Farmland


| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.6 |
| Hardness |
0.6 |
| Luminous |
No |
| Transparent |
Java Edition: Partial (Blocks light) |
| Flammable |
No |
| Catches fire from lava |
Block: Yes |
| Map color (JE) |
|
{
"title": "Farmland",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Shovel Required.png article, displayed as 32x32px|link=Shovel|alt=|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "0.6",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.6",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "'''''(link to Java Edition article, displayed as Java Edition)''''': Partial <small>(Blocks light)</small><br />'''''(link to Bedrock Edition article, displayed as Bedrock Edition)''''': Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "'''Block''': Yes<br>'''Item''': No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(151, 109, 77); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 10 DIRT</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Farmland"
],
"images": [
"Farmland.png",
"Moist Farmland.png"
]
}
Farmland is a block created by using a hoe on most types of dirt, and cannot be obtained in the inventory in Survival mode. It is required to grow all types of seeds, as well as carrots and potatoes.
Hydrated farmland (wet farmland) is farmland that becomes soaked with water from a water block within 4 blocks horizontally and on the same level or 1 block above the farmland block.
Obtaining
Breaking
When mined (even with a Silk Touch tool), farmland drops dirt. It can be obtained as an item only by using commands, via the Creative inventory or the pick block control in Creative mode.
| Block | ||
|---|---|---|
| Hardness | 0.6 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.9 | |
| 0.45 | ||
| 0.25 | ||
|
0.2 | |
| 0.15 | ||
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stems, and melon stems are grown. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor, and cobblestone. Farmland also naturally occurs in certain woodland mansion rooms.
Post-generation
A player can create a block of farmland by using a hoe on a dirt block, grass block, or dirt path. Using a hoe on coarse dirt or rooted dirt turns them into regular dirt, which can then be tilled into farmland by using the hoe once more. Mycelium and podzol cannot be turned into farmland.[1]
Usage
Farmland is required to grow most types of crops: wheat seeds, carrots, potatoes, beetroot seeds, melon seeds, pumpkin seeds, torchflower seeds, and pitcher pods.
Plants such as saplings[2], ferns, grass, flowers[3], azaleas, flowering azaleas, bushes, dead bushes, firefly bushes, and sweet berries may be planted on farmland. Mushrooms[4], sugar cane[5], bamboo[6], twisting vines[7], and cacti cannot be planted on farmland.
Wall-mounted blocks such as ladders and torches cannot be attached to the side of a farmland block. Farmland is a partial block (15/16 of a block in height), so mobs cannot spawn on it.
Hydration

A farmland block is created dry and eventually reverts to dirt if not hydrated and nothing is planted on it.
For farmland to become hydrated, water must be present:
- up to four blocks away horizontally (including diagonally) from the farmland block.
- at the same level or one block above the farmland block level.
The blocks between the farmland block and the water make no difference. Whether the water is flowing or still also makes no difference.
The rate at which farmland becomes hydrated cannot be changed. Each farmland block within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.
Farmland can also be hydrated by rain.
Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single day/night cycle.
Decay
Farmland eventually decays into normal dirt if it's dehydrated and nothing is planted in it. Additionally, a farmland block becomes a dirt block, regardless of its state of hydration, if any of the following occur:
- The player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
- The player can trample farmland even in Adventure mode.[8][9]
- In Java Edition, mobs smaller than 0.512 cubic blocks cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, cats, wolves, foxes, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.
- A piston arm is extended over a farmland block.
- A piston pushes a farmland block down.
- A solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear, or when trees grow.
- An enderman teleports directly on top of a farmland block.
When farmland decays, any crops growing on the block are dropped as items, as if they were harvested.
A ravager does not turn farmland to dirt when stepping on it, but it does destroy all crops.
Sounds
Generic
gravel sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
gravel sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.17 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.1 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.17 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Hoe tills | Blocks | When a block is tilled into farmland | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a block is tilled into farmland | use | 1.0 | 0.8 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
farmland | Block & Item | mineable/shovel | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
farmland | 60 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| moisture | 0
| 01234567 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7.[10] |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| moisturized_amount | 0x10x20x4 | 0
| 01234567 | 01234567 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used on levels 1-7. Newly hydrated farmland jumps from 0 to 7. |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Planting the past | Plant any Sniffer seed | — | 10 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Seedy Place | Plant a seed and watch it grow | Plant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement. |
![]() | Planting the Past | Plant any Sniffer seed | Plant either This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 21, 2009 | Notch shows interest in adding farmland. | ||||||
| Java Edition Indev | |||||||
| 20100206-2034 | |||||||
| There is currently a bug that allows players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This causes the block above the tilled dirt to disappear without giving a resource. | |||||||
| Farmland is created by tilling grass blocks or dirt using a hoe. | |||||||
| Wheat seeds can now be planted on farmland. | |||||||
| Java Edition Alpha | |||||||
| v1.1.1 | Sneaking on farmland now prevents it from decaying. | ||||||
| Java Edition Beta | |||||||
| 1.2 | The block destruction bug for farmland has been fixed. | ||||||
| 1.5 | Rain now hydrates farmland. | ||||||
| 1.6 | Fences can now be placed below farmland to prevent it from decaying. | ||||||
| Farmland can now be dug faster using a shovel. | |||||||
| 1.7 | |||||||
| 1.8 | Pre-release | Dropped farmland items no longer appear larger than normal blocks. | |||||
| Melon seeds and pumpkin seeds can now be planted on farmland. | |||||||
| Creative mode is reintroduced. Despite its inventory containing most in-game blocks, farmland is not currently one of those blocks. | |||||||
| Java Edition | |||||||
| ? | Farmland with a crop on top no longer reverts to dirt (destroying the crop) due to dehydration, although it still can via trampling. | ||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | ||||||
| Beta 1.9 Prerelease 6 | Farmland can now decay even if fences are placed below it. | ||||||
| 1.1 | 11w48a | As a response to the bug fix in Beta 1.9 Prerelease 6, farmland can now be trampled only if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can now similarly trample farmland by jumping on it, but not by walking. | |||||
| 11w49a | Particles and items no longer destroy farmland. | ||||||
| Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt or grass blocks. | |||||||
| 1.4.2 | 12w34a | Carrots and potatoes can now be planted on farmland. | |||||
| 1.8 | 14w25a | ||||||
| 1.9 | 15w31a | Beetroot seeds can now be planted on farmland. | |||||
| Farmland has an item model again.[11] | |||||||
| 15w46a | Small mobs no longer turn farmland to dirt by falling on it. | ||||||
| 1.10.1 | release | Farmland has now been reduced from a full block tall to 15⁄16. | |||||
| 1.11 | 16w38a | Using pick block now gives the player the farmland itself instead of dirt. | |||||
| 16w39a | Farmland now generates in the dual-staged farm room and wheat farm room in woodland mansions. | ||||||
| 1.12 | 17w18b | Placing wheat seeds, melon seeds, pumpkin seeds, or beetroot seeds in farmland now gives the player the "A Seedy Place" advancement. | |||||
| 1.13 | 17w47a | Farmland is now available in the Creative inventory. | |||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | Blocks that can now be manually placed on farmland without turning it into dirt can now also be pushed into it by a piston without turning the farmland under the block the piston has pushed into dirt. | |||||
| Pre-Release 2 | Farmland now suffocates mobs. | ||||||
| Pre-Release 3 | Farmland no longer suffocates mobs. | ||||||
| 1.16.2 | 20w29a | Farmland once again suffocates mobs. | |||||
| 1.19.4 Experiment | 23w07a | Torchflower seeds can now be planted on farmland. | |||||
| 1.19.4 Pre-release 1 | Placing torchflower seeds in farmland now gives the player the "A Seedy Place" advancement. | ||||||
| 1.20 | 23w12a | Pitcher pods can now be planted on farmland. | |||||
| 23w13a | Placing a pitcher pod in farmland now gives the player the "A Seedy Place" advancement. | ||||||
| 23w17a | Placing a pitcher pod in farmland now gives the player the "Planting the Past" advancement. | ||||||
| 1.21.5 | 25w09a | Dead bushes can now be placed on farmland. | |||||
| 25w10a | Cactus flowers can now be placed on farmland. | ||||||
| Pocket Edition Alpha | |||||||
| v0.1.0 | |||||||
| v0.2.0 | |||||||
| v0.4.0 | |||||||
| Farmland can now be created by using a hoe on dirt or grass blocks. | |||||||
| v0.5.0 | Farmland can now be trampled into dirt when jumped on. | ||||||
| v0.9.0 | build 1 | Farmland now naturally generates in villages. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Farmland now generates in woodland mansions. | |||||
| Bedrock Edition | |||||||
| ? | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Farmland is now used as the job site block for farmer villagers. | |||||||
| 1.11.0 | beta 1.11.0.1 | Farmland is no longer used as the job site block for farmer villagers. | |||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.16.100 | beta 1.16.100.50 | Farmland can now be obtained from the Creative inventory. | |||||
| 1.19.40 | Preview 1.19.40.21 | Sweet berries can now be planted on farmland. | |||||
| The collision height of farmland has reduced from a full block to 15⁄16 of a block. | |||||||
| Preview 1.19.40.24 | The collision height of farmland has returned to 16⁄16 of a block. | ||||||
| 1.19.50 | Preview 1.19.50.20 | The collision height of farmland has been changed back to 15⁄16 of a block. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Torchflower seeds can now be planted on farmland. | |||||
| 1.20.0 | Preview 1.20.0.20 | Pitcher pods can now be planted on farmland. | |||||
| Preview 1.20.0.23 | Added the achievement "Planting the past", unlocked when the player plants torchflower seeds or pitcher pods on farmland. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Farmland cannot be obtained from the Creative inventory. | ||||||
| Melon seeds and pumpkin seeds can now be planted on farmland. | |||||||
| TU14 | 1.04 | Carrots and potatoes can now be planted on farmland. | |||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Beetroot seeds can now be planted on farmland. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Using pick block now gives the player the farmland itself instead of dirt. |
| Farmland now generates in the dual-staged farm room and wheat farm room in woodland mansions. | |||||||
| TU56 | CU47 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Using pick block now gives the player dirt again instead of the farmland itself. |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
| Farmland cannot be obtained from the Creative inventory. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 60. | |||||
Issues
Issues relating to "Farmland" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Farmland is not trampled when walking onto it from a slab next to it, unlike walking off from a full block.
- Farmland does not revert to dirt if the player jumps onto it, if a block is two blocks above the farmland being jumped on.
- According to the developer, Xilefian, "there's code that makes crops grow faster if they're in rows with a space between them" [13]
See also
References
- ↑ MC-8231 — Mycelium and podzol cannot be tilled with hoes
- ↑ MC-119628 — resolved as "Works As Intended".
- ↑ MC-58383 — resolved as "Works As Intended".
- ↑ MC-195310
- ↑ MC-168264
- ↑ MC-168265
- ↑ MC-195308
- ↑ MC-138963
- ↑ MCPE-103500
- ↑ MC-265476 — resolved as "Works As Intended".
- ↑ MC-58073
- ↑ MCPE-42746
- ↑ https://twitter.com/Xilefian/status/1400099375939047424
External links
- Block of the Week: Farmland – Minecraft.net on January 13, 2017
