Vex

Idle

Attacking
| Health points |
14HP × 7 |
|---|---|
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Melee: |
| Hitbox size |
Height: 0.8 blocks |
| Spawn |
Summoned by evokers |
| Natural equipment |
|
{
"title": "Vex",
"rows": [
{
"field": "14<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 7</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 0.8 blocks<br>Width: 0.4 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "Summoned by (link to evoker article, displayed as evokers)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-sword.png article, displayed as 16x16px|link=Iron Sword|alt=|class=pixel-image|)</span>(link to Iron Sword article, displayed as <span class=\"sprite-text\">Iron Sword</span>)</span>\n(right hand: 89%; left hand: 11%<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>; may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Vex Spawn Egg"
],
"images": [
"Vex.gif",
"Angry Vex.gif"
]
}
A vex is a small flying mob that wields an iron sword and is summoned by evokers. It attacks by lunging at its target with its sword and is capable of phasing through walls. It is considered a hostile counterpart to the allay.
Spawning
The vex only spawns as part of an evoker's summoning attack. While summoning, the evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning. Blocks obstructing a vex's spawning point will prevent vexes from spawning.
Drops
The vex's iron sword does not drop, because its main hand's HandDropChances is 0. This is not affected by the Looting enchantment.
5XP is dropped when a vex is killed by a player or tamed wolf.
Behavior
Vexes attack players, adult villagers, iron golems, wandering traders, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully) or by itself. They still attack these mobs even when they do not have a weapon, dealing the same damage and raising both of its hands when attacking; an unarmed vex can be spawned with this command /summon vex ~ ~ ~ {}. Vexes summoned by a monster spawner, spawn egg, or by the /summon command don't attack players unless provoked or already tied with another mob.
If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, despite both being allied with the illagers.
Vexes are capable of flying through the air, can freely pass through any block, including water and lava (without taking damage) and bedrock, meaning they can die in the void. Cobwebs cannot slow down vexes, but honey blocks can. Vexes can be bounced back when pushed by a slime block with help of any piston.
While attacking, vexes glow red and lunge at their target. They often fly toward the back of their targets and attack from behind, making it difficult to block their attacks with a shield.
Vexes do not count toward the bossbar during a raid as they are not considered as raiders by the game.
Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die, even while riding a minecart or boat. Vexes summoned by a monster spawner, spawn egg, or by the /summon command do not take damage this way.
In Java Edition, vexes stay within a 15×11×15 cuboid range centered on their evoker's position when they spawned, even when attacking, unless summoned by a spawn egg or by the /summon command.
Sounds
Java Edition:
Vexes use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Vex vexes | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Vex shrieks | Hostile Mobs | When a vex is charging at something | entity | subtitles | 1.0 | 1.0 | 16 | |
| Vex dies | Hostile Mobs | When a vex dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Vex hurts | Hostile Mobs | When a vex is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a vex is charging at something | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a vex dies | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a vex is damaged | mob | 1.0 | 0.8-1.2 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
vex | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
vex | 105 | entity |
Entity data
Vexes have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int Array] bound_pos: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved,
bound_posdo not exist. - [Int] life_ticks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and
life_ticksis set to 20. - [Int Array] owner: The UUID of the evoker this vex was spawned by, stored as four ints. May not exist.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | ||||||
| 16w42a | Vexes have been buffed - their attack damage has been increased from 3HP to 5HP on Easy, from 4HP to 9HP on Normal, and from 6HP to 13HP × 6.5 on Hard. | ||||||
| 16w43a | Vexes can now cross nether portals and end portals and move in water. | ||||||
| Vexes are now able to draw from their own loot tables. | |||||||
| 1.14 | 18w43a | ||||||
| 1.16.2 | 20w30a | The attack animation of unarmed vexes has been changed. | |||||
| 1.19.3 | 22w45a | ||||||
| Heads equipped by vexes are no longer visible. | |||||||
| Pre-release 1 | |||||||
| 1.19.4 | 23w03a | Vexes now use a separate charging animation when empty-handed. | |||||
| 1.20.2 | 23w32a | Evokers evoking vexes or fangs now emit an entity_place vibration of frequency 14. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Vexes are now hostile toward wandering traders. | |||||||
| Vexes can now be renamed with a name tag.[1] | |||||||
| 1.11.0 | beta 1.11.0.1 | Vexes are no longer hostile toward baby villagers. | |||||
| 1.19.50 | Preview 1.19.50.24 | ||||||
| 1.19.60 | Preview 1.19.60.22 | ||||||
| 1.21.50 | Preview 1.21.50.20 | Vexes now take damage over time after being summoned by an evoker.[2] | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| New Nintendo 3DS Edition | |||||||
| 1.9.19 | |||||||
-
A vex with hidden pixels revealed by disabling the alpha channel.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| 1.21.5 | 25w07a | The LifeTicks field has been renamed to life_ticks. | |||||
The BoundX, BoundY, and BoundZ fields have been collected into a single bound_pos field. | |||||||
Issues
Issues relating to "Vex" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
- According to JAPPA, the retexturing and remodeling of vexes was a long time in the making due to being requested so much.[3]
Gallery
Screenshots
-
An evoker summoning vexes. -
A vex charging at the player. -
Two angry vexes flying toward their target, as their master watches. -
Two vexes attack while their master summons fangs. -
A dying vex. -
Comparison between the allay and vex.
Mojang screenshots
-
A vex at night. -
A vex at day. -
"Who is carrying whom?" -
The updated vex model. -
New vex and allay.
Textures
-
Vex texture file. -
Vex charging texture file. -

-

In other media
-
Merged vex and allay. -
Vexes in promotional artwork for the Exploration Update. -
Vexes in promotional artwork for the Village and Pillage Update. -
A vex as it appears in Minecraft Dungeons. -
The guardian vex, a unique variation that appears in Minecraft Dungeons. -
Several vexes as they appear on the cover of Minecraft: Mob Squad. -
Ditto, on the cover of Minecraft: The Haven Trials. -
Vex Wings, unlocked by completing Feeling Ill.
References
- ↑ MCPE-20701
- ↑ MCPE-44454 - Resolved as "Fixed".
- ↑ "The Vex model change was requested so much, we planned it a long time ago but could never say anything about it! So happy its out in the open now, I hope you like it. This is the first model revision we've done, so that's very exciting." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), November 9, 2022
External links
- "Meet the Vex" by Tom Stone – Minecraft.net, July 17, 2017.

