Chorus Flower


| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.4 |
| Hardness |
0.4 |
| Luminous |
No |
| Transparent |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"title": "Chorus Flower",
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"label": "Stackable"
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"label": "Tool"
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"field": "0.4",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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{
"field": "0.4",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
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{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(127, 63, 178); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 24 COLOR_PURPLE</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
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"invimages": [
"Chorus Flower"
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"images": [
"Chorus Flower.png",
"Chorus Flower Dead.png"
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}
Chorus flowers are blocks that grow on chorus plants found in the End. They can be planted on End stone, where they grow into new chorus plants.
Obtaining
Breaking
Chorus flowers can be mined with any tool and drop themselves when broken, but an axe is the quickest. They do not drop anything when pushed by a piston or water, when destroyed by a ravager, or when their supporting block (the chorus plant block or End stone) is destroyed.
| Block | ||
|---|---|---|
| Hardness | 0.4 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.6 | |
| 0.3 | ||
| 0.15 | ||
|
0.15 | |
| 0.1 | ||
| 0.1 | ||
| 0.1 | ||
| 0.05 | ||
| 0.4 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
They drop themselves when broken by explosions, with the applicable drop chance for the various explosion types, or when hit by a wide variety of projectiles:
- Arrow
- Tipped arrow
- Spectral arrow
- Trident
- Firework rocket
- Snowball
- Egg
- Fireball
- Small fireball
- Dragon fireball
- Wither skull
- Wind charge
Natural generation
Chorus flowers are naturally generated in the End at the top of chorus trees, in their fully-grown state.
Usage
Chorus flowers are used to grow chorus plants. They can be planted on End stone in any dimension.
Chorus flowers can be pollinated by bees.
Farming
Chorus flowers can be planted on End stone and grow in any dimension, regardless of light level. A flower stops growing once it has reached age 5 (appearing purple rather than white), but may be harvested and replanted to reset the age. Chorus flowers do not grow if planted 1 block below the surface of the ground.
Placement and growth

- Placement
Chorus flowers must be above End stone or chorus plant, or be above air and horizontally adjacent to exactly one chorus plant. If these conditions are not met, the block breaks without dropping anything.
- Growth conditions and algorithm
Each block tick until the flower reaches age 5, the flower attempts to grow if the block above is air. The flower does not age if growth is not attempted due to lack of an air block above. Bone meal has no effect on growth.[1]
The flower may attempt to grow upward depending on the structure of chorus plant blocks directly beneath:
- 100% chance if zero or one plant block is directly beneath
- 60% if the flower is above a two-block unbranched plant (i.e. two plant blocks over End stone)
- 50% if above a two-block high branch (i.e. two plant blocks over air)
- 40% if above a three-block unbranched plant
- 25% if above a three-block high branch
- 20% if above a four-block unbranched plant
The growth attempt succeeds if the blocks horizontally adjacent to and above the target block above are all air, and results in the target block becoming a flower block with the same age while the existing flower block turns to chorus plant.
If upward growth does not occur and the flower's age is less than 4, the flower may attempt to branch horizontally. 1–4 branches are attempted on an unbranched plant or 0–3 on a branched plant. For each branch a horizontal direction is chosen at random, and if the block in that direction is an air block with more air blocks on all other horizontal sides and an air block below, it is replaced with a flower with age incremented by 1. If at least one branch succeeds, the original flower block is turned to chorus plant.
Upon a successful growth attempt, the chorus flower emits a low-pitched sound, similar to the sound endermen emit when teleporting.
If no growth occurs on a growth attempt, the flower's age is set to 5.
- Flowers and plant height
The amount of chorus flowers a player gets from a fully and unrestricted grown chorus plant ranges from 1 to 8, averaging at around 3.7 flowers per plant.
Plant heights range from 5 to (rarely) 22 above the End stone block on which the original chorus flower was planted, with over half falling in the range 13–16. Flower heights range from 3 to (rarely) 22, with over half falling in the range 11–16 above the End stone block.
Bee nests
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of a chorus flower have a 5% chance to generate with a bee nest containing 2–3 bees.
Sounds
Generic
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Chorus Flower withers | Blocks | When a chorus flower dies | block | subtitles | 1.0 | 1.0 | 16 | |
| Chorus Flower grows | Blocks | When a chorus flower successfully grows | block | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a chorus flower dies | block | 1.0 | 1.0 | |
| Blocks | When a chorus flower successfully grows | block | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
chorus_flower | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
chorus_flower | 200 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01234 | |
5 |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x20x4 | 0
| 01234 | 01234 | |
5 | 5 | ||||
6789101112131415 | Unsupported | Unused |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | June 22, 2015 | Jeb reveals chorus flowers on Instagram, with the caption "MINECON 2015 HYPE!" | |||||
| 15w31a | |||||||
| pre1 | Chorus flowers in the top of the world no longer try to grow anymore. | ||||||
| 1.14 | 18w43a | Chorus flowers can now be broken by arrows and tridents. | |||||
| 1.16 | 20w09a | Chorus flowers can now be broken by snowballs and eggs. | |||||
| 1.19.3 | 22w42a | Mobs no longer spawn on chorus flowers.[2] | |||||
| 1.20.2 | 23w31a | Chorus flower no longer provides support for hanging or standing blocks. | |||||
| 23w33a | Chorus flower can now be pollinated by bees.[3] | ||||||
| 1.20.3 | 23w42a | Chorus flowers can now be broken by firework rockets.[4] | |||||
Added the game rule projectilesCanBreakBlocks, which can control whether impact projectiles will destroy chorus flowers. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Chorus flowers can now be broken by arrows. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | |
| 1.90 | |||||||
| Chorus flowers are now broken when struck by an arrow. | |||||||
| New Nintendo 3DS Edition | |||||||
| 1.7.10 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 200. | |||||
Issues
Issues relating to "Chorus Flower" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The smallest possible fully-grown chorus tree (assuming the growth is not disturbed) would have only 5 chorus plant blocks, and the tree (including the flower) would be 5 blocks high. The largest possible tree would be 22 blocks high.
- When flowers reach age five, breaking them and replanting them on the same chorus plant block (even on a different face) can allow the plant to grow further.
References
- ↑ MC-190586 — Unable to bonemeal chorus flower — resolved as "Invalid".
- ↑ MC-160610 — Mobs are able to spawn on Chorus Flowers — resolved as "Fixed".
- ↑ MC-214126 — Bees don't pollinate themselves with spore blossoms or chorus flowers — resolved as "Fixed".
- ↑ MC-223774 — Firework Rockets can't be used to break Chorus Flowers — resolved as "Fixed".
| Tiny | |
|---|---|
| Normal | |
| Tall | |
| Other | |
| Unimplemented | |