Shade
| Behavior | |
|---|---|
| Mob type | |
| Spawn |
{
"title": "Shade",
"rows": [
{
"field": "(link to Hostile article, displayed as Hostile) or (link to Neutral article, displayed as Neutral)",
"label": "Behavior"
},
{
"field": "(link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ancient-city.png article, displayed as 16x16px|link=Ancient City|alt=|class=pixel-image|)</span>(link to Ancient City article, displayed as <span class=\"sprite-text\">Ancient City</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [],
"images": []
}
Shade was one of the concepts for a Warden that was later supposed to become a separate mob, but was scrapped due to it being annoying to players.
Spawning
Shade if it was added, would spawn in the Ancient City.
Behavior
It was originally intended to be more atmospheric: it would stand in the dark, with only its eyes visible, and would slowly fade away as the player approached. It would also mimic the noise of other mobs, making it seem as if they were right behind the player. Rather than being a variation on the guardian theme, which by then had become known as a "stalker," the shade became a completely separate mob from the stalker, although in some concepts it was supposed to complement him, living in ancient cities and helping the stalker, deceiving players so that he would warn him.