Seagrass


| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0 |
| Hardness |
0 |
| Luminous |
No |
| Transparent |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Seagrass",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=Shears|alt=|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(64, 64, 255); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 12 WATER</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Seagrass"
],
"images": [
"Seagrass.gif",
"Tall Seagrass.gif"
]
}
Seagrass is a non-solid plant block that generates in all oceans, except frozen oceans.
Tall seagrass is a two-block high variety of seagrass.
Obtaining
Breaking
Seagrass can be harvested only with shears. Using any other tool, item, or the player's fist destroys seagrass and causes it to drop nothing. When harvested with shears, regular seagrass drops itself as an item, and tall seagrass drops 2 seagrass items.
Tall seagrass only exists in block form; obtaining it as an item is impossible even in Creative mode or by using commands.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
| 0.05 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Seagrass generates in either its tall or small form in rivers, non-frozen oceans, underwater caves and swamps, replacing ice[1] and planks[2] as necessary. To generate seagrass, the water column it is in must have access to the sky.
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Turtle | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Turtle | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Turtle | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kill | ||||
| Default | Looting I | Looting II | Looting III | ||
| Turtle | 1.00 | 0.67 | 0.50 | 0.40 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Turtle | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Turtle | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Turtle | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kill | ||||
| Default | Looting I | Looting II | Looting III | ||
| Turtle | 1.00 | 0.75 | 0.60 | 0.50 | |
Post-generation
Using bone meal on any solid block, or dirt, coarse dirt, sand, red sand, gravel, or clay that is underwater generates seagrass on that block and its surrounding blocks. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.
Usage
The seagrass item can be placed only on opaque blocks. It breaks when opaque blocks move into its hitbox.
Like grass, snow layers, and other such blocks, placing blocks inside seagrass deletes the seagrass. However, seagrass prevents coral fan placement.[3]
Tall seagrass has a hitbox considerably more appropriate for its size than other two-block-tall plants such as tall grass.[4]
Seagrass is completely resistant to lava trying to flow into it, allowing for lava to be floating on top of the water.[5]
Breeding
Seagrass can be used to lead and breed turtles.
Bone meal
Applying bone meal to a regular seagrass transforms it to tall seagrass if there is enough space. The bone meal will not be consumed if insufficient space exists.[6]
Composting
Placing seagrass into a composter has a 30% chance of raising the compost level by 1.
Growing turtles
Using seagrass on a baby turtle accelerates its growing time. When the turtle becomes an adult, it drops one turtle scute.
Sounds
wet_grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.8 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 0.8 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
| Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
seagrass | Block & Item | underwater_bonemeals | block | |
tall_seagrass | Block | None | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
seagrass | 385 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -130) | tile |
Block states
Java Edition:
Tall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| half | lower | lowerupper | The half of the plant contained in this block. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| sea_grass_type | 0x10x2 | default
| default | 0 | This is seagrass. |
double_bot | 1 | This is the bottom half of tall seagrass. | |||
double_top | 2 | This is the top half of tall seagrass. |
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 21, 2009 | Notch shows interest in adding a "seaweed" block. | ||||||
| Java Edition | |||||||
| 1.13 | 18w07a | ||||||
| 18w07b | Sea grass is now used to breed turtles. | ||||||
| The block that sea grass occupies now behaves more like water. For example, mobs can no longer spawn within the plant underwater, nor can they replenish their breath by swimming through it. | |||||||
| 18w08a | |||||||
| 18w14a | Sea grass can now generate in rivers and swamps. | ||||||
| 18w19a | Sea grass now generates in underwater caves. | ||||||
| "Sea Grass" has been renamed to "Seagrass". | |||||||
| pre2 | Seagrass can now be destroyed by sponges.[7] | ||||||
| pre6 | Conduits and kelp can now replace seagrass.[8] | ||||||
Added 5 new sound events that apply to seagrass: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step. | |||||||
| 1.14 | 19w03a | Placing seagrass into the new composter has a 10% chance of raising the compost level by 1. | |||||
| 19w05a | Seagrass now has a 30% chance of increasing the compost level in a composter by 1. | ||||||
| 1.17 | 21w07a | Seagrass can no longer replace parts of a swamp hut.[9] | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | ||||||
| beta 1.2.20.1 | |||||||
| Seagrass now generate in underwater caves. | |||||||
| 1.5.0 | beta 1.5.0.4 | Seagrass can now be dropped by turtles. | |||||
| Seagrass can now be used to breed turtles. | |||||||
| 1.11.0 | beta 1.11.0.1 | Seagrass can now be used to fill composters. | |||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.18.10 | beta 1.18.10.24 | Seagrass can be used to tempt and breed frogs behind the "Wild Update" experimental toggle. This is confirmed to be a placeholder. | |||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 | Preview 1.21.100.20 | No longer pokes through ice when it generates in shallow water in biomes that have ice on the water's surface. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
Issues
Issues relating to "Seagrass" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Naturally generated seagrass. -
A big group of natural seagrass. -
An ocean with seagrass. -
Seagrass that generated in a river biome. -
Seagrass visible near a coral reef. -
Sea grass out of water. -
Seagrass when first added in Bedrock Edition. -
Seagrass and kelp.
In other media
-
Seagrass artwork predating the actual addition of seagrass.
References
External links
- wikipedia:Seagrass
- Taking Inventory: Seagrass – Minecraft.net on June 12, 2019