Vindicator


| Health points |
24HP × 12 |
|---|---|
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Melee: |
| Hitbox size |
In Java Edition: |
| Speed |
5.612 blocks/sec |
| Spawn | |
| Natural equipment |
|
{
"title": "Vindicator",
"rows": [
{
"field": "24<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 12</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Illager article, displayed as Illager), (link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "5.612 blocks/sec",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland Mansion|alt=|class=pixel-image|)</span>(link to Woodland Mansion article, displayed as <span class=\"sprite-text\">Woodland Mansion</span>)</span><br>\n(link to Raid article, displayed as Raids)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-axe.png article, displayed as 16x16px|link=Iron Axe|alt=|class=pixel-image|)</span>(link to Iron Axe article, displayed as <span class=\"sprite-text\">Iron Axe</span>)</span> (right hand: 89%; left hand: 11%<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>; may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Vindicator Spawn Egg"
],
"images": [
"Vindicator.png",
"Vindicator attacking.png"
]
}
A vindicator is an illager equipped with an iron axe. Vindicators spawn in woodland mansions and participate in raids. They sprint toward their targets to attack them with their axe.
Spawning
On Normal difficulty and Hard difficulty, vindicators sometimes spawn with a randomly enchanted iron axe: the chance is 0–25%, and is higher when the regional difficulty is higher.
Woodland mansions
Vindicators spawn during the generation of woodland mansions, in groups of 1–3 inside particular rooms, sometimes accompanied by an evoker. They spawn on all 3 floors. Rarely, vindicators can spawn in the corridors and hallways.
They do not respawn after initially spawning. Vindicators generated in woodland mansions do not despawn.
Vindicators are sometimes neutral if naturally spawned in a woodland mansion, which means that the vindicator does not attack the player on sight, but only after the player attacks it.
Patrols
In Java Edition, any vindicators can join a patrol if sufficiently near a patrol captain, but do not go seeking out for patrols to join nor do they naturally spawn in a patrol.
Raids
Vindicators can spawn during raids. They appear more frequently during later waves and at higher difficulties.
Vindicators that spawn from raids have a chance to spawn with Sharpness I on their axe, or Sharpness II in waves 6 and up. This replaces the usual chance of a random enchantment.
Vindicators can spawn riding ravagers, creating a vindicator ravager jockey.
Java Edition
In Java Edition, if a player spawns a vindicator with a spawn egg or using a command, the vindicator has a chance of becoming an illager captain, with a Ominous banner attached above its back.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Emerald[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Emerald[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Emerald[A][B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Emerald[A][C] | 0–7 | 80.00% | 1.44 | 0–10 | 80.00% | 2.04 | 0–13 | 80.00% | 2.64 | 0–16 | 80.00% | 3.24 | |
| Emerald[D][C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 | |
| Emerald[A][E] | 0–7 | 81.15% | 1.54 | 0–10 | 81.15% | 2.17 | 0–13 | 81.15% | 2.79 | 0–16 | 81.15% | 3.41 | |
| Emerald[D][E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 | |
| Enchanted Book[F][C] | 0–1 | 3.33% | 0.03 | 0–1 | 3.33% | 0.03 | 0–1 | 3.33% | 0.03 | 0–1 | 3.33% | 0.03 | |
| Enchanted Book[F][E] | 0–1 | 4.10% | 0.04 | 0–1 | 4.10% | 0.04 | 0–1 | 4.10% | 0.04 | 0–1 | 4.10% | 0.04 | |
| Iron Pickaxe[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Pickaxe[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Axe[G][C][H] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Axe[G][E][H] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Shovel[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Shovel[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Sword[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Sword[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Helmet[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Helmet[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Chestplate[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Chestplate[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Leggings[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Leggings[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Iron Boots[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | |
| Iron Boots[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Emerald[A][B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Emerald[A][C] | 0–7 | 4⁄5 | 173⁄120 | 0–10 | 4⁄5 | 49⁄24 | 0–13 | 4⁄5 | 317⁄120 | 0–16 | 4⁄5 | 389⁄120 | |
| Emerald[D][C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 | |
| Emerald[A][E] | 0–7 | 211⁄260 | 301⁄195 | 0–10 | 211⁄260 | 13⁄6 | 0–13 | 211⁄260 | 544⁄195 | 0–16 | 211⁄260 | 1331⁄390 | |
| Emerald[D][E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 | |
| Enchanted Book[F][C] | 0–1 | 1⁄30 | 1⁄30 | 0–1 | 1⁄30 | 1⁄30 | 0–1 | 1⁄30 | 1⁄30 | 0–1 | 1⁄30 | 1⁄30 | |
| Enchanted Book[F][E] | 0–1 | 8⁄195 | 8⁄195 | 0–1 | 8⁄195 | 8⁄195 | 0–1 | 8⁄195 | 8⁄195 | 0–1 | 8⁄195 | 8⁄195 | |
| Iron Pickaxe[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Pickaxe[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Axe[G][C][H] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Axe[G][E][H] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Shovel[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Shovel[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Sword[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Sword[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Helmet[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Helmet[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Chestplate[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Chestplate[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Leggings[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Leggings[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Iron Boots[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | |
| Iron Boots[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Emerald[A][B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Emerald[A][C] | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | |
| 1 | 101⁄240 (42.08%) | 101⁄480 (21.04%) | 101⁄960 (10.52%) | 101⁄1440 (7.01%) | ||
| 2 | 121⁄480 (25.21%) | 53⁄192 (27.60%) | 73⁄320 (22.81%) | 257⁄1728 (14.87%) | ||
| 3 | 5⁄96 (5.21%) | 89⁄640 (13.91%) | 2689⁄15360 (17.51%) | 8969⁄51840 (17.30%) | ||
| 4 | 17⁄480 (3.54%) | 71⁄768 (9.24%) | 1107⁄10240 (10.81%) | 13997⁄103680 (13.50%) | ||
| 5 | 11⁄480 (2.29%) | 67⁄1920 (3.49%) | 2633⁄30720 (8.57%) | 1735⁄20736 (8.37%) | ||
| 6 | 1⁄80 (1.25%) | 47⁄1920 (2.45%) | 449⁄10240 (4.38%) | 1927⁄25920 (7.43%) | ||
| 7 | 1⁄240 (0.42%) | 13⁄960 (1.35%) | 731⁄30720 (2.38%) | 1709⁄34560 (4.95%) | ||
| 8 | 0 | 5⁄768 (0.65%) | 159⁄10240 (1.55%) | 2863⁄103680 (2.76%) | ||
| 9 | 0 | 1⁄480 (0.21%) | 53⁄6144 (0.86%) | 139⁄8640 (1.61%) | ||
| 10 | 0 | 1⁄1920 (0.05%) | 121⁄30720 (0.39%) | 1109⁄103680 (1.07%) | ||
| 11 | 0 | 0 | 47⁄30720 (0.15%) | 637⁄103680 (0.61%) | ||
| 12 | 0 | 0 | 7⁄15360 (0.05%) | 1⁄324 (0.31%) | ||
| 13 | 0 | 0 | 1⁄15360 (0.01%) | 47⁄34560 (0.14%) | ||
| 14 | 0 | 0 | 0 | 53⁄103680 (0.05%) | ||
| 15 | 0 | 0 | 0 | 7⁄51840 (0.01%) | ||
| 16 | 0 | 0 | 0 | 1⁄51840 (0.00%) | ||
| Average | 173⁄120 (1.44) | 49⁄24 (2.04) | 317⁄120 (2.64) | 389⁄120 (3.24) | ||
| Emerald[D][C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| Emerald[A][E] | 0 | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | |
| 1 | 157⁄390 (40.26%) | 157⁄780 (20.13%) | 157⁄1560 (10.06%) | 157⁄2340 (6.71%) | ||
| 2 | 197⁄780 (25.26%) | 167⁄624 (26.76%) | 913⁄4160 (21.95%) | 803⁄5616 (14.30%) | ||
| 3 | 5⁄78 (6.41%) | 37⁄260 (14.23%) | 2149⁄12480 (17.22%) | 7079⁄42120 (16.81%) | ||
| 4 | 17⁄390 (4.36%) | 31⁄312 (9.94%) | 927⁄8320 (11.14%) | 869⁄6480 (13.41%) | ||
| 5 | 11⁄390 (2.82%) | 67⁄1560 (4.29%) | 2273⁄24960 (9.11%) | 1465⁄16848 (8.70%) | ||
| 6 | 1⁄65 (1.54%) | 47⁄1560 (3.01%) | 419⁄8320 (5.04%) | 1657⁄21060 (7.87%) | ||
| 7 | 1⁄195 (0.51%) | 1⁄60 (1.67%) | 731⁄24960 (2.93%) | 1529⁄28080 (5.45%) | ||
| 8 | 0 | 5⁄624 (0.80%) | 159⁄8320 (1.91%) | 341⁄10530 (3.24%) | ||
| 9 | 0 | 1⁄390 (0.26%) | 53⁄4992 (1.06%) | 139⁄7020 (1.98%) | ||
| 10 | 0 | 1⁄1560 (0.06%) | 121⁄24960 (0.48%) | 1109⁄84240 (1.32%) | ||
| 11 | 0 | 0 | 47⁄24960 (0.19%) | 49⁄6480 (0.76%) | ||
| 12 | 0 | 0 | 7⁄12480 (0.06%) | 4⁄1053 (0.38%) | ||
| 13 | 0 | 0 | 1⁄12480 (0.01%) | 47⁄28080 (0.17%) | ||
| 14 | 0 | 0 | 0 | 53⁄84240 (0.06%) | ||
| 15 | 0 | 0 | 0 | 7⁄42120 (0.02%) | ||
| 16 | 0 | 0 | 0 | 1⁄42120 (0.00%) | ||
| Average | 301⁄195 (1.54) | 13⁄6 (2.17) | 544⁄195 (2.79) | 1331⁄390 (3.41) | ||
| Emerald[D][E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| Enchanted Book[F][C] | 0 | 29⁄30 (96.67%) | 29⁄30 (96.67%) | 29⁄30 (96.67%) | 29⁄30 (96.67%) | |
| 1 | 1⁄30 (3.33%) | 1⁄30 (3.33%) | 1⁄30 (3.33%) | 1⁄30 (3.33%) | ||
| Average | 1⁄30 (0.03) | 1⁄30 (0.03) | 1⁄30 (0.03) | 1⁄30 (0.03) | ||
| Enchanted Book[F][E] | 0 | 187⁄195 (95.90%) | 187⁄195 (95.90%) | 187⁄195 (95.90%) | 187⁄195 (95.90%) | |
| 1 | 8⁄195 (4.10%) | 8⁄195 (4.10%) | 8⁄195 (4.10%) | 8⁄195 (4.10%) | ||
| Average | 8⁄195 (0.04) | 8⁄195 (0.04) | 8⁄195 (0.04) | 8⁄195 (0.04) | ||
| Iron Pickaxe[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Pickaxe[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Axe[G][C][H] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Axe[G][E][H] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Shovel[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Shovel[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Sword[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Sword[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Helmet[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Helmet[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Chestplate[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Chestplate[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Leggings[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Leggings[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Iron Boots[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| Iron Boots[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Emerald[A][B] | 0.50 | 0.75 | 1.00 | 1.25 | |
| Emerald[A][C] | 1.44 | 2.04 | 2.64 | 3.24 | |
| Emerald[D][C] | 0.94 | 1.29 | 1.64 | 1.99 | |
| Emerald[A][E] | 1.54 | 2.17 | 2.79 | 3.41 | |
| Emerald[D][E] | 1.04 | 1.42 | 1.79 | 2.16 | |
| Enchanted Book[F][C] | 0.03 | 0.03 | 0.03 | 0.03 | |
| Enchanted Book[F][E] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Pickaxe[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Pickaxe[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Axe[G][C][H] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Axe[G][E][H] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Shovel[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Shovel[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Sword[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Sword[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Helmet[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Helmet[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Chestplate[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Chestplate[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Leggings[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Leggings[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Iron Boots[G][C] | 0.04 | 0.04 | 0.04 | 0.04 | |
| Iron Boots[G][E] | 0.05 | 0.05 | 0.05 | 0.05 | |
- ↑ a b c Only when killed by a player.
- ↑ Only if not spawned in a raid.
- ↑ a b c d e f g h i j k Only if spawned in a raid and the difficulty is easy or normal.
- ↑ a b Only when not killed by a player or a tamed wolf.
- ↑ a b c d e f g h i j k Only if spawned in a raid and the difficulty is hard.
- ↑ a b The enchanted book has a level 30 enchantment, may be treasure enchantment.
- ↑ a b c d e f g h i j k l m n o p Its durability is randomized from 30% to 90%. It has a 50% chance of being enchanted with a random enchantment at level 5-19.
- ↑ a b Does not include the iron axe in hand.
A vindicator drops loot only when killed by a player or tamed wolf:
- 5XP and an additional 1–3XP per naturally-spawned equipment.
- 8.5% chance of dropping their normal or enchanted
iron axe, which increases by 1% per level of Looting with random durability.
Behavior

Vindicators are hostile toward players, iron golems, adult villagers, wandering traders, and snow golems.
While idle, a vindicator crosses its arms similar to a villager, with its axe stowed. While giving chase, the vindicator brandishes its axe and sprints. If it has no weapons, a mainhand-unarmed vindicator raises both of its hands when attacking.
On Normal and Hard difficulties, vindicators that are part of a raid can break wooden doors. This is controlled by the raider tag.[1] Like any illager during a raid, vindicators celebrate by cheering if all the villagers are killed or all the beds are destroyed.
All illagers remain friendly to each other, even when struck accidentally.
Vindicators flee from creakings when within 8 blocks of them.
Java Edition
Vindicators are likely to call help from other vindicators when attacked by mobs (except for illagers and goats, or if they were killed in one hit), inciting them all to attack the aggressor. They do not call help from other kinds of illagers.
Vindicator raiders, in addition to breaking doors, can also open wooden and copper doors like villagers.
Ringing a bell gives all vindicators within 32 blocks the
Glowing effect for 3 seconds.
Bedrock Edition
Vindicators can only sprint, even when idle.
A dispenser can equip a vindicator with armor, but it is invisible and does not show on its model.
Damage
Armed vindicators hit for 7.5HP × 3.75 to 19.5HP × 9.75 damage, depending on difficulty. They tie with piglin brutes for dealing the fourth most melee damage in the game, following the iron golem at 21.5HP × 10.75 damage, the warden at 30HP × 15 damage, and the giant at 50HP × 25 damage, all on Normal difficulty. Unless named "Johnny", vindicators are the only illagers that do not cause mobs to retaliate against it.
The vindicator's axe attack disables the player's shield for 5 seconds, even when riding a ravager.
"Johnny"
A vindicator named Johnny (using a name tag, named spawn egg, etc., or has its Johnny tag set to 1b) is hostile to armor stands[2], cameras, players in Adventure or Survival mode and all mobs except agents, evokers, ghasts[3], illusioners, other vindicators, and pillagers. This includes baby villagers[4], creakings (although it flees from it before it can attack), creepers, ravagers[5], vexes[6], and witches.[7] Vexes or witches do not attack "Johnny" vindicators unless provoked by vindicators.
"Johnny" vindicators also attempt to attack the ender dragon, but she does not take damage.
Most hostile or neutral mobs try to attack the "Johnny" vindicator in return. Exceptions are:
- mobs that die in one hit (e.g. bees, endermites);
- ender dragons and phantoms, as those only attack players (the ender dragon deals damage to all mobs that touch it, but this is not considered an attack);
- goats (apart from their usual ramming behavior);
- slimes, magma cubes, ravagers, guardians and elder guardians.
The Johnny tag overrides its name; the player can give the vindicator any other name and set the Johnny tag to 1b and it remains hostile in the same way as described. Conversely, the player can name the vindicator "Johnny" and set the Johnny tag to 0b, causing the vindicator to act as a normal vindicator.
In Java Edition, using a name tag to rename a "Johnny" vindicator does not reset its Johnny tag, and it continues to exhibit "Johnny" behavior.
In Bedrock Edition, naming a vindicator spawn egg "Johnny" and using it on a monster spawner has no effect; normal vindicators spawn rather than vindicators named "Johnny".
During a raid, "Johnny" vindicator raid captains sometimes tell the ravager to attack itself and the ravager does so until it dies.
Sounds
Java Edition:
Vindicators use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Vindicator mutters | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Vindicator cheers | Hostile Mobs | When a vindicator has won a raid | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Vindicator dies | Hostile Mobs | When a vindicator dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Vindicator hurts | Hostile Mobs | When a vindicator is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Door shakes | Hostile Mobs | While a vindicator is breaking a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
| Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles[sound 1] | None | None | None | |
| Door breaks | Hostile Mobs | When a vindicator breaks a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | Randomly while in a raid | mob | 3.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a vindicator has won a raid | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a vindicator dies | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a vindicator is damaged | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | While a vindicator is breaking a wooden door | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a vindicator breaks a wooden door | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
vindicator | illagerillager_friendsraiders | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
vindicator | 57 | entity |
Entity data
Vindicators also have entities' data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
- [Byte] Johnny: 1 or 0 (true/false) - if true, causes the vindicator to exhibit Johnny behavior. Setting to false prevents the vindicator exhibiting Johnny behavior, even if named Johnny. Optional.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Sound the Alarm! | Ring the bell in a village after a villager has been hurt. | — | 20 | Bronze | |||
| We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 mobs:
|
![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 mobs:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Kill an entity in the #raiders entity tag wearing an |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | ||||||
| 16w40a | The vindicators' axes are now one of their HandItems, whereas before it was a visual effect. This means their attack now disables shields.
| ||||||
| Vindicators have been heavily buffed - their attack damage on Easy has been increased from 3HP to 7HP, on Normal 5HP to 13HP × 6.5, and on Hard, 7HP to 19HP × 9.5. On normal and hard difficulties, a vindicator can kill an unarmored player in just 2 hits. This makes vindicators the strongest illager, and one of the hardest-hitting mobs in the game. | |||||||
| "Johnny" vindicators are now activated by a custom tag in addition to a custom name. | |||||||
| 1.14 | 18w43a | ||||||
| 18w45a | Vindicators can now spawn in illager patrols. | ||||||
| Vindicators can now sometimes spawn as a patrol leader in illager patrols. | |||||||
| 18w47a | Vindicators can now spawn as part of raids. | ||||||
| Vindicators can now break doors. | |||||||
| 18w47b | |||||||
| 19w05a | Vindicators are now hostile toward the new wandering traders. | ||||||
| 19w13a | |||||||
| 1.14.3 | Pre-Release 2 | Vindicators no longer spawn as part of illager patrols. | |||||
| 1.15 | 19w41a | Vindicators now have a fifth idle sound (known as "idle5"). The sound had been in the game files since 1.11, but was never heard in-game until this update. | |||||
| 1.16.2 | 20w29a | ||||||
| 1.18 | 21w37a | Vindcators no longer attack baby villagers. | |||||
| Pre-release 5 | Changed the texture, to remove its hood. | ||||||
| 1.19 | 22w17a | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Vindicators are now hostile toward the new wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Vindicators can now spawn as part of illager patrols and raids. | |||||
| Vindicators can now spawn as raid captains. | |||||||
| Vindicators no longer attack baby villagers. | |||||||
| beta 1.11.0.4 | Vindicators that spawn from raids now have special drops upon death. | ||||||
| beta 1.11.0.7 | Vindicators can now break wooden doors during raids. | ||||||
| 1.13.0 | beta 1.13.0.9 | ||||||
| 1.16.0 | beta 1.15.0.55 | Vindicators in woodland mansions are no longer neutral toward the player. They are now hostile toward the player again. | |||||
| 1.16.20 | beta 1.16.20.54 | ||||||
| 1.17.40 | beta 1.17.40.20 | Armor is no longer visible on vindicators. | |||||
| 1.18.0 | beta 1.18.0.20 | Vindicators no longer spawn as part of illager patrols. | |||||
| 1.18.10 | beta 1.18.10.22 | ||||||
| Changed the texture, to remove its hood. | |||||||
| 1.20.50 | Preview 1.20.50.20 | Vindicators no longer spawn in Peaceful difficulty. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| Vindicators deal 6HP on Easy, 10HP on Normal, 15HP × 7.5 on Hard. | |||||||
| ? | ? | ? | ? | ? | ? | ? | Vindicators renamed to "Johnny" now stop being hostile toward other mobs when renamed to something else. |
| 1.91 | Vindicators can now spawn as part of raids. | ||||||
| New Nintendo 3DS Edition | |||||||
| 1.9.19 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| pre5 | The entity ID for vindicators has been changed from vindication_illager to vindicator. | ||||||
Issues
Issues relating to "Vindicator" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The "Johnny" Easter egg is a reference to the 1980 movie The Shining, where a troubled man possessed by evil spirits in an isolated, haunted, labyrinthine, mansion-like hotel attacks his family with an axe, and says the iconic line "Here's Johnny!" while breaking a door down.
- According to the Mobestiary, while a vindicator is stronger than a zombie, it still has low intelligence, 'a little smarter than a skeleton' (note that vindicators cannot use bows in-game).
Gallery
Renders
-
A vindicator. -
An attacking vindicator. -
An unarmed attacking vindicator in Java Edition. -
An attacking vindicator in Bedrock Edition. -
Attacking (unarmed; BE) -
A vindicator riding a ravager. -
A sitting vindicator. -
A sitting attacking Vindicator -
Green eyes vindicator attacking pose.
Screenshots
-
A vindicator raid captain. -
A vindicator named Johnny trying to destroy an armor stand, although they do not break as armor stands can only be destroyed when quickly attacked twice. -
A vindicator equips an item in off-hand only by command. -
A few vindicators chasing some villagers during a village raid. -
A vindicator attacking a camera mob. -
Unarmed vindicator attacking the player.
Textures
-
Vindicator texture file. -
Vindicator with wig texture file
In other media
-
A vindicator within Minecraft Dungeons. -
Artwork of a vindicator. -
A vindicator in the promotional artwork for the Exploration Update. -
Vindicators in the promotional artwork for the Village and Pillage Update. -
The Mobestiary page on vindicators. -
A LEGO vindicator. -
A vindicator as seen in A Minecraft Movie.
References
- ↑ Non-raider vindicator cannot chop down wooden doors.
- ↑ MCPE-51000, MC-108480
- ↑ MC-169556
- ↑ MCPE-141939 — resolved as "Won't Fix".
- ↑ MC-137799 — resolved as "Works As Intended".
- ↑ MC-108403 — resolved as "Works As Intended".
- ↑ MC-141200
- ↑ Vindicators have green eyes - Fixed
External links
- Meet the Vindicator – Minecraft.net on June 20, 2017

