Hoglin

This article is about the Nether mob in Minecraft. For the zombified variant, see Zoglin. For the Minecraft Dungeons mob, see Minecraft Dungeons:Hoglin. For other pig-like mobs, see Pig (disambiguation).
Hoglin
Health points

40HP♥ × 20

Behavior

Hostile

Mob type

Animal, Monster

Attack
strength

Adult:
Easy:
2.5HP♥ × 1.25 to 5HP♥♥♥
Normal:
3HP♥♥ to 8HP♥♥♥♥
Hard:
4.5HP♥ × 2.25 to 12HP♥ × 6
Baby:
Easy and Normal: 0.5HP♥ × 0.25
Hard: 0.75HP♥ × 0.375

Hitbox size

Adult:
Height: 1.4 blocks
Width: 1.3965 blocks
Baby:
Height: 0.7 blocks
Width: 0.6982 blocks

Speed

0.3

Knockback
resistance

60%

Spawn

Crimson Forest Bastion remnant

Usable items

A hoglin is a breedable hostile mob found in the Nether, and a source of porkchops and leather. Hoglins are repelled by warped fungi that is placed in the world as well as active nether portals and respawn anchors. It attacks by thrusting its tusks upward, which can also launch its target a short distance into the air.

Baby hoglins behave similarly, but have a much weaker attack (the weakest attack in the game) with normal knockback, and flee when hit.

Spawning

Hoglins are found in herds of 3–4 in crimson forests, respawning over time. They can spawn at any light level and on most solid blocks other than nether wart blocks and shroomlights‌.

Hoglins spawn in certain types of bastion remnants upon structure generation. They spawn frequently in the hoglin stable variant (specifically the large and small stables in the "lower" area, but never in the "upper" area with ramparts), and sometimes in the main "bridge entrance" at the upper half of the rampart in the bridge variant. Similar to the piglins and piglin brutes there, these hoglins never despawn.

20% of hoglins spawn as babies.

Hoglins need at least a 1×1×1.5 area to spawn. While adult Hoglins will spawn inside a top slab if there is enough room, they will not pathfind unless they have more space above them. Adult Hoglins will pathfind if they are in a top trapdoor, however.

Hoglins spawn on Peaceful difficulty, but are passive to players.

Hoglin spawns in:
Category:
Monster‌
Creature‌
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn ChanceGroup sizeSpawn weightGroup size
Crimson Forest[note 1]91560%3–4203–4
  1. In Bedrock Edition, hoglins count toward the animal cap instead of the monster cap.‌

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Cooked Porkchop[B]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Leather0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4132–51722–6142–7192
Cooked Porkchop[B]2–4132–51722–6142–7192
Leather0–112120–23410–378320–411122

ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Porkchop[A]213 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
313 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
413 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
5016 (16.67%)14 (25.00%)518 (27.78%)
600112 (8.33%)16 (16.67%)
7000118 (5.56%)
Average3 (3.00)72 (3.50)4 (4.00)92 (4.50)
Cooked Porkchop[B]213 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
313 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
413 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
5016 (16.67%)14 (25.00%)518 (27.78%)
600112 (8.33%)16 (16.67%)
7000118 (5.56%)
Average3 (3.00)72 (3.50)4 (4.00)92 (4.50)
Leather012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Raw Porkchop[A]3.003.504.004.50
Cooked Porkchop[B]3.003.504.004.50
Leather0.501.001.502.00

  1. Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Cooked Porkchop[B]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Leather0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4132–51722–6142–7192
Cooked Porkchop[B]2–4132–51722–6142–7192
Leather0–112120–212340–31210–41254

ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Porkchop[A]213 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
313 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
413 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
5016 (16.67%)14 (25.00%)518 (27.78%)
600112 (8.33%)16 (16.67%)
7000118 (5.56%)
Average3 (3.00)72 (3.50)4 (4.00)92 (4.50)
Cooked Porkchop[B]213 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
313 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
413 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
5016 (16.67%)14 (25.00%)518 (27.78%)
600112 (8.33%)16 (16.67%)
7000118 (5.56%)
Average3 (3.00)72 (3.50)4 (4.00)92 (4.50)
Leather012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Raw Porkchop[A]3.003.504.004.50
Cooked Porkchop[B]3.003.504.004.50
Leather0.500.751.001.25

  1. Only when not on fire.
  2. Only when on fire.
  • 5XP‌ or 1–3XP‌ if killed by a player or tamed wolf.

Baby hoglins drop only experience when killed, at the same rate as adult hoglins. They are also the only baby animals that drop experience.

Behavior

Hoglins avoid being within 7 blocks of warped fungi (including in a flower pot), nether portals and respawn anchors. They naturally sink in water and eventually drown.[1] They also sink in lava and are vulnerable to fire damage.[2] Hoglins can be led with a lead even though they are hostile.

Hostility

Hoglins attack any player within 16 blocks with a reach of 1.9 blocks. An adult knocks its target upward‌[3]. Players can still be flung even if they block with a shield. Hoglins do not attack a player standing near a block that repels them, but instead run away from the block unless they have already chosen to attack. If a player has a hoglin on a lead, then the hoglin still attacks players who get within its attack range, but do not actively pursue and attack the player leading it. Hoglins are 60% resistant to knockback. Unlike other hostile mobs, they do not prevent a player from sleeping.

Similar to piglins and zombified piglins, a player or mob attacking a hoglin provokes all nearby hoglins. Attacking a baby hoglin does not trigger this behavior.

If a piglin attacks a hoglin, all the hoglins in the area retaliate. Hoglins also flee if outnumbered and make retreating sounds. If the piglins are outnumbered by hoglins, they flee and make retreating sounds.

Piglins do not hunt hoglins that spawn upon generation of bastion remnants.

Like piglins, hoglins retaliate when attacked by a goat[4].

Baby hoglins

Baby hoglins also attack the player, dealing much less damage and normal knockback. If the player attacks a baby hoglin, it temporarily flees.

Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.

Zombification

A hoglin turning into a zoglin. Notice the hair is flattened down.

If a hoglin spawns in or moves to the Overworld or the End, it shakes and then transforms into a zoglin after 15 seconds. The newly-created zoglin gets Nausea I for 10 seconds‌[5]. This Nausea effect is only decorative and has no effect on the zoglin's behavior.

Breeding

Main article: Breeding

Hoglins can be bred with crimson fungi. It takes 5 minutes before the parents can be bred again, and it takes 20 minutes for baby hoglins to mature. Baby hoglins stay near their parents unless they see a player or get attacked, in which case they attack or run away. Feeding a crimson fungus to a baby hoglin reduces the remaining time for it to mature by 10%.

Hoglins cannot be bred when they are running away from warped fungi, respawn anchors, or nether portals.

Feeding crimson fungi to a hoglin prevents it from despawning, whether the breeding is successful or not. The baby hoglin produced by breeding does not despawn either.

Like the killer bunny,‌ the hoglin is a hostile mob that can be bred.

Sounds

Java Edition:
Hoglins use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Hoglin growlsHostile MobsRandomlyentity.hoglin.ambientsubtitles.entity.hoglin.ambient0.9 [sound 1]0.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin growls angrilyHostile MobsRandomly while a hoglin is chasing somethingentity.hoglin.angrysubtitles.entity.hoglin.angry1.00.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin retreats[sound 2]Hostile MobsWhen a hoglin runs away from something feared or while in the Overworldentity.hoglin.retreat[sound 2]subtitles.entity.hoglin.retreat​​[sound 2]0.8 [sound 3]0.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin attacksHostile MobsWhen a hoglin attacks somethingentity.hoglin.attacksubtitles.entity.hoglin.attack0.8varies [sound 4]16
​Hoglin hurtsHostile MobsWhen a hoglin is damagedentity.hoglin.hurtsubtitles.entity.hoglin.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin diesHostile MobsWhen a hoglin diesentity.hoglin.deathsubtitles.entity.hoglin.death0.90.8-1.2
(Baby: 1.3-1.7)
16
​FootstepsHostile MobsWhile a hoglin is walkingentity.hoglin.stepsubtitles.block.generic.footsteps0.151.016
​Hoglin converts to ZoglinHostile MobsWhen a hoglin converts into a zoglin via the Overworld or the Endentity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified0.80.8-1.2
(Baby: 1.3-1.7)
16
  1. Except idle1, which is 0.65, and idle4, which is 0.7
  2. a b c MC-98316 — Wrong subtitles caused by missing distinction
  3. Except for retreat1 (the second sound), which is 0.7
  4. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
Randomlymob.hoglin.ambient0.9 [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Hostile Creatures‌
Hostile Mobs​
Randomly while a hoglin is chasing somethingmob.hoglin.angry1.00.8-1.2 (Baby: 1.3-1.7)
Hostile Creatures‌
Hostile Mobs​
When a hoglin attacks somethingmob.hoglin.attack0.8varies [sound 2]
Hostile Creatures‌
Hostile Mobs​
When a hoglin runs away from something fearedmob.hoglin.retreat0.90.8-1.2 (Baby: 1.3-1.7)
Hostile Creatures‌
Hostile Mobs​
When a hoglin is damagedmob.hoglin.hurt0.90.8-1.2 (Baby: 1.3-1.7)
Hostile Creatures‌
Hostile Mobs​
When a hoglin diesmob.hoglin.death0.90.8-1.2 (Baby: 1.3-1.7)
Hostile Creatures‌
Hostile Mobs​
While a hoglin is walkingmob.hoglin.step1.01.0
Hostile Creatures‌
Hostile Mobs​
Unused sound eventmob.hoglin.howl0.91.0
Hostile Creatures‌
Hostile Mobs​
When a hoglin converts into a zoglin via the Overworld or the Endmob.hoglin.converted_to_zombified1.00.8-1.2
  1. Except idle1, which is 0.65 and idle4, which is 0.7
  2. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound


Data values

ID

Java Edition:

NameIdentifierTranslation key
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft Hoglinhoglinentity.minecraft.hoglin

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft Hoglinhoglin124entity.hoglin.name

Entity data

Hoglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Boolean] CannotBeHunted: 1 or 0 (true/false) - if true, piglins do not attack the hoglin. Set to true for hoglins spawned as a part of bastion remnants.
    • [Boolean] IsImmuneToZombification: 1 or 0 (true/false) – if true, the hoglin does not transform to a zoglin when in the Overworld and TimeInOverworld does not increment.
    • [Int] TimeInOverworld: The number of ticks that the hoglin has existed in the Overworld; the hoglin converts to a zoglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

History

September 28, 2019 Piglin beasts are announced at MINECON Live 2019. They have a noticably slanted body section and two versions were shown with differing eye spacings.
They also drop raw beef in preview.
October 19, 2019 The piglin beast has been retextured, remodeled and renamed to hoglin.
December 5, 2019 A video shows a baby hoglin.
Java Edition
1.1620w06a Added hoglins.
Currently, the mane texture of hoglins has a texture glitch.[6]
Hoglins currently have no function of attacking the player when provoked or breeding them.
Hoglins drop rotten flesh.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Due to a bug, the legs and ears of a hoglin spasm wildly when moved or attacked.
20w07a Added baby hoglins.
Hoglins now drop raw porkchops and leather.
Hoglins can now be bred with crimson fungi.
Hoglins are now hostile toward the player.
Hoglins now have their own sounds and subtitles.
Hoglins now run away from warped fungi.
The hoglin's hurt animation has been fixed.
20w09a The textures of hoglins have been changed.
The texture of the mane of hoglins has been fixed, which has changed the textures from to . Also, the color channels of the transparent pixels have now all been filled with black.
Baby hoglins can now be ridden by baby piglins.
20w11aBaby hoglins now drop experience.[7]
20w14a Hoglins are now converted into zoglins when in the Overworld.
Hoglins now avoid nether portals and respawn anchors.
The texture file of hoglins has been downscaled and their parts rearranged, meaning the file now looks like this instead of this .
20w15aBaby hoglins no longer drop loot.
20w16aHoglins now spawn in bastion remnants.
20w17aOne of the new converts to zoglin sounds has been added.
20w19aHoglins now become zoglins when in the End.
Pre-release 6Hoglins now have a knockback resistance of 0.6 instead of 0.5.
Hoglins now have separate textures for each tusk.
1.20.223w33aHoglins now have a smaller vertical reach, spanning the exact height of its hitbox.[8]
As a result, they can now be avoided with a 1.5-block pillar, instead of a 3-block pillar.
Bedrock Edition
1.16.0beta 1.16.0.51 Added hoglins and baby hoglins.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Hoglins take damage from fire and lava.
Hoglins currently use the player's hurt sound.
beta 1.16.0.57 The model of hoglins has now been changed to more closely resemble Java Edition's.
However, baby hoglins still do not have big-sized heads, unlike Java Edition.
Hoglins now have sounds.
Hoglins now spawn in bastion remnants.
Hoglins can now drop leather when killed.
Hoglins are now converted into zoglins when in the Overworld.
The attack damage of adult hoglins is now on a random scale.
beta 1.16.0.59 The model of baby hoglins has now been changed: they now have big heads like in Java Edition.
Sounds for hoglins converting to zoglins have been added. However, they're using the same converting sounds as piglins do.
Hoglins now flee from zoglins.
Hoglins no longer despawn in Peaceful mode.
beta 1.16.0.63Hoglins now have knockback resistance.
Hoglins no longer flee from zoglins.
1.16.100beta 1.16.100.54Hoglins now avoid respawn anchors.
Baby Hoglins now deal appropriate damage.
Baby Hoglin now have drops after being killed by the player.
1.18.20Preview 1.18.20.28Baby hoglins no longer attack players.
1.19.30Preview 1.19.30.21Hoglins now have the same hitbox size as Java Edition.
1.19.80Preview 1.19.80.20Adult hoglins can no longer ride boats and boats with chests naturally. However, they can still ride boats using the /ride command.

Issues

Issues relating to "Hoglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Hoglins run away from warped fungi because they dislike their smell.[9] When asked if Nether portals also smell bad to hoglins, Henrik responded that hoglins are annoyed by the sounds Nether portals make.[10]
  • Similar to the ravager originally being called "illager beast" before its official name was chosen by the community, the hoglin's name was also chosen by the community. Its initial placeholder name was "piglin beast".
  • In Bedrock Edition, there are unused texture files named hoglin_meat_raw and hoglin_meat_cooked that are textured identically to raw and cooked beef, respectively.
  • Henrik Kniberg released a video[11] of a group of hoglins killing a piglin, then "celebrating" by bobbing their heads, then getting on their hind legs and dancing. This feature was never added into any snapshot and is not actually in Minecraft, although the reverse situation has a small chance to occur, in which piglins dance after killing a hoglin.

Gallery

Renders

Zombification

Screenshots

Mojang screenshots

Development images

Textures

In other media

See also

References

  1. MC-172102 — resolved as "Works As Intended".
  2. MC-172087 — resolved as "Works As Intended".
  3. This does not happen in Bedrock Edition due to MCPE-74465.
  4. MC-227625
  5. This does not happen in Bedrock Edition due to MCPE-70866.
  6. MC-170915
  7. MC-173433
  8. MC-2310 — Wrong attack radius calculation damages/kills entities through blocks and corners — resolved as "Fixed".
  9. "Contrary to popular belief, Hoglins in Minecraft aren't actually afraid of warped fungus. They just think it smells really bad, so getting away from it takes priority over both breeding and fighting."@henrikkniberg on X (formerly Twitter), December 24, 2021
  10. "No, but the sound is annoying to them."@henrikkniberg on X (formerly Twitter), December 24, 2021
  11. Hoglin dance (blooper - not actually in the game); Henrik Kniberg - May 25, 2020
  12. MC-170818 [Invalid]: "We're closing Hoglin related bugs as the feature implemented right now is basically a placeholder."
  13. "No, piglin, don't hunt the baby hoglins."@henrikkniberg on X (formerly Twitter), December 5, 2019
  14. "Rendering is hard O_o"@_Ulraf_ on X (formerly Twitter), January 16, 2020

External links

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