An Ant

This article documents an April Fools' Day joke.
 
This feature was exclusively part of a joke version and is not currently planned for addition to regular Minecraft.
An Ant
An Ant.png: Infobox image for An Ant the block in Minecraft
Renewable

No

Stackable

No

Tool

None

Blast resistance

3,600,000

Hardness

-1

Luminous

No

Transparent

No

Flammable

No

Catches fire
from lava

No

An ant is a joke block introduced in Java Edition 20w14∞ that moves around when placed on top of black or white concrete.

Obtaining

An ant cannot be obtained as an item even by using the /give command. An ant can be placed using commands such as /fill or /setblock, and naturally generates in the "ant" dimension. It cannot be mined or exploded.

Natural generation

One ant block naturally generates in the "ant" dimension, where it begins moving immediately.

Usage

An ant simulates Langton's ant. If placed on top of black or white concrete, it moves in a deterministic pattern, turning the concrete underneath it into its other variation. The ant block is the Turing machine mentioned in the update's changelog.

If two ant blocks collide, they merge into a single block. It cannot be pushed by pistons, and can replace bedrock. If the concrete beneath it is broken, then it will stop moving. If a block is in its way, it will either push the block or destroy it.

Langton's Ant interactive demo
x = 1, y = 1, rule = Langtons-Ant B! #C [[ GRID ICONS GPS 5 HEIGHT 500 T 0 "Press Play to start" T 1 "" ]] @RULE Langtons-Ant @TREE num_states=10 num_neighbors=4 num_nodes=17 1 0 1 1 1 1 1 0 0 0 0 1 2 6 6 6 6 6 2 2 2 2 2 0 0 0 0 0 1 0 1 0 0 1 5 9 9 9 9 9 5 5 5 5 2 3 3 3 3 3 0 3 0 3 3 3 2 2 2 2 4 2 4 2 2 2 1 3 7 7 7 7 7 3 3 3 3 2 6 6 6 6 6 0 6 0 6 6 2 0 0 0 0 0 0 0 0 0 0 3 7 7 7 7 8 7 8 7 7 7 4 5 5 9 5 5 5 5 5 9 5 1 4 8 8 8 8 8 4 4 4 4 2 11 11 11 11 11 0 11 0 11 11 3 12 12 12 12 8 12 8 12 12 12 3 8 8 8 8 8 8 8 8 8 8 4 13 13 14 13 13 13 13 13 14 13 5 10 10 10 15 10 10 10 10 10 15 @COLORS 0 255 255 255 1 0 0 0 2 0 100 0 3 0 100 0 4 0 100 0 5 0 100 0 6 0 100 0 7 0 100 0 8 0 100 0 9 0 100 0 @ICONS XPM /* width height num_colors chars_per_pixel */ "31 279 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 2 */ ".........A...........A........." ".........A...........A........." "..........A.........A.........." "...........A.......A..........." "............AAAAAAA............" "............A.AAA.A............" ".......A....AAAAAAA....A......." ".......A.....AAAAA.....A......." "........A.....AAA.....A........" ".........A....AAA....A........." "..........AAAAAAAAAAA.........." "...........AAAAAAAAA..........." "..............AAA.............." "..............AAA.............." "..........AAAAAAAAAAA.........." ".........AAAAAAAAAAAAA........." "........AA....AAA....AA........" ".......A......AAA......A......." "......A.......AAA.......A......" "...........AAAAAAAAA..........." "..........AAAAAAAAAAA.........." ".........AA...AAA...AA........." "........A.....AAA.....A........" ".......A.....AAAAA.....A......." "......A.....AAAAAAA.....A......" "............AAAAAAA............" "............AAAAAAA............" "............AAAAAAA............" ".............AAAAA............." "..............................." "..............................." /* icon for state 3 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "......A.....A.................." ".......A.....A.........AA......" "........A.....A.......A........" ".........A....AA.....A.......AA" ".........AA....AA...A.......A.." "..........AA...AA..AA......A..." "...AAAA...AA...AA..AA...AAA...." "..AAAAAA..AA...AA..AA..AA.A...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAA..AA...AA..AA..AA.A...." "...AAAA...AA...AA..AA...AAA...." "..........AA...AA..AA......A..." ".........AA....AA...A.......A.." ".........A....AA.....A.......AA" "........A.....A.......A........" ".......A.....A.........AA......" "......A.....A.................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 4 */ "..............................." "..............................." ".............AAAAA............." "............AAAAAAA............" "............AAAAAAA............" "............AAAAAAA............" "......A.....AAAAAAA.....A......" ".......A.....AAAAA.....A......." "........A.....AAA.....A........" ".........AA...AAA...AA........." "..........AAAAAAAAAAA.........." "...........AAAAAAAAA..........." "......A.......AAA.......A......" ".......A......AAA......A......." "........AA....AAA....AA........" ".........AAAAAAAAAAAAA........." "..........AAAAAAAAAAA.........." "..............AAA.............." "..............AAA.............." "...........AAAAAAAAA..........." "..........AAAAAAAAAAA.........." ".........A....AAA....A........." "........A.....AAA.....A........" ".......A.....AAAAA.....A......." ".......A....AAAAAAA....A......." "............A.AAA.A............" "............AAAAAAA............" "...........A.......A..........." "..........A.........A.........." ".........A...........A........." ".........A...........A........." /* icon for state 5 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..................A.....A......" "......AA.........A.....A......." "........A.......A.....A........" "AA.......A.....AA....A........." "..A.......A...AA....AA........." "...A......AA..AA...AA.........." "....AAA...AA..AA...AA...AAAA..." "....A.AA..AA..AA...AA..AAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....A.AA..AA..AA...AA..AAAAAA.." "....AAA...AA..AA...AA...AAAA..." "...A......AA..AA...AA.........." "..A.......A...AA....AA........." "AA.......A.....AA....A........." "........A.......A.....A........" "......AA.........A.....A......." "..................A.....A......" "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 6 */ "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA" "AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.A...A.AAAAAAAAAAAA" "AAAAAAA.AAAA.......AAAA.AAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAAAA.AAAA...AAAA.AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA.............AAAAAAAAA" "AAAAAAAA..AAAA...AAAA..AAAAAAAA" "AAAAAAA.AAAAAA...AAAAAA.AAAAAAA" "AAAAAA.AAAAAAA...AAAAAAA.AAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA..AAA...AAA..AAAAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAA.AAAAA.......AAAAA.AAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAAA.....AAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 7 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA" "AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA" "AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA" "AAAAAAAAA.AAAA..AAAAA.AAAAAAA.." "AAAAAAAAA..AAAA..AAA.AAAAAAA.AA" "AAAAAAAAAA..AAA..AA..AAAAAA.AAA" "AAA....AAA..AAA..AA..AAA...AAAA" "AA......AA..AAA..AA..AA..A.AAAA" "AA.........................AAAA" "AA.........................AAAA" "AA.........................AAAA" "AA......AA..AAA..AA..AA..A.AAAA" "AAA....AAA..AAA..AA..AAA...AAAA" "AAAAAAAAAA..AAA..AA..AAAAAA.AAA" "AAAAAAAAA..AAAA..AAA.AAAAAAA.AA" "AAAAAAAAA.AAAA..AAAAA.AAAAAAA.." "AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA" "AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA" "AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 8 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAA.....AAAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAA.AAAAA.......AAAAA.AAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAAAA..AAA...AAA..AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAA.AAAAAAA...AAAAAAA.AAAAAA" "AAAAAAA.AAAAAA...AAAAAA.AAAAAAA" "AAAAAAAA..AAAA...AAAA..AAAAAAAA" "AAAAAAAAA.............AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA.AAAA...AAAA.AAAAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAA.AAAA.......AAAA.AAAAAAA" "AAAAAAAAAAAA.A...A.AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA" "AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" /* icon for state 9 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA" "AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA" "AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA" "..AAAAAAA.AAAAA..AAAA.AAAAAAAAA" "AA.AAAAAAA.AAA..AAAA..AAAAAAAAA" "AAA.AAAAAA..AA..AAA..AAAAAAAAAA" "AAAA...AAA..AA..AAA..AAA....AAA" "AAAA.A..AA..AA..AAA..AA......AA" "AAAA.........................AA" "AAAA.........................AA" "AAAA.........................AA" "AAAA.A..AA..AA..AAA..AA......AA" "AAAA...AAA..AA..AAA..AAA....AAA" "AAA.AAAAAA..AA..AAA..AAAAAAAAAA" "AA.AAAAAAA.AAA..AAAA..AAAAAAAAA" "..AAAAAAA.AAAAA..AAAA.AAAAAAAAA" "AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA" "AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA" "AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" XPM /* width height num_colors chars_per_pixel */ "15 135 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 2 */ "....A.....A...." ".....A...A....." "......AAA......" "...A..AAA..A..." "....A..A..A...." ".....AAAAA....." ".......A......." "....AAAAAAA...." "...A...A...A..." ".....AAAAA....." "....A..A..A...." "...A..AAA..A..." "......AAA......" "......AAA......" "..............." /* icon for state 3 */ "..............." "..............." "..............." "...A..A....A..." "....A..A..A...A" ".....A.A.A...A." ".AAA.A.A.A.AA.." ".AAAAAAAAAAAA.." ".AAA.A.A.A.AA.." ".....A.A.A...A." "....A..A..A...A" "...A..A....A..." "..............." "..............." "..............." /* icon for state 4 */ "..............." "......AAA......" "......AAA......" "...A..AAA..A..." "....A..A..A...." ".....AAAAA....." "...A...A...A..." "....AAAAAAA...." ".......A......." ".....AAAAA....." "....A..A..A...." "...A..AAA..A..." "......AAA......" ".....A...A....." "....A.....A...." /* icon for state 5 */ "..............." "..............." "..............." "...A....A..A..." "A...A..A..A...." ".A...A.A.A....." "..AA.A.A.A.AAA." "..AAAAAAAAAAAA." "..AA.A.A.A.AAA." ".A...A.A.A....." "A...A..A..A...." "...A....A..A..." "..............." "..............." "..............." /* icon for state 6 */ "AAAA.AAAAA.AAAA" "AAAAA.AAA.AAAAA" "AAAAAA...AAAAAA" "AAA.AA...AA.AAA" "AAAA.AA.AA.AAAA" "AAAAA.....AAAAA" "AAAAAAA.AAAAAAA" "AAAA.......AAAA" "AAA.AAA.AAA.AAA" "AAAAA.....AAAAA" "AAAA.AA.AA.AAAA" "AAA.AA...AA.AAA" "AAAAAA...AAAAAA" "AAAAAA...AAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 7 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAA.AA.AAAA.AAA" "AAAA.AA.AA.AAA." "AAAAA.A.A.AAA.A" "A...A.A.A.A..AA" "A............AA" "A...A.A.A.A..AA" "AAAAA.A.A.AAA.A" "AAAA.AA.AA.AAA." "AAA.AA.AAAA.AAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 8 */ "AAAAAAAAAAAAAAA" "AAAAAA...AAAAAA" "AAAAAA...AAAAAA" "AAA.AA...AA.AAA" "AAAA.AA.AA.AAAA" "AAAAA.....AAAAA" "AAA.AAA.AAA.AAA" "AAAA.......AAAA" "AAAAAAA.AAAAAAA" "AAAAA.....AAAAA" "AAAA.AA.AA.AAAA" "AAA.AA...AA.AAA" "AAAAAA...AAAAAA" "AAAAA.AAA.AAAAA" "AAAA.AAAAA.AAAA" /* icon for state 9 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAA.AAAA.AA.AAA" ".AAA.AA.AA.AAAA" "A.AAA.A.A.AAAAA" "AA..A.A.A.A...A" "AA............A" "AA..A.A.A.A...A" "A.AAA.A.A.AAAAA" ".AAA.AA.AA.AAAA" "AAA.AAAA.AA.AAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" XPM /* width height num_colors chars_per_pixel */ "7 63 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" /* icon for state 2 */ ".A...A." "..AAA.." "...A..." ".AAAAA." "...A..." ".AAAAA." "...A..." /* icon for state 3 */ "......." ".A.A..A" ".A.A.A." "AAAAAA." ".A.A.A." ".A.A..A" "......." /* icon for state 4 */ "...A..." ".AAAAA." "...A..." ".AAAAA." "...A..." "..AAA.." ".A...A." /* icon for state 5 */ "......." "A..A.A." ".A.A.A." ".AAAAAA" ".A.A.A." "A..A.A." "......." /* icon for state 6 */ "A.AAA.A" "AA...AA" "AAA.AAA" "A.....A" "AAA.AAA" "A.....A" "AAA.AAA" /* icon for state 7 */ "AAAAAAA" "A.A.AA." "A.A.A.A" "......A" "A.A.A.A" "A.A.AA." "AAAAAAA" /* icon for state 8 */ "AAA.AAA" "A.....A" "AAA.AAA" "A.....A" "AAA.AAA" "AA...AA" "A.AAA.A" /* icon for state 9 */ "AAAAAAA" ".AA.A.A" "A.A.A.A" "A......" "A.A.A.A" ".AA.A.A" "AAAAAAA"

Sounds

ItemSprite kelp.png: Sprite image for kelp in Minecraft wet_grass sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wet_grass.breaksubtitles.block.generic.break0.80.816
​Block placedBlocksWhen the block is placedblock.wet_grass.placesubtitles.block.generic.place0.80.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wet_grass.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wet_grass.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wet_grass.stepsubtitles.block.generic.footsteps0.151.016

Data values

ID

NameIdentifierFormTranslation key
BlockSprite an-ant.png: Sprite image for an-ant in Minecraft An AntantBlockblock.minecraft.ant

Trivia

  • An ant shows up as air in the superflat preset menu. This is possibly due to it not having an item.

Gallery

Screenshots

Issues

Issues relating to "An Ant" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".

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