Hoglin Jockey

Hoglin Jockey
Baby Piglin Riding a Baby Hoglin.png: Infobox image for Hoglin Jockey the entity in Minecraft
Health points

Baby Piglin: 16HP♥ × 8
Baby Hoglin: 40HP♥ × 20

Behavior

Hostile (Hoglin)
Passive (Piglin)

Attack
strength

Baby Hoglin:
Easy: 0.5HP♥ × 0.25
Normal: 0.5HP♥ × 0.25
Hard: 0.75HP♥ × 0.375

Hoglin jockeys are the rare appearance of a baby piglin riding a baby hoglin.

Spawning

Post-generation

Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.

Dismounting

The baby piglins can dismount the hoglin after getting on it, making Hoglin Jockeys a temporary occurrence.

Drops

In Java Edition, a picked-up item always drops with the same durability as when picked up. In Bedrock Edition, armor picked up by piglins can lose durability and even break depending on how much damage the piglin takes. Piglins do not drop gold ingots, raw porkchops, or cooked porkchops that they have earlier picked up.

Experience

Adults drop 5XP and an additional 1–3XP per armor piece if killed by a player or tamed wolf. Baby piglins drop 1XP. Baby hoglins drop only experience when killed, at the same rate as adult hoglins. They are also the only mobs that both grow up and also drop experience.

Behavior

Baby piglins

Main article: Piglin

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins never grow up.

Baby hoglins

Main article: Hoglin

History

Java Edition
1.1620w09aAdded hoglin jockeys.

Sounds

Baby piglins

Java Edition:
Piglins use the Hostile Creatures sound category for entity-dependent sound events.

  1. a b c MC-98316 — Wrong subtitles caused by missing distinction
  2. idle1 and idle2 are 0.7; idle3 and idle4 are 0.8
  3. Except celebrate3, which is 0.75
  4. Except celebrate4, which is 0.85

Bedrock Edition:

  1. Except idle2, which is 0.75
  2. 0.7 for death1 and death2, and 0.8 for death3 and death4
  3. Except celebrate3, which is 0.75
  4. Except celebrate4 (the fourth sound), which is 0.85


Baby hoglins

Java Edition:
Hoglins use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Hoglin growlsHostile MobsRandomlyentity.hoglin.ambientsubtitles.entity.hoglin.ambient0.9 [sound 1]0.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin growls angrilyHostile MobsRandomly while a hoglin is chasing somethingentity.hoglin.angrysubtitles.entity.hoglin.angry1.00.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin retreats[sound 2]Hostile MobsWhen a hoglin runs away from something feared or while in the Overworldentity.hoglin.retreat[sound 2]subtitles.entity.hoglin.retreat​​[sound 2]0.8 [sound 3]0.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin attacksHostile MobsWhen a hoglin attacks somethingentity.hoglin.attacksubtitles.entity.hoglin.attack0.8varies [sound 4]16
​Hoglin hurtsHostile MobsWhen a hoglin is damagedentity.hoglin.hurtsubtitles.entity.hoglin.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Hoglin diesHostile MobsWhen a hoglin diesentity.hoglin.deathsubtitles.entity.hoglin.death0.90.8-1.2
(Baby: 1.3-1.7)
16
​FootstepsHostile MobsWhile a hoglin is walkingentity.hoglin.stepsubtitles.block.generic.footsteps0.151.016
​Hoglin converts to ZoglinHostile MobsWhen a hoglin converts into a zoglin via the Overworld or the Endentity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified0.80.8-1.2
(Baby: 1.3-1.7)
16
  1. Except idle1, which is 0.65, and idle4, which is 0.7
  2. a b c MC-98316 — Wrong subtitles caused by missing distinction
  3. Except for retreat1 (the second sound), which is 0.7
  4. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound

Bedrock Edition:

  1. Except idle1, which is 0.65 and idle4, which is 0.7
  2. Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound


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