Floatater

This article documents an April Fools' Day joke.
 
This feature was exclusively part of a joke version and is not currently planned for addition to regular Minecraft.
Floatater
Floatater (S).png: Infobox image for Floatater the block in Minecraft
Invicon Floatater.png: Inventory sprite for Floatater in Minecraft as shown in-game with description: Floatater
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.5

Hardness

0.5

Luminous

No

Transparent

No

Flammable

No

Catches fire
from lava

No

A floatater is a block added in 24w14potato used to move large amounts of blocks.

Obtaining

Breaking

A floatater drops itself only when mined with a pickaxe; otherwise, it drops nothing.

Block
Hardness 0.5
Tool
Breaking time (sec)[A]
Default 2.5
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 0.4
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.2
ItemSprite copper-ingot.png: Sprite image for copper-ingot in MinecraftCopper
0.15
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.15
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.1
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.1
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.1
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Note: No version exists with both copper tools and this block, but the breaking time can be calculated from the block's hardness.

Crafting

Ingredients Crafting recipe
Poisonous Potato +
Floatato +
Hot potato
Invicon Poisonous Potato.png: Inventory sprite for Poisonous Potato in Minecraft as shown in-game linking to Poisonous Potato with description: Poisonous PotatoInvicon Poisonous Potato.png: Inventory sprite for Poisonous Potato in Minecraft as shown in-game linking to Poisonous Potato with description: Poisonous PotatoInvicon Poisonous Potato.png: Inventory sprite for Poisonous Potato in Minecraft as shown in-game linking to Poisonous Potato with description: Poisonous PotatoInvicon Floatato.png: Inventory sprite for Floatato in Minecraft as shown in-game linking to Floatato with description: FloatatoInvicon Hot potato.png: Inventory sprite for Hot potato in Minecraft as shown in-game linking to Hot potato with description: Hot potatoInvicon Floatato.png: Inventory sprite for Floatato in Minecraft as shown in-game linking to Floatato with description: FloatatoInvicon Floatato.png: Inventory sprite for Floatato in Minecraft as shown in-game linking to Floatato with description: FloatatoInvicon Floatato.png: Inventory sprite for Floatato in Minecraft as shown in-game linking to Floatato with description: FloatatoInvicon Floatato.png: Inventory sprite for Floatato in Minecraft as shown in-game linking to Floatato with description: Floatato
Invicon Floatater.png: Inventory sprite for Floatater in Minecraft as shown in-game with description: Floatater

Usage

When receiving a redstone signal, the floatater adjusts its triggered state immediately. 1 gametick after becoming triggered, it pushes all blocks connected via its sticky side. It does not check redstone signals when placed by a player.

Floating

Unlike pistons, it does not have a standard max-number of pushable blocks, but rather a distance limit of 30 blocks (cubic range rather than spherical). If the stickied blocks are connected to a block that is 31 or more blocks from the floatater, the structure does not move. This means the maximum number of blocks moveable by the Floatater is 32,768 (including itself), as long as it's built in a 32×32×32 cube with the Floatater itself at any place inside that area. An activated floatater structure can be prevented from taking off by "grounding" it, or connecting enough length of blocks to it.

Floataters can move blocks normally broken by piston pushing or cannot be moved, i.e., melons and redstone dust not inclusive of tile entities such as shulker boxes and comparators, which break off when pushed. Blocks can be connected with floataters in the following ways:

  • An irreplaceable block is pushed if it is in front of another block being pushed by the floatater.
  • A block is considered connected if its interaction box is touching that of a block being pushed, neither being a floatater unless the other's on the sticky side. A piston and its head are not connected in this way, but a sticky piston is connected with its head through its sticky side.
  • On their sticky sides, sticky pistons (on the front, whether extended or not, excluding piston heads), slime blocks (all sides), honey blocks (all sides) and floataters (on the back) are always connected with their adjacent blocks, including air and fluids.

A floatater creates a "super extra magic" entity (minecraft:grid_carrier) storing moved blocks when starting to float. Block entities placed as a part of the floatater structure break off when the floatater begins moving, even if not pushed by anything, and blocks connected to them are still moved. Waterlogged blocks are pushed without water.

Moved blocks are deleted after the "super extra magic" is created. Fluids are not deleted. When waterlogged blocks are deleted, water is kept. Deletion of tripwire may be rolled back if its hook is notified to update the attached state of the tripwire. Blocks in a floatater structure are stored in order, but the order in which moved blocks are deleted depends on location. This process sends general neighbor changed updates after all blocks are deleted and no post placement updates. Additional updates are sent immediately after deletion of each block. Updates from a block deleted earlier can cause attached blocks to drop, even if they have been stored in the "super extra magic" and should be deleted later.

When multiple floatater blocks facing the same direction are connected together, and all are powered simultaneously, the floatater moves faster.

It can transport redstone contraptions, including extended pistons, but freezes all redstone activity until it comes to a stop.

A floatater structure floats until a block in it collides with another block, where both blocks must be irreplaceable, and the one in the floatater structure must be behind a replaceable block or at the front of the floatater structure. Non air blocks in the floatater structure replace existing blocks, sending neighbor changed updates and no post placement updates (those from the floatater may be detected as it becomes unactivated), which can be rolled back by tripwire notifying its hook to update its attached state.

Sounds

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016

Data values

ID

NameIdentifierTranslation key
BlockSprite floatater.png: Sprite image for floatater in Minecraft Floataterfloataterblock.minecraft.floatater

Block states

See also: Block states
Name Default value Allowed values Description
facingnortheast
north
south
west
The direction this floatater is facing.
triggeredfalsefalse
true
True if this block is activated.


Issues

Issues relating to "Floatater" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".

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