This feature was exclusively part of a joke version and is not currently planned for addition to regular
Minecraft.
{
"title": "An Ant",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "3,600,000",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
}
],
"invimages": [],
"images": [
"An Ant.png"
]
}
An ant is a joke block introduced in Java Edition 20w14∞ that moves around when placed on top of black or white concrete.
Obtaining
An ant cannot be obtained as an item even by using the /give command. An ant can be placed using commands such as /fill or /setblock, and naturally generates in the "ant" dimension. It cannot be mined or exploded.
Natural generation
One ant block naturally generates in the "ant" dimension, where it begins moving immediately.
Usage
An ant simulates Langton's ant. If placed on top of black or white concrete, it moves in a deterministic pattern, turning the concrete underneath it into its other variation. The ant block is the Turing machine mentioned in the update's changelog.
If two ant blocks collide, they merge into a single block. It cannot be pushed by pistons, and can replace bedrock. If the concrete beneath it is broken, then it will stop moving. If a block is in its way, it will either push the block or destroy it.
Langton's Ant interactive demo
x = 1, y = 1, rule = Langtons-Ant
B!
#C [[ GRID ICONS GPS 5 HEIGHT 500 T 0 "Press Play to start" T 1 "" ]]
@RULE Langtons-Ant
@TREE
num_states=10
num_neighbors=4
num_nodes=17
1 0 1 1 1 1 1 0 0 0 0
1 2 6 6 6 6 6 2 2 2 2
2 0 0 0 0 0 1 0 1 0 0
1 5 9 9 9 9 9 5 5 5 5
2 3 3 3 3 3 0 3 0 3 3
3 2 2 2 2 4 2 4 2 2 2
1 3 7 7 7 7 7 3 3 3 3
2 6 6 6 6 6 0 6 0 6 6
2 0 0 0 0 0 0 0 0 0 0
3 7 7 7 7 8 7 8 7 7 7
4 5 5 9 5 5 5 5 5 9 5
1 4 8 8 8 8 8 4 4 4 4
2 11 11 11 11 11 0 11 0 11 11
3 12 12 12 12 8 12 8 12 12 12
3 8 8 8 8 8 8 8 8 8 8
4 13 13 14 13 13 13 13 13 14 13
5 10 10 10 15 10 10 10 10 10 15
@COLORS
0 255 255 255
1 0 0 0
2 0 100 0
3 0 100 0
4 0 100 0
5 0 100 0
6 0 100 0
7 0 100 0
8 0 100 0
9 0 100 0
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 279 2 1"
/* colors */
"A c #FFFFFF"
". c #000000"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
/* icon for state 2 */
".........A...........A........."
".........A...........A........."
"..........A.........A.........."
"...........A.......A..........."
"............AAAAAAA............"
"............A.AAA.A............"
".......A....AAAAAAA....A......."
".......A.....AAAAA.....A......."
"........A.....AAA.....A........"
".........A....AAA....A........."
"..........AAAAAAAAAAA.........."
"...........AAAAAAAAA..........."
"..............AAA.............."
"..............AAA.............."
"..........AAAAAAAAAAA.........."
".........AAAAAAAAAAAAA........."
"........AA....AAA....AA........"
".......A......AAA......A......."
"......A.......AAA.......A......"
"...........AAAAAAAAA..........."
"..........AAAAAAAAAAA.........."
".........AA...AAA...AA........."
"........A.....AAA.....A........"
".......A.....AAAAA.....A......."
"......A.....AAAAAAA.....A......"
"............AAAAAAA............"
"............AAAAAAA............"
"............AAAAAAA............"
".............AAAAA............."
"..............................."
"..............................."
/* icon for state 3 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"......A.....A.................."
".......A.....A.........AA......"
"........A.....A.......A........"
".........A....AA.....A.......AA"
".........AA....AA...A.......A.."
"..........AA...AA..AA......A..."
"...AAAA...AA...AA..AA...AAA...."
"..AAAAAA..AA...AA..AA..AA.A...."
"..AAAAAAAAAAAAAAAAAAAAAAAAA...."
"..AAAAAAAAAAAAAAAAAAAAAAAAA...."
"..AAAAAAAAAAAAAAAAAAAAAAAAA...."
"..AAAAAA..AA...AA..AA..AA.A...."
"...AAAA...AA...AA..AA...AAA...."
"..........AA...AA..AA......A..."
".........AA....AA...A.......A.."
".........A....AA.....A.......AA"
"........A.....A.......A........"
".......A.....A.........AA......"
"......A.....A.................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 4 */
"..............................."
"..............................."
".............AAAAA............."
"............AAAAAAA............"
"............AAAAAAA............"
"............AAAAAAA............"
"......A.....AAAAAAA.....A......"
".......A.....AAAAA.....A......."
"........A.....AAA.....A........"
".........AA...AAA...AA........."
"..........AAAAAAAAAAA.........."
"...........AAAAAAAAA..........."
"......A.......AAA.......A......"
".......A......AAA......A......."
"........AA....AAA....AA........"
".........AAAAAAAAAAAAA........."
"..........AAAAAAAAAAA.........."
"..............AAA.............."
"..............AAA.............."
"...........AAAAAAAAA..........."
"..........AAAAAAAAAAA.........."
".........A....AAA....A........."
"........A.....AAA.....A........"
".......A.....AAAAA.....A......."
".......A....AAAAAAA....A......."
"............A.AAA.A............"
"............AAAAAAA............"
"...........A.......A..........."
"..........A.........A.........."
".........A...........A........."
".........A...........A........."
/* icon for state 5 */
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..................A.....A......"
"......AA.........A.....A......."
"........A.......A.....A........"
"AA.......A.....AA....A........."
"..A.......A...AA....AA........."
"...A......AA..AA...AA.........."
"....AAA...AA..AA...AA...AAAA..."
"....A.AA..AA..AA...AA..AAAAAA.."
"....AAAAAAAAAAAAAAAAAAAAAAAAA.."
"....AAAAAAAAAAAAAAAAAAAAAAAAA.."
"....AAAAAAAAAAAAAAAAAAAAAAAAA.."
"....A.AA..AA..AA...AA..AAAAAA.."
"....AAA...AA..AA...AA...AAAA..."
"...A......AA..AA...AA.........."
"..A.......A...AA....AA........."
"AA.......A.....AA....A........."
"........A.......A.....A........"
"......AA.........A.....A......."
"..................A.....A......"
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
"..............................."
/* icon for state 6 */
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
"AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA"
"AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.A...A.AAAAAAAAAAAA"
"AAAAAAA.AAAA.......AAAA.AAAAAAA"
"AAAAAAA.AAAAA.....AAAAA.AAAAAAA"
"AAAAAAAA.AAAAA...AAAAA.AAAAAAAA"
"AAAAAAAAA.AAAA...AAAA.AAAAAAAAA"
"AAAAAAAAAA...........AAAAAAAAAA"
"AAAAAAAAAAA.........AAAAAAAAAAA"
"AAAAAAAAAAAAAA...AAAAAAAAAAAAAA"
"AAAAAAAAAAAAAA...AAAAAAAAAAAAAA"
"AAAAAAAAAA...........AAAAAAAAAA"
"AAAAAAAAA.............AAAAAAAAA"
"AAAAAAAA..AAAA...AAAA..AAAAAAAA"
"AAAAAAA.AAAAAA...AAAAAA.AAAAAAA"
"AAAAAA.AAAAAAA...AAAAAAA.AAAAAA"
"AAAAAAAAAAA.........AAAAAAAAAAA"
"AAAAAAAAAA...........AAAAAAAAAA"
"AAAAAAAAA..AAA...AAA..AAAAAAAAA"
"AAAAAAAA.AAAAA...AAAAA.AAAAAAAA"
"AAAAAAA.AAAAA.....AAAAA.AAAAAAA"
"AAAAAA.AAAAA.......AAAAA.AAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAAA.....AAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
/* icon for state 7 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA"
"AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA"
"AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA"
"AAAAAAAAA.AAAA..AAAAA.AAAAAAA.."
"AAAAAAAAA..AAAA..AAA.AAAAAAA.AA"
"AAAAAAAAAA..AAA..AA..AAAAAA.AAA"
"AAA....AAA..AAA..AA..AAA...AAAA"
"AA......AA..AAA..AA..AA..A.AAAA"
"AA.........................AAAA"
"AA.........................AAAA"
"AA.........................AAAA"
"AA......AA..AAA..AA..AA..A.AAAA"
"AAA....AAA..AAA..AA..AAA...AAAA"
"AAAAAAAAAA..AAA..AA..AAAAAA.AAA"
"AAAAAAAAA..AAAA..AAA.AAAAAAA.AA"
"AAAAAAAAA.AAAA..AAAAA.AAAAAAA.."
"AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA"
"AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA"
"AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
/* icon for state 8 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAA.....AAAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAA.AAAAA.......AAAAA.AAAAAA"
"AAAAAAA.AAAAA.....AAAAA.AAAAAAA"
"AAAAAAAA.AAAAA...AAAAA.AAAAAAAA"
"AAAAAAAAA..AAA...AAA..AAAAAAAAA"
"AAAAAAAAAA...........AAAAAAAAAA"
"AAAAAAAAAAA.........AAAAAAAAAAA"
"AAAAAA.AAAAAAA...AAAAAAA.AAAAAA"
"AAAAAAA.AAAAAA...AAAAAA.AAAAAAA"
"AAAAAAAA..AAAA...AAAA..AAAAAAAA"
"AAAAAAAAA.............AAAAAAAAA"
"AAAAAAAAAA...........AAAAAAAAAA"
"AAAAAAAAAAAAAA...AAAAAAAAAAAAAA"
"AAAAAAAAAAAAAA...AAAAAAAAAAAAAA"
"AAAAAAAAAAA.........AAAAAAAAAAA"
"AAAAAAAAAA...........AAAAAAAAAA"
"AAAAAAAAA.AAAA...AAAA.AAAAAAAAA"
"AAAAAAAA.AAAAA...AAAAA.AAAAAAAA"
"AAAAAAA.AAAAA.....AAAAA.AAAAAAA"
"AAAAAAA.AAAA.......AAAA.AAAAAAA"
"AAAAAAAAAAAA.A...A.AAAAAAAAAAAA"
"AAAAAAAAAAAA.......AAAAAAAAAAAA"
"AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA"
"AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA"
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
"AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA"
/* icon for state 9 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA"
"AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA"
"AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA"
"..AAAAAAA.AAAAA..AAAA.AAAAAAAAA"
"AA.AAAAAAA.AAA..AAAA..AAAAAAAAA"
"AAA.AAAAAA..AA..AAA..AAAAAAAAAA"
"AAAA...AAA..AA..AAA..AAA....AAA"
"AAAA.A..AA..AA..AAA..AA......AA"
"AAAA.........................AA"
"AAAA.........................AA"
"AAAA.........................AA"
"AAAA.A..AA..AA..AAA..AA......AA"
"AAAA...AAA..AA..AAA..AAA....AAA"
"AAA.AAAAAA..AA..AAA..AAAAAAAAAA"
"AA.AAAAAAA.AAA..AAAA..AAAAAAAAA"
"..AAAAAAA.AAAAA..AAAA.AAAAAAAAA"
"AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA"
"AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA"
"AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
XPM
/* width height num_colors chars_per_pixel */
"15 135 2 1"
/* colors */
"A c #FFFFFF"
". c #000000"
/* icon for state 1 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
/* icon for state 2 */
"....A.....A...."
".....A...A....."
"......AAA......"
"...A..AAA..A..."
"....A..A..A...."
".....AAAAA....."
".......A......."
"....AAAAAAA...."
"...A...A...A..."
".....AAAAA....."
"....A..A..A...."
"...A..AAA..A..."
"......AAA......"
"......AAA......"
"..............."
/* icon for state 3 */
"..............."
"..............."
"..............."
"...A..A....A..."
"....A..A..A...A"
".....A.A.A...A."
".AAA.A.A.A.AA.."
".AAAAAAAAAAAA.."
".AAA.A.A.A.AA.."
".....A.A.A...A."
"....A..A..A...A"
"...A..A....A..."
"..............."
"..............."
"..............."
/* icon for state 4 */
"..............."
"......AAA......"
"......AAA......"
"...A..AAA..A..."
"....A..A..A...."
".....AAAAA....."
"...A...A...A..."
"....AAAAAAA...."
".......A......."
".....AAAAA....."
"....A..A..A...."
"...A..AAA..A..."
"......AAA......"
".....A...A....."
"....A.....A...."
/* icon for state 5 */
"..............."
"..............."
"..............."
"...A....A..A..."
"A...A..A..A...."
".A...A.A.A....."
"..AA.A.A.A.AAA."
"..AAAAAAAAAAAA."
"..AA.A.A.A.AAA."
".A...A.A.A....."
"A...A..A..A...."
"...A....A..A..."
"..............."
"..............."
"..............."
/* icon for state 6 */
"AAAA.AAAAA.AAAA"
"AAAAA.AAA.AAAAA"
"AAAAAA...AAAAAA"
"AAA.AA...AA.AAA"
"AAAA.AA.AA.AAAA"
"AAAAA.....AAAAA"
"AAAAAAA.AAAAAAA"
"AAAA.......AAAA"
"AAA.AAA.AAA.AAA"
"AAAAA.....AAAAA"
"AAAA.AA.AA.AAAA"
"AAA.AA...AA.AAA"
"AAAAAA...AAAAAA"
"AAAAAA...AAAAAA"
"AAAAAAAAAAAAAAA"
/* icon for state 7 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAA.AA.AAAA.AAA"
"AAAA.AA.AA.AAA."
"AAAAA.A.A.AAA.A"
"A...A.A.A.A..AA"
"A............AA"
"A...A.A.A.A..AA"
"AAAAA.A.A.AAA.A"
"AAAA.AA.AA.AAA."
"AAA.AA.AAAA.AAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
/* icon for state 8 */
"AAAAAAAAAAAAAAA"
"AAAAAA...AAAAAA"
"AAAAAA...AAAAAA"
"AAA.AA...AA.AAA"
"AAAA.AA.AA.AAAA"
"AAAAA.....AAAAA"
"AAA.AAA.AAA.AAA"
"AAAA.......AAAA"
"AAAAAAA.AAAAAAA"
"AAAAA.....AAAAA"
"AAAA.AA.AA.AAAA"
"AAA.AA...AA.AAA"
"AAAAAA...AAAAAA"
"AAAAA.AAA.AAAAA"
"AAAA.AAAAA.AAAA"
/* icon for state 9 */
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAA.AAAA.AA.AAA"
".AAA.AA.AA.AAAA"
"A.AAA.A.A.AAAAA"
"AA..A.A.A.A...A"
"AA............A"
"AA..A.A.A.A...A"
"A.AAA.A.A.AAAAA"
".AAA.AA.AA.AAAA"
"AAA.AAAA.AA.AAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAA"
XPM
/* width height num_colors chars_per_pixel */
"7 63 2 1"
/* colors */
"A c #FFFFFF"
". c #000000"
/* icon for state 1 */
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
"AAAAAAA"
/* icon for state 2 */
".A...A."
"..AAA.."
"...A..."
".AAAAA."
"...A..."
".AAAAA."
"...A..."
/* icon for state 3 */
"......."
".A.A..A"
".A.A.A."
"AAAAAA."
".A.A.A."
".A.A..A"
"......."
/* icon for state 4 */
"...A..."
".AAAAA."
"...A..."
".AAAAA."
"...A..."
"..AAA.."
".A...A."
/* icon for state 5 */
"......."
"A..A.A."
".A.A.A."
".AAAAAA"
".A.A.A."
"A..A.A."
"......."
/* icon for state 6 */
"A.AAA.A"
"AA...AA"
"AAA.AAA"
"A.....A"
"AAA.AAA"
"A.....A"
"AAA.AAA"
/* icon for state 7 */
"AAAAAAA"
"A.A.AA."
"A.A.A.A"
"......A"
"A.A.A.A"
"A.A.AA."
"AAAAAAA"
/* icon for state 8 */
"AAA.AAA"
"A.....A"
"AAA.AAA"
"A.....A"
"AAA.AAA"
"AA...AA"
"A.AAA.A"
/* icon for state 9 */
"AAAAAAA"
".AA.A.A"
"A.A.A.A"
"A......"
"A.A.A.A"
".AA.A.A"
"AAAAAAA"
Sounds
wet_grass sound type |
|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|
| Block broken | Blocks | Once the block has broken | block.wet_grass.break | subtitles.block.generic.break | 0.8 | 0.8 | 16 |
| Block placed | Blocks | When the block is placed | block.wet_grass.place | subtitles.block.generic.place | 0.8 | 0.8 | 16 |
| Block breaking | Blocks | While the block is in the process of being broken | block.wet_grass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wet_grass.fall | subtitles.block.generic.fall | 0.5 | 0.75 | 16 |
| Footsteps | Entity-Dependent | Walking on the block | block.wet_grass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|
An Ant | ant | Block | block.minecraft.ant |
Trivia
- An ant shows up as air in the superflat preset menu. This is possibly due to it not having an item.
Gallery
Screenshots
Issues
Issues relating to "An Ant" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
Navigation
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20w14∞ (2020)
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| Blocks
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| Dimension
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Generated dimensions
- Easter egg dimensions
- ant
- basic
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24w14potato (2024)
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