Sculk Sensor

For the calibrated version of the sculk sensor, see Calibrated Sculk Sensor.
Sculk Sensor
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

1.5

Hardness

1.5

Luminous

Yes (1)

Transparent

Yes

Waterloggable

Yes

Flammable

No

Catches fire
from lava

No

Map color (JE)


 23 COLOR_CYAN

The sculk sensor is a block in the sculk family. It detects vibrations caused by actions and events in a radius around it and emits a redstone signal, and, if it was triggered by a player, also activates nearby sculk shriekers. Players can sneak to avoid making vibrations and wool can be used to occlude and block them.

Obtaining

Breaking

A sculk sensor can be mined with any tool, but hoes are the quickest. It drops itself only if mined with any tool enchanted with Silk Touch. If mined with a non-Silk Touch tool, it drops 5 experience instead.

Block
Hardness 1.5
Tool
Breaking time (sec)[A]
Default 2.25
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 1.15
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.6
ItemSprite copper-ingot.png: Sprite image for copper-ingot in MinecraftCopper
0.45
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.4
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.3
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.25
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.2
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation

Sculk sensors generate within the deep dark biome and ancient cities.

Generated loot

Item Structure Container Quantity Chance
Java Edition and Bedrock Edition
Ancient City Chest 1–3 23.2%

Post-generation

A sculk catalyst has a 9% chance of generating a sculk sensor on top of a sculk block.

Usage

Crafting ingredient

Sculk sensors can be used to craft calibrated sculk sensors.

Name Ingredients Crafting recipe
Calibrated Sculk Sensor Amethyst Shard +
Invicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst ShardInvicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst ShardInvicon Sculk Sensor.png: Inventory sprite for Sculk Sensor in Minecraft as shown in-game with description: Sculk SensorInvicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst Shard
Invicon Calibrated Sculk Sensor.png: Inventory sprite for Calibrated Sculk Sensor in Minecraft as shown in-game linking to Calibrated Sculk Sensor with description: Calibrated Sculk Sensor

Light

A sculk sensor has a light level of 1. When active, it changes to a lighter block state without a change to the light level.

Vibration detection

The sculk sensor vibration particle.

Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as players and mobs walking, placing or breaking blocks (except wool or carpet, gliding with elytra, items falling on the ground, shooting projectiles, a piston extending or a wet wolf shaking itself off). Vibrations have an associated frequency; different events create vibrations of different frequencies.

When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). When the signal arrives, the sensor is activated for 30 game ticks (1.5 seconds). The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.

Sculk sensors have a cooldown period of 10 game ticks (0.5 seconds) after being placed or after deactivating. During this cooldown period, they cannot detect vibrations. This prevents a sensor from reactivating when a contraption it is powering (such as a piston) becomes unpowered.

Sculk sensors don't detect vibrations from other sculk sources or the warden in Java Edition.

Sneaking

While sneaking, a player is not detected while performing most actions corresponding to vibration frequencies 1, 2, or 3, such as moving, hitting the ground without taking damage, interacting with items, and shooting projectiles (although the projectile itself creates a vibration when it hits the ground).

Wool occlusion

Wool and carpets have a special interaction with sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect the placed wool nor vibrations behind it. Specifically, if the ray joining the cube centers of the sensor block and the vibration source passes through any wool blocks, the vibration is occluded. If the ray passes diagonally through the edge between two blocks, either one or the other block may occlude it but not both. Sculk sensors are not able to detect footsteps or dropped items on wool or carpet, placement or breaking of wool or carpet, or wool or carpets dropping as items.

Sculk shriekers

Sculk sensors pass on the vibrations made by players to sculk shriekers within 8 blocks of the sensor. For example, an item dropped by a player triggers the shrieker, but an item dropped by a dispenser or from a broken block does not; a player flying around with elytra triggers the shrieker, but a bat flying around does not. Alarms can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself.

Redstone emission

An activated Sculk Sensor. Only the block below the sensor is strongly powered. All other sides react as though the sensor itself were strongly powered.

Sculk sensors emit a redstone signal in every direction (including top and bottom) when they are activated. The redstone signal emitted from the bottom powers the block below the sensor strongly, whereas in all other directions it appears as though the sensor itself is the strongly powered block.

The strength of the redstone signal is inversely proportional to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor. The distance is measured from the block at which the vibration occurred; moving within a block never results in a different strength.

redstone_strength = max(1, 15 - floor(15 / detection_range * distance))

Vibration frequencies

This section needs expansion.
 
You can help by expanding it.
Instructions: Bedrock Edition values

Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 1 Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity swims, boat paddles
Flap minecraft:flap Entity flaps (bat)
Resonate 1 minecraft:resonate_1
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 2 Projectile Land minecraft:projectile_land Projectile lands (snowball)
Hit Ground minecraft:hit_ground Player or entity hits ground post-jump or fall
Splash minecraft:splash Player or entity splashes. Entity enters water or bubble column
Resonate 2 minecraft:resonate_2
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 3 Item Interact Finish minecraft:item_interact_finish Item interaction (shield, spyglass, bone meal)
Projectile Shoot minecraft:projectile_shoot Projectile shoots (arrow, firework, etc.)
Instrument Play minecraft:instrument_play Goat horn plays
Resonate 3 minecraft:resonate_3
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 4 Entity Action minecraft:entity_action Entity roars (ravager), entity shakes (wolf after swimming), villager holds item, sniffer digs, armadillo rolls up or unrolls, creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Armor unequip in armor slot or stand
Resonate 4 minecraft:resonate_4
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 5 Entity Dismount minecraft:entity_dismount Player dismounts
Equip minecraft:equip Armor equipped in armor slot or stand
Resonate 5 minecraft:resonate_5
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 6 Entity Mount minecraft:entity_mount Player mounts (horse)
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A sheep, mooshroom, or bogged being sheared
Resonate 6 minecraft:resonate_6
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 7 Entity Damage minecraft:entity_damage Damage to entities
Resonate 7 minecraft:resonate_7
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 8 Drink minecraft:drink Entity drinks
Eat minecraft:eat Entity eats
Resonate 8 minecraft:resonate_8
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 9 Container Close minecraft:container_close Container (chest, shulker box, hopper) closes
Block Close minecraft:block_close Door, trapdoor, or fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (piston, button, lever, pressure plate)
Block Detach minecraft:block_detach Tripwire detachment
Resonate 9 minecraft:resonate_9
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 10 Container Open minecraft:container_open Container opens
Block Open minecraft:block_open Door opens
Block Activate minecraft:block_activate Block activation
Block Attach minecraft:block_attach Attachment of tripwire hook
Prime Fuse minecraft:prime_fuse TNT or creeper activates
Note Block Play minecraft:note_block_play Note block sounds
Resonate 10 minecraft:resonate_10
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 11 Block Change minecraft:block_change Block change (chiseled bookshelf, lectern, composter, decorated pot, etc.)
Resonate 11 minecraft:resonate_11
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 12 Block Destroy minecraft:block_destroy Block destruction
Fluid Pickup minecraft:fluid_pickup Gathered fluid (water, honey bottle, powder snow)
Resonate 12 minecraft:resonate_12
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 13 Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 14 Entity Place minecraft:entity_place Entity placement via spawn-egg, mob spawner, or evoker magic
Lightning Strike minecraft:lightning_strike Lightning strikes
Teleport minecraft:teleport Endermen, chorus fruit, shulker teleportation
Resonate 14 minecraft:resonate_14
BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 15 Entity Die minecraft:entity_die Entity dies, firework finishes
Explode minecraft:explode TNT, end crystal, bed/respawn anchor, or creeper explodes
Resonate 15 minecraft:resonate_15

Vibration resonance

When a sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration on the same frequency that the sculk sensor detected.

Things which are not detected

The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:

  • Blocks destroyed by a fluid flowing into their space[1]
  • Several blocks being destroyed due to their supporting block being removed:[2]
    • Rails
    • Powered rails
    • Detector rails
    • Activator rails
    • Redstone wire
    • Redstone repeaters
    • Redstone comparators
  • Several cases where a dispenser fails to perform an action:[3]
    • Flint and steel not creating fire
    • Bone meal not growing something
    • Heads and carved pumpkins, if not equipped on something or placed
    • Shulker boxes, if not placed
    • Shears, if there's nothing to shear
    • Glowstone, if it doesn't charge a respawn anchor
  • Inserting an eye of ender into an end portal frame[4][5]
  • Eyes of ender breaking[6]
  • Silverfish entering blocks[7]
  • Water and lava flowing into existing spaces, or drying up[8]
  • Changing the mode of a redstone comparator[9]
  • Changing the delay on a redstone repeater[10]
  • Changing the shape of a single unit of redstone wire[11]
  • Fire extinguished by rain[12]

The following cases have been confirmed to be intentional:

Piston interactivity

Sculk sensors are immovable. Pistons cannot push them, and sticky pistons cannot push or pull them. Slime blocks and honey blocks do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled.

Sounds

A sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.

Generic

Java Edition:

BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft sculk_sensor sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.sculk_sensor.breaksubtitles.block.generic.break0.90.9616
​Block placedBlocksWhen the block is placedblock.sculk_sensor.placesubtitles.block.generic.place0.80.9616
​Block breakingBlocksWhile the block is in the process of being brokenblock.sculk_sensor.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.sculk_sensor.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.sculk_sensor.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft sculk_sensor sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenbreak.sculk_sensor0.80.8-1.0
BlocksWhen the block is placedplace.sculk_sensor0.80.8-1.0
BlocksWhile the block is in the process of being brokenhit.sculk_sensor0.350.5
PlayersFalling on the block with fall damagefall.sculk_sensor0.41.0
PlayersWalking on the blockstep.sculk_sensor0.171.0
PlayersJumping from the blockjump.sculk_sensor0.121.0
PlayersFalling on the block without fall damageland.sculk_sensor0.141.0

Unique

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Sculk Sensor clicksBlocksWhen a sculk sensor detects a vibrationblock.sculk_sensor.clickingsubtitles.block.sculk_sensor.clicking0.730.8-1.016
​Sculk Sensor stops clickingBlocksWhen a sculk sensor deactivatesblock.sculk_sensor.clicking_stopsubtitles.block.sculk_sensor.clicking_stop0.620.8-1.016
​Amethyst resonatesBlocksWhen an amethyst block re-emits a vibrationblock.amethyst_block.resonatesubtitles.block.amethyst_block.resonate1.0varies[sound 1]48
  1. Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies 2n1212. It uses the same equation that note blocks do.

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a sculk sensor detects a vibrationpower.on.sculk_sensor0.730.8-1.2
BlocksWhen a sculk sensor deactivatespower.off.sculk_sensor0.620.8-1.2
BlocksWhen an amethyst block re-emits a vibrationresonate.amethyst_block3.0varies[sound 1]
NoneNoneUndefined sound eventblock.sculk_sensor.clicking1.00.73
NoneUndefined sound eventblock.sculk_sensor.clicking_stop1.00.62
  1. Uses the same system as Java Edition.

Data values

ID

Java Edition:

NameIdentifierFormTranslation key
BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Sculk Sensorsculk_sensorBlock & Itemblock.minecraft.sculk_sensor
NameIdentifier
BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Block entitysculk_sensor

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Sculk Sensorsculk_sensor562Block & Giveable Item[i 2]Identical[i 3]tile.sculk_sensor.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
NameSavegame ID
BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Block entitySculkSensor

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
power00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The sculk sensor's current power level.
sculk_sensor_phaseinactiveactive
cooldown
inactive
Whether or not the sculk sensor is active.​
waterloggedfalsefalse
true
Whether or not there's water in the same place as this sculk sensor.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
sculk_sensor_phaseNot Supported00
1
2
UnsupportedThe sculk sensor phase.​


Block data

A sculk sensor has a block entity associated with it that holds additional data about the block.

Java Edition:

  • [NBT Compound / JSON Object]: Block entity data.
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    • [Int] last_vibration_frequency: The frequency of the last vibration.
    • [NBT Compound / JSON Object] listener: The vibration event listener for this sculk shrieker, sculk sensor, or calibrated sculk sensor.
      • [NBT Compound / JSON Object] event: Exists only if there is an incoming vibration.
        • [Float] distance: The distance between this vibration's source and the block.
        • [String] game_event: The resource location of the vibration event that caused the current incoming vibration.
        • [NBT List / JSON Array] pos: The coordinates of the source of this vibration.
          • [Double]: X coordinate.
          • [Double]: Y coordinate.
          • [Double]: Z coordinate.
        • [Int Array] projectile_owner: If the vibration was caused by a projectile, this is the UUID of the entity that launched the projectile. Does not exist if vibration was not caused by a projectile.
        • [Int Array] source: The UUID of the entity that caused the vibration. Does not exist if vibration was not caused by an entity.
      • [Int] event_delay: How many ticks remain until triggered by the vibration. Set to 0 if there is no incoming vibration
      • [NBT Compound / JSON Object] selector: The data of the vibration selector.​
        • [Long] tick: The game time when the vibration occurs, or -1 if there is no vibration to choose from.​
        • [NBT Compound / JSON Object] event: Candidate game event, with the same structure as the [NBT Compound / JSON Object] event tag above.​

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Sneak 100Sneak next to a without triggering itSneak next to a Sculk Sensor or Warden without triggering or aggravating it.10Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Sneak 100Sneak near a Sculk Sensor or Warden to prevent it from detecting youSneak within 8 blocks from a sculk sensor, or 16 blocks from a warden.

Video

History

2020Prototypes for the sculk sensor are made, previously simply stepping on sculk would produce noise and alert the warden.
The sculk sensors were originally going to emit a redstone signal only after being triggered four times, visually shown by markings on its top that would light up each time.
October 3, 2020The sculk sensor is shown off at Minecraft Live 2020.
Item model was without tendrils since they were an entity, similar to the book on the enchanting table.
November 13, 2020 The sculk sensor has a new texture and clicking animation in a tweet from Brandon Pearce.
Tendrils are no longer entities and merged to block model.
November 23, 2020 The sculk sensor has a new clicking animation in a tweet from Brandon Pearce.
November 27, 2020 The sculk sensor has a new final texture in a tweet from Brandon Pearce.
Java Edition
1.1720w49a Added sculk sensor with a new inactive and clicking animation.
20w51aEating Start has been removed as an event.
Entity Hit's frequency value has changed from 9 to 8.
Container Close's frequency value has changed from 10 to 14.
Container Open's frequency value has changed from 11 to 15.
Walking on wool no longer causes vibrations.
Throwing wool as an item onto the ground no longer causes vibrations.
Sculk sensors are now silent while waterlogged.
21w05aAdded the following game events:
21w13aThe two unused textures of the calibrated sculk sensor top and side have been removed.
21w19aSculk sensors are now accessible only through commands.
1.18Experimental Snapshot 1Sculk sensors are now available in the Creative inventory.
21w37aSculk sensors are once again accessible only through commands.
1.19Deep Dark Experimental Snapshot 1Sculk sensors now generate in the deep dark biome.
Sculk sensors now drop experience when mined without Silk Touch.
Sculk sensors now always activate when stepped on, even when sneaking.
Sculk sensors have been re-added to the Creative inventory.
22w15aCarpets, like wool blocks, now dampen the vibrations caused by their placing, breaking or dropping as items.
Carpets now also dampen the vibrations caused by running and jumping over them.
1.19.423w06aSculk sensors are now able to detect more actions included in several existing and new game events, such as:
1.19.4 Pre-release 1The item_interact_finish event now has a vibration frequency of 2 instead of 14.
1.19.4 Pre-release 4Sculk sensors are now activated upon breaking shulker bullets.
1.2023w12aSculk sensors can now be used to craft calibrated sculk sensors.
Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
  1. a b c d e Is ignored when sneaking.
  2. a b c d e f g h i j k l m Also works with dispensers.
  3. Despite being an occurrence of splashing, sculk sensors do not detect fishing bobbers hooking a fish; this has been confirmed by Mojang to be intentional.[16]
  4. Milk does not trigger any vibration, and honey and stews trigger the eating event. See MC-213937.
  5. Honey bottles and stews count as food for this case.
  6. This includes blocks placed by a dispenser or enderman.
  7. Using fish buckets to breed axolotls does not cause this vibration. This inconsistency is intentional.[13]
  8. Replacing an existing fluid, in and out of a cauldron, does not trigger the event. See MC-213965.
  9. This does not include blocks broken by flowing water (MC-207410), nor redstone dust, redstone repeaters, redstone comparators or any type of rail being broken due to its supporting block being removed (MC-207411), nor the last slice of cake being eaten (MC-213968).
  10. Closing a minecart with a chest or with a hopper does not trigger this event. See MC-210707.
Sculk sensors now resonate their vibrations through amethyst.
23w14aThe default redstone output for sculk sensors has been modified to be more reliable for distance calculations.
Sculk sensors now strongly power the block they are placed on.
Removed the cooldown state of sculk_sensor_phase block state.
23w16aIf a vibration is scheduled to be received by a sculk sensor, it stays queued until all adjacent chunks are loaded and ticking. This prevents vibration resonance setups from breaking when unloading their chunks from a distance.
23w17aSculk sensors now last 30 game ticks when in Active phase instead of 40.
Sculk sensors now last 10 game ticks when in Cooldown phase instead of 1.
23w18aLanding or jumping on the edge of wool no longer triggers sculk sensors.[20]
Walking on the edge of blocks now properly triggers sculk sensors.[21]
1.20.223w31aWitches drinking potions emit an entity_action vibration of frequency 4.
Turtles clearing away sand emit an entity_action vibration of frequency 4.
Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4.
Totems of undying activating emit an entity_damage vibration of frequency 7.
23w32aVibrations no longer risk being lost on simulation distance limit.
Unequipping items emits a new unequip vibration of frequency 4.
Chiseled bookshelves emit a block_change vibration of frequency 11 when receiving books from hoppers.
Turtle eggs cracking emit a block_change vibration of frequency 11.
Turtle eggs hatching emit a block_destroy vibration of frequency 12.
Using bone meal emits an item_interact_finish vibration of frequency 3.
Fire being doused by splash water bottles emits a block_destroy vibration of frequency 12.
Evokers evoking vexes or fangs emit an entity_place vibration of frequency 14.
Carrots being eaten by rabbits emit a block_change vibration of frequency 11.
Sweet berries being eaten by foxes emit a block_change vibration of frequency 11.
Camels eating cactus emit an eat vibration of frequency 8.
1.2124w19aFrosted ice being placed by Frost Walker emits a block_place vibration of frequency 13.
1.21.424w45aResin clump being placed by creaking heart emits a block_place vibration of frequency 13.
1.21.525w02aAttacking a creaking spawned by a creaking heart emits an entity_action vibration of frequency 4.
Bedrock Edition
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.56 Added the sculk sensor. It uses a different texture from the one in Java Edition.
sculk_sensor_redstone_signal particles are also different from the ones in Java Edition.
1.17.0
Experiment
Caves and Cliffs
beta 1.17.0.50Sculk sensors can now detect walking vibrations below y=0.
1.17.10
Experiment
Caves and Cliffs
beta 1.17.10.20 Texture changed to match Java Edition. But not the animation.
1.18.0beta 1.18.0.20Sculk sensors are now available outside experimental gameplay.
1.18.0
Experiment
Vanilla Experiments
beta 1.18.0.22Sculk sensors have been moved behind the "Vanilla Experiments" Experimental Gameplay toggle.
Sculk sensors are now broken faster with a hoe.
1.18.10
Experiment
Wild Update
beta 1.18.10.21Sculk sensors have been moved behind the "Wild Update" Experimental Gameplay toggle.
1.18.30
Experiment
Wild Update
Preview 1.18.30.23Added wool occlusion to sculk sensors.
Sculk sensors no longer make clicking sounds if they are waterlogged.
Preview 1.18.30.29Sculk sensors now generate in the deep dark biome.
1.19.0Preview 1.19.0.21Added more game events to match Java Edition.
Sculk sensors now always activate when stepped on, even when sneaking.
Sculk sensors are now available without enabling experimental gameplay again.
Preview 1.19.0.25Sculk sensors now drop experience when mined without Silk Touch.
1.20.10Preview 1.20.10.20Sculk sensors can now detect the following events:
1.20.30Preview 1.20.30.20Sculk sensors can now detect the following events:
Preview 1.20.30.21Sculk sensors can now detect the following events:
1.21.60Preview 1.21.60.21Resin clump being placed by creaking heart emits a block_place vibration of frequency 13.

Issues

Issues relating to "Sculk Sensor" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • "Sculk" is derived from "skulk", meaning "keep out of sight, typically with a sinister or cowardly motive".[22]
  • In one of the early "hollowed" concepts of the sculk sensor, it used to require 4 vibrations before it would emit a redstone signal, indicated by the markings on the top texture, which would light up for each vibration received and would slowly go down over time.[23]

Gallery

Development images

References

  1. MC-207410
  2. MC-207411
  3. MC-208142
  4. MC-208805
  5. MC-209798
  6. MC-210153
  7. MC-210283
  8. MC-210482
  9. MC-211331
  10. MC-214621
  11. MC-214623
  12. MC-251525
  13. a b MC-208799 — resolved as "Works As Intended".
  14. MC-214210 — resolved as "Works As Intended".
  15. MC-213936
  16. MC-207334 — resolved as "Works As Intended".
  17. MC-213950
  18. MC-213962 — resolved as "Works As Intended".
  19. MC-213947
  20. MC-252389 — When landing (or jumping) on wool with your hitbox over the edge, it produces a vibration — resolved as "Fixed".
  21. MC-207290 — Sculk sensors don't detect vibrations while walking on the edge of a block — resolved as "Fixed".
  22. "While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed in Skulk, meaning 'keep out of sight, typically with a sinister or cowardly motive'"@kingbdogz on X (formerly Twitter), October 13, 2020
  23. "This is how the old sculk sensor worked Source: Minecraft Ideas Academy discord"@CagilMartin on X (formerly Twitter), June 26, 2022

External links

Navigation