Player Head

Player Head
Player Head.png: Infobox image for Player Head the block in Minecraft
Invicon Player Head.png: Inventory sprite for Player Head in Minecraft as shown in-game with description:
Rarity tier

Uncommon

Renewable

No

Stackable

Yes (64)

Tool

Any tool

Blast resistance

1

Hardness

1

Luminous

No

Transparent

Yes

Waterloggable

JE: No
BE: Yes

Flammable

No

Catches fire
from lava

No

A player head is a block modeled after the head of a player (Steve by default). Player heads cannot be obtained in Survival.

Obtaining

The player head can be obtained only by using Creative inventory, picking block or executing /give.

Breaking

A player head can be mined using any item,[1] and drops itself when broken.

Block
Hardness 1
Breaking time (secs)
Default 1.5
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

If a player head is pushed by a piston or comes in contact with water or lava, it breaks off as an item.

When destroyed by an explosion, the player head always drops as an item.

Usage

Decoration

Player heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.

Wearing

The player can wear player heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.

Dispensers

A dispenser can equip a player head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Enchantments

Player heads can receive the following enchantments, but only through an anvil.

Name Max level Method
Curse of Binding I Anvil
Curse of Vanishing I Anvil

Player skins

This feature is exclusive to Java Edition.
 

Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is /give @s minecraft:player_head[minecraft:profile=PlayerName].

A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[2]

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in .minecraft\assets\skins\(subfolders)\(files). If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in .minecraft\assets\skins\(subfolder), then restarting the game.

Marc's Head Format

All of the MHF mob heads.
This feature is exclusive to Java Edition.
 

Marc Watson created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.[3] Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>, for example MHF_PigZombie is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".[4] There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated.

Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, for instance: /give @s minecraft:player_head[minecraft:profile=MHF_<name>].

The following names/heads have been made available:[5]

Mobs
  • Invicon MHF Alex.png: Sprite image for MHF Alex in Minecraft MHF_Alex
  • Invicon MHF Blaze.png: Sprite image for MHF Blaze in Minecraft MHF_Blaze
  • Invicon MHF CaveSpider.png: Sprite image for MHF CaveSpider in Minecraft MHF_CaveSpider
  • Invicon MHF Chicken.png: Sprite image for MHF Chicken in Minecraft MHF_Chicken
  • Invicon MHF Cow.png: Sprite image for MHF Cow in Minecraft MHF_Cow
  • Invicon MHF Creeper.png: Sprite image for MHF Creeper in Minecraft MHF_Creeper
  • Invicon MHF Enderman.png: Sprite image for MHF Enderman in Minecraft MHF_Enderman
  • Invicon MHF Ghast.png: Sprite image for MHF Ghast in Minecraft MHF_Ghast
  • Invicon MHF Golem.png: Sprite image for MHF Golem in Minecraft MHF_Golem
  • Invicon MHF Herobrine.png: Sprite image for MHF Herobrine in Minecraft MHF_Herobrine
  • Invicon MHF LavaSlime.png: Sprite image for MHF LavaSlime in Minecraft MHF_LavaSlime
  • Invicon MHF MushroomCow.png: Sprite image for MHF MushroomCow in Minecraft MHF_MushroomCow
  • Invicon MHF Ocelot.png: Sprite image for MHF Ocelot in Minecraft MHF_Ocelot
  • Invicon MHF Pig.png: Sprite image for MHF Pig in Minecraft MHF_Pig
  • Invicon MHF PigZombie.png: Sprite image for MHF PigZombie in Minecraft MHF_PigZombie
  • Invicon MHF Sheep.png: Sprite image for MHF Sheep in Minecraft MHF_Sheep
  • Invicon MHF Skeleton.png: Sprite image for MHF Skeleton in Minecraft MHF_Skeleton
  • Invicon MHF Slime.png: Sprite image for MHF Slime in Minecraft MHF_Slime
  • Invicon MHF Spider.png: Sprite image for MHF Spider in Minecraft MHF_Spider
  • Invicon MHF Squid.png: Sprite image for MHF Squid in Minecraft MHF_Squid
  • Invicon Player Head.png: Sprite image for Player Head in Minecraft MHF_Steve
  • Invicon MHF Villager.png: Sprite image for MHF Villager in Minecraft MHF_Villager
  • Invicon MHF WSkeleton.png: Sprite image for MHF WSkeleton in Minecraft MHF_WSkeleton
  • Invicon MHF Zombie.png: Sprite image for MHF Zombie in Minecraft MHF_Zombie
Blocks
  • Invicon MHF Cactus.png: Sprite image for MHF Cactus in Minecraft MHF_Cactus
  • Invicon MHF Cake.png: Sprite image for MHF Cake in Minecraft MHF_Cake
  • Invicon MHF Chest.png: Sprite image for MHF Chest in Minecraft MHF_Chest
  • Invicon MHF CoconutB.png: Sprite image for MHF CoconutB in Minecraft MHF_CoconutB
  • Invicon MHF CoconutG.png: Sprite image for MHF CoconutG in Minecraft MHF_CoconutG
  • Invicon MHF Melon.png: Sprite image for MHF Melon in Minecraft MHF_Melon
  • Invicon MHF OakLog.png: Sprite image for MHF OakLog in Minecraft MHF_OakLog
  • Invicon MHF Present1.png: Sprite image for MHF Present1 in Minecraft MHF_Present1
  • Invicon MHF Present2.png: Sprite image for MHF Present2 in Minecraft MHF_Present2
  • Invicon MHF Pumpkin.png: Sprite image for MHF Pumpkin in Minecraft MHF_Pumpkin
  • Invicon MHF TNT.png: Sprite image for MHF TNT in Minecraft MHF_TNT
  • Invicon MHF TNT2.png: Sprite image for MHF TNT2 in Minecraft MHF_TNT2
Bonus
  • Invicon MHF ArrowUp.png: Sprite image for MHF ArrowUp in Minecraft MHF_ArrowUp
  • Invicon MHF ArrowDown.png: Sprite image for MHF ArrowDown in Minecraft MHF_ArrowDown
  • Invicon MHF ArrowLeft.png: Sprite image for MHF ArrowLeft in Minecraft MHF_ArrowLeft
  • Invicon MHF ArrowRight.png: Sprite image for MHF ArrowRight in Minecraft MHF_ArrowRight
  • Invicon MHF Exclamation.png: Sprite image for MHF Exclamation in Minecraft MHF_Exclamation
  • Invicon MHF Question.png: Sprite image for MHF Question in Minecraft MHF_Question

Sounds

Generic

Java Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0

Unique

Java Edition:

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Gear equipsPlayersWhen a player head is equippeditem.armor.equip_genericsubtitles.item.armor.equip1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player head is equippedarmor.equip_generic1.01.0

Data values

ID

Java Edition:

NameIdentifierFormItem tagsTranslation key
BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Headplayer_headBlock & Itemskullsblock.minecraft.player_head
BlockSprite player-wall-head.png: Sprite image for player-wall-head in Minecraft Player Wall Headplayer_wall_headBlockblock.minecraft.player_wall_head
NameIdentifier
BlockSprite player-head.png: Sprite image for player-head in Minecraft Block entityskull

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1]Translation key
BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Headplayer_headskull / 3-967Block & Giveable Item[i 2]Identical[i 3]item.skull.char.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
NameSavegame ID
BlockSprite player-head.png: Sprite image for player-head in Minecraft Block entitySkull

Item data

Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [String][NBT List / JSON Array][NBT Compound / JSON Object] minecraft:custom_name: Text component to use as this item's name. See Text component format.
    • [String] minecraft:note_block_sound: The ID of the sound event played by a note block when this player head is placed above.
    • [String][NBT Compound / JSON Object] minecraft:profile: Information about the owner of this player head. If defined as a string, corresponds to [String] name.
      • [String] name: The name of a player profile, i.e. its username. If this is the only tag provided, it resolves into the other ones below. Optional.
      • [Int Array] id: The UUID of the owner. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Optional.
      • [NBT List / JSON Array] properties: A list of properties. Optional.
        • [NBT Compound / JSON Object]: A single property.
          • [String] name: The name of the property. Can be textures.
          • [String] value: The texture data json, encoded in base64.
          • [String] signature: Optional. Mojang's signature of the value, encoded in base64.

Block states

See also: Block states

Java Edition:
Floor

Name Default value Allowed values Description
poweredfalse trueThe block receives a redstone signal.
falseThe block receives no redstone signal.
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
poweredfalse trueThe block receives a redstone signal.
falseThe block receives no redstone signal.
facingnortheast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
0 11On the floor (rotation is stored in the tile entity)
22On a wall, facing north
33On a wall, facing south
44On a wall, facing east
55On a wall, facing west
00Unused


Block data

A player head has a block entity associated with it that holds additional data about the block.

Java Edition:

  • [NBT Compound / JSON Object] Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    • [String] custom_name: Optional. The custom name of the skull.
    • [String] note_block_sound: Optional. The sound event this skull plays when played with a note block. Is not preserved when removed.
    • [String][NBT Compound / JSON Object] profile: Information about the owner of this player head. If defined as a string, corresponds to [String] name.
      • [String] name: The name of a player profile, i.e. its username. If this is the only tag provided, it resolves into the other ones below. Optional.
      • [Int Array] id: The UUID of the owner. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Optional.
      • [NBT List / JSON Array] properties: A list of properties. Optional.
        • [NBT Compound / JSON Object]: A single property.
          • [String] name: The name of the property. Can be textures.
          • [String] value: The texture data json, encoded in base64.
          • [String] signature: Optional. Mojang's signature of the value, encoded in base64.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

History

There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
Java Edition
1.4.212w36a Added player heads, obtainable only from the Creative inventory.
12w37a Changed item textures.
Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[6]
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[7]
November 7, 2012Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
1.4.612w49aA player head can now be used to craft a firework star with creeper-face effect.
1.7.213w36aCustom heads can now be obtained without third party programs via /give.
1.814w03aPlayer heads now show the skin's hat layer (this also works when a mob/player wears the head).
14w29aPlayer heads now display a cracking animation.
14w30a Player heads in inventories and held by mobs/players now display as blocks.
Player heads worn by mobs and players are now displayed on the armor layer. Previously, the player head replaced the mob/player's head texture; the hat layer appeared over the player head.
1.8.4releaseFor security reasons, custom heads can now have textures only from mojang.com and minecraft.net.
1.915w31aPlayer heads now appear larger in the inventory.
15w39aDispensers can now equip player heads onto players, mobs, and armor stands.
15w49aPlayer heads no longer turn red when the player or mob takes damage.[8]
1.1317w47aPlayer heads now play a sound when placed.
Player heads can no longer be placed inside entities.[9]
18w21aThe rarity of player heads has been changed from "Common" to "Uncommon".
1.19.322w45a The texture of the player head has been changed.
1.19.4
Experiment
Update 1.20
23w03aPlayer heads can now be placed on top of note blocks without sneaking.
1.19.423w05aPlayer heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[10]
Pocket Edition Alpha
v0.12.1build 1 Added player heads.
They use the Java textures prior to 14w30a.
v0.14.0build 1Player heads can now be worn as armor.
Bedrock Edition
1.2.0beta 1.2.0.2Player heads can now be used to craft firework stars.
beta 1.2.0.11 Player heads in inventories and when held by mobs/players now display as blocks.
1.19.60
Experiment
Next Major Update
Preview 1.19.60.25Player heads can now be placed on top of note blocks without sneaking.
1.21.30Preview 1.21.30.22Changed name from "Head" to "Player Head" to match Java Edition.
Preview 1.21.30.21The rarity of player heads has been changed from "Common" to "Uncommon" to match Java Edition.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU12CU11.001.001.00Patch 11.0.1 Added player heads to the Creative inventory.
TU19CU71.121.121.12A player head can now be used to craft a firework star with creeper-face effect.
TU34CU221.251.251.25Patch 4Player heads can now be swapped with other pieces of headgear in the head inventory slot by using them.
TU49CU391.421.421.42Patch 18Player heads are now held the same way as on Java Edition in first person.
New Nintendo 3DS Edition
0.1.0 Added player heads.

Data history

Java Edition
1.20.524w10aNow stores item name in custom_name tag.
NBT tag SkullOwner and ExtraType is replaced with profile to keep a consistent format with the item component form.
Bedrock Edition
1.21.40Preview 1.21.40.20The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs.

Issues

Issues relating to "Player Head" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • When breaking a player head, the particle effect of breaking it is the same as soul sand.
  • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
  • In Bedrock Edition, the skull variant for the item is stored under the damage component, normally used for items with durability.

Gallery

Screenshots

Development images

References

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