Llama

Adult

Baby

Adult

Baby

Adult

Baby

Adult

Baby
| Health points |
15HP × 7.5 to 30HP × 15 |
|---|---|
| Behavior |
Neutral |
| Mob type | |
| Attack strength |
Easy and Normal: 1HP |
| Hitbox size |
Adult: |
| Speed |
0.175 |
| Spawn |
|
| Usable items |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Llama",
"images": [
"Brown Llama.png",
"Baby Brown Llama.png",
"Creamy Llama.png",
"Baby Creamy Llama.png",
"Gray Llama.png",
"Baby Gray Llama.png",
"White Llama.png",
"Baby White Llama.png"
],
"rows": [
{
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"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
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{
"field": "(link to Animal article, displayed as Animal)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "Easy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 0.75</span>",
"label": "Attack<br/>strength"
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{
"field": "'''Adult:'''<br>Height: 1.87 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.935 blocks <br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.175",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
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"invimages": [
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}
A llama is a tameable neutral mob used to transport large shipments of items.
Spawning
A llama spawns at a light level 7 or 9 above on grass blocks in savanna plateau, savanna[1] or windswept savanna biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray.
10% of llamas spawn as baby llamas.
Drops
Breeding
1–7XP upon successful breeding.
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.33 | 1.67 | 2.00 | |
- Any equipped
carpets and
chest. - All items in their inventory.
- 1–3XP experience orbs if killed by a player or tamed wolf.
Like other baby animals, killing a baby llama yields no item or experience.
Behavior
Llamas are neutral, but they retaliate when attacked by a player or mob. Sometimes their spit can miss their target and hit another llama, starting a fight within a group of llamas.
Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[2] Wolves flee from weaker llamas less often.
Llamas are completely passive in Peaceful difficulty.
Llamas float when in water deeper than two blocks.
Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a llama, they receive the same fall damage as the llama.
Spitting
Llamas attack other mobs by spitting at them, dealing 1HP damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama.
Taming
Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.
Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.
Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
| Food | Heals | Speeds growth by | Increases temper by | Notes |
|---|---|---|---|---|
| 2HP | 10 sec (200 ticks) | +3 | ||
| 10HP | 1:30 min (1800 ticks) | +6 | Activates love mode in tamed llamas. |
Breeding
Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
|
Stronger parent's strength |
Offspring's strength | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 | 97% | 3% | |||
| 2 | 48.5% | 50% | 1.5% | ||
| 3 | 32.33% | 33.33% | 33.33% | 1% | |
| 4 | 24.25% | 25% | 25% | 25% | 0.75% |
| 5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15HP × 7.5 to 30HP × 15) is calculated based on that of its parents, in the same way as a horse's.
Color variant of llama is randomly selected between parents.
When breeding a trader llama with a llama, the offspring will always be a normal llama.
Caravans
Llamas form a caravan when one of them is leashed by a player.
Leashing a llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.
Storage

A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.
| Strength distribution in wild llamas | ||||
|---|---|---|---|---|
| Strength | Probability of spawning with that amount of strength | Number of slots in inventory | ||
| 1 | 32.8% | 3 | ||
| 2 | 32.8% | 6 | ||
| 3 | 32.8% | 9 | ||
| 4 | 0.8% | 12 | ||
| 5 | 0.8% | 15 | ||
Carpets

A llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.
When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[3] in Bedrock Edition, it becomes invisible.
For the purposes of the /item command, a llama carries its carpet in the armor.body slot.
Sounds
Java Edition:
Llamas, trader llamas, and llama spit use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Llama bleats | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama bleats angrily | Friendly Mobs | When a player is bucked off a llama or fails to interact with an untamed llama | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama Chest equips | Friendly Mobs | When a llama equips a chest | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Llama dies | Friendly Mobs | When a llama dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama eats | Friendly Mobs | When a llama eats an item | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Llama hurts | Friendly Mobs | When a llama is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama spits | Friendly Mobs | When a llama spits at something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Footsteps | Friendly Mobs | While a llama is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Llama is decorated | Friendly Mobs | When a llama equips a carpet | entity | subtitles | 0.5 | 1.0 | 16 | |
| Carpet snips away | Friendly Mobs | When a carpet is removed with shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a player is bucked off a llama | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a llama equips a chest | mob | 1.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | When a llama dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a llama eats an item | mob | 0.5-1.5 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | When a llama is damaged | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a llama spits at something | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | While a llama is walking | mob | 0.15 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a llama equips a carpet | mob | 0.5 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a carpet is removed with shears | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
llama | dismounts_underwater | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
llama | 29 | entity |
Entity data
Llamas have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
- [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
- [Int] DespawnDelay: A timer for trader llamas to despawn, present only in
trader_llama. The trader llama despawns when this value reaches 0. - [NBT List / JSON Array] Items: List of items. Exists only if
ChestedHorseis true.- [NBT Compound / JSON Object] An item, including the Slot tag.
- An item see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object] An item, including the Slot tag.
- [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
- [Int] Variant: The variant of the llama.
| Variant | Numerical ID | Identifier |
|---|---|---|
0
|
creamy
| |
1
|
white
| |
2
|
brown
| |
3
|
gray
|
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| So I Got That Going for Me | Lead a Caravan containing at least 5 | — | 20 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Best Friends Forever | Tame an animal | Tame one of these 8 tameable mobs:
|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
![]() | Two by Two | Breed all the animals! |
History
| July 26, 2016 | Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.11 | 16w39a | ||||||
| 16w39b | The drops of llamas are now affected by the Looting enchantment. | ||||||
| 16w41a | The spawn rate of llamas has been drastically reduced. | ||||||
| 1.14 | 18w43a | ||||||
| 1.16 | 20w10a | Firework damage now provokes llamas.[4] | |||||
| 20w15a | Dispensers can now put carpets and chests on tamed llamas. | ||||||
| 1.17 | 21w20a | Llamas no longer spit at players in peaceful mode. | |||||
| 1.18 | experimental snapshot 6 | Llamas now follow players that are holding hay bales. | |||||
| 1.19 | 22w17a | Changed all variants' chest texture, to use the chest texture since the texture update. | |||||
| 1.19.4 | 23w07a | The health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | |||||
| 1.21.2 | pre1 | Carpets now show the enchantment glint on llamas when enchanted. | |||||
| 1.21.6 | 25w20a | Carpets can now be removed from llamas using shears. | |||||
| pre1 | Llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.5 | Feeding llamas is now able to heal them. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.20.10 | Preview 1.20.10.20 | Llamas now follow players that are holding hay bales. | |||||
| 1.21.90 | Preview 1.21.90.25 | Carpets can now be removed from llamas using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a carpet from an llama using shears. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| New Nintendo 3DS Edition | |||||||
| 1.9.19 | |||||||
Data History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w05a | Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item. | |||||
Issues
Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The So I Got That Going for Me achievement title refers to the 1980 comedy movie Caddyshack, where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the line "So I got that going for me, which is nice".
- Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
- The llama was Agnes Larsson's first mob she designed for Minecraft.
- The llama Agnes Larsson visited to research about llamas in real life was named Adrian.[5]
Gallery
Renders
Screenshots
-
All four llama variants, including baby variants. -
Llamas fighting each other. -
A llama getting attacked by bees. -
A llama stares at a player stuck in a hole. -
A GUI of a llama with strength 0.
Mojang images
-
A llama drawing by Agnes Larsson. -
A sketch of a llama by Agnes Larsson, an early prototype llama model with a bushy tail, and the final llama model. -
A recreation of an early prototype llama model with a bushy tail. -
First image of llamas in Bedrock Edition.
Textures
-
Brown llama texture file. -
Creamy llama texture file. -
Gray llama texture file. -
White llama texture file.
-
White llama decoration texture file. -
Light Gray llama decoration texture file. -
Gray llama decoration texture file. -
Black llama decoration texture file. -
Brown llama decoration texture file. -
Red llama decoration texture file. -
Orange llama decoration texture file. -
Yellow llama decoration texture file. -
Lime llama decoration texture file. -
Green llama decoration texture file. -
Cyan llama decoration texture file. -
Light Blue llama decoration texture file. -
Blue llama decoration texture file. -
Purple llama decoration texture file. -
Magenta llama decoration texture file. -
Pink llama decoration texture file.
In other media
-
The vote in which the Llama was chosen over the Alpaca. -
Backwards Llama Statue. -
Jens taking a selfie with the same llama statue. -
Artwork of a llama. -
A Llama in promotional artwork for the Exploration Update. -
Artwork of a llama with several other mobs.[6] -
A giant llama statue erected by the protagonists of the game.[7] -
Action figure of a spitting llama. -
Acid Llama, an official T-Shirt featuring a llama. -
An officially licensed llama sweater. -
A llama as it appears in A Minecraft Movie. -
Llama in a pair of pants.
References
- ↑ MC-159092 — Llamas do not spawn in regular savanna biome — resolved as "Works As Intended".
- ↑ MC-107643 — Wolf is indecisive around llamas while hostile toward the llama. — resolved as "Works As Intended".
- ↑ MC-110423 — Invisibility effect don't affect the second layer skins of stray and llama — resolved as "Works As Intended".
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ "Growth & Evolution - Part 3 | 15 Years of Minecraft @ 4:17" – Minecraft on YouTube, June 5, 2024
- ↑ bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" @BohBQS5jWMQ on Instagram, October 4, 2018
- ↑ "Introducing New Default Skins!" – Minecraft on YouTube, November 29, 2022
External links
- Llama article on Wikipedia
- Meet the Llama – Minecraft.net on April 18, 2017













































