Creaking

This article is about the mob. For the block, see Creaking Heart.
Creaking
Creaking JE1 BE1.png: Infobox image for Creaking the entity in Minecraft
Invicon Creaking Spawn Egg.png: Inventory sprite for Creaking Spawn Egg in Minecraft as shown in-game with description: Creaking Spawn Egg
Health points

1HP♥ (immune to damage when naturally spawned)

Behavior

Hostile

Mob type

Monster

Attack
strength

Easy: 2.5HP♥ × 1.25
Normal: 3HP♥♥
Hard: 4.5HP♥ × 2.25

Hitbox size

Height: 2.7 blocks
Width: 0.9 blocks

Speed

0.3

Spawn

At night by an activated creaking heart

A creaking is a hostile mob spawned by active creaking hearts at night. It moves and attacks (via melee hits from head-butting) only when no players in Survival or Adventure mode are looking at it. When looked at, it becomes completely immobile. It is protected from all damage by the creaking heart that spawned it; breaking the creaking heart instantly kills the creaking. Hitting a protected creaking causes resin clumps to be placed on the wood near its linked creaking heart.

Spawning

Creakings spawn when an activated creaking heart is triggered at nighttime. To activate the heart, it must be placed between two pale oak blocks (pale oak logs, pale oak wood, stripped pale oak logs, or stripped pale oak wood) with the same orientation as the heart and along the same axis (for example, all three oriented along the Y axis, stacked on top of each other). When these conditions are met and the creaking heart is within the Overworld, a creaking spawns within 16 blocks horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is linked to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.

If a creaking linked to a creaking heart is killed with a command during night, or moves more than 32 blocks away from its creaking heart, the creaking heart attempts to spawn a new creaking.

The creaking can also be spawned using its spawn egg or commands. Creakings spawned by these methods do not vanish during the day, are not linked to any creaking heart, can take damage normally, and can go through portals without dying.

Drops

On death

Creakings do not drop any items or experience on death.

Behavior

Unalerted or idle

Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around aimlessly.

Idle creakings are not immediately hostile to the player, but become hostile once they enter the player’s field of vision.

Alerted or attacking

A creaking chasing the player when they look away from it.

When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an “activation” sound and its eyes glowing a brighter orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). An alerted creaking moves very quickly, faster than an attacking vindicator, being able to close distances in a matter of seconds.

When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter Creative or Spectator mode), the creaking returns to its unalerted state.

Creakings inflict 2.5HP♥ × 1.25 melee damage in Easy difficulty, 3HP♥♥ in Normal difficulty, and 4HP♥♥ melee damage in Hard difficulty.

Field of view detection

The creaking's detection of whether it is being watched is based on the default field of view (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in third-person view can see it moving outside of their first-person FOV.

If a player is wearing a carved pumpkin, any creakings within their first-person FOV can still move. Wearing a carved pumpkin does not prevent an unalerted creaking from becoming alerted.

Linked to a creaking heart

A creaking spawned by a creaking heart is linked to it and becomes completely invulnerable to all natural sources of damage (except for the void and /kill). If necessary, it safely navigates on or through hazardous blocks such as magma blocks, powder snow and lava. When the creaking is hit by a player-caused source, it sways and produces a trail of orange/gray particles that move in the direction of its connected creaking heart, and resin clumps grow on pale oak logs near the creaking heart during night-time. Hitting a named creaking during the day does not place resin clumps near its heart.

Each creaking heart has a 32-block Euclidean-radius surrounding it, where its linked creaking resides in. The creaking never intentionally moves beyond this radius from its creaking heart, even when pursuing a player. If it is pushed out of this radius, such as with pistons or knockback, it dies.

Other attributes

Creakings cannot enter minecarts‌ or boats.

While an immobilized creaking cannot be moved or pushed directly by players, it can still be moved via other methods. This includes water, lava, explosions, pistons, falling blocks, wind charges and attacks from some mobs. Iron golems, hoglins, zoglins, ravagers and wardens are able to fling the creaking into the air, and shulker bullets can give creakings the Levitation effect.

Creakings can naturally swim and float on the surface of water or lava, but will sink when they are immobilized from being observed.

Creakings spawned from creaking hearts are not subject to the Infested, Oozing, Wind Charged or Weaving status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.

Pillagers, evokers, vindicators, and illusioners‌ flee from creakings when within 8 blocks. Vindicators with the name tag "Johnny" alternate between fleeing from creakings and attempting to attack them.

Despawning

Naturally-spawned creakings despawn during daytime, unless they have been named with a name tag. They also despawn if they are outside the 32-block radius around their linked creaking heart, or if they remain within the same block as a player for longer than 5 seconds, immediately respawning near the heart in both cases.

Death

A creaking twitches before dying.

Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is linked to. Once the linked creaking heart is destroyed, the creaking twitches briefly before dying. This counts as the player who mined the block killing the creaking with regard to advancements and statistics.

Sounds

Java Edition:
Creakings use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Creaking watchesHostile MobsWhen a creaking sees a playerentity.creaking.activatesubtitles.entity.creaking.activate1.00.8-1.216
​Creaking calmsHostile MobsWhen a creaking stops seeing any playersentity.creaking.deactivatesubtitles.entity.creaking.deactivate1.00.8-1.216
​Creaking movesHostile MobsWhen a creaking becomes able to moveentity.creaking.unfreezesubtitles.entity.creaking.unfreeze1.00.8-1.216
​Creaking stopsHostile MobsWhen a creaking becomes unable to moveentity.creaking.freezesubtitles.entity.creaking.freeze1.00.8-1.216
​Creaking creaksHostile MobsRandomly while activeentity.creaking.ambientsubtitles.entity.creaking.ambient1.00.8-1.216
​Creaking attacksHostile MobsWhen a creaking attacks somethingentity.creaking.attacksubtitles.entity.creaking.attack1.00.8-1.216
​Creaking crumblesHostile MobsWhen a creaking diesentity.creaking.deathsubtitles.entity.creaking.death1.00.8-1.216
​Creaking manifestsHostile MobsWhen a creaking is summoned by a creaking heartentity.creaking.spawnsubtitles.entity.creaking.spawn1.00.8-1.216
​Creaking is hitHostile MobsWhen something attempts to damage a creakingentity.creaking.swaysubtitles.entity.creaking.sway1.00.8-1.216
​Creaking twitchesHostile MobsWhen a creaking twitches after its creaking heart is destroyedentity.creaking.twitchsubtitles.entity.creaking.twitch1.00.8-1.216
​FootstepsHostile MobsWhile a creaking is walkingentity.creaking.stepsubtitles.block.generic.footsteps0.151.016
​Something hurtsHostile MobsWhen a creaking is damagedentity.hostile.deathsubtitles.entity.generic.death1.00.8-1.216

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
When a creaking sees a playermob.creaking.activate1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking stops seeing any playersmob.creaking.deactivate1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking becomes able to movemob.creaking.unfreeze1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking becomes unable to movemob.creaking.freeze1.01.0
Hostile Creatures‌
Hostile Mobs​
Randomly while activemob.creaking.ambient1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking attacks somethingmob.creaking.attack1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking diesmob.creaking.death1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking is summoned by a creaking heartmob.creaking.spawn1.01.0
Hostile Creatures‌
Hostile Mobs​
When something attempts to damage a creakingmob.creaking.sway1.01.0
Hostile Creatures‌
Hostile Mobs​
When a creaking twitches after its creaking heart is destroyedmob.creaking.twitch1.01.0
Hostile Creatures‌
Hostile Mobs​
While a creaking is walkingmob.creaking.step1.01.0

Data values

ID

Java Edition:

NameIdentifierTranslation key
EntitySprite creaking.png: Sprite image for creaking in Minecraft Creakingcreakingentity.minecraft.creaking

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite creaking.png: Sprite image for creaking in Minecraft Creakingcreaking146entity.creaking.name

Entity data

Creakings have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int Array] home_pos: Block location, as 3 integers, of the creaking's heart.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

Videos

History

September 24, 2024A version of the Minecraft Live page announcing the pale gardens and creaking is published, by mistake. It is taken down in the following minutes.
September 28, 2024Creakings are officially announced at Minecraft Live 2024.
Java Edition
1.21.2
Experiment
Winter Drop
24w40a Added creakings.
Creakings spawned by creaking hearts use a separate entity type known as creaking_transient. These creakings are not saved to file and disappear when the world is reloaded. Using pick block on them in Creative doesn't give the player a spawn egg.
pre1Creakings no longer freeze or activate around players in Creative mode.
Creakings can no longer be named with a name tag if summoned via a creaking heart.
1.21.424w44aCreakings now deal 3HP♥♥ damage.
Creakings now ignore cacti, sweet berry bushes, and powder snow and can walk through those blocks.
Creakings now have a twitching animation when its creaking heart is destroyed.
Creakings are now fire resistant.
Changed walking and attacking animations.
24w45aCreakings now don't move only if a player in Survival or Adventure mode is looking at it, meaning the Creative players can look at creakings and it would still move.
The eyes of creakings are now visible when they have the Invisibility effect.
The subtitles for activate, deactivate, death, spawn & sway have been changed.
24w46aThe creaking_transient entity type is removed.
The statistics screen now shows correct stats from creakings, both produced by a spawn egg and from a creaking heart.
Now persist when the world is reloaded.
Using pick block on a naturally-spawned creaking in Creative mode now gives a spawn egg.
The attack sounds have been updated.
The entity shadows of creakings are now more appropriate for their size.
1.21.525w02aNaturally spawned creakings can now be named with name tags again.
Named naturally spawned creakings will persist through the day.
Bedrock Edition
1.21.50Preview 1.21.50.20 Added creakings.
They have different walk and attack animations to Java Edition.
Preview 1.21.50.25Increased speed when aggravated.
Increased damage dealt.
When a creaking heart is destroyed, its creaking now twitches for a few seconds before dying.
Creakings spawned by a creaking heart now crumble when in a small space with a player for more than five seconds.
Creakings dying now activates sculk catalysts, but sculk does not spread.
Changed walking and attacking animations.
Creakings spawned by creaking hearts no longer avoid damaging blocks.
Creakings spawned by a command or spawn egg now avoid damaging blocks.
Creakings spawned by a command or spawn egg are no longer invulnerable to fire and lava.
Decreased attack speed to match Java Edition.
1.21.60Preview 1.21.60.21Creakings now crumble if their creaking heart is forcibly deactivated through commands.
Preview 1.21.60.23The eyes of creakings are now visible when they have the Invisibility effect and are targeting a player.[1]
Preview 1.21.60.24Creaking's eyes now properly flicker when its creaking heart is destroyed.
Creaking spawned from creaking hearts now always persist upon reloading the world.
Minecraft Education
1.21.50Preview 1.21.50.1 Added creakings.

Issues

Issues relating to "Creaking" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The creaking is actually rooted to the ground and cannot be pushed as a result; this can be further seen with the animations of the creaking with it only seen moving one leg at a time.[2] A creaking connected to a creaking heart is also connected to the pale tree roots.[3]
  • The creaking was made asymmetrical to emphasize its contrast with the rest of the Overworld and make it different from other mobs.[4]
  • Some of the sounds used for the creaking are made using teeth, dead sticks and leaves, a creaky chair, a table, and pretzel sticks,[5] as well as Anthony Toczek's knuckles cracking.[6]
  • During the Minecraft Live 2024 Developer after-show, Marco Ballabio jokingly claims that a group of creakings is called a crunch.[7]
  • Chiseled resin bricks feature the face of a creaking on them.
  • In a photo tweeted by the official Minecraft Twitter account, the creaking's body appears reversed, with the eyes mirrored.[8] Its body also appears reversed in the key art of the The Garden Awakens.
  • During the Minecraft Live 2024 event, in which they were introduced, their texture was much darker and their eyes were more yellowish.
  • Toward the end of the second Villager News segment in this livestream, when a villager places a creaking heart, the particles that appear when the creaking is summoned resemble those that appear when hitting a creaking in-game. This, however, does not occur in-game.

Gallery

Textures

Animations

Development renders

Concept artwork

Screenshots

Mojang images

In other media

References

  1. MCPE-188259 — The eyes of creakings aren't visible when creakings have the invisibility effect — resolved as "Fixed".
  2. "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024
  3. "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024
  4. "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
  5. "Minecraft Live 2024" – Minecraft on YouTube, September 28, 2024
  6. "Sounds of my knuckles cracking were recorded and incorporated into the creaking sound effects in Minecraft."@Anthony_Toczek on X (formerly Twitter), July 14, 2025
  7. "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024
  8. "Get ready"@Minecraft (Minecraft) on X (formerly Twitter), December 2, 2024

Navigation

This is a featured article. See Minecraft Wiki:Featured articles for more information.