Breeze
| Health points |
30HP × 15 |
|---|---|
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
|
| Hitbox size |
Height: 1.77 blocks |
| Spawn |
|
{
"title": "Breeze",
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "'''(link to File: Wind Charge.webp article, displayed as 16px) (link to Wind Charge article, displayed as Wind Charge) :''' <br>\nEasy and Normal : 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard : 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 0.75</span>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 1.77 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Breeze Spawn Egg"
],
"images": [
"Breeze.gif",
"Breeze BE.gif"
]
}
A breeze is a hostile mob spawned by certain trial spawners found in trial chambers. It moves via jumping large distances when attacking, attacks by firing wind charges, and deflects all projectiles that hit it except wind charges. Breezes are the only source of breeze rods, which are dropped upon death.
Spawning
Breezes spawn from trial spawners that generate surrounded by chiseled tuff in trial chambers. These trial spawners only generate in combat chambers, and never in the corridors. Only one breeze spawner can generate in each combat chamber.
Breezes can spawn only in places with line of sight to the trial spawner that spawns them.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 100.00% | 1.50 | 2–4 | 100.00% | 3.00 | 3–6 | 100.00% | 4.50 | 4–8 | 100.00% | 6.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 1 | 3⁄2 | 2–4 | 1 | 3 | 3–6 | 1 | 9⁄2 | 4–8 | 1 | 6 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Breeze Rod[A] | 1 | 1⁄2 (50.00%) | 0 | 0 | 0 | |
| 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 0 | 0 | ||
| 3 | 0 | 1⁄2 (50.00%) | 1⁄8 (12.50%) | 0 | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄12 (8.33%) | ||
| 5 | 0 | 0 | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 1⁄8 (12.50%) | 1⁄3 (33.33%) | ||
| 7 | 0 | 0 | 0 | 1⁄4 (25.00%) | ||
| 8 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 3 (3.00) | 9⁄2 (4.50) | 6 (6.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Breeze Rod[A] | 1.50 | 3.00 | 4.50 | 6.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 100.00% | 1.50 | 2–4 | 100.00% | 3.00 | 3–6 | 100.00% | 4.50 | 4–8 | 100.00% | 6.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 1 | 3⁄2 | 2–4 | 1 | 3 | 3–6 | 1 | 9⁄2 | 4–8 | 1 | 6 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Breeze Rod[A] | 1 | 1⁄2 (50.00%) | 0 | 0 | 0 | |
| 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 0 | 0 | ||
| 3 | 0 | 1⁄2 (50.00%) | 1⁄8 (12.50%) | 0 | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄12 (8.33%) | ||
| 5 | 0 | 0 | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 1⁄8 (12.50%) | 1⁄3 (33.33%) | ||
| 7 | 0 | 0 | 0 | 1⁄4 (25.00%) | ||
| 8 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 3 (3.00) | 9⁄2 (4.50) | 6 (6.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Breeze Rod[A] | 1.50 | 3.00 | 4.50 | 6.00 | |
10XP experience orbs are dropped if killed by a player or tamed wolf.
Behavior

A breeze leaps around between firing wind charges at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in lava, it can jump only one block into the air. Breezes are immune to all fall damage.
Breezes automatically deflect all projectiles that hit them except wind charges. Unlike shields, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other entities. Breezes are unable to deflect the blast radius of splash potions or firework rockets, which affect them like any other mob if they are in range of the blast.
Breezes are partially unaffected by the Invisibility effect. The eyebrows and surrounding wind remain visible.
Breezes do not retaliate if attacked by mobs that can spawn from trial spawners (zombies, husks, skeletons, bogged, strays, spiders, cave spiders, and slimes). These mobs also do not retaliate if hit by a breeze's wind charge.
Breezes actively pursue and attack iron golems.
Breezes can rotate themselves while in a boat. They are the only mobs that can do this.
Wind charge
Breezes shoot a wind charge at a player or enemy within a distance of 16 blocks. When a breeze's wind charge attack directly hits an entity, the entity takes damage, and a burst of wind appears. If a wind charge hits a block, only a burst of wind appears. This wind burst deals knockback but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of non-iron doors and trapdoors, buttons, levers, and fence gates, as well as extinguishing lit candles. Such block interactions are potential threats in trial chambers, but can be controlled by the mobGriefing game rule. Bells can also be rung if hit by the wind burst, which is not affected by the mobGriefing game rule.
Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs.
Sounds
Java Edition:
Breezes use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Breeze whirs | Hostile Mobs | Randomly while on ground | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Breeze flies | Hostile Mobs | Randomly while not on ground | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Breeze whirls | Hostile Mobs | Randomly | entity | subtitles | 0.8-1.0 | 0.7-1.1 | 16 | |
| Breeze dies | Hostile Mobs | When a breeze dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Breeze hurts | Hostile Mobs | When a breeze is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Breeze inhales | Hostile Mobs | When a breeze prepares to shoot a wind charge | entity | subtitles | 1.0 | 1.0. 1.1 | 16 | |
| Breeze charges | Hostile Mobs | When a breeze prepares to jump | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze shoots | Hostile Mobs | When a breeze shoots a wind charge | entity | subtitles | 1.5 | 1.0, 1.1, 1.2 | 16 | |
| Breeze deflects | Hostile Mobs | When a breeze deflects an arrow or a trident | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze jumps | Hostile Mobs | When a breeze makes a long jump | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze lands | Hostile Mobs | When a breeze lands from a long jump or from a fall greater than three blocks | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze slides | Hostile Mobs | When a breeze slides | entity | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly while on ground | mob | 0.8-1.0 | 0.7-1.1 | |
| Hostile Creatures Hostile Mobs | Randomly while not on ground | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | Randomly | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze dies | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze is damaged | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze prepares to shoot a wind charge | mob | 1.0 | 1.0/1.1 | |
| Hostile Creatures Hostile Mobs | When a breeze prepares to jump | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze shoots a wind charge | mob | 1.5 | 1.0-1.2 | |
| Hostile Creatures Hostile Mobs | When a breeze deflects an arrow or a trident | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze makes a long jump | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze lands from a long jump or from a fall greater than three blocks | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a breeze slides | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
breeze | can_turn_in_boatsdeflects_arrowsdeflects_tridentsfall_damage_immuneno_anger_from_wind_charge | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
breeze | 140 | entity |
Entity data
Breezes have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
Video
History
| October 15, 2023 | Breezes are announced at Minecraft Live 2023. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.20.3 Experiment | 23w45a | ||||||
| 23w46a | Now counts for the "Monster Hunter" and is required for the "Monsters Hunted" advancements. | ||||||
| 1.20.5 Experiment | 23w51a | Added new breeze sounds. | |||||
| Changed the sounds of breezes. | |||||||
| The texture of the breeze have been changed. Separate eyes textures have been merged into the head. | |||||||
| 24w03a | Breezes can now deflect any projectile, except for their own wind charges. | ||||||
| Deflected projectiles now deflect in the direction of the shooter. | |||||||
| The texture for the bottom faces of breeze's rods were changed from | |||||||
| 24w04a | Breezes are now aggressive toward iron golems in addition to players. | ||||||
| Breezes no longer retaliate against attacks from skeletons, strays, boggeds, zombies, husks, spiders, cave spiders, or slimes. | |||||||
| 24w06a | Breezes now drop 4-6 wind charges upon death. | ||||||
| 24w07a | Breezes now deflect wind charge projectiles thrown by players.[1] | ||||||
| 24w11a | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | ||||||
| 24w13a | Now avoids jumping into dangerous blocks or air. | ||||||
| 24w14a | Breezes no longer deflect wind charge projectiles thrown by players.[2] | ||||||
| 1.21 | 24w18a | Breezes are now available without using the "Update 1.21" experimental data pack. | |||||
Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if mobGriefing game rule is false.[3][4] | |||||||
| 1.21.2 | 24w33a | No longer have a minimum distance required to attack a target. | |||||
| 1.21.2-pre2 | The idle animation now matches Bedrock Edition.[5] | ||||||
| Bedrock Edition | |||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | ||||||
| Preview 1.20.60.21 | Breezes can now reflect arrows. | ||||||
| Preview 1.20.60.23 | Changed the sounds of breezes. | ||||||
| Preview 1.20.60.24 | Breezes can now reflect tridents. | ||||||
| Preview 1.20.60.25 | Breezes can now reflect ice bombs, eggs, llama spits, shulker bullets, and snowballs. | ||||||
| The pixels at the bottom of breezes' torso rods now match with their surrounding colors. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Breezes are now aggressive toward iron golems in addition to players. | |||||
| Breezes no longer retaliate against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, or slimes. | |||||||
| Preview 1.20.70.24 | Breezes now drop 4-6 wind charges upon death. | ||||||
| Breezes now take damage when hit by wind charge projectiles. | |||||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | |||||
| Breezes now must be submerged up to their eyes to drown, rather than only their base. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Breezes are now available without using the "Update 1.21" experimental toggle. | |||||
| The breeze now slides during combat. | |||||||
| 1.21.20 | Preview 1.21.10.22 | Breezes can no longer toggle blockstates of redstone components if mobGriefing game rule is false[6]. | |||||
Trivia
- Regarding a change made to prevent breezes from drowning while swimming, a changelog for a Bedrock Edition Preview said that breezes breathe through their eyes rather than their "feet".[7] This is referring to how eye height defines drowning height for most mobs.
- During the design process to determine how the breeze would look, the developers reportedly sat in a room for half a day sketching and throwing out designs.[8] One of the designs they came up with was a "strider with really long legs wearing cowboy pants".[9]
- While Tom Olovsson was designing the breeze's sounds he tried using granular synthesis to create the whoosh sounds, but mis-clicked while trying to load in a specific file and loaded in a bunch of different "whoosh" sounds instead, and he felt this was actually the right sound for the breeze.[10]
- The breeze's behavior appears to be reminiscent of that of real-life octopi especial since both use some form of jet proportion.
Issues
Issues relating to "Breeze" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
A breeze without its wind armor. -
A breeze's wind charge.
Animations
-
Animation for firing wind charges. -
Animation for jumping. -
Animation for sliding on the ground.
Textures
-
Breeze -
Breeze eyes -
Breeze overlay
Screenshots
-
A comparison of a breeze and a blaze. -
A recently spawned breeze on top of a trial spawner. -
A fight with a breeze. -
A breeze on fire. -
A breeze in the assembly chamber.
Mojang images
-
A breeze rushing toward the camera. -
A breeze firing a wind charge at a player during the "upcoming features" presentation at Minecraft Live 2023. -
The breeze. -
The breeze in combat.
Concept artwork
-
Sketch of a breeze that resembles a strider with cowboy pants. -
Various concepts of the breeze. -
Sketch of a breeze.
In other media
-

-
Artwork featuring a breeze. -
A breeze as it appears on the key art for Trial Chamber Legends. -
Pixel art of a breeze used in Trial Chamber Legends. -
Noor fighting a breeze in Trial Chamber Legends. -
Alex facing the breeze. -
Alex falling off a platform while a breeze watches. -
A breeze jumping. -
Official artwork of a breeze. -
Ditto.
References
- ↑ MC-268342 — Breeze can be damaged by wind charge — resolved as "Fixed".
- ↑ MC-268601 — Breezes can deflect player-thrown wind charges — resolved as "Fixed".
- ↑ MC-270849 — Breeze can extinguish lit candles when mobGriefing is false — resolved as "Fixed".
- ↑ MC-270974 — Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled — resolved as "Fixed".
- ↑ Breeze idle animations are different than Bedrock Edition — Fixed
- ↑ MCPE-181211 — Breeze wind charges can change activation blockstates of redstone components when mobGriefing gamerule is disabled — resolved as "Fixed".
- ↑ "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.
- ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:44" – Minecraft on YouTube, June 11, 2024
- ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:53" – Minecraft on YouTube, June 11, 2024
- ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 1:20" – Minecraft on YouTube, June 11, 2024



