Shade

This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
This article documents a feature that has been officially scrapped.
 
This feature is unlikely to be added to the game in the foreseeable future.
Shade
Behavior

Hostile or Neutral

Mob type

Monster

Spawn

Ancient City

Shade was one of the concepts for a Warden that was later supposed to become a separate mob, but was scrapped due to it being annoying to players.

Spawning

Shade if it was added, would spawn in the Ancient City.

Behavior

It was originally intended to be more atmospheric: it would stand in the dark, with only its eyes visible, and would slowly fade away as the player approached. It would also mimic the noise of other mobs, making it seem as if they were right behind the player. Rather than being a variation on the guardian theme, which by then had become known as a "stalker," the shade became a completely separate mob from the stalker, although in some concepts it was supposed to complement him, living in ancient cities and helping the stalker, deceiving players so that he would warn him.

History

Gallery

References

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