Raw Cod

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Restores |
2 () |
{
"title": "Raw Cod",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"nowrap\">2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>",
"label": "(link to Food article, displayed as Restores)"
}
],
"invimages": [
"Raw Cod"
],
"images": [
"Raw Cod.png"
]
}
Raw cod is a food item that can be eaten by the player or cooked to make cooked cod.
Obtaining
Mob loot
Cod always drops 1 raw cod when killed, unaffected by Looting.[1] If it is killed while on fire, it drops 1 cooked cod instead.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Dolphin[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Elder Guardian[B][A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Elder Guardian[C][A] | 0–2 | 50.75% | 0.52 | 0–3 | 51.05% | 0.77 | 0–4 | 51.35% | 1.03 | 0–5 | 51.65% | 1.28 | |
| Guardian[C][A] | 0–2 | 40.90% | 0.41 | 0–3 | 41.26% | 0.62 | 0–4 | 41.62% | 0.83 | 0–5 | 41.98% | 1.03 | |
| Guardian[B][A] | 0–1 | 40.00% | 0.40 | 0–2 | 40.00% | 0.60 | 0–3 | 40.00% | 0.80 | 0–4 | 40.00% | 1.00 | |
| Polar Bear[A] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Dolphin[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Elder Guardian[B][A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Elder Guardian[C][A] | 0–2 | 203⁄400 | 103⁄200 | 0–3 | 1021⁄2000 | 771⁄1000 | 0–4 | 1027⁄2000 | 1027⁄1000 | 0–5 | 1033⁄2000 | 1283⁄1000 | |
| Guardian[C][A] | 0–2 | 409⁄1000 | 83⁄200 | 0–3 | 2063⁄5000 | 621⁄1000 | 0–4 | 2081⁄5000 | 827⁄1000 | 0–5 | 2099⁄5000 | 1033⁄1000 | |
| Guardian[B][A] | 0–1 | 2⁄5 | 2⁄5 | 0–2 | 2⁄5 | 3⁄5 | 0–3 | 2⁄5 | 4⁄5 | 0–4 | 2⁄5 | 1 | |
| Polar Bear[A] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Dolphin[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Elder Guardian[B][A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Elder Guardian[C][A] | 0 | 197⁄400 (49.25%) | 979⁄2000 (48.95%) | 973⁄2000 (48.65%) | 967⁄2000 (48.35%) | |
| 1 | 1⁄2 (50.00%) | 1021⁄4000 (25.52%) | 1081⁄8000 (13.51%) | 233⁄2400 (9.71%) | ||
| 2 | 3⁄400 (0.75%) | 1⁄4 (25.00%) | 1973⁄8000 (24.66%) | 1967⁄12000 (16.39%) | ||
| 3 | 0 | 21⁄4000 (0.53%) | 1027⁄8000 (12.84%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 27⁄8000 (0.34%) | 1033⁄12000 (8.61%) | ||
| 5 | 0 | 0 | 0 | 11⁄4000 (0.27%) | ||
| Average | 103⁄200 (0.52) | 771⁄1000 (0.77) | 1027⁄1000 (1.03) | 1283⁄1000 (1.28) | ||
| Guardian[C][A] | 0 | 591⁄1000 (59.10%) | 2937⁄5000 (58.74%) | 2919⁄5000 (58.38%) | 2901⁄5000 (58.02%) | |
| 1 | 403⁄1000 (40.30%) | 521⁄2500 (20.84%) | 227⁄2000 (11.35%) | 158⁄1875 (8.43%) | ||
| 2 | 3⁄500 (0.60%) | 1⁄5 (20.00%) | 1973⁄10000 (19.73%) | 1967⁄15000 (13.11%) | ||
| 3 | 0 | 21⁄5000 (0.42%) | 1027⁄10000 (10.27%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 27⁄10000 (0.27%) | 1033⁄15000 (6.89%) | ||
| 5 | 0 | 0 | 0 | 11⁄5000 (0.22%) | ||
| Average | 83⁄200 (0.41) | 621⁄1000 (0.62) | 827⁄1000 (0.83) | 1033⁄1000 (1.03) | ||
| Guardian[B][A] | 0 | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | |
| 1 | 2⁄5 (40.00%) | 1⁄5 (20.00%) | 1⁄10 (10.00%) | 1⁄15 (6.67%) | ||
| 2 | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 2⁄15 (13.33%) | ||
| 3 | 0 | 0 | 1⁄10 (10.00%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄15 (6.67%) | ||
| Average | 2⁄5 (0.40) | 3⁄5 (0.60) | 4⁄5 (0.80) | 1 (1.00) | ||
| Polar Bear[A] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Dolphin[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Elder Guardian[B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Guardian[B] | 0–1 | 40.00% | 0.40 | 0–2 | 40.00% | 0.60 | 0–3 | 40.00% | 0.80 | 0–4 | 40.00% | 1.00 | |
| Polar Bear[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Cod[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Dolphin[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Elder Guardian[B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Guardian[B] | 0–1 | 2⁄5 | 2⁄5 | 0–2 | 2⁄5 | 3⁄5 | 0–3 | 2⁄5 | 4⁄5 | 0–4 | 2⁄5 | 1 | |
| Polar Bear[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Cod[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Dolphin[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Elder Guardian[B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Guardian[B] | 0 | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | 3⁄5 (60.00%) | |
| 1 | 2⁄5 (40.00%) | 1⁄5 (20.00%) | 1⁄10 (10.00%) | 1⁄15 (6.67%) | ||
| 2 | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 2⁄15 (13.33%) | ||
| 3 | 0 | 0 | 1⁄10 (10.00%) | 2⁄15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1⁄15 (6.67%) | ||
| Average | 2⁄5 (0.40) | 3⁄5 (0.60) | 4⁄5 (0.80) | 1 (1.00) | ||
| Polar Bear[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kill | ||||
| Default | Looting I | Looting II | Looting III | ||
| Cod[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Dolphin[A] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Elder Guardian[B] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Guardian[B] | 2.50 | 1.67 | 1.25 | 1.00 | |
| Polar Bear[A] | 1.00 | 0.75 | 0.60 | 0.50 | |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Fisherman's chest | 1–3 | 43%{ "item": "Raw Cod", "stacksize": "1–3", "chance": 0.4299830488478805, "structure": "Village", "container": "Fisherman's chest" }
| ||
Fishing
Raw cod can be obtained from fishing, with a 51% chance per attempt. See fishing for more details.
Villager gifts
In Java Edition, fisherman villagers throw raw cod at players under the Hero of the Village effect.
Usage
Smelting ingredient
| Ingredients | Smelting recipe |
|---|---|
| + Any fuel |
Food
Raw cod restores 2 () hunger and 0.4 saturation.
Cats
Raw cod can be used to tame cats with 1⁄3 chance of success, get cats off of chests and beds, breed cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by 2HP.
Ocelots
Raw cod can be used to gain ocelot trust, breed ocelots, and make baby ocelots grow up faster by 10% of the remaining time.
Dolphins
Dolphins can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed. Additionally, raw cod can be used to make baby dolphins grow up faster by 10% of the remaining time.
Dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed raw cod. If the chest in the nearest structure is broken, they swim to another structure with a chest.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 67% | 100% | 15 × | ||
| 50% | 50% | 6 × + | 6 × | |
| 100% | 100% | 15 × | ||
| 100% | 100% | 6 × + | 6 × | |
Wolves
Raw cod can be used to feed wolves, healing them by 4HP. However, in Bedrock Edition, unlike other wolf food, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
| Burp | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
| Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
cod | Item | fishes | item |
| Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
|---|---|---|---|---|---|
cod | fish | 264 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |||
| Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |||
| Lion Hunter | Gain the trust of an Ocelot. | — | 15 | Bronze | |||
| Plethora of Cats | Befriend twenty stray cats. | Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
![]() | A Complete Catalogue | Tame all Cat variants! | Tame each of these 11 cat variants: |
![]() | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. |
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | ? | ||||||
| Java Edition Beta | |||||||
| 1.5 | Cooking raw fish now gives the Delicious Fish achievement. | ||||||
| 1.8 | Pre-release | Raw fish is now stackable to 64 and fills 2 () instead of 2HP. | |||||
| Java Edition | |||||||
| 1.2.1 | 12w04a | Raw fish can now be fed to ocelots to tame them into cats. | |||||
| 1.8 | 14w02a | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| 14w25a | Raw fish is now obtainable as a rare drop from guardians and elder guardians. | ||||||
| 1.10 | 16w20a | Raw fish is now dropped from polar bears. | |||||
| 1.13 | 17w47a | "Raw Fish" has been renamed to "Raw Cod". | |||||
| 18w07a | Raw cod is now used to breed turtles. | ||||||
| 18w07b | Raw cod is no longer used to breed turtles. Seagrass is used instead. | ||||||
| 18w08b | Cod, and other fish, have been added as mobs, which drop their (raw) item form when killed. | ||||||
| 18w15a | Raw cod can now be used to feed dolphins. | ||||||
| Raw cod can now be obtained as a drop from dolphins. | |||||||
| 1.14 | 18w43a | ||||||
| 18w47b | |||||||
| 18w48a | Raw cod can now be found in chests in village fisher cottages. | ||||||
| 19w11a | Fisherman villagers now buy 15 raw cod for 1 emerald. | ||||||
| 19w13a | Fisherman villagers now give raw cod to players under the Hero of the Village effect. | ||||||
| 1.21.2 | 24w33a | Raw cod can now be fed to wolves. | |||||
| Pocket Edition Alpha | |||||||
| v0.11.0 | build 1 | ||||||
| v0.12.1 | build 1 | Raw fish now restore hunger instead of health. | |||||
| Raw fish can now be used to feed ocelots to tame them into cats. | |||||||
| v0.16.0 | build 1 | Raw fish is now dropped by guardians and elder guardians. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added polar bears, which drop raw fish. | |||||
| 1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Cod and other fish have been added as mobs, which drop their (raw) item form when killed. | |||||
| beta 1.2.20.2 | Raw cod is now dropped by dolphins and can be used to feed them. | ||||||
| 1.5.0 | beta 1.5.0.0 | Giving raw cod to dolphins lead the player to the nearest underwater ruins or shipwreck. | |||||
| 1.7.0 | beta 1.7.0.2 | "Raw Fish" has been renamed to "Raw Cod". | |||||
| 1.7.0 | beta 1.7.0.2 | Raw cod can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.8.0 | beta 1.8.0.8 | Raw cod can no longer can be used to tame ocelots. | |||||
| Raw cod can now be used to breed ocelots and increase baby ocelot growth speed. | |||||||
| Added stray cats, which can be tamed using raw cod. | |||||||
| 1.11.0 | beta 1.11.0.4 | Raw cod can be sold to fisherman villagers. | |||||
| Fisherman villagers now have 50% chance to sell 6 cooked cod for 6 raw cod and an emerald as part of their first tier trade. | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Raw fish is now stackable to 64. | ||||||
| Raw fish now fills hunger instead of health. | |||||||
| TU12 | Raw fish can now be fed to ocelots to tame them into cats. | ||||||
| TU13 | Raw fish is no longer removed from the player's inventory when trying to tame an ocelot in creative mode. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |
| Raw fish is now obtainable as a rare drop from guardians and elder guardians. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Raw fish is now dropped from polar bears. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | "Raw Fish" has been renamed to "Raw Cod". | ||
| Raw cod can now be used to feed dolphins. | |||||||
| Raw cod can now be obtained as a drop from dolphins. | |||||||
| 1.91 | Raw cod can be sold to fisherman villagers. | ||||||
| Fisherman villagers now have a chance to sell 6 cooked cod for 6 raw cod and an emerald as part of their first tier trade. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the fish and cooked_fish IDs have been split up into their own IDs.
| |||||
| Prior to The Flattening, this item's numeral ID was 349. | |||||||
Issues
Issues relating to "Raw cod" or "Raw fish" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the
/itemcommand causes it to appear at the side of the player's head.

