Vex

This article is about the hostile mob summoned by evokers. For the passive mob that collects items, see Allay. For the smithing template, see Vex Armor Trim.
For the mob in Minecraft Dungeons, see MCD:Vex.
Vex
Vex.gif: Infobox image for Vex the entity in Minecraft

Idle

Angry Vex.gif: Infobox image for Vex the entity in Minecraft

Attacking

Invicon Vex Spawn Egg.png: Inventory sprite for Vex Spawn Egg in Minecraft as shown in-game with description: Vex Spawn Egg
Health points

14HP♥ × 7

Behavior

Hostile

Mob type

Monster

Attack
strength

Melee:
Iron Sword:
Easy: 5.5HP♥ × 2.75
Normal: 9HP♥♥♥♥♥
Hard: 13.5HP♥ × 6.75
Unarmed:
In Java Edition:
Easy: 3HP♥♥
Normal: 4HP♥♥
Hard: 6HP♥♥♥
In Bedrock Edition:
Easy: 2.5HP♥ × 1.25
Normal: 3HP♥♥
Hard: 4.5HP♥ × 2.25

Hitbox size

Height: 0.8 blocks
Width: 0.4 blocks

Spawn

Summoned by evokers

Natural
equipment

Iron Sword (right hand: 89%; left hand: 11%‌; may be enchanted)

A vex is a small flying mob that wields an iron sword and is summoned by evokers. It attacks by lunging at its target with its sword and is capable of phasing through walls. It is considered a hostile counterpart to the allay.

Spawning

The vex only spawns as part of an evoker's summoning attack. While summoning, the evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning. Blocks obstructing a vex's spawning point will prevent vexes from spawning.

Drops

The vex's iron sword does not drop, because its main hand's HandDropChances is 0. This is not affected by the Looting enchantment.

5XP is dropped when a vex is killed by a player or tamed wolf.

Behavior

Vexes attack players, adult villagers, iron golems, wandering traders, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully)‌ or by itself‌. They still attack these mobs even when they do not have a weapon, dealing the same damage and raising both of its hands when attacking; an unarmed vex can be spawned with this command /summon vex ~ ~ ~ {}.‌ Vexes summoned by a monster spawner, spawn egg, or by the /summon command don't attack players unless provoked or already tied with another mob.

If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, despite both being allied with the illagers.

Vexes are capable of flying through the air, can freely pass through any block, including water and lava (without taking damage) and bedrock, meaning they can die in the void. Cobwebs cannot slow down vexes, but honey blocks can‌. Vexes can be bounced back when pushed by a slime block with help of any piston.

While attacking, vexes glow red and lunge at their target. They often fly toward the back of their targets and attack from behind, making it difficult to block their attacks with a shield.

Vexes do not count toward the bossbar during a raid as they are not considered as raiders by the game.

Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die, even while riding a minecart or boat. Vexes summoned by a monster spawner, spawn egg, or by the /summon command do not take damage this way.

In Java Edition, vexes stay within a 15×11×15 cuboid range centered on their evoker's position when they spawned, even when attacking, unless summoned by a spawn egg or by the /summon command.

Sounds

Java Edition:
Vexes use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Vex vexesHostile MobsRandomlyentity.vex.ambientsubtitles.entity.vex.ambient1.00.8-1.216
​Vex shrieksHostile MobsWhen a vex is charging at somethingentity.vex.chargesubtitles.entity.vex.charge1.01.016
​Vex diesHostile MobsWhen a vex diesentity.vex.deathsubtitles.entity.vex.death1.00.8-1.216
​Vex hurtsHostile MobsWhen a vex is damagedentity.vex.hurtsubtitles.entity.vex.hurt1.00.8-1.216

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
Randomlymob.vex.ambient1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a vex is charging at somethingmob.vex.charge1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a vex diesmob.vex.death1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a vex is damagedmob.vex.hurt1.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierTranslation key
EntitySprite vex.png: Sprite image for vex in Minecraft Vexvexentity.minecraft.vex

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite vex.png: Sprite image for vex in Minecraft Vexvex105entity.vex.name

Entity data

Vexes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int Array] bound_pos: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, bound_pos do not exist.
    • [Int] life_ticks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and life_ticks is set to 20.
    • [Int Array] owner: The UUID of the evoker this vex was spawned by, stored as four ints. May not exist.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

This section would benefit from the addition of isometric renders.
 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Attacking vexes before 18w43a, also before and after MC-181925
Java Edition
1.1116w39a Added vexes.
16w42aVexes have been buffed - their attack damage has been increased from 3HP♥♥ to 5HP♥♥♥ on Easy, from 4HP♥♥ to 9HP♥♥♥♥♥ on Normal, and from 6HP♥♥♥ to 13HP♥ × 6.5 on Hard.
16w43aVexes can now cross nether portals and end portals and move in water.
Vexes are now able to draw from their own loot tables.
1.1418w43a The textures of vexes have been changed.
1.16.220w30aThe attack animation of unarmed vexes has been changed.
1.19.322w45a The model and textures of the vex have been updated.
Heads equipped by vexes are no longer visible.
Pre-release 1 The textures of vexes have been slightly changed.
1.19.423w03aVexes now use a separate charging animation when empty-handed.
1.20.223w32aEvokers evoking vexes or fangs now emit an entity_place vibration of frequency 14.
Pocket Edition
1.1.0alpha 1.1.0.0 Added vexes.
Bedrock Edition
1.10.0beta 1.10.0.3 The textures of vexes have been changed.
Vexes are now hostile toward wandering traders.
Vexes can now be renamed with a name tag.[1]
1.11.0beta 1.11.0.1Vexes are no longer hostile toward baby villagers.
1.19.50Preview 1.19.50.24 The model and textures of the vex have been updated.
1.19.60Preview 1.19.60.22 The textures of vexes have been slightly changed.
1.21.50Preview 1.21.50.20Vexes now take damage over time after being summoned by an evoker.[2]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4 Added vexes.
New Nintendo 3DS Edition
1.9.19 Added vexes.

Data history

Java Edition
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​
1.21.525w07aThe LifeTicks field has been renamed to life_ticks.
The BoundX, BoundY, and BoundZ fields have been collected into a single bound_pos field.

Issues

Issues relating to "Vex" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
  • According to JAPPA, the retexturing and remodeling of vexes was a long time in the making due to being requested so much.[3]

Gallery

Screenshots

Mojang screenshots

Textures

In other media

References

External links

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