Campfire

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
2 |
| Hardness |
2 |
| Luminous |
Yes (15) when lit |
| Transparent |
Yes |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
Yes |
| Map color (JE) |
|
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"title": "Campfire",
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{
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"label": "Stackable"
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"label": "Tool"
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{
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"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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{
"field": "2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "Yes (15) when lit",
"label": "(link to Light article, displayed as Luminous)"
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{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
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"invimages": [
"Campfire"
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"images": [
"Campfire.gif"
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A campfire is a block that can be used to cook food, pacify bees, or act as a spread-proof light source, a smoke signal, or a damaging trap.
Obtaining
Breaking
Campfires can be mined with any tool or by hand, but axes are the fastest. A regular campfire drops 2 charcoal. If mined with a tool enchanted with Silk Touch, the campfire instead drops itself as an item.
In Bedrock Edition, a campfire can also be broken by pushing it with a piston or sticky piston. Pistons cannot move or break campfires in Java Edition.
| Block | ||
|---|---|---|
| Hardness | 2 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 3 | |
| 1.5 | ||
| 0.75 | ||
|
0.6 | |
| 0.5 | ||
| 0.4 | ||
| 0.35 | ||
| 0.25 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Campfires can generate in taiga and snowy taiga villages.
Campfires can generate in camps inside ancient cities, beneath a pile of blue, light blue and cyan wool blocks. Campfires can also generate in trail ruins.
Crafting
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Stick + Coal + Any Log orStem or Any Stripped Log orStem or Any Wood orHyphae or Any Stripped Wood orHyphae |
||
| Stick + Charcoal + Any Log orStem or Any Stripped Log orStem or Any Wood orHyphae or Any Stripped Wood orHyphae |
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 67% | 50% | 2 × | ||
Usage
Lit campfires emit a light level of 15. Unlike regular fire, a campfire's fire does not spread under any circumstances.
Campfires are lit by default when placed. A campfire can be manually lit by using flint and steel on it (either by player or by dispenser), using a fire charge on it, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when /gamerule mobGriefing is true. In Bedrock Edition, campfires can also be lit by using an item enchanted with Fire Aspect, or stepping on it while burning.
A campfire can be extinguished by waterlogging it (placing water in the same block space), throwing a splash water bottle on it, or using a shovel on it. Campfires cannot be extinguished from their bottom face.[1] In Bedrock Edition, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with torches, rain does not extinguish campfires.[2]
Using flint and steel on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.
Particles and smoke signals

Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.
Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks any higher than that.
Although a trapdoor is thinner than a slab, a trapdoor can block the smoke completely, preventing the smoke from floating up.
Campfires emit extra smoke particles during rain, similar to lava.
Campfires also occasionally emit ember particles, similar to lava.
Damage
If lit, campfires damage mobs standing on top of them, even if underwater (with exceptions such as shulkers, zombified piglins, or guardians). Campfires deal 1HP every tick (although damage immunity reduces this to once every half-second). Campfires do not cause lasting burning or destroy items. Damage taken is not considered fire damage, so armor itself does not reduce damage caused by campfire; to do so, the player needs the Resistance potion effect, or the Protection or Fire Protection enchantments. The player can avoid being damaged at all, either by using a potion of Fire Resistance or wearing Frost Walker boots.
Regardless of height, all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.
Cooking

The player can place any of the following food items on a lit campfire by using the food item on it.
Up to four food items can be placed on a campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 ticks) to cook, compared to 10 seconds for furnaces or 5 seconds for smokers. Assuming that one uses all four slots to cook at once, campfires are more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, the remaining cooking time quickly counts back up. Food items can be placed on an unlit campfire. Any items cooking on a campfire always drop when the campfire block is broken.
Other items can be placed on campfires using external editors, mods, or add-ons.
Hoppers
Campfires do not have an external inventory. Raw food cannot be loaded into the campfire with a hopper.
A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.
Bees
Placing a campfire under a beehive or bee nest allows honey bottles and honeycomb to be harvested without provoking the bees.
There must be unobstructed air between the campfire and the beehive or bee nest. Carpets are an exception.
Light source
Standard lit campfires emit a light level of 15. Like most other sources of light, campfires melt nearby snow and ice.
Note blocks
Campfires can be placed under note blocks to produce "bass" sounds.
Piston interactivity
In Bedrock Edition, pushing a campfire with a piston or sticky piston breaks it, dropping two charcoal. Campfires cannot be pulled by sticky pistons.
In Java Edition, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.
Sounds
Generic
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8 | |
| Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Campfire crackles | Blocks | Randomly while lit | block | subtitles | 0.5-1.5 | 0.6-1.3 | 16 | |
| Flint and steel click | Blocks | When a campfire is lit with a flint and steel | item | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Fireball whooshes | Blocks | When a campfire is lit with a fire charge | item | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Fire extinguishes | Blocks | When a campfire is extinguished with water | entity | subtitles | 1.0 | 1.0 | 16 | |
| Fire extinguished | Blocks | When a campfire is extinguished | block | subtitles | 0.5 | 2.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Randomly while lit | block | 0.5-1.5 | 0.6-1.3 | |
| Blocks | When a campfire is lit | fire | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a campfire is lit with a fire charge | mob | 1.0 | 1.0 | |
| Blocks | When a campfire is extinguished | random | 0.5 | 1.8-2.4 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
campfire | Block & Item | campfires | block |
| Name | Identifier |
|---|---|
campfire |
| Campfire | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
campfire | 464 | Block & Ungiveable Item[i 2] | item.campfire(Numeric: -209) | tile | |
campfire | 589 | Item | — | tile |
| Name | Savegame ID |
|---|---|
Campfire |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
| lit | true | falsetrue | Whether the campfire is lit. |
| signal_fire | false | falsetrue | Whether the campfire has a hay bale below it. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this campfire. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| extinguished | 0x4 | false | falsetrue | 01 | Whether the campfire is put out. |
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
Block data
A campfire has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Int Array] CookingTimes: How long each item has been cooking, first index is slot 0, etc.
- [Int Array] CookingTotalTimes: How long each item has to cook, first index is slot 0, etc.
- [NBT List / JSON Array] Items: List of up to 4 items currently cooking.
- An item see Template:Nbt inherit/item/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Bee our guest | Use a to collect Honey from a Beehive using a Bottle without aggravating the bees. | — | 15 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Bee Our Guest | Use a to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees | Use a glass bottle on a beehive or bee nest while not angering the bees inside. |
Trivia
An early campfire texture can be seen in the Legacy Console Edition Minigames when the Player's being a "Camper".
History
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
| September 26, 2018 | Campfires are announced to be part of the biome vote at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| September 29, 2018 | Campfires are showcased at MINECON Earth 2018. | ||||||
| September 29, 2018 | Taiga wins the biome vote, meaning campfires are to be added to the game in 1.14. | ||||||
| Java Edition | |||||||
| 1.14 | 19w02a | ||||||
| 19w03a | |||||||
| Lit campfires now produce spark particles. | |||||||
| The light level of campfires has been changed from 9 to 15. | |||||||
| Campfires are now directionally placed. | |||||||
| Lit campfires produce smoke plume particles more often. | |||||||
| 19w04a | Campfires now spawn in taiga villages on the ground and inside chimneys. | ||||||
| Crouching on a campfire no longer prevents the player from taking damage from it.[3] | |||||||
| 19w08a | Campfires can now be extinguished by splash water bottles. | ||||||
| 19w11a | Fisherman villagers now sell campfires for 2 emeralds. | ||||||
| 1.14.1 | Pre-Release 2 | Campfires can now be lit by flaming arrows. | |||||
| 1.14.2 | Pre-Release 1 | Flaming arrows can no longer light waterlogged campfires. | |||||
| 1.15 | 19w34a | Campfires under bee nests and bee hives now prevent bees from aggravating toward players who harvest them. | |||||
| 19w37a | Campfires can now be extinguished using a shovel. | ||||||
| 19w42a | Campfires can now be lit by small fireballs. | ||||||
| 1.16 | 20w11a | Campfires can now be lit by any burning projectile. | |||||
| 20w13a | Campfires can now be crafted using stems and hyphae. | ||||||
| 20w22a | Campfires now drop the food being cooked when they are put out with a shovel or water bottle. | ||||||
| Pre-release 3 | |||||||
| 1.17 | 20w46a | Food no longer pops off of campfires when extinguished. | |||||
| 1.18 | 21w41a | ||||||
| 1.19 | 22w13a | Campfires now generate in camps inside ancient cities. | |||||
| 1.19.4 Experiment | 1.19.4-pre1 | Cherry logs, wood, and their stripped variations can now used to craft a campfire.[5] | |||||
| Bedrock Edition | |||||||
| 1.10.0 Experiment | beta 1.10.0.3 | ||||||
| Campfires are available only through Experimental Gameplay. | |||||||
| 1.11.0 | beta 1.11.0.1 | Campfires have been fully implemented. | |||||
| beta 1.11.0.4 | Campfires can now be bought from fishermen villagers. | ||||||
| 1.13.0 | ? | Campfires now emit embers similar to lava. | |||||
| 1.14.0 | beta 1.14.0.1 | Campfires under bee nests and beehives now prevent bees from aggravating toward players who harvest them. | |||||
| 1.17.30 | beta 1.17.30.23 | Campfires are now stackable in the inventory. | |||||
| 1.18.0 | beta 1.18.0.22 | Campfires now drop 2 charcoal instead of 1 when broken by a piston or explosion.[6] | |||||
| 1.18.10 | beta 1.18.10.20 | ||||||
| 1.19.60 | Preview 1.19.60.23 | Campfires no longer set players and mobs on fire. | |||||
| 1.19.80 | Preview 1.19.80.22 | Campfires now damage mobs standing on top of them. | |||||
| 1.20.30 | Preview 1.20.20.21 | Decreased the hardness and blast resistance campfires from 5 to 2. | |||||
| 1.20.60 | Preview 1.20.60.21 | Campfires now drop 2 charcoal when mined, rather than 4. | |||||
| PlayStation 4 Edition | |||||||
| 1.91 | |||||||
| Campfires can be bought from fishermen villagers for 2 emeralds. | |||||||
| Campfires are not stackable. | |||||||
-
Cooking with a campfire in Java Edition 19w02a
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.30 | Preview 1.20.30.20 | Campfires now use the minecraft:cardinal_direction block state instead of direction. | |||||
Issues
Issues relating to "Campfire" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-

-
A comparison between a campfire with a hay bale below it (left) and one without (right) -
The number of particles depends on the height of the top block. -
Cooking porkchops with a campfire
Mojang screenshots
-
Campfire smoke coming out of a cozy cabin. -
Campfire near a cozy cabin -
A campfire amidst a sheet of ice.
In other media
-

-
Several monsters in front of a campfire. -
An arctic fox beside a campfire. -
The campfire texture as it appears in Minecraft Plus!. -
A classic styled Campfire texture using sticks as seen in the Minecraft Minigames result screen
References
- ↑ MC-262205 — Campfires can't be extinguished on the bottom face — resolved as "Works As Intended".
- ↑ MC-141920 — Rain doesn't put out campfire — resolved as "Works as Intended".
- ↑ MC-141913 — Sneaking on a campfire prevents damage — resolved as "Fixed".
- ↑ MC-188448 — Food pops off of campfire when extinguished — resolved as "Fixed".
- ↑ MC-260149 — Cherry logs can't be used to craft campfires — resolved as "Fixed".
- ↑ MCPE-139467 — Campfires drop 1 charcoal when broken by a piston or an explosion — resolved as "Fixed".
External links
- Taking Inventory: Campfire – Minecraft.net on March 19, 2020
