Mentioned features

This article is about features mentioned by Mojang developers. For features that are being added, see Planned versions. For Java Edition features that are unused, see Java Edition unused features. For Bedrock Edition features that are unused, see Bedrock Edition unused features.
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The sky dimension, one of many mentioned features.

Since the beginning of Minecraft's development, there have been a number of features that were mentioned by developers at Mojang Studios. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely.

Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.

Planned

Announced

These features are planned to come to Minecraft sometime in the future.

Combat changes

A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2025, the latest combat test is Combat Test 8c, which was released in August 2020.

Illager variants

In 2017, a jocular suggestion regarding adding more types of illagers was posted. One of them, the pillager, has been implemented in Village & Pillage. The spin-off game Minecraft Dungeons introduced many such illagers, such as enchanters, geomancers, and wind callers. One of them, the iceologer, was an option in the Mob Vote at Minecraft Live 2020. In 2024, an episode of The Story of Mobs implied that even more illagers were planned.[1]

Voted updates

The desert and savanna biome reworks are the two remaining biome frameworks from the MINECON Earth 2018 Biome Chooser vote. Although no date has been given, both are promised to be updated in a future update:[2][3]

  • Deserts will be given palm trees, oases, and meerkats.
  • Savannas will be given baobab trees, termites, and ostriches.

The badlands biome rework is the last remaining biome rework from the MINECON Live 2019 Biome Vote, as the winning mountains rework was implemented in Caves & Cliffs, and the swamp rework was part of The Wild Update. The badlands are promised to be updated in an unspecified future update:

  • Badlands will be given vultures, tumbleweed, and a new cactus based on the Prickly Pear.

Other live votes did not promise that the losing options would be planned; for information on those features, see the "Mentioned" section.

Unannounced

These features have not been officially announced yet, but have been mentioned by Mojang employees or can be found within the game files.

Parties

The Bedrock Edition multiplayer system is being reworked, with a new "party" feature that lets people join each others worlds without needing to be friends. Options related to parties have been added to options.txt in Bedrock Edition 1.21.90 (lines 385-388), and an updated version of the friends drawer can be found in Microsoft.MinecraftUWP/data/gui/dist/hbui.

Partially implemented

Mobs

Mob Vote

Main article: Community Vote

More ocean creatures

Markus Persson commented that sea monsters were a possibility on Minecast on July 21, 2010.[5] He particularly noted the possibility of sharks, though Mojang has since then denied that they will be added. At MinecraftCon 2010, he also commented on the possibility of adding sea monsters.[6] Hostile aquatic mobs like the guardian and drowned have been added since then. Another developer hinted about adding mobs involved adding seals/sea lions and/or orcas.[7]

Zach and Coco

In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.[8][9] Jellie won the vote and was added to the game in Village & Pillage.[10][11] It is unknown whether the other two cats will be added.

Blocks and items

Spike block

Spikes received a mention in mid-2009 by Notch in a blog post.[12] These were originally planned for Java Edition Beta 1.7, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by sticky pistons. On May 28, 2012, Nathan Adams stated that he'd like to add spike blocks, but is unsure of how to implement them.[13]

Caves & Cliffs implemented pointed dripstone, which can damage mobs and players that fall on them, or are crushed by them.

Ruby

Jeb's screenshot showing rubies.

Rubies were intended to be the original currency used for trading. They could be seen in a screenshot released by Jeb on May 21, 2012,[14] in which the trading system was first being tested. They were later replaced by emeralds because Dinnerbone is colorblind; though their texture remained in the files after emeralds were implemented.

Paeonia

The paeonia screenshot revealed by Jeb on Instagram.

The paeonia was a flower type originally planned for implementation in 1.7.2. Originally revealed by Jeb in a screenshot,[15] the flower was never implemented, being superseded by the peony, though its texture remained in the files after peonies were implemented.

Paddle

On September 19, 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item,[16] which would be required to move boats.[17] Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a wooden shovel to represent the paddle. As of the 1.20.10 update, a wooden shovel is no longer required to craft a boat or raft in Bedrock Edition.

Rare tools/weapons

Nathan Adams said on Twitter he would like to add weapons/tools that cannot be crafted, and could only obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of Quick Charge), boots that increase health, or night vision helmets. However, the attribute system had to be finished first.[18][19][20][21]

Several later additions that follow this rough idea are the Frost Walker and Mending treasure enchantments, as well as the Curses of Binding and Vanishing, and totems of undying. Furthermore, tridents were implemented in Update Aquatic, and in the Nether Update the Soul Speed enchantment was added and made exclusively obtainable through looting bastion remnants and bartering with piglins. In the Wild Update, Swift Sneak was added as an enchantment exclusive to ancient cities, and Tricky Trials added the mace, as well as making tridents available in vaults, along with the Wind Burst enchantment being exclusive to said vaults.

Steel

Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore,[12] and that it could be used for armor and weapons more powerful than iron.[22] In-game, flint and steel is crafted using iron ingots, considering the lack of steel and the need of a “fire striker”, despite the name of the former.

Mechanics

Colored lighting

Ryan Holtz mentioned in 2013 that colored lighting was being experimented on and might come in the future.[23] Later he shared screenshots and a video of what this unimplemented colored lighting looked like, claiming it was never implemented due to not being performant enough.[24] Colored torches were later added in Minecraft Education, however they do not use colored lighting.

In Bedrock Edition, enabling the "Render Dragon Features for Creators" experiment activates point lighting in Vibrant Visuals, which makes light from colored sources appear colored and blend with other light colors. Vibrant Visuals is also planned for Java Edition, which will likely include point lighting.

Farming nerf

Somewhere in 1.16, developers stated that certain changes would be made to functionality exploited in several farms. In particular:

  • Fortress mobs can spawn anywhere inside of the boundary of a Nether fortress rather than only at the roads.
  • Angry zombified piglins drop experience even when not killed by the player directly.

The sculk mechanics introduced in 1.19 may be intended as a replacement.

Sky dimension

Main article: Sky dimension
A plain sky dimension.

The Sky dimension was a planned dimension, intended to be the opposite of the Nether. It could be accessed using third-party programs, but portals to the Sky dimension were never implemented. The idea was ultimately scrapped[25][26][27][28][29][30] and its code was reused to make the End, which can be seen in versions prior to 14w17a as the End's technical biome was still referred to in the debug menu as "Sky".

Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of End stone.

With the addition of the buffet functionality in Java Edition 1.13 snapshot 18w15a, this can be distantly recreated by using the "Floating Islands" option. The addition of custom world generation in Java Edition 1.16.2 snapshot 20w28a also included a minecraft:floating_islands noise preset offering similar functionality.

Additionally, the Sky dimension was independently recreated into the popular Aether mod.

Updates to birch forests and other biomes

At Minecraft Live 2021, it was stated that The Wild Update would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The birch forest was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers, shelf fungi, tree branches and fallen, hollow logs were shown. Also shown was swamp concept art with fireflies, flowering lily pads and new tree shapes.

Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.[31]

The short flowers and fireflies were later implemented in Spring to Life as wildflowers and firefly bushes. The bracket fungi, tall flowers and water lilies are yet to see an implementation.

Feedback site

This section needs to be updated.
 
Please update this section to reflect recent updates or newly available information.

On the feedback site, several posts have been marked as "under review" by Mojang. These include:

Some of these features have either partially or entirely been added, but are still marked as "under review".

Delayed or scrapped

These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.

Alpaca

In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.[32][33]

Colored Planks

Original image of proposed colored wood planks released by Nathan Adams.
Main article: Colored Planks

Nathan Adams briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained terracotta.

Cubic chunks

This refers to changing the chunk format to make chunks 16 blocks tall, allowing for infinite world height. Ryan Holtz discussed it with Erik Broes, but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.[34] The feature was previously rejected by Notch for similar reasons.[35]

Coral slab

Screenshot of the footage in which coral slabs can be seen.

In early footage of the Update Aquatic seen at MINECON Earth 2017, slab forms of coral blocks can be seen generated as part of coral reefs. These never made it into a released version for reasons unknown.

Fletching table functionality

Fletching tables are set to gain functionality in a later update, similar to what happened with smithing tables (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".[36] Later, it was stated that functionality wasn't a guarantee for 1.16.[37] Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.[38] To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.

Firefly mob

Main article: Firefly (mob)

Fireflies were originally going to be eaten by frogs to produce froglights, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.[39] They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.[31] It was later implemented in the form of a particle generated by firefly bushes in Java Edition 25w05a, rather than as a mob.

Green axolotl

This mob was seen at Minecraft Live 2020 as part of the axolotl announcement. The mob was presumed to be added in the Caves and Cliffs update, but wasn't added alongside the other axolotl colors shown. They also later appeared in the update trailer despite not actually existing in the game.

Pigman bodyguard

The original pigman texture.

Development of a male mob which may have had no clothes was also mentioned by Nathan Adams in 2012,[40][41][42] but this is not currently being worked on. On April 14, 2020, Nathan Adams clarified that the mob was going to be a pigman bodyguard, which was naked by default so that the player could provide armor for it.[43]

Quiver

The quiver was an item briefly present in indev versions of the game while items were being tested. Its texture came from Notch's previous Legend of the Chambered games, and remained in the files for many years afterwards.

During the development of Java Edition 1.9, Dinnerbone posted a 2×204960 image on Twitter[44] which could be reformed into a 854×480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for arrows.[45] He shared another screenshot of the quiver in the inventory a few weeks later, with the quiver slot in a different location.[46] On June 30, 2015, Dinnerbone stated that he scrapped quivers as he felt that holding arrows in the off-hand felt "more natural."[47]

Sculk jaw

This block was seen at Minecraft Live 2020 as part of the deep dark announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the hoe like with other sculk blocks.

The block was presumed to be added in The Wild Update, but kingbdogz revealed that it was unlikely to be added in the final release.[48] In the end it was not added.

Red dragon

Main article: Red Dragon

Markus Persson initially mentioned wanting to add dragons. After implementing the ender dragon, he said that he wanted to also add a friendly, red dragon to the Overworld. However, there are no current plans of adding the second dragon.

Mentioned

These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang Studios, or no longer work on Minecraft.

Mobs

Camouflaging mob

A mob which camouflages with its environment was a concept considered by Jens Bergensten when designing the shulker, which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.[49]

Lava zombie and troll

Before the implementation of hostile mobs, Notch stated that he liked the idea of monsters such as lava zombies or troll infestations, which would roam the land and break things. Later, the zombie was implemented.[50]

Prefix mobs

Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the 3D Shareware April Fools update, the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."

Reindeer

Reindeer were another mob acknowledged and suggested initially for Christmas 2015.[51] Minecraft Earth version 0.6.0 added the Jolly Llama, which is supposed to represent a reindeer.

Biomes and environment

Cave and underground features

Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves[52] and cave maps, considered "an interesting idea" by Notch.[53]

Seasons

Nathan Adams mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during Minecon 2013.[54][55] Seasons may include changes in color of tree leaves and may also be tied to real time.[56] The later released Minecraft Dungeons has a location called Pumpkin Pastures, which resembles an autumn-themed forest biome. Autumn-colored trees also appear in forest biomes in Minecraft Legends.

Nether features

Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,[57] non-rectangular Nether portals,[58] and Nether portals placing players in front if possible.[59]

During the development of the Nether Update, other ideas were discussed, such as dyeable Nether portals, which were dismissed as not being priority by Jeb.[60] As a joke feature in Java Edition 20w14∞, funky portals were added and would change color depending on the text data found in a written book.

Blocks and items

Scarecrows

Scarecrows were mentioned multiple times. In Minecraft: The Story of Mojang, Jeb mentioned the possibility of a scarecrow crafted using a pumpkin, wool block and 3 sticks, which would attract monsters.[61] He brought this up again later in a reddit comment, stating "The reason I haven't added it already is that the mob AI assumes the target is an entity, and not a world block. I would either have to make the scarecrow an entity, or allow mobs to target blocks."[62] Armor stands would later be added as a stationary entity with a similar appearance to a scarecrow. Village & Pillage added pillager outposts, which can generate a scarecrow-like target structure.

Calamari

Jeb stated after the addition of pumpkin pies that "only mutton and calamari are missing",[63] implying mutton and calamari were both planned additions. Mutton was indeed added a few updates later, while squids are yet to drop any form of meat.

Technical

Java Edition

Blaze3D

A new Java Edition rendering pipeline called Blaze3D has been confirmed many times by Searge.[64]​ There are also many references to this system in the game files, although it has not yet been fully implemented.[65]

Making Blaze3D open-source has been considered.[66]

Explosion smoke

In Java Edition 1.15 Pre-release 1, black smoke particles which were emitted by explosions were removed due to poor implementation, which was a major source of explosion-related lag. Reintroduction of these particles is planned for an unspecified future version.[67]

Full split of liquids from blocks

Java Edition 1.13 added waterlogging, marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying leaves and flowers, referred to as having "no water blocks", was released in 2018.[68] However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all.

Having water only occupy one side of a block like a glass pane, but not the other, is also something that has been considered.[69]

Phasing out of NBT-based crafting recipes

In Java Edition 1.14, numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the grindstone, banner modification to the loom, and map modification to the cartography table. However, several more NBT based crafting recipes still exist (such as fireworks, dyeing leather armor and tipped arrows), and these are planned to be phased out.[70] Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.

In Java Edition 1.14.3, tool repair crafting recipes were reimplemented.

Java Edition 1.20.5 adds data components to replace the non-strict item NBT format, all item data is still stored in NBT but uses a stricter way to access the data to keep the data structure consistent.

Shaders

On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in 1.16 and 1.17, as resource packs can enable similar effects.

While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.[71]

However, Mojang developers are planning on implementing their new shader pack, Vibrant Visuals, into Java Edition.

Super Fancy graphics

Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in Java Edition 1.16 Pre-release 1, Vibrant Visuals ​, or another new one. The use of OpenGL 3.2 for rendering in Java Edition 1.17 may lead toward the Super Fancy graphics. This could also be a reference to the Ray Tracing functionality in Bedrock Edition or the scrapped Super Duper Graphics Pack.[72]

Inventory changes

An inventory rewrite was originally added in the snapshot 14w07a for Java Edition 1.8, but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.[73] Other changes to the inventory have been mentioned, including spectators being able to look at other's inventories, visible health/armor bar on all players,[74] seeing players' GUI when spectating from their POV[75] and the return of shift-double-clicking.[76][77]

Lua scripting

Lua scripting was a feature mentioned by Notch as a way to create server-side modifications.[78] The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.

Lua scripting has been further hinted at by Searge.[64]

Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.

Off-hand changes

Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future.[79] Specifically, the player would no longer be able to attack or place blocks with any item in their off-hand slot, similar to Bedrock Edition. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.

Workbench (Plugin API)

For the current implementation of modding API made by the community, see Mod.

The Plugin API,[80][81] dubbed "Workbench", was a feature that would have allowed mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set.[82][83] The Bukkit team was to help make the official Plugin API.[84]

Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of Java Edition Alpha v1.0.1_01.[85] It was then stated to be released in Beta 1.8.[86] The Modding API was then rebranded as the Plugin API,[87][88] with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.[89][90]

At MINECON 2012, Mojang shared their vision for the future of the Plugin API.[91] The API was to be developed by the Bukkit team[83] and intended to simplify the modding[92][93][94] and downloading process,[95][96][97] although containing a slightly limited feature set.[98][83] After initially publishing a developer website (http://dev.minecraft.net) and GitHub page, these were both taken down within a year.

Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Nathan Adams on July 29, 2014,[99] Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015[100] and Nathan Adams again on October 19, 2015 while working on the loot tables for Java Edition 1.9.[101] A user replied "I think an official "we're working on it" would really help a lot"[102] to which Nathan Adams replied, "We're working on it."[103] Since then, no further developments have been made regarding Plugin API.

Bedrock Edition

These features are exclusive to Bedrock Edition.
 
RTX

Minecraft on Xbox Series X|S could theoretically support ray tracing.[104] However, as of latest mentions on March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.[105]

World generation

The Far Biome.
Unimplemented waves effect.
Unimplemented 3D grass effect.

There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome, which likely would have resembled an motivated alteration of the Far Lands, potentially made into its own stand-alone biome. This would be found at the edge of infinite worlds, and was going to be implemented in 0.9.0. For unknown reasons, it was indefinitely delayed.[106][107][108][109][110] Tommaso also proposed a unique underworld/underground structure[111], as well as a dream dimension[112]. However, none of these ideas (with the exception of the "unique underground structure", later added as the ancient city) came to fruition.

Tommaso stated on Reddit that he would like to add a numerical "difficulty" value that mobs could have depending on their circumstances (spawn conditions, weather, etc.).[113] This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (something which has been partially implemented with more biome-specific mobs added over the last couple updates).

He also experimented with several other unimplemented world-gen related features which were either not implemented or else only implemented much later, such as much larger caves,[114][115] waves in water,[116] short 3D grass on top of grass blocks,[117] and worlds over 400 blocks tall.[118]

Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC (added in Caves & Cliffs) or create a new world generation altogether. They posed that this new world generation system could operate with its own form of "progression system," wherein which harder/more complex biomes generate further from spawn. Other new generation features might have included more space underground (later added in Caves & Cliffs), a rise in the sea level to Y=96, and terrain alterations which would make generated terrain less predictable (also added in Caves & Cliffs).[119]

Since the world generation got completely overhauled in Bedrock Edition 1.18.0 (for the first time since Pocket Edition v0.9.0 alpha), and with the new caves, terrain port from Java Edition, and the addition of ancient cities, four of the aforementioned changes were/are officially added into the game, with one being only partially implemented (more biome-specific mobs).

Interface/controls

At MINECON 2016, the developers mentioned potential future improvements to the controls. This would have made the input system vector-based, allowing full mouse support on Android (added in 1.17.0) and having better built-in controller support.[119]

In addition, at a previous panel, they also mentioned the ability to remap the "long touch" input to "hardness-based" touch (3D Touch) for capable iPhones.[112] In other words, the input wouldn't be based on touch duration, but rather on touch intensity.

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.[120] This kind of feature would theoretically only function on devices supporting gyro-based controls, a qualification which would make it a natural addition to a platform like Nintendo Switch, but not several others. Development on this kind of feature is likely suspended due to a lack of clear way to make it cross-compatible.

Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in 1.19.10[121]

Other world sizes

Tommaso stated on Reddit that they may make other limited world sizes available, in addition to the Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.[122] The addition of different world sizes was again mentioned at MINECON 2016.[119]

Loading external files on console

Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.[123] They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)

Brief mentions

These features were briefly mentioned, but no further information was given after its mention.

General features

  • More dimensions.[124]
  • Partially implemented: More rare structures and terrain changes.[125]

Mentioned in 2009

  • In early development, Markus Persson mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.[126]
    • Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "Easy" which was added, and "Armageddon" being difficult even with 32 people.[127]
  • Partially implemented: Cobweb blocks being created by spiders[128].

Mentioned in 2010

Recreation of what swinging doors could have looked like.
Notch briefly considered adding a "white eyed creepy mob" in response to the popularity of Herobrine.
  • Animated swinging doors.[129]
  • Partially implemented: Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering torches and a big red eye appearing on the moon which would look around.[130][131][132][133]
  • A realism slider for difficulty.[134]
  • Colliding clouds.[135][136]
  • Server portals.[137]
  • "Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.[138]
  • Server-side scripting.[138]
  • Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.[138]
  • Partially implemented: Smoke block: would be generated by fire, be passable, cast shadows, float upward and disappear after a short time.[138]
    • Village & Pillage added campfires, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
  • Gravity; all blocks except possibly obsidian would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.[138] Markus Persson later stated that he disliked the idea.[139]
  • In-game anti-cheat; make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.[138]
  • Partially implemented: Make moss grow on rock (likely means that mossy cobblestone would spread to cobblestone)[138].
    • In 1.17, glow lichen was introduced which functions similarly to the idea growing on stone in caves and spreading with bone meal.
  • Herobrine.[140][141][142]
  • Omelettes and cheese.[6]
  • Partially implemented: Friendly/evil goblins in villages.[6]
  • Furniture.[6]
  • Floodgates.[6]
  • Light level at night being affected by moon phase.[6]
  • Clouds as entities with shadows.[6]
  • Partially implemented: Teleporters.[6]
    • Using ender pearls, it is possible to construct rudimentary teleporters.

Mentioned in 2011

  • The ability to choose what work saves to the level files.[143]
  • Hand-drawn signs.[144]
  • "Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.[145]

Mentioned in 2012

Giant spiders in a village.

Mentioned in 2013

Nathan Adams's dispenser minecart screenshot.
A dispenser minecart.
  • Minecart with dispenser.[154]
    • The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a.
  • Nathan Adams's original demonstration of the .mcmeta format for resource packs contained a sample properties file for fonts to determine character size and spacing.[155] Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in 22w11a and 23w17a with the technical changes for fonts.
  • Enchanted items apply attributes on use.[156]
    • Original tweet's goal was implemented with the addition of slowness inflicted from Bane of Arthropods, enchantments applying attributes more generally was implemented with the addition of data driven enchantments.
  • Adding more places to display scoreboard scores.[157]
  • A better UI for server admins/ops, inspired by the Twitch user moderation menu.[158]
  • Better construction analysis.[159]
  • Partially implemented: A new system that could alter weapon behavior.[160]
    • This has been partially implemented in Java Edition 15w34a with the implementation of attack speed. This may also be worked on in the Combat Tests.
  • Portable light (e.g. holding a torch in the hand which provides light).[161]
  • Blocks of charcoal, mentioned as something that would need to be implemented as to not complicate the existence of blocks of coal.[162]
  • Smelting red sand into red glass.[163]

Mentioned in 2014

Unimplemented red glass smelting recipe.
Screenshot of the cloud height slider.

Mentioned in 2015

A carrot on a stick's carrot texture changing with its durability.
A carrot on a stick with further degraded durability and carrot.
  • Corn.[179]
  • Partially implemented: In-game lore.[180]
    • Implemented in the April Fools' update Java Edition 20w14∞, where books written by "§kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
    • While the game avoids directly expositing lore, many features are also created with the intent of furthering the game's in-universe mythology and world building.
  • Making it so shields are used to block attacks from the side the shield is held on.[181]
  • Partially implemented: Giving /clone the ability to rotate and mirror structures.[182][183] Structure blocks were later given the ability to rotate structures.
  • Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.[184]
  • Minecraft for Google Cardboard.[112]
  • Partially implemented: Wizards, but not spell-casting.[112]
  • Smoother auto-jump/auto-climb[185]
  • Carrot on a Stick texture changing as its durability decreases.[186][187] This can be done with resource packs.

Mentioned in 2016

Village in a swamp with cobblestone roads.
  • Partially implemented: Villages generated on swamp biomes with cobblestone roads[188]
    • While swamp villages themselves do not exist yet, villagers do have a skin exclusive to the swamp.
  • Phasing out the minecart with furnace.[189]
  • New musician villager that trades note blocks, jukeboxes, and music discs.[190]
  • A Dragon Head banner pattern.[191]
  • If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.[192]
  • If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.[193]

Mentioned in 2017

  • Ability to edit the skybox colors in resource packs[194]
  • A set of prismarine blocks with a color scheme matching that of the elder guardian, similarly to how regular prismarine imitates normal guardians.[195]
  • Devices in caves playing creepy music.[196]

Mentioned in 2018

  • Nether pearls[197]
  • A portal that would teleport the player to a different place in the Overworld.[198]
  • A special block for crafting fireworks.[199]
  • Partially implemented: Mob spawning will be more balanced.[200]
    • As of 1.18, hostile mobs only spawn when the block light level is 0.
  • Partially implemented: On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.[201] The idea was to make it easier to transport items across water.

Mentioned in 2019

Mentioned in 2020

Developer screenshot with sand layers in the background.
Developer concept for stacked cakes.
Developer concept for a remodeled dragon egg.
  • Partially implemented: Nether boats, presumably made out of the new wood or netherite to use in lava.[206]
    • Striders serve a similar purpose.
    • Obsidian boats were added as a joke in snapshot 15w14a and are resistant to lava and fire.
  • Soul fire blazes.[207]

Mentioned in 2021

  • Glow worms.[208]
  • Rivers flowing from high to low elevations.[209]
  • Warm river biomes with no rain.[210]
  • Mobs only becoming persistent when picking up items that are dropped by players, droppers or dispensers.[211]
  • Partially implemented: Moss layers that can be placed on other blocks to make them mossy.[212]
  • Terracotta and concrete stairs and slabs.[213]
  • Ice caves.[214]

Mentioned in 2022

Mentioned in 2023

Mentioned in 2024

  • Dragon egg remodel.[226] This can be replicated with resource packs.
  • Vaults in other structures.[227] This can be replicated with data packs.

Mistakes

Sometimes the staff at Mojang make minor mistakes, and the community interprets these mistakes as sneaky teasers or easter eggs. Some examples are:

Joke features

Snapshot 12marc40awesome, a joke snapshot by Marc Watson.
"Ultra Hardcore" mode.
Skis texture.

Mojang Studios employees have frequently joked about adding various features to the game.

  • Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.[228]
  • Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.[229]
  • Hot dogs.[230][231]
  • Herobrine. Almost every new major Minecraft update includes the phrase "removed Herobrine" in its changelog, despite Herobrine never being implemented. This has also appeared in the changelog for Scrolls version 0.103.0.[232]
  • When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.[233]
  • Beavers.[234]
  • Jens Bergensten joked about adding chips if 100% of the community agreed on what type the chips would be.[235]
  • Jens Bergensten joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."[236]
  • Marc joked about adding Top Hats for 1.4.[237] Several top hat options would eventually be added to the character creator.
  • Partially implemented: A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.[238] Partially added in Java Edition 1.13 with fish and corals.
  • Pine cones.[239]
  • Nathan Adams joked about adding dwarves when asked about it.[240]
  • A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Nathan Adams as a red herring.[241]
  • SethBling mentioned a downside of command blocks on one of his livestreams, and Nathan Adams joked about removing command blocks to accommodate him.[242]
  • Nathan Adams joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.[243]
  • After the announcement of pillagers (over a year before the actual announcement of Village & Pillage), Nathan Adams and Jeb joked about several more villager portmanteaus:[244]
    • Drillager: he comes and pokes holes in things.
    • Fillager: he fixes the previous guys stuff.
    • Thrillager: really likes heights and scary things.
    • Killager: but we kind of already have that.
    • Spillager: prevents you from drinking potions.
    • Stillager: just stands around blocking important doorways.
    • Millager: the only hard working one of the bunch.
    • Krillager: Swims around and gets eaten by whales[245]
  • Henrik Kniberg showcased dancing hoglins on Twitter while implementing such a dance for piglins for Bedrock parity. The hoglin dance was a blooper that will not be implemented.
  • Xilefian joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.[246]
  • Block of Eternal Screaming, showcased in video series such as Ten Things You Probably Didn't Know About Minecraft.
  • Mobbo, a joke mob shown in several episodes of the How We Make Minecraft series on Minecraft's YouTube channel. Due to their popularity, they were implemented as a hero in Minecraft Dungeons.
  • During Around the Minecraft World in 80 Biomes, it was joked that sunflower plains were added to preserve the game's ecosystem, as opposed to the "TNT Plains biome."[247]
  • Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by kingbdogz and Xilefian.[248]
  • Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.[249]
  • During the development of 1.19, kingbdogz joked about that wardens would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. [250]
  • On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.[251]
  • The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in Minecraft Monthly.[252]

See also

References

  1. "Easter Eggs Behind The...Sick Villagers?" – Minecraft on YouTube, October 27, 2024
  2. "It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated."u/HelenAngel on Reddit, September 17, 2018
  3. "We haven't forgot about them :)"@_LadyAgnes (Agnes Larsson) on X (formerly Twitter), September 17, 2019
  4. "Seems like Mojang is working on a party system?"@xKingDarkYT on X (formerly Twitter), February 28, 2025
  5. "Minecraft FACTS: Big list of what Notch has ACTUALLY said." by Obsidian Miner – Minecraft Forum, October 4, 2010.
  6. a b c d e f g h "MINECRAFTCON 2010 WHICH ONE FOR FRIDAY? less than 9 hours" by Diamond Miner – Minecraft Forum, July 16, 2010.
  7. "who knows what the future may hold."@The_T_Pearson on X (formerly Twitter), March 11, 2018
  8. https://twitter.com/Minecraft/status/1059491029261283330
  9. https://twitter.com/Minecraft/status/1063522092057067521
  10. https://twitter.com/Minecraft/status/1063522133593260032
  11. https://twitter.com/Minecraft/status/1064548266472280065
  12. a b "My list on tile types so far" (archived) by Notch – Tumblr, May 21, 2009.
  13. "I want to add them, I'm just not sure how they'd look or function that best suits the game"@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 28, 2012
  14. https://twitter.com/jeb_/status/204619936616808451
  15. "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding"@jebkhaile, August 16, 2013
  16. "@Sean_MCPE they'll be bigger and I think will require 5 logs instead of 5 planks, plus a Paddle item."@_tomcc (Tommaso Checchi) on X (formerly Twitter), September 19, 2014
  17. "@LarryBi63052484 I think in the end it will be a Paddles item or something, but yes, it's needed to move at all."@_tomcc (Tommaso Checchi) on X (formerly Twitter), September 19, 2014
  18. "One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
  19. "Like a bow that has faster drawback, for example. But the attribute system needs so much work first!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
  20. "That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
  21. "The idea is these kind of things will be passive "buffs" that things can give you"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 3, 2014
  22. "My vision for survival" (archived) by Notch – Tumblr, June 14, 2009.
  23. "@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8."@TheMogMiner (Ryan Holtz) on X (formerly Twitter), November 7, 2013
  24. "Back when I was experimenting with colored lighting, and allowing blocks (like stained glass) to have different per-channel blocking factors. It was never performant enough to make it into vanilla."@TheMogMiner (Ryan Holtz) on X (formerly Twitter), August 31, 2023
  25. "And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed."@notch (Markus Persson) on X (formerly Twitter), May 19, 2011
  26. "Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson" – OmniTechNews on YouTube, September 1, 2011
  27. "It has been rebranded to be The End realm"@jeb_ (Jens Bergensten) on X (formerly Twitter), October 12, 2011
  28. "Probably, yes. :D I love the idea. The Ether mod does it great, try it."@notch (Markus Persson) on X (formerly Twitter), November 10, 2011
  29. "No we don't plan to return the Sky Dimension"@jeb_ (Jens Bergensten) on X (formerly Twitter), July 2, 2012
  30. "We have no plans to revisit the skylands"@Dinnerbone (Nathan Adams) on X (formerly Twitter), July 3, 2012
  31. a b "Ask Mojang: What happened to the fireflies in Minecraft 1.19?" – Minecraft on YouTube, May 10, 2022
  32. "Meet the Llama"Minecraft.net, April 18, 2017.
  33. "A friend is in urgent need of your help to settle this matter"@jeb_ (Jens Bergensten) on X (formerly Twitter), July 26, 2016
  34. https://www.reddit.com/r/Minecraft/comments/27ibll/mogminer_infinity_years_until_cubic_chunks/ci1c6q0/
  35. https://www.reddit.com/r/Minecraft/comments/kq89v/cubic_chunks_increases_the_performance_of_the/c2me2bz/
  36. "Minecraft Snapshot 19w11b"Minecraft.net, March 12, 2019.
  37. "Not in 1.15 and I can't promise anything for 1.16 either I'm afraid."@MiaLem_n (Maria Lemón) on X (formerly Twitter), September 30, 2019
  38. "No. We will not be adding functionality to the fletching table in 1.16"@HelenAngel on X (formerly Twitter), April 18, 2020
  39. "Minecraft Now: Frog February!" – Minecraft on YouTube, February 10, 2022
  40. "Coding some new mobstuffs. This is hilarious. He has no clothes! :("@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 13, 2012
  41. "Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now."@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 14, 2012
  42. "@123sendodo No. I've shelved that mob for now."@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 14, 2012
  43. "It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D"@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 14, 2020
  44. "The following picture is meaningless and is probably not even worth your time clicking on it."@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 4, 2015
  45. "It's not meaningless."(now deleted) u/FiredPlayer (now deleted) on Reddit, May 4, 2015
  46. "I also had to rearrange the Creative inventory a little, too, to make the new slots fit. I don't think it's too bad."@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 22, 2015
  47. "I'm removing quivers again. Arrows in off-hand feels more natural."@Dinnerbone (Nathan Adams) on X (formerly Twitter), June 30, 2015
  48. "Sculk Trap (which is actually called Sculk Jaw) is unlikely to make it into the game, wasn't very happy with its design Sculk Shrieker is a completely different block"@kingbdogz on X (formerly Twitter), August 29, 2021
  49. "MINECON 2015 Upcoming Features"Minecraft, July 30, 2015 – via YouTube
  50. "Minecraft (alpha)" – Tigsource, June 17, 2009.
  51. "Next xmas?"u/jeb_ on Reddit, December 14, 2014
  52. "Rainbow Crystalline Caves and how" (archived) – Mojang Get Satisfaction, February 7, 2011.
  53. "@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea.."@notch (Markus Persson) on X (formerly Twitter), April 27, 2011
  54. "Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?"@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 15, 2013
  55. "It was never said to be for 1.6 :)"@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 19, 2013
  56. https://www.twitch.tv/videos/38120314?t=06h17m17s
  57. "@crash_nick Likely not, but I was considering reusing that space for something else!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 26, 2012
  58. "This feels too cliche..."@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 10, 2013
  59. "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release." – Dinnerbone, April 17, 2015
  60. "We are not planning to add that"@jeb_ (Jens Bergensten) on X (formerly Twitter), February 14, 2020
  61. "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length" – 2PlayerProductions on YouTube, February 20, 2011 – February 20, 2011
  62. https://www.reddit.com/comments/fgogh/_/c1fth3u/
  63. "After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png"@jeb_ (Jens Bergensten) on X (formerly Twitter), September 11, 2012
  64. a b c "I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed."@SeargeDP (Michael Stoyke) on X (formerly Twitter), July 11, 2019
  65. https://www.youtube.com/watch?t=440&v=i5U44LTy4vg
  66. https://www.minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings
  67. MC-165991
  68. "I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath."@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2018
  69. Replying to "will you be able to place water in only 1 side/quarter of glass panes?": "One day, maybe! Not right now though sorry."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 8, 2018
  70. "We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3" by /u/Dinnerbone – Reddit, October 28, 2018.
  71. https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a
  72. "There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018"@docm77 on X (formerly Twitter), May 30, 2018
  73. "We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely."u/Dinnerbone on Reddit, April 9, 2015
  74. "I'll add that, but no promises it'll be done for this weeks snapshot"@Dinnerbone (Nathan Adams) on X (formerly Twitter), January 29, 2014
  75. "Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :("@Dinnerbone (Nathan Adams) on X (formerly Twitter), January 29, 2014
  76. "Yeah, that should be trivial to add in properly now!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), February 12, 2014
  77. "It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)"u/_Grum on Reddit, February 12, 2014
  78. "Throwing in many more hours, and survival mode plans" (archived) by Notch – Tumblr, July 13, 2009.
  79. "Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!"u/Retro28 on Reddit, November 18, 2017
  80. "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
  81. "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" by Marsh Davies – PC Gamer, November 11, 2012.
  82. "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
  83. a b c Modding API: Modding API
  84. Modding API: Bukkit Developing API
  85. Server scripting
  86. Back in the office, and some words on 1.7 and 1.8!
  87. "Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
  88. "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?" – PC Gamer, November 11, 2012
  89. "No"@jeb_ (Jens Bergensten) on X (formerly Twitter), September 13, 2012
  90. "I'm not sure where people are getting this from, but we never said that the API is in 1.5 in either of our panels (1.5 one or API one)"@Dinnerbone (Nathan Adams) on X (formerly Twitter), November 25, 2012
  91. https://youtube.com/watch?v=1uTl3aWEvEA
  92. "Still working on that command library, today I'm trying to tackle automatic help/usage generation. But first, test cases. So many test cases"@Dinnerbone (Nathan Adams) on X (formerly Twitter), October 8, 2014
  93. "The idea is that it would take care of autocomplete, parsing, error handling, usage generation etc for you. Ultimately for the API,of course"@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 29, 2014
  94. "Been working on this for the past 2 weeks, it's a command registration, dispatching and handling system."@Dinnerbone (Nathan Adams) on X (formerly Twitter), September 29, 2014
  95. "Re-re-discussing the naming. What do you guys think it should be? "Mod" or "Plugin" - this being something that you just drop into a folder."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
  96. Modding API: Curse Interview with Jeb (Part 1)
  97. Modding API: Curse Interview with Jeb (Part 2)
  98. "The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 27, 2012
  99. "Good idea. Fortunately, almost everything I've been doing for the past few years is for the plugin API :)"@Dinnerbone (Nathan Adams) on X (formerly Twitter), July 29, 2014
  100. "MINECON 2015 The Minecraft Team: Behind the Scenes" – Minecraft on YouTube, August 10, 2015
  101. "And all I'm saying is that these very things that make the game so much easier to modify are *huge* steps towards an API."@Dinnerbone (Nathan Adams) on X (formerly Twitter), October 19, 2015
  102. "I think an official "we're working on it" would really help a lot."@FrozenDroid on X (formerly Twitter), October 19, 2015
  103. "We're working on it."@Dinnerbone (Nathan Adams) on X (formerly Twitter), October 19, 2015
  104. https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/
  105. "The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles."@Minecraft (Minecraft) on X (formerly Twitter), March 31, 2022
  106. https://reddit.com/r/MCPE/comments/1v8ooc/whats_happening_with_old_biomes_in_090/ceq11d2?context=1
  107. "Pocket Edition Future MINECON 2013 Panel" – Minecraft on YouTube, December 17, 2013
  108. "Actually, as we're short on time, we might add the limit in 0.9.1 and for the time being you have to live with endless worlds :P"@_tomcc (Tommaso Checchi) on X (formerly Twitter), May 2, 2014
  109. "My MCPE todo list used to be sorted by version, now it's just the features I'd like to have from "soon" to "maybe"!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), September 5, 2014
  110. "Meanwhile, have this screenshot of my far lands experiment!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), July 14, 2014
  111. "I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), March 14, 2014
  112. a b c d "Minecraft: Pocket Edition & Minecraft: Windows 10 Edition Q&A" by Mojang – Twitch, October 7, 2015.
  113. https://reddit.com/r/MCPE/comments/24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs/chb6qtr?context=1
  114. "We’ll be at the GDC in San Francisco for a week! Yeah, it means no updates sadly… so have pic of a friday experiment!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), March 14, 2014
  115. "I was wondering why there were no mobs around in the overworld at night... I guess I've found them!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), April 1, 2014
  116. "Rule #1 of writing shaders: you must make a water shader. The waves are kinda cool, very unminecrafty though,"@_tomcc (Tommaso Checchi) on X (formerly Twitter), August 26, 2014
  117. "Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), December 3, 2014
  118. "Gee golly, sure it is windy on top of my 391 blocks-high tower"@_tomcc (Tommaso Checchi) on X (formerly Twitter), April 22, 2016
  119. a b c https://youtube.com/watch?v=ILG2fSzunJ0 ​ October 21, 2016
  120. https://www.twitch.tv/videos/233472107
  121. https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20
  122. https://reddit.com/r/MCPE/comments/1wxgjz/what_will_the_limited_world_sizes_be/cf7tylf?context=1
  123. https://mixer.com/Minecraft?vod=6632210
  124. "#PlayItForward Podcast: Ep06 - Dinnerbone"PlayItForward, April 17, 2014 – via YouTube
  125. Cite error: Invalid <ref> tag; no text was provided for refs named terrain
  126. "Minecraft (alpha)" – Notch, May 17, 2009
  127. "Minecraft (alpha)" – Notch, May 21, 2009
  128. "New enemy type. The idea is that these will produce web tiles." (archived) by Notch – Tumblr, October 23, 2009.
  129. "Lo and behold, now I need larger blocks" (archived) by Notch – Tumblr, June 3, 2010.
  130. "Minecraft (alpha)" – Notch, August 08, 2010
  131. "Minecraft (alpha)" – Notch, August 08, 2010
  132. "Minecraft (alpha)" – Notch, August 08, 2010
  133. "Minecraft (alpha)" – Notch, August 08, 2010
  134. "Minecraft (alpha)" – Notch, November 11, 2010
  135. "I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter."u/xNotch on Reddit, November 18, 2010
  136. "That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.
    If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information."
    u/peterix on Reddit, October 22, 2018
  137. "Server Portal" (archived) – Mojang Get Satisfaction, November 29, 2010.
  138. a b c d e f g Cite error: Invalid <ref> tag; no text was provided for refs named Notch to-do list
  139. "@BIindRob no, I've stopped liking that idea. Not sure why."@notch (Markus Persson) on X (formerly Twitter), October 20, 2010
  140. Minecraft IRC Logs, Adura.7z, 2010-08-30_#minecraft.log
  141. "MinecraftCon 2010" – Miles Smith on YouTube, September 1, 2010
  142. "It's not real. =) But it might be soon!"@notch (Markus Persson) on X (formerly Twitter), September 1, 2010
  143. "The web server is struggling, we’re migrating" (archived) by Notch – Tumblr, January 18, 2011.
  144. Cite error: Invalid <ref> tag; no text was provided for refs named custom_paintings_hand_drawn_signs
  145. "@berky21 Sure, maybe something like that!"@jeb_ (Jens Bergensten) on X (formerly Twitter), December 6, 2011
  146. "@Jeb_ Do something that will amaze me, I'm bored."@Varcarus on X (formerly Twitter), February 10, 2012
    "@Mathew9R http://i.imgur.com/2qQon.png"@jeb_ (Jens Bergensten) on X (formerly Twitter), February 10, 2012
  147. "I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things."u/jeb_ on Reddit, April 4, 2012
  148. "Minecraft Monday Show - Sneak Peek - *New* Minecraft Music" – Bebop Vox on YouTube, April 6, 2012
  149. "*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu."@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 4, 2012
  150. "@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused"@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 4, 2012
  151. "@JarGargon Some day, perhaps. Little tricky right now."@Dinnerbone (Nathan Adams) on X (formerly Twitter), July 9, 2012
  152. "I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm."@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
  153. "@Brail4 Hard to do "properly". Working on it, but no guarantees."@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
  154. "They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg "@Dinnerbone (Nathan Adams) on X (formerly Twitter), January 7, 2013
  155. "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing." – Dinnerbone, May 28, 2013
  156. "One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy."@Dinnerbone (Nathan Adams) on X (formerly Twitter), May 30, 2013
  157. MINECON 2013 Day 1 at 05:56:50 – November 2, 2013
  158. "@WesCook There's plans to!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), November 19, 2013
  159. "Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority."u/jeb_ on Reddit, December 17, 2013
  160. "Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon."u/Dinnerbone on Reddit, December 18, 2013
  161. "I hope so, but it's really taxing from a technical standpoint."u/Dinnerbone on Reddit, December 18, 2013
  162. "No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice."@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 5, 2013
  163. "Hmm... http://i.imgur.com/sVh2k0p.png"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), November 8, 2013
  164. "Yesh yesh y'all http://i.imgur.com/bgm4lpW.png"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 17, 2014
  165. "Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up."@TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 17, 2014
  166. "@Tarvii Ain't done yet. Camera controls are on my list."@Dinnerbone (Nathan Adams) on X (formerly Twitter), January 30, 2014
  167. "I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 13, 2014
  168. "@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when.."@Dinnerbone (Nathan Adams) on X (formerly Twitter), March 20, 2014
  169. "@cazzar99 Which bug? Building our own soundengine is on the todo list :("@_grum (Erik Broes) on X (formerly Twitter), April 9, 2014
  170. "I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though."u/TheMogMiner on Reddit, April 24, 2014
  171. "Yeah, chunk loading is a pretty personal bugbear for me. ..."u/TheMogMiner on Reddit, June 7, 2014
  172. "@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 6, 2014
  173. "@TABII98_1911 Yup, can you send me a DM with the pictures?"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 12, 2014
  174. "@TABII98_1911 Probably not in this snapshot, but remind me on Friday."@TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 2, 2014
  175. "@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)"@SeargeDP (Michael Stoyke) on X (formerly Twitter), July 23, 2014
  176. "@cyruschan2003 Maybe one day"@jeb_ (Jens Bergensten) on X (formerly Twitter), August 7, 2014
  177. "OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry"u/Dinnerbone on Reddit, November 25, 2014
  178. "Question: @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. Answer: @WorkdayLobster I do want to add this."@Dinnerbone (Nathan Adams) on X (formerly Twitter), April 24, 2014
  179. "@Spenny1425 Well, maybe not nachos, but corn could be a fun food source"@jeb_ (Jens Bergensten) on X (formerly Twitter), January 13, 2015
  180. "@searous Maybe, but we also like the mystery"@jeb_ (Jens Bergensten) on X (formerly Twitter), February 10, 2015
  181. "Minecon 2015 - Upcoming Features"MinMax123, July 5, 2015 – via YouTube
  182. "@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31"@SeargeDP (Michael Stoyke) on X (formerly Twitter), July 29, 2015
  183. "MINECON 2015 The Minecraft Team: Behind the Scenes"Minecraft, August 10, 2015 – via YouTube
  184. MC-84377
  185. "In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!"@_tomcc (Tommaso Checchi) on X (formerly Twitter), November 30, 2015
  186. https://x.com/_grum/status/586784887790788608
  187. https://x.com/_grum/status/586795408103452672
  188. "Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen"@argo_major (Jason Major) on X (formerly Twitter), January 24, 2016
  189. "@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft"@jeb_ (Jens Bergensten) on X (formerly Twitter), February 15, 2016
  190. "I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)"u/jeb_ on Reddit, May 16, 2016
  191. "If the dragon head block would have a banner pattern, what would it look like?"@jeb_ (Jens Bergensten) on X (formerly Twitter), November 30, 2016
  192. "Added to our minor polishing list."u/jeb_ on Reddit, December 15, 2016
  193. "Added to our minor polishing list."u/jeb_ on Reddit, December 15, 2016
  194. "I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)"u/_Grum on Reddit, April 20, 2017
  195. "Very cool! I'll pass this along. :)"u/HelenAngel on Reddit, November 19, 2017
  196. https://c418.org/albums/minecraft-volume-alpha/
  197. https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png
  198. "MINECON Earth 2018 - The Minecraft Developers panel!"Minecraft, October 2, 2018 – via YouTube
  199. https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r
  200. https://feedback.minecraft.net/hc/en-us/community/posts/360018728511-Mob-spawning-needs-to-be-more-balanced-on-Minecraft
  201. https://feedback.minecraft.net/hc/en-us/community/posts/360009611392-Allow-Chest-and-Hopper-Minecarts-to-Ride-Boats
  202. "Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - Bartosz Bok, EigenCraft discord server
  203. "Ideally, yes"@henrikkniberg on X (formerly Twitter), April 2, 2019
  204. "MINECON Live 2019"Minecraft, September 28, 2019 – via YouTube
  205. "Ask Mojang Episode #4" by Per Landin – Minecraft.net, November 8, 2025.
  206. "Nether boats?"@MiaLem_n (Maria Lemón) on X (formerly Twitter), March 1, 2020
  207. "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
  208. "Glow worms are super awesome and something I don't see often. I would love to have something like this :)"@kingbdogz on X (formerly Twitter), July 31, 2021
  209. "I agree, that would be awesome! But most likely out of scope for this update. Aquifers were complicated enough. Would be hard to avoid things like a river flowing down a hill and up into the next."@henrikkniberg on X (formerly Twitter), July 19, 2021
  210. "No, because we have the same problem with rivers running through deserts. Would need to create a warm river biome or something and we just ran out of time for this update. Maybe in the future :)"@henrikkniberg on X (formerly Twitter), November 18, 2021
  211. "FEEDBACK NEEDED: We're thinking on how to solve persistence issues with mobs. Currently there are a issues where Zombies, for example, will pick up an item that is dropped such as Chicken eggs or Glow Ink Sacs, and as a result become persistent without player intervention (1/2)"@kingbdogz on X (formerly Twitter), November 15, 2021
  212. "Yeah to add on to what Sarc said, I'd prefer to have a Moss Layer type of block which can be attached to anything. My dream is a block-type that quite literally layers onto the texture, so you can't even see the space between the layer block and the block underneath."@kingbdogz on X (formerly Twitter), July 2, 2021
  213. "Made a tweet about missing blocks but wrote a block that isn't missing ;) Retweeting. There are no terracotta stairs or half slabs. What are some other blocks you feel we should add that are missing?"@kingbdogz on X (formerly Twitter), May 29, 2021
  214. "People linking me this as if ice caves have never popped into our minds before 😂 This looks awesome 😎 but right now we need to finish the content we've already promised before we think about other biomes."@kingbdogz on X (formerly Twitter), February 20, 2021
  215. "It wouldn't just be Ulraf, and this isn't anytime soon. The only information that is relevant is that the gameplay design team will be taking over the combat snapshots work at some point, but no ETA on when that will happen."@kingbdogz on X (formerly Twitter), January 14, 2022
  216. "Yep definitely combat in general is very different, but we will absolutely focus on revamping both platforms when we have the capacity and feel it's the right time. For now, Wild Update is our focus and it's nice to get small wins like this in the mean time!"@kingbdogz on X (formerly Twitter), March 17, 2022
  217. "This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update."@kingbdogz on X (formerly Twitter), February 18, 2022
  218. "After eating snails, I thought about how I'd hypothetically do snails in Minecraft:
    I'd probably make them a cube the shape & size of a player head, like a mini Shulker
    There'd be no foot or head, just the shell is visible
    Solid collision, requires pickaxe to mine"
    @Xilefian on X (formerly Twitter), August 11, 2022
  219. "I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future."@jeb_ (Jens Bergensten) on X (formerly Twitter), August 26, 2022
  220. "?"@wChiwi on X (formerly Twitter), October 12, 2022
  221. "twitch.tv/videos/1678106040
    Just watched this livestream with LadyAgnes, we got some interesting information

    9:10 - Agnes isn't as hands-on with individual features, mainly working on holistic design
    37:25 - Why the camel was added
    39:45 - Research on new animals"
    @block_updates_ on X (formerly Twitter), December 25, 2022
    "1:30:45 - Agnes wants to add sloths to the game (not confirmed to be coming, of course)
    1:37:13 - How long do features take to concept and add"
    @block_updates_ on X (formerly Twitter), December 25, 2022
  222. https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/
  223. "Hmm, the changelog of 23w31a failed to mention the new functionality of camel tables. Terrible oversight..."@gnembon_mc on X (formerly Twitter), August 2, 2023
    "For those that get hyped up from my previous post - its my bad. I just, by accident, was using the same world for fixing camel standing up into block and to test light effect on retextured snow layers with high random tick speed. Nothing more than that..."@gnembon_mc on X (formerly Twitter), August 2, 2023
    "We often test at Mojang random ideas ourselves, like how sand layers would look like in the desert, and these stay in our test worlds. Definitely, don't get attached to these. I should have double checked what I have in the background before posting :("@gnembon_mc on X (formerly Twitter), August 2, 2023
  224. "I completely sympathize with this <3 I think that the hope long term is that Mending can be obtained in more ways than just Villager trading. Right now it felt like it was the best source, where I think it needs to go more into being spread out to multiple areas of the game."@kingbdogz on X (formerly Twitter), September 25, 2023
  225. "Developer's note on the potion color changes: we recognize that this change is not going to improve the readability for all color blindness. A real solution is to make individual potion textures for each type, but for now we're just doing this small fix until we have capacity"@kingbdogz on X (formerly Twitter), March 1, 2023
  226. "yea probably it could be a chonky sniffer egg, using probably 3 meshes like this:"@wChiwi on X (formerly Twitter), July 30, 2024
  227. "Vaults were designed to be multi-purpose and can be used in other structures. Right now, we're focusing on the Trial Chambers, but they are designed to be usable in any structure. Of course, it's not as simple as just slapping Vaults in old structures, it will require tweaking."@kingbdogz on X (formerly Twitter), January 26, 2024
  228. "I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables."@SeargeDP (Michael Stoyke) on X (formerly Twitter), October 14, 2015
  229. "Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list."@SeargeDP (Michael Stoyke) on X (formerly Twitter), September 16, 2015
  230. "So obviously, hotdogs confirmed for 1.6"@notch (Markus Persson) on X (formerly Twitter), April 25, 2011
  231. wordofnotch:359769783 "Crafting and Mining in Minecraft" – The Word of Notch, January 29, 2010
  232. https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition
  233. "http://i.imgur.com/1DNGn.png"@notch (Markus Persson) on X (formerly Twitter), September 23, 2011
  234. "Except for some minor disturbances I'm still working on bugfixing, but damn beavers http://i.imgur.com/u37IJ.png"@jeb_ (Jens Bergensten) on X (formerly Twitter), November 1, 2011
  235. "I'll add chips when 100% of the community agrees they look like link removed or like link removed"@jeb_ (Jens Bergensten) on X (formerly Twitter), August 24, 2012
  236. "DRAGONS CONFIRMED"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 13, 2015
  237. "Tophats confirmed for 1.4!"@Marc_IRL (Marc Watson) on X (formerly Twitter), September 17, 2012
  238. "Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), October 4, 2012
  239. "How many pine cones grow on a tree? This must be answered or no more work can be done."@jeb_ (Jens Bergensten) on X (formerly Twitter), October 25, 2012
  240. "Hey abrightmoore, next tuesday at around 8."u/Dinnerbone on Reddit, August 3, 2012
  241. "Bingo."@Dinnerbone (Nathan Adams) on X (formerly Twitter), December 24, 2012
  242. http://twitch.tv/sethbling/b/364067137
  243. "Pizza confirmed for the next update?"@KrisJelbring (Kristoffer Jelbring) on X (formerly Twitter), November 15, 2013
  244. "Other ones we considered:"u/Dinnerbone on Reddit, March 27, 2017
  245. "• Krillager - Swims around and gets eaten by whales"u/jeb_ on Reddit, March 27, 2017
  246. [https://twitter.com/Xilefian/status/1330844005865844736 "If I see some good answers I will campaign to have Worcestershire sauce added to Minecraft 👨‍🍳 Zero promises, though."] – @Xilefian on X (formerly Twitter), November 23, 2020
  247. "Around the Minecraft World in 80 Biomes: Episode 1" – Minecraft on YouTube, November 13, 2022
  248. "That means we need a washing machine block"@kingbdogz on X (formerly Twitter), April 6, 2021
  249. [https://twitter.com/Xilefian/status/1425389399055929349 "What if we added a hydraulic excavator mech suit to Minecraft 🤔 It could have lasers, fly with jet engines, also it makes lots of noise and has a holographic HUD that tells you where to dig for diamonds 🏗️ Gives you +400% health 🦾 Powered by rabbits' feet to keep it balanced 🐇"] – @Xilefian on X (formerly Twitter), August 11, 2021
  250. "yes this is how warden gets players to stop pillaring up, it asks really, really nicely for you to get down and then it offers some tea and invites you over for some cake"@kingbdogz on X (formerly Twitter), October 17, 2021
  251. "Let’s add tickling to minecraft! 😳"@wChiwi on X (formerly Twitter), February 23, 2023
  252. "1.20 NAME REVEAL and more... | MINECRAFT MONTHLY" – Minecraft on YouTube, March 2, 2023

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