Vindicator

Not to be confused with EvokerIllusionerPillager, or MCL:Warrior.
For the mob in Minecraft Dungeons, see MCD:Vindicator.
For other uses, see Illager (disambiguation).
Vindicator

Vindicator.png: Infobox image for Vindicator the entity in Minecraft

Vindicator attacking.png: Infobox image for Vindicator the entity in Minecraft

Invicon Vindicator Spawn Egg.png: Inventory sprite for Vindicator Spawn Egg in Minecraft as shown in-game with description: Vindicator Spawn Egg
Health points

24HP♥ × 12

Behavior

Hostile

Mob type

Illager, Monster

Attack
strength

Melee:
Iron Axe:
Easy: 7.5HP♥ × 3.75
Normal: 13HP♥ × 6.5
Hard: 19.5HP♥ × 9.75
Unarmed:
In Java Edition:
Easy: 3.5HP♥ × 1.75
Normal: 5HP♥♥♥
Hard: 7.5HP♥ × 3.75
In Bedrock Edition:
Easy: 5HP♥♥♥
Normal: 8HP♥♥♥♥
Hard: 12HP♥ × 6

Hitbox size

In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Speed

5.612 blocks/sec

Spawn

Woodland Mansion
Raids

Natural
equipment
  • Iron Axe (right hand: 89%; left hand: 11%‌; may be enchanted)

A vindicator is an illager equipped with an iron axe. Vindicators spawn in woodland mansions and participate in raids. They sprint toward their targets to attack them with their axe.

Spawning

On Normal difficulty and Hard difficulty, vindicators sometimes spawn with a randomly enchanted iron axe: the chance is 0–25%, and is higher when the regional difficulty is higher.

Woodland mansions

Vindicators spawn during the generation of woodland mansions, in groups of 1–3 inside particular rooms, sometimes accompanied by an evoker. They spawn on all 3 floors. Rarely, vindicators can spawn in the corridors and hallways.

They do not respawn after initially spawning. Vindicators generated in woodland mansions do not despawn.

Vindicators are sometimes neutral if naturally spawned in a woodland mansion, which means that the vindicator does not attack the player on sight, but only after the player attacks it.

Patrols

Main article: Patrol

In Java Edition, any vindicators can join a patrol if sufficiently near a patrol captain, but do not go seeking out for patrols to join nor do they naturally spawn in a patrol.

Raids

Main article: Raid

Vindicators can spawn during raids. They appear more frequently during later waves and at higher difficulties.

Vindicators that spawn from raids have a chance to spawn with Sharpness I on their axe, or Sharpness II in waves 6 and up. This replaces the usual chance of a random enchantment.

Vindicators can spawn riding ravagers, creating a vindicator ravager jockey.‌

Java Edition

In Java Edition, if a player spawns a vindicator with a spawn egg or using a command, the vindicator has a chance of becoming an illager captain, with a Ominous banner attached above its back.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Emerald[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Emerald[A]0–112120–23410–378320–411122

ItemAmountProbability
DefaultLooting ILooting IILooting III
Emerald[A]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Emerald[A]0.501.001.502.00

  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Emerald[A][B]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
Emerald[A][C]0–780.00%1.440–1080.00%2.040–1380.00%2.640–1680.00%3.24
Emerald[D][C]0–660.00%0.940–860.00%1.290–1060.00%1.640–1260.00%1.99
Emerald[A][E]0–781.15%1.540–1081.15%2.170–1381.15%2.790–1681.15%3.41
Emerald[D][E]0–662.31%1.040–862.31%1.420–1062.31%1.790–1262.31%2.16
Enchanted Book[F][C]0–13.33%0.030–13.33%0.030–13.33%0.030–13.33%0.03
Enchanted Book[F][E]0–14.10%0.040–14.10%0.040–14.10%0.040–14.10%0.04
Iron Pickaxe[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Pickaxe[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Axe[G][C][H]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Axe[G][E][H]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Shovel[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Shovel[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Sword[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Sword[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Helmet[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Helmet[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Chestplate[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Chestplate[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Leggings[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Leggings[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05
Iron Boots[G][C]0–14.17%0.040–14.17%0.040–14.17%0.040–14.17%0.04
Iron Boots[G][E]0–15.13%0.050–15.13%0.050–15.13%0.050–15.13%0.05

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Emerald[A][B]0–112120–212340–31210–41254
Emerald[A][C]0–7451731200–104549240–13453171200–1645389120
Emerald[D][C]0–6351131200–83531240–10351971200–1235239120
Emerald[A][E]0–72112603011950–102112601360–132112605441950–162112601331390
Emerald[D][E]0–6811304073900–88113017120–10811303491950–12811301687780
Enchanted Book[F][C]0–11301300–11301300–11301300–1130130
Enchanted Book[F][E]0–1819581950–1819581950–1819581950–181958195
Iron Pickaxe[G][C]0–11241240–11241240–11241240–1124124
Iron Pickaxe[G][E]0–12392390–12392390–12392390–1239239
Iron Axe[G][C][H]0–11241240–11241240–11241240–1124124
Iron Axe[G][E][H]0–12392390–12392390–12392390–1239239
Iron Shovel[G][C]0–11241240–11241240–11241240–1124124
Iron Shovel[G][E]0–12392390–12392390–12392390–1239239
Iron Sword[G][C]0–11241240–11241240–11241240–1124124
Iron Sword[G][E]0–12392390–12392390–12392390–1239239
Iron Helmet[G][C]0–11241240–11241240–11241240–1124124
Iron Helmet[G][E]0–12392390–12392390–12392390–1239239
Iron Chestplate[G][C]0–11241240–11241240–11241240–1124124
Iron Chestplate[G][E]0–12392390–12392390–12392390–1239239
Iron Leggings[G][C]0–11241240–11241240–11241240–1124124
Iron Leggings[G][E]0–12392390–12392390–12392390–1239239
Iron Boots[G][C]0–11241240–11241240–11241240–1124124
Iron Boots[G][E]0–12392390–12392390–12392390–1239239

ItemAmountProbability
DefaultLooting ILooting IILooting III
Emerald[A][B]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Emerald[A][C]015 (20.00%)15 (20.00%)15 (20.00%)15 (20.00%)
1101240 (42.08%)101480 (21.04%)101960 (10.52%)1011440 (7.01%)
2121480 (25.21%)53192 (27.60%)73320 (22.81%)2571728 (14.87%)
3596 (5.21%)89640 (13.91%)268915360 (17.51%)896951840 (17.30%)
417480 (3.54%)71768 (9.24%)110710240 (10.81%)13997103680 (13.50%)
511480 (2.29%)671920 (3.49%)263330720 (8.57%)173520736 (8.37%)
6180 (1.25%)471920 (2.45%)44910240 (4.38%)192725920 (7.43%)
71240 (0.42%)13960 (1.35%)73130720 (2.38%)170934560 (4.95%)
805768 (0.65%)15910240 (1.55%)2863103680 (2.76%)
901480 (0.21%)536144 (0.86%)1398640 (1.61%)
10011920 (0.05%)12130720 (0.39%)1109103680 (1.07%)
11004730720 (0.15%)637103680 (0.61%)
1200715360 (0.05%)1324 (0.31%)
1300115360 (0.01%)4734560 (0.14%)
1400053103680 (0.05%)
15000751840 (0.01%)
16000151840 (0.00%)
Average173120 (1.44)4924 (2.04)317120 (2.64)389120 (3.24)
Emerald[D][C]025 (40.00%)25 (40.00%)25 (40.00%)25 (40.00%)
153120 (44.17%)53240 (22.08%)53480 (11.04%)53720 (7.36%)
2116 (6.25%)29120 (24.17%)4391920 (22.86%)41270 (15.19%)
3124 (4.17%)364 (4.69%)5293840 (13.78%)4692880 (16.28%)
47240 (2.92%)13320 (4.06%)511280 (3.98%)97960 (10.10%)
5160 (1.67%)5192 (2.60%)17480 (3.54%)130 (3.33%)
61120 (0.83%)164 (1.56%)471920 (2.45%)431440 (2.99%)
701160 (0.62%)533840 (1.38%)19864 (2.20%)
801480 (0.21%)5768 (0.65%)594320 (1.37%)
9001384 (0.26%)618640 (0.71%)
100011920 (0.05%)298640 (0.34%)
110001864 (0.12%)
1200014320 (0.02%)
Average113120 (0.94)3124 (1.29)197120 (1.64)239120 (1.99)
Emerald[A][E]049260 (18.85%)49260 (18.85%)49260 (18.85%)49260 (18.85%)
1157390 (40.26%)157780 (20.13%)1571560 (10.06%)1572340 (6.71%)
2197780 (25.26%)167624 (26.76%)9134160 (21.95%)8035616 (14.30%)
3578 (6.41%)37260 (14.23%)214912480 (17.22%)707942120 (16.81%)
417390 (4.36%)31312 (9.94%)9278320 (11.14%)8696480 (13.41%)
511390 (2.82%)671560 (4.29%)227324960 (9.11%)146516848 (8.70%)
6165 (1.54%)471560 (3.01%)4198320 (5.04%)165721060 (7.87%)
71195 (0.51%)160 (1.67%)73124960 (2.93%)152928080 (5.45%)
805624 (0.80%)1598320 (1.91%)34110530 (3.24%)
901390 (0.26%)534992 (1.06%)1397020 (1.98%)
10011560 (0.06%)12124960 (0.48%)110984240 (1.32%)
11004724960 (0.19%)496480 (0.76%)
1200712480 (0.06%)41053 (0.38%)
1300112480 (0.01%)4728080 (0.17%)
140005384240 (0.06%)
15000742120 (0.02%)
16000142120 (0.00%)
Average301195 (1.54)136 (2.17)544195 (2.79)1331390 (3.41)
Emerald[D][E]049130 (37.69%)49130 (37.69%)49130 (37.69%)49130 (37.69%)
1167390 (42.82%)167780 (21.41%)1671560 (10.71%)1672340 (7.14%)
2113 (7.69%)187780 (23.97%)3491560 (22.37%)5213510 (14.84%)
3239 (5.13%)352 (5.77%)4393120 (14.07%)3792340 (16.20%)
47195 (3.59%)120 (5.00%)511040 (4.90%)41390 (10.51%)
54195 (2.05%)5156 (3.21%)17390 (4.36%)8195 (4.10%)
62195 (1.03%)152 (1.92%)471560 (3.01%)431170 (3.68%)
701130 (0.77%)533120 (1.70%)19702 (2.71%)
801390 (0.26%)5624 (0.80%)593510 (1.68%)
9001312 (0.32%)617020 (0.87%)
100011560 (0.06%)297020 (0.41%)
110001702 (0.14%)
1200013510 (0.03%)
Average407390 (1.04)1712 (1.42)349195 (1.79)1687780 (2.16)
Enchanted Book[F][C]02930 (96.67%)2930 (96.67%)2930 (96.67%)2930 (96.67%)
1130 (3.33%)130 (3.33%)130 (3.33%)130 (3.33%)
Average130 (0.03)130 (0.03)130 (0.03)130 (0.03)
Enchanted Book[F][E]0187195 (95.90%)187195 (95.90%)187195 (95.90%)187195 (95.90%)
18195 (4.10%)8195 (4.10%)8195 (4.10%)8195 (4.10%)
Average8195 (0.04)8195 (0.04)8195 (0.04)8195 (0.04)
Iron Pickaxe[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Pickaxe[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Axe[G][C][H]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Axe[G][E][H]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Shovel[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Shovel[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Sword[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Sword[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Helmet[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Helmet[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Chestplate[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Chestplate[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Leggings[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Leggings[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)
Iron Boots[G][C]02324 (95.83%)2324 (95.83%)2324 (95.83%)2324 (95.83%)
1124 (4.17%)124 (4.17%)124 (4.17%)124 (4.17%)
Average124 (0.04)124 (0.04)124 (0.04)124 (0.04)
Iron Boots[G][E]03739 (94.87%)3739 (94.87%)3739 (94.87%)3739 (94.87%)
1239 (5.13%)239 (5.13%)239 (5.13%)239 (5.13%)
Average239 (0.05)239 (0.05)239 (0.05)239 (0.05)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Emerald[A][B]0.500.751.001.25
Emerald[A][C]1.442.042.643.24
Emerald[D][C]0.941.291.641.99
Emerald[A][E]1.542.172.793.41
Emerald[D][E]1.041.421.792.16
Enchanted Book[F][C]0.030.030.030.03
Enchanted Book[F][E]0.040.040.040.04
Iron Pickaxe[G][C]0.040.040.040.04
Iron Pickaxe[G][E]0.050.050.050.05
Iron Axe[G][C][H]0.040.040.040.04
Iron Axe[G][E][H]0.050.050.050.05
Iron Shovel[G][C]0.040.040.040.04
Iron Shovel[G][E]0.050.050.050.05
Iron Sword[G][C]0.040.040.040.04
Iron Sword[G][E]0.050.050.050.05
Iron Helmet[G][C]0.040.040.040.04
Iron Helmet[G][E]0.050.050.050.05
Iron Chestplate[G][C]0.040.040.040.04
Iron Chestplate[G][E]0.050.050.050.05
Iron Leggings[G][C]0.040.040.040.04
Iron Leggings[G][E]0.050.050.050.05
Iron Boots[G][C]0.040.040.040.04
Iron Boots[G][E]0.050.050.050.05

  1. a b c Only when killed by a player.
  2. Only if not spawned in a raid.
  3. a b c d e f g h i j k Only if spawned in a raid and the difficulty is easy or normal.
  4. a b Only when not killed by a player or a tamed wolf.
  5. a b c d e f g h i j k Only if spawned in a raid and the difficulty is hard.
  6. a b The enchanted book has a level 30 enchantment, may be treasure enchantment.
  7. a b c d e f g h i j k l m n o p Its durability is randomized from 30% to 90%. It has a 50% chance of being enchanted with a random enchantment at level 5-19.
  8. a b Does not include the iron axe in hand.

A vindicator drops loot only when killed by a player or tamed wolf:

  • 5XP and an additional 1–3XP per naturally-spawned equipment.
  • 8.5% chance of dropping their normal or enchanted iron axe, which increases by 1% per level of Looting with random durability.

Behavior

A vindicator captain chasing a Villager.

Vindicators are hostile toward players, iron golems, adult villagers, wandering traders, and snow golems.‌

While idle, a vindicator crosses its arms similar to a villager, with its axe stowed. While giving chase, the vindicator brandishes its axe and sprints. If it has no weapons, a mainhand-unarmed vindicator raises both of its hands when attacking.

On Normal and Hard difficulties, vindicators that are part of a raid can break wooden doors. This is controlled by the raider tag.[1] Like any illager during a raid, vindicators celebrate by cheering if all the villagers are killed or all the beds are destroyed.

All illagers remain friendly to each other, even when struck accidentally.

Vindicators flee from creakings when within 8 blocks of them.

Java Edition

Vindicators are likely to call help from other vindicators when attacked by mobs (except for illagers and goats, or if they were killed in one hit), inciting them all to attack the aggressor. They do not call help from other kinds of illagers.

Vindicator raiders, in addition to breaking doors, can also open wooden and copper doors like villagers.

Ringing a bell gives all vindicators within 32 blocks the Glowing effect for 3 seconds.

Bedrock Edition

Vindicators can only sprint, even when idle.

A dispenser can equip a vindicator with armor, but it is invisible and does not show on its model.

Damage

Armed vindicators hit for 7.5HP♥ × 3.75 to 19.5HP♥ × 9.75 damage, depending on difficulty. They tie with piglin brutes for dealing the fourth most melee damage in the game, following the iron golem at 21.5HP♥ × 10.75 damage, the warden at 30HP♥ × 15 damage, and the giant at 50HP♥ × 25 damage, all on Normal difficulty. Unless named "Johnny", vindicators are the only illagers that do not cause mobs to retaliate against it.

The vindicator's axe attack disables the player's shield for 5 seconds, even when riding a ravager.

"Johnny"

A vindicator named Johnny (using a name tag, named spawn egg, etc., or has its Johnny tag set to 1b) is hostile to armor stands[2], cameras‌, players in Adventure or Survival mode and all mobs except agents, evokers, ghasts[3], illusioners‌, other vindicators, and pillagers. This includes baby villagers[4], creakings (although it flees from it before it can attack), creepers, ravagers[5], vexes[6], and witches.[7] Vexes or witches do not attack "Johnny" vindicators unless provoked by vindicators.

"Johnny" vindicators also attempt to attack the ender dragon, but she does not take damage.

Most hostile or neutral mobs try to attack the "Johnny" vindicator in return. Exceptions are:

The Johnny tag overrides its name; the player can give the vindicator any other name and set the Johnny tag to 1b and it remains hostile in the same way as described. Conversely, the player can name the vindicator "Johnny" and set the Johnny tag to 0b, causing the vindicator to act as a normal vindicator.

In Java Edition, using a name tag to rename a "Johnny" vindicator does not reset its Johnny tag, and it continues to exhibit "Johnny" behavior.

In Bedrock Edition, naming a vindicator spawn egg "Johnny" and using it on a monster spawner has no effect; normal vindicators spawn rather than vindicators named "Johnny".

During a raid, "Johnny" vindicator raid captains sometimes tell the ravager to attack itself and the ravager does so until it dies.‌

Sounds

Java Edition:
Vindicators use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Vindicator muttersHostile MobsRandomlyentity.vindicator.ambientsubtitles.entity.vindicator.ambient1.00.8-1.216
​Vindicator cheersHostile MobsWhen a vindicator has won a raidentity.vindicator.celebratesubtitles.entity.vindicator.celebrate1.00.8-1.216
​Vindicator diesHostile MobsWhen a vindicator diesentity.vindicator.deathsubtitles.entity.vindicator.death1.00.8-1.216
​Vindicator hurtsHostile MobsWhen a vindicator is damagedentity.vindicator.hurtsubtitles.entity.vindicator.hurt1.00.8-1.216
​Door shakesHostile MobsWhile a vindicator is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
​Block broken [sound 1]?Unused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 1]NoneNoneNone
​Door breaksHostile MobsWhen a vindicator breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
Randomlymob.vindicator.idle1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
Randomly while in a raidmob.vindicator.idle3.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a vindicator has won a raidmob.vindicator.celebrate1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a vindicator diesmob.vindicator.death1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a vindicator is damagedmob.vindicator.hurt1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
While a vindicator is breaking a wooden doormob.zombie.wood1.01.0
Hostile Creatures‌
Hostile Mobs​
When a vindicator breaks a wooden doormob.zombie.woodbreak1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite vindicator.png: Sprite image for vindicator in Minecraft Vindicatorvindicatorillager
illager_friends
raiders
entity.minecraft.vindicator

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite vindicator.png: Sprite image for vindicator in Minecraft Vindicatorvindicator57entity.vindicator.name

Entity data

Vindicators also have entities' data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
    • [Byte] Johnny: 1 or 0 (true/false) - if true, causes the vindicator to exhibit Johnny behavior. Setting to false prevents the vindicator exhibiting Johnny behavior, even if named Johnny. Optional.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver
Sound the Alarm!Ring the bell in a village after a villager has been hurt.20Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition
1.1116w39a Added vindicators.
16w40aThe vindicators' axes are now one of their HandItems, whereas before it was a visual effect. This means their attack now disables shields.
Vindicator can be unarmed, raise one arm when attacking.
Vindicators have been heavily buffed - their attack damage on Easy has been increased from 3HP♥♥ to 7HP♥♥♥♥, on Normal 5HP♥♥♥ to 13HP♥ × 6.5, and on Hard, 7HP♥♥♥♥ to 19HP♥ × 9.5. On normal and hard difficulties, a vindicator can kill an unarmored player in just 2 hits. This makes vindicators the strongest illager, and one of the hardest-hitting mobs in the game.
"Johnny" vindicators are now activated by a custom tag in addition to a custom name.
1.1418w43a The texture of vindicators has been changed. The eye colors are now same green as the evoker.
18w45aVindicators can now spawn in illager patrols.
Vindicators can now sometimes spawn as a patrol leader in illager patrols.
18w47aVindicators can now spawn as part of raids.
Vindicators can now break doors.
18w47b The texture of vindicators has been changed. The eye colors have been changed to blue as before again.
19w05aVindicators are now hostile toward the new wandering traders.
19w13a If raiding vindicators killed all the villagers in the village or the beds were destroyed, vindicators celebrate their victory by laughing and raising their arms in the air.
1.14.3Pre-Release 2Vindicators no longer spawn as part of illager patrols.
1.1519w41aVindicators now have a fifth idle sound (known as "idle5"). The sound had been in the game files since 1.11, but was never heard in-game until this update.
1.16.220w29a The attack animation of unarmed vindicators has been changed.
1.1821w37aVindcators no longer attack baby villagers.
Pre-release 5Changed the texture, to remove its hood.
1.1922w17a Changed its model and texture.
Pocket Edition
1.1.0alpha 1.1.0.0 Added vindicators.
Vindicator can be unarmed, raise one arm when attacking.
Bedrock Edition
1.10.0beta 1.10.0.3 The texture of vindicators has been changed.
Vindicators are now hostile toward the new wandering traders.
1.11.0beta 1.11.0.1Vindicators can now spawn as part of illager patrols and raids.
Vindicators can now spawn as raid captains.
Vindicators no longer attack baby villagers.
beta 1.11.0.4Vindicators that spawn from raids now have special drops upon death.
beta 1.11.0.7Vindicators can now break wooden doors during raids.
1.13.0beta 1.13.0.9 If raiding vindicators killed all the villagers in the village or the beds were destroyed, vindicators celebrate their victory by laughing and raising their arms in the air.
1.16.0beta 1.15.0.55Vindicators in woodland mansions are no longer neutral toward the player. They are now hostile toward the player again.
1.16.20beta 1.16.20.54 The attack animation of unarmed vindicators has been changed.
1.17.40beta 1.17.40.20Armor is no longer visible on vindicators.
1.18.0beta 1.18.0.20Vindicators no longer spawn as part of illager patrols.
1.18.10beta 1.18.10.22 Vindicators now have blue eyes again.[8]
Changed the texture, to remove its hood.
1.20.50Preview 1.20.50.20Vindicators no longer spawn in Peaceful difficulty.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4 Added vindicators.
Vindicators deal 6HP♥♥♥ on Easy, 10HP♥♥♥♥♥ on Normal, 15HP♥ × 7.5 on Hard.
???????Vindicators renamed to "Johnny" now stop being hostile toward other mobs when renamed to something else.
1.91 Vindicators can now spawn as part of raids.
New Nintendo 3DS Edition
1.9.19 Added vindicators.

Data history

Java Edition
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​
pre5The entity ID for vindicators has been changed from vindication_illager to vindicator.

Issues

Issues relating to "Vindicator" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The "Johnny" Easter egg is a reference to the 1980 movie The Shining, where a troubled man possessed by evil spirits in an isolated, haunted, labyrinthine, mansion-like hotel attacks his family with an axe, and says the iconic line "Here's Johnny!" while breaking a door down.
  • According to the Mobestiary, while a vindicator is stronger than a zombie, it still has low intelligence, 'a little smarter than a skeleton' (note that vindicators cannot use bows in-game).

Gallery

Renders

Screenshots

Textures

In other media

References

  1. Non-raider vindicator cannot chop down wooden doors.
  2. MCPE-51000, MC-108480
  3. MC-169556
  4. MCPE-141939 — resolved as "Won't Fix".
  5. MC-137799 — resolved as "Works As Intended".
  6. MC-108403 — resolved as "Works As Intended".
  7. MC-141200
  8. Vindicators have green eyes - Fixed

External links

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