Husk

Adult

Baby

Adult

Baby
| Health points |
20HP × 10 |
|---|---|
| Armor points |
2 () (Natural) - 22 ( × 11) (depending on the armor type) |
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Easy: 2.5HP × 1.25 |
| Hitbox size |
In Java Edition: |
| Knockback resistance |
0%–5% |
| Spawn |
|
| Natural equipment |
|
{
"title": "Husk",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>) (Natural) - 22 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span> × 11) (depending on the armor type)",
"label": "(link to Armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Undead article, displayed as Undead), (link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.975 blocks<br>Width: 0.3 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0%–5%",
"label": "(link to Attribute#knockbackResistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Husk Spawn Egg"
],
"images": [
"Husk.png",
"Baby Husk.png",
"Husk Targeting.png",
"Baby Husk Targeting.png"
]
}
A husk is a variant of zombie that spawns in deserts. They function similarly to zombies, except they do not burn in sunlight, and they inflict Hunger with their unarmed attacks.
Spawning
Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.
In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies and zombie villagers spawned in desert biomes.
In Bedrock Edition, husks spawn on the surface in groups of 2-4 in place of 70% of all zombies and zombie villagers spawned in desert biomes.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn Chance | Group size | Spawn weight | Group size |
| 80⁄515 | 15.53% | 4 | 240 | 2–4 | |
Trial spawners
Husks have a 1⁄3 chance to be selected as the "melee" mob for trial spawners in trial chambers.
Reinforcements
On Hard difficulty, husks have a 5% chance to spawn as leaders. Leader husks can spawn other husks as reinforcements.
Variants
Baby husks and chicken jockeys


In Java Edition, there is a 5% chance for husks to spawn as babies, and baby husks have a chance to spawn as a chicken jockey.
In Bedrock Edition, 15% of naturally spawned baby husks can start riding a mob and become a jockey when it tries attacking a villager, player, or golem. They can ride:
Adult chickens
Untamed ocelots
Untamed cats
Untamed wolves
Adult zombies
Adult husks
Adult zombie villagers
Adult zombified piglins
Cows
Adult unsaddled pigs
Sheep
Adult untamed horses
Adult untamed donkeys
Adult untamed mules
Adult skeleton horses
Adult zombie horses
Mooshrooms
Spiders that were not spawned as a jockey mount
Cave spiders that were not spawned as a jockey mount
Pandas
Husks spawn with random values of knockback resistance between 0% and 5%.
Behavior

Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders. They pursue these mobs on sight from up to 40 blocks away, as opposed to 16 blocks like most other hostile mobs. If any other mob attacks a husk on purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile toward the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.
Husks apply Hunger to any player or mob they hit using a melee attack, unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.
Husks are one of the few undead mobs that are immune to burning in sunlight, which allows them to stay around during the day.
Husks have a chance to spawn with the ability to break down doors on Hard difficulty.
Husks seek out any nearby turtle eggs and trample them.
Husks can pick up items if the game rule mobGriefing is set to true, which prevents them from despawning.
Husks attempt to avoid water, only entering it when there is no other path to their target.
A husk that is fully submerged in water for 30 seconds begins converting to a normal zombie, which takes an additional 15 seconds and cannot be stopped even if the husk leaves water. Once this process finishes, the zombie that it becomes has full health even if the husk has been damaged, and may further convert into a drowned if it remains submerged.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to swim in water, but do not drown.
- a threat to armadillos, causing them to hide in their shell.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Iron Ingot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Carrot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Potato[A][B] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Baked Potato[A][C] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Iron Ingot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Carrot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Potato[A][B] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Baked Potato[A][C] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Iron Ingot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Carrot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Potato[A][B] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Baked Potato[A][C] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.50 | 2.00 | 2.50 | |
| Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Potato[A][B] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Baked Potato[A][C] | 0.01 | 0.01 | 0.01 | 0.02 | |
- ↑ a b c d Only when killed by a player or a tamed wolf.
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Iron Ingot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Carrot[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Potato[A] | 0–1 | 0.83% | 0.01 | 0–1 | 1.17% | 0.01 | 0–1 | 1.50% | 0.01 | 0–1 | 1.83% | 0.02 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Iron Ingot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Carrot[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Potato[A] | 0–1 | 1⁄120 | 1⁄120 | 0–1 | 7⁄600 | 7⁄600 | 0–1 | 3⁄200 | 3⁄200 | 0–1 | 11⁄600 | 11⁄600 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Iron Ingot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Carrot[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Potato[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.33 | 1.67 | 2.00 | |
| Iron Ingot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Carrot[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
| Potato[A] | 0.01 | 0.01 | 0.01 | 0.02 | |
Taken equipment
Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
Naturally-spawned equipment
Husk have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III). These items include:
Iron Shovel
Iron Sword
Random Armor (sometimes enchanted, made from leather, gold, chainmail, iron or diamond)
Experience
Adult husks drop 5XP and an additional 1–3XP per naturally-spawned equipment. Baby husks drop 12XP.
Sounds
Java Edition:
Husks use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Husk groans | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Husk hurts | Hostile Mobs | When a husk is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Husk dies | Hostile Mobs | When a husk dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Footsteps | Hostile Mobs | While a husk is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Zombie infects | Hostile Mobs | When a husk infects a villager | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
| Door shakes | Hostile Mobs | While a husk is breaking a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
| Door breaks | Hostile Mobs | When a husk breaks a wooden door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
| Turtle Egg stomped | Hostile Mobs | When a husk is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9-1.1 | 16 | |
| Husk converts to Zombie | Hostile Mobs | When a husk is drowned, converting to a zombie | entity | subtitles | 1.6 | 0.8-1.2 | 16 | |
| Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles[sound 1] | None | None | None | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Creatures Hostile Mobs | When a husk is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Creatures Hostile Mobs | When a husk dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Creatures Hostile Mobs | While a husk is walking | mob | 0.35 | 1.0 (Baby: 1.5) | |
| Hostile Creatures Hostile Mobs | While a husk is breaking a wooden door | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a husk breaks a wooden door | mob | 1.0 | 1.0 | |
| Players | When a husk is jumping on turtle eggs | fall | 0.5 | 0.9-1.0 | |
| Hostile Creatures Hostile Mobs | When a husk is drowned, converting to a zombie | mob | 1.0 | 0.8-1.2 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
husk | can_breathe_under_waterignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeundeadwither_friendszombies | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
husk | 47 | entity |
Entity data
Husks have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all zombies see Template:Nbt inherit/zombie/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 mobs:
|
![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 mobs:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | ||||||
| Added husk spawn eggs, which husks can be spawned from. | |||||||
| Husks share the same entity ID as zombies. | |||||||
| pre2 | The husk spawn egg has been removed. | ||||||
| release | Added exclusive sounds for husks: their sounds are a more raspy version of regular zombie sounds. Before this, husks used to sound like regular zombies. | ||||||
| 1.11 | 16w32a | The husk spawn egg has been re-added. | |||||
| Husks now avoid water. | |||||||
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| 1.13 | 18w19a | Husks now sink underwater. | |||||
| Husks no longer drown underwater. | |||||||
| 18w21b | |||||||
| Husks now have sounds when converting to zombies. | |||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 19w46a | Baby husks can now be spawned using their spawn egg on it.[1] | ||||||
| 1.17 | 21w13a | Husks drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source. | |||||
| 1.17.1 | Pre-release 1 | Husks no longer pick up glow ink sacs. | |||||
| 1.20.3 Experiment | 23w45a | Husks now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| 1.20.5 Experiment | 24w04a | Husks no longer retaliate against attacks from the breeze. | |||||
| 1.21.2 | 24w33a | Husks now spawn more husks as zombie reinforcements instead of regular zombies and can only do that in the overworld.[2] | |||||
| Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[3] | |||||||
| 24w36a | Zombies converted from husk now has equal percentage of health as the husk's before conversion. | ||||||
| 24w37a | The change in 24w36a has been reverted | ||||||
| Pocket Edition Alpha | |||||||
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 5 | Husks now have their own sounds. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Husks are now slightly taller than zombies. | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.0 | Husks now sink underwater. | |||||
| beta 1.5.0.4 | Husks now try to stomp turtle eggs. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby husks can now ride adult stray cats and pandas. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Husks are now hostile toward wandering traders. | |||||||
| 1.16.0 | beta 1.16.0.51 | Husks can now pick up items. | |||||
| 1.17.30 | beta 1.17.30.20 | Husks no longer pick up glow ink sacs. | |||||
| 1.20.30 | Preview 1.20.30.21 | Husks now have sounds when converting to zombies. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Husks now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Husks no longer retaliate against attacks from breezes. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added husk spawn eggs, which husks can be spawned from. |
| Husks can no longer spawn from zombie spawn eggs used in the desert. | |||||||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Baby husks now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Husks now sink underwater. | ||
| Husks now try to stomp turtle eggs. | |||||||
| 1.83 | Baby husks can now ride adult stray cats and pandas. | ||||||
| 1.91 | Husks are now hostile toward wandering traders. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
-
First image of husks in Bedrock Edition. -
A husk wearing gold armor in Pocket Edition.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Husks now have their own entity ID separate from zombies. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| 1.20.3 | 23w40a | Husks are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
Issues
Issues relating to "Husk" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.[4]
- Husks are slightly taller than regular zombies.
- Their hitbox is ever so slightly higher than 2 meters in Bedrock Edition but is exactly 2 meters in Java Edition.
Gallery
Screenshots
-
Three adult husks and a baby husk. -
A naturally spawned husk in a desert biome. -
Zuri, zombie and husk size comparison. -
A husk peering into a village building. -
A baby zombie standing next to a baby husk. -
Multiple husks wearing pumpkins on Halloween.
Mojang images
-

-
Several husks in a trial chamber.
Textures
-
Husk texture file.
In other media
-
A husk sneezing on a magma cube. -
![Husks trying to overwhelm a camel.[5]](./_assets_/2bc9db783ded61d11b1169708660ba33.jpg)
-
Lego Minecraft husk. -
A blanket for Minecraft Dungeons, featuring a husk. -
Steve running from two husks. -
Steve and Alex riding a camel fleeing from two husks. -

-
Target of a husk in a cowboy hat from the Universal Studios Event. -
Husks as they appear in the Timeless Trails DLC. -
The poisonous potato husk from 24w14potato.
See also
References
- ↑ MC-2871
- ↑ MC-14800
- ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet - Jira" – Mojira, May 5, 2020.
- ↑ "Meet the Husk" – Minecraft.net.
- ↑ "Adventure out safely aboard a camel! 🐪" @Minecraft on Instagram, June 22, 2023
External links
- Meet the Husk – Minecraft.net on August 14, 2017
| Environment | |
|---|---|
| Blocks | |
| Mobs | |

