Breeze

Not to be confused with Blaze.
Breeze
Health points

30HP♥ × 15

Behavior

Hostile

Mob type

Monster

Attack
strength

Wind Charge :
Easy and Normal : 1HP♥
Hard : 1.5HP♥ × 0.75

Hitbox size

Height: 1.77 blocks
Width: 0.6 blocks

Spawn

A breeze is a hostile mob spawned by certain trial spawners found in trial chambers. It moves via jumping large distances when attacking, attacks by firing wind charges, and deflects all projectiles that hit it except wind charges. Breezes are the only source of breeze rods, which are dropped upon death.

Spawning

Breezes spawn from trial spawners that generate surrounded by chiseled tuff in trial chambers. These trial spawners only generate in combat chambers, and never in the corridors. Only one breeze spawner can generate in each combat chamber.

Breezes can spawn only in places with line of sight to the trial spawner that spawns them.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Breeze Rod[A]1–2100.00%1.502–4100.00%3.003–6100.00%4.504–8100.00%6.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Breeze Rod[A]1–21322–4133–61924–816

ItemAmountProbability
DefaultLooting ILooting IILooting III
Breeze Rod[A]112 (50.00%)000
212 (50.00%)14 (25.00%)00
3012 (50.00%)18 (12.50%)0
4014 (25.00%)38 (37.50%)112 (8.33%)
50038 (37.50%)14 (25.00%)
60018 (12.50%)13 (33.33%)
700014 (25.00%)
8000112 (8.33%)
Average32 (1.50)3 (3.00)92 (4.50)6 (6.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Breeze Rod[A]1.503.004.506.00

  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Breeze Rod[A]1–2100.00%1.502–4100.00%3.003–6100.00%4.504–8100.00%6.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Breeze Rod[A]1–21322–4133–61924–816

ItemAmountProbability
DefaultLooting ILooting IILooting III
Breeze Rod[A]112 (50.00%)000
212 (50.00%)14 (25.00%)00
3012 (50.00%)18 (12.50%)0
4014 (25.00%)38 (37.50%)112 (8.33%)
50038 (37.50%)14 (25.00%)
60018 (12.50%)13 (33.33%)
700014 (25.00%)
8000112 (8.33%)
Average32 (1.50)3 (3.00)92 (4.50)6 (6.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Breeze Rod[A]1.503.004.506.00

  1. Only when killed by a player or a tamed wolf.

10XP experience orbs are dropped if killed by a player or tamed wolf.

Behavior

A breeze jumping through the air.

A breeze leaps around between firing wind charges at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in lava, it can jump only one block into the air. Breezes are immune to all fall damage.

Breezes automatically deflect all projectiles that hit them except wind charges. Unlike shields, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other entities. Breezes are unable to deflect the blast radius of splash potions or firework rockets, which affect them like any other mob if they are in range of the blast.

Breezes are partially unaffected by the Invisibility effect. The eyebrows and surrounding wind remain visible.‌

Breezes do not retaliate if attacked by mobs that can spawn from trial spawners (zombies, husks, skeletons, bogged, strays, spiders, cave spiders, and slimes). These mobs also do not retaliate if hit by a breeze's wind charge.

Breezes actively pursue and attack iron golems.

Breezes can rotate themselves while in a boat. They are the only mobs that can do this.

Wind charge

Main article: Wind Charge

Breezes shoot a wind charge at a player or enemy within a distance of 16 blocks. When a breeze's wind charge attack directly hits an entity, the entity takes damage, and a burst of wind appears. If a wind charge hits a block, only a burst of wind appears. This wind burst deals knockback but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of non-iron doors and trapdoors, buttons, levers, and fence gates, as well as extinguishing lit candles. Such block interactions are potential threats in trial chambers, but can be controlled by the mobGriefing game rule. Bells can also be rung if hit by the wind burst, which is not affected by the mobGriefing game rule.

Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs.

Sounds

Java Edition:
Breezes use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Breeze whirsHostile MobsRandomly while on groundentity.breeze.idle_groundsubtitles.entity.breeze.idle_ground1.00.8-1.216
​Breeze fliesHostile MobsRandomly while not on groundentity.breeze.idle_airsubtitles.entity.breeze.idle_air1.00.8-1.216
​Breeze whirlsHostile MobsRandomlyentity.breeze.whirlsubtitles.entity.breeze.whirl0.8-1.00.7-1.116
​Breeze diesHostile MobsWhen a breeze diesentity.breeze.deathsubtitles.entity.breeze.death1.00.8-1.216
​Breeze hurtsHostile MobsWhen a breeze is damagedentity.breeze.hurtsubtitles.entity.breeze.hurt1.00.8-1.216
​Breeze inhalesHostile MobsWhen a breeze prepares to shoot a wind chargeentity.breeze.inhalesubtitles.entity.breeze.inhale1.01.0. 1.116
​Breeze chargesHostile MobsWhen a breeze prepares to jumpentity.breeze.chargesubtitles.entity.breeze.charge1.01.016
​Breeze shootsHostile MobsWhen a breeze shoots a wind chargeentity.breeze.shootsubtitles.entity.breeze.shoot1.51.0, 1.1, 1.216
​Breeze deflectsHostile MobsWhen a breeze deflects an arrow or a tridententity.breeze.deflectsubtitles.entity.breeze.deflect1.01.016
​Breeze jumpsHostile MobsWhen a breeze makes a long jumpentity.breeze.jumpsubtitles.entity.breeze.jump1.01.016
​Breeze landsHostile MobsWhen a breeze lands from a long jump or from a fall greater than three blocksentity.breeze.landsubtitles.entity.breeze.land1.01.016
​Breeze slidesHostile MobsWhen a breeze slidesentity.breeze.slidesubtitles.entity.breeze.slide1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
Randomly while on groundmob.breeze.idle_ground0.8-1.00.7-1.1
Hostile Creatures‌
Hostile Mobs​
Randomly while not on groundmob.breeze.idle_air1.01.0
Hostile Creatures‌
Hostile Mobs​
Randomlymob.breeze.whirl1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze diesmob.breeze.death1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze is damagedmob.breeze.hurt1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze prepares to shoot a wind chargemob.breeze.inhale1.01.0/1.1
Hostile Creatures‌
Hostile Mobs​
When a breeze prepares to jumpmob.breeze.charge1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze shoots a wind chargemob.breeze.shoot1.51.0-1.2
Hostile Creatures‌
Hostile Mobs​
When a breeze deflects an arrow or a tridentmob.breeze.deflect1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze makes a long jumpmob.breeze.jump1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze lands from a long jump
or from a fall greater than three blocks
mob.breeze.land1.01.0
Hostile Creatures‌
Hostile Mobs​
When a breeze slidesmob.breeze.slide1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite breeze.png: Sprite image for breeze in Minecraft Breezebreezecan_turn_in_boats
deflects_arrows
deflects_tridents
fall_damage_immune
no_anger_from_wind_charge
entity.minecraft.breeze

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite breeze.png: Sprite image for breeze in Minecraft Breezebreeze140entity.breeze.name

Entity data

Breezes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
BlowbackKill a with a deflected Breeze-shot Wind ChargeKill a breeze by deflecting a wind charge that was shot by the breeze itself.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

Video

History

October 15, 2023Breezes are announced at Minecraft Live 2023.
Java Edition
1.20.3
Experiment
Update 1.21
23w45a Added breezes behind the "Update 1.21" experimental data pack.
23w46aNow counts for the "Monster Hunter" and is required for the "Monsters Hunted" advancements.
1.20.5
Experiment
Update 1.21
23w51aAdded new breeze sounds.
Changed the sounds of breezes.
The texture of the breeze have been changed. Separate eyes textures have been merged into the head.
24w03aBreezes can now deflect any projectile, except for their own wind charges.
Deflected projectiles now deflect in the direction of the shooter.
The texture for the bottom faces of breeze's rods were changed from to .
24w04aBreezes are now aggressive toward iron golems in addition to players.
Breezes no longer retaliate against attacks from skeletons, strays, boggeds, zombies, husks, spiders, cave spiders, or slimes.
24w06aBreezes now drop 4-6 wind charges upon death.
24w07aBreezes now deflect wind charge projectiles thrown by players.[1]
24w11aBreezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death.
24w13aNow avoids jumping into dangerous blocks or air.
24w14aBreezes no longer deflect wind charge projectiles thrown by players.[2]
1.2124w18aBreezes are now available without using the "Update 1.21" experimental data pack.
Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if mobGriefing game rule is false.[3][4]
1.21.224w33aNo longer have a minimum distance required to attack a target.
1.21.2-pre2The idle animation now matches Bedrock Edition.[5]
Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Added breezes behind the "Update 1.21" experimental toggle.
Preview 1.20.60.21Breezes can now reflect arrows.
Preview 1.20.60.23Changed the sounds of breezes.
Preview 1.20.60.24Breezes can now reflect tridents.
Preview 1.20.60.25Breezes can now reflect ice bombs‌, eggs, llama spits, shulker bullets, and snowballs.
The pixels at the bottom of breezes' torso rods now match with their surrounding colors.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Breezes are now aggressive toward iron golems in addition to players.
Breezes no longer retaliate against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, or slimes.
Preview 1.20.70.24Breezes now drop 4-6 wind charges upon death.
Breezes now take damage when hit by wind charge projectiles.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.22Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death.
Breezes now must be submerged up to their eyes to drown, rather than only their base.
1.21.0Preview 1.21.0.22Breezes are now available without using the "Update 1.21" experimental toggle.
The breeze now slides during combat.
1.21.20Preview 1.21.10.22Breezes can no longer toggle blockstates of redstone components if mobGriefing game rule is false[6].

Trivia

  • Regarding a change made to prevent breezes from drowning while swimming, a changelog for a Bedrock Edition Preview said that breezes breathe through their eyes rather than their "feet".[7] This is referring to how eye height defines drowning height for most mobs.
  • During the design process to determine how the breeze would look, the developers reportedly sat in a room for half a day sketching and throwing out designs.[8] One of the designs they came up with was a "strider with really long legs wearing cowboy pants".[9]
  • While Tom Olovsson was designing the breeze's sounds he tried using granular synthesis to create the whoosh sounds, but mis-clicked while trying to load in a specific file and loaded in a bunch of different "whoosh" sounds instead, and he felt this was actually the right sound for the breeze.[10]
  • The breeze's behavior appears to be reminiscent of that of real-life octopi especial since both use some form of jet proportion.

Issues

Issues relating to "Breeze" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Renders

Animations

Textures

Screenshots

Mojang images

Concept artwork

In other media

References

  1. MC-268342 — Breeze can be damaged by wind charge — resolved as "Fixed".
  2. MC-268601 — Breezes can deflect player-thrown wind charges — resolved as "Fixed".
  3. MC-270849 — Breeze can extinguish lit candles when mobGriefing is false — resolved as "Fixed".
  4. MC-270974 — Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled — resolved as "Fixed".
  5. Breeze idle animations are different than Bedrock Edition — Fixed
  6. MCPE-181211 — Breeze wind charges can change activation blockstates of redstone components when mobGriefing gamerule is disabled — resolved as "Fixed".
  7. "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.
  8. "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:44" – Minecraft on YouTube, June 11, 2024
  9. "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:53" – Minecraft on YouTube, June 11, 2024
  10. "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 1:20" – Minecraft on YouTube, June 11, 2024

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