill credit is given to the player.

Killing a baby dolphin yields neither items nor experience.

Behavior

Dolphins jumping in water.

Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats but don't give the speed boost effect.

Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. In Java Edition, the speed boost is granted by the Dolphin's Grace effect, while in Bedrock Edition the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.

In Java Edition, dolphins are lured by dropped items that are inside nearby water blocks, knocking them around and chasing them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning.[1] If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, or a bubble column, the dolphin is prevented from drowning.

When a player or another mob hits a dolphin (unless the dolphin is killed in one hit in Java Edition), the whole pod retaliates, attacking all at once, similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more vicious in Bedrock Edition.

Feeding dolphins raw cod or raw salmon improves their "trust" and interactions with the player, depending on the amount of fish fed.

When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck or ocean ruins; in Java Edition, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid guardians and elder guardians.

Unlike most “animal” mobs, dolphins cannot breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.

Dolphins do not deal any damage in Peaceful difficulty and are completely passive.

Weaknesses

If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.

They cannot survive without air, so if they stay submerged for about four minutes, they begin drowning. The water breathing effect prevents them from drowning.

Like most other aquatic mobs, dolphins cannot ride boats.‌

Dolphins can be towed by a lead.

Because the dolphin is an aquatic mob, it is affected by the Impaling enchantment.‌

Breeding

Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.

Sounds

Java Edition:
Dolphins use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Dolphin chirpsFriendly MobsRandomly while on landentity.dolphin.ambientsubtitles.entity.dolphin.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
​Dolphin whistlesFriendly MobsRandomly while in waterentity.dolphin.ambient_watersubtitles.entity.dolphin.ambient_water1.0 [sound 1]0.8-1.2
(Baby: 1.3-1.7)
16
​Dolphin eatsFriendly MobsWhen a fish is fed to a dolphinentity.dolphin.eatsubtitles.entity.dolphin.eat0.751.016
​Dolphin attacksFriendly MobsWhen a dolphin attacks somethingentity.dolphin.attacksubtitles.entity.dolphin.attack1.01.016
​Dolphin diesFriendly MobsWhen a dolphin diesentity.dolphin.deathsubtitles.entity.dolphin.death1.00.8-1.2
(Baby: 1.3-1.7)
16
​Dolphin hurtsFriendly MobsWhen a dolphin is damagedentity.dolphin.hurtsubtitles.entity.dolphin.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
​Dolphin jumpsFriendly MobsWhen a dolphin jumpsentity.dolphin.jumpsubtitles.entity.dolphin.jump0.751.016
​Dolphin playsFriendly MobsRandomly when a dolphin finds an itementity.dolphin.playsubtitles.entity.dolphin.play1.01.016
​Dolphin splashesFriendly MobsWhen a dolphin enters waterentity.dolphin.splashsubtitles.entity.dolphin.splashAround 0.1 or 0.02[sound 2]0.6-1.416
​Dolphin swimsFriendly MobsWhile a dolphin is swimmingentity.dolphin.swimsubtitles.entity.dolphin.swimAround 0.03[sound 3]0.8-1.216
  1. Except idle_water1 and 10, which are 0.8, and idle_water7 and 8, which are 0.75
  2. Depends on the dolphin's motion, usually around 0.1 or 0.02.
  3. Depends on the dolphin's motion, usually around 0.03

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly Creatures‌
Friendly Mobs​
Randomly while on landmob.dolphin.idle1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
Randomly when in watermob.dolphin.idle_water1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
Unused sound event[2]mob.dolphin.attack1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
Randomly while on landmob.dolphin.blowhole1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a dolphin diesmob.dolphin.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a fish is fed to a dolphinmob.dolphin.eat0.71.0
Friendly Creatures‌
Friendly Mobs​
When a dolphin is damagedmob.dolphin.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
Unused sound event[2]mob.dolphin.jump0.71.0
Friendly Creatures‌
Friendly Mobs​
Unused sound event[2]mob.dolphin.play1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a dolphin enters watermob.dolphin.splash1.00.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
While a dolphin is swimmingmob.dolphin.swim1.00.8-1.2 (Baby: 1.3-1.7)

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite dolphin.png: Sprite image for dolphin in Minecraft Dolphindolphinaquatic
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.dolphin

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite dolphin.png: Sprite image for dolphin in Minecraft Dolphindolphin31entity.dolphin.name

Entity data

Dolphins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] Moistness: How moist this dolphin is. Set to 2400 when in water or rain. Decreases by 1 every tick otherwise. The dolphin takes damage when 0 or below.
    • [Byte] GotFish: 1 or 0 (true/false) - if true, this dolphin got fish from a player.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
EcholocationFeed a fish to have it lead you to treasureFeed a dolphin cod or salmon and have it lure you to treasure.20Silver
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

November 18, 2017 Dolphins were shown in a video clip during MineCon Earth.
Java Edition
1.1318w15a Added dolphins.
18w19aDolphins now swim to the surface, if drowning.
Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19bDolphins now drop experience.[3]
18w20cDolphins on land now jump to try to get back into the water.
Dolphins now survive for two minutes out of water, instead of ten seconds.
18w21aDolphins now lead players to buried treasure.
Dolphins can no longer wear armor.[4]
pre2Dolphins can no longer sit in boats.[5]
pre6Dolphins now bring the player to buried treasure more accurately.
1.1419w08aDolphins can no longer have armor equipped onto them with a dispenser.
1.1620w10aFirework damage now provokes dolphins.[6]
1.1821w40aDolphins now spawn only between Y=50 and Y=64.
1.21.224w33a Added baby variants of dolphins, to match parity with Bedrock Edition.
Bedrock Edition
1.4.0beta 1.2.20.1 Added dolphins and baby dolphins.
beta 1.2.20.2 The models of dolphins have been updated with minor adjustments to the orientation of their fins.
Dolphins now have sounds.
1.5.0beta 1.5.0.0Dolphins now lead players to shipwrecks and underwater ruins.
1.16.100beta 1.16.100.51Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds.
Dolphins on land now try to get back into the water.
1.18.0beta 1.18.0.21Dolphins now spawn only between Y=50 and Y=64.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added dolphins.
Baby dolphins can be spawned when the player uses its spawn egg on a dolphin.
The maximum number of dolphins in a world is 18.

Data History

Java Edition
1.1318w21aAdded the TreasurePosX, TreasurePosY, TreasurePosZ, GotFish and CanFindTreasure tags.
??Removed CanFindTreasure tags.
1.21.525w07aRemoved TreasurePosX, TreasurePosY and TreasurePosZ tags. They where used to store the dolphin's X,Y and Z coordinate destination when leading a player to a treasure.

Issues

Issues relating to "Dolphin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • To create the sounds that the dolphins make in the game, Mojang Studios' lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[7]
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13, the Bundles of Bravery trailer, and a video detailing AI.[8]
  • Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
  • In 2018, a prediction poll was held in which Chinese users could vote on which Chinese animal they expected to see in Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct baiji dolphin. The panda won the poll and was announced days later at MINECON Earth 2018.[9]
  • Mojang has considered and rejected the suggestion to allow dolphins to be tamed or ridden.[10]
    • They also decided against adding behaviors that deviate significantly from real-life dolphins, such as fleeing from drowned.[11]

Gallery

Screenshots

Textures

In other media

References

  1. MC-221510
  2. a b c MCPE-53297
  3. MC-128681
  4. MC-128493
  5. MC-128241
  6. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  7. "Talking Dolphins" by Marsh Davies – Minecraft.net, May 19, 2018.
  8. "AI for Good: Solving Problems with AI" – Minecraft on YouTube, September 3, 2024
  9. https://mc.163.com/pe/client/activity/voteforanimalpc/
  10. "No taming and riding dolphins." – Minecraft Feedback, May 7, 2020.
  11. "Dolphin effects that are very far out of character for these creatures (example: fleeing from drowned)." – Minecraft Feedback, May 7, 2020.
  12. "It's the first day of summer! Stay cool & don't forget your water bucket 😎☀️"@Minecraft (Minecraft) on X (formerly Twitter), June 20, 2024

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