Marker

For other uses, see Marker (disambiguation).
This feature is exclusive to Java Edition.
 
Marker
blank.png: Infobox image for Marker the entity in Minecraft
Health points

None

Behavior

None

Hitbox size

None

Markers are entities intended for use in data packs and map-making. They can only be created with the /summon command.

Behavior

Markers are intended to have minimal behavior. Markers do not move, do not take damage, and cannot be given status effects. Markers do not make sounds, but sculk sensors can trigger when they are killed. They cannot support passengers (even when summoned with a Passengers tag, the passengers are not created).

Markers do not cause any updates. Markers only exist on the server side,[1] so they do not render. Using the debug key combination F3 + B, which normally draws the hitboxes of all visible entities, does not show a hitbox for a marker. Using F3 + I while aiming at a marker does not copy the entity data to the clipboard. They do not count toward the E-value (total amount of entities) listed on the debug screen. Markers do not obstruct the placement of blocks, nor do they push players or other entities away from their own position. Markers can be saved in structures via structure blocks.

Data values

ID

Java Edition:

EntityIdentifierTranslation key
Markermarkerentity.minecraft.marker

Entity data

See also: Entity format

Markers have entity data associated with them that contain various properties of the entity.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

History

August 25, 2014Searge "definitely [hints] at a marker entity in the future".
Java Edition
1.1721w15aAdded markers.

Issues

Issues relating to "Marker" are maintained on the bug tracker. Issues should be reported and viewed there.

References

See also

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