Spyglass

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Spyglass",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Spyglass"
],
"images": [
"Spyglass.png"
]
}
A spyglass is a utility item used to zoom in on distant objects.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Amethyst Shard + Copper Ingot |
Usage

To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.
Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 1⁄10 of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 1⁄10 of the FOV set in options.
A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing F1 removes the vignette,[1][2] similar to a carved pumpkin.
Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed.
If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Spyglass expands | Players | When a player uses a spyglass | item | subtitles | 0.5 | varies [sound 1] | 16 | |
| Spyglass retracts | Players | When a player stops using a spyglass | item | subtitles | 0.5 | varies [sound 2] | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a player uses a spyglass | item | 0.5 | 1.15-1.55 | |
| Players | When a player stops using a spyglass | item | 0.5 | 0.8-1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
spyglass | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
spyglass | 626 | Item | item |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Is It a Balloon? | Look at a Ghast through a | — |
![]() | Is It a Bird? | Look at a Parrot through a | — |
![]() | Is It a Plane? | Look at the Ender Dragon through a | — |
History
| October 3, 2020 | |||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.17 | 20w45a | ||||||
| 20w46a | |||||||
| 20w48a | |||||||
| A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person. | |||||||
| 21w05a | Copper ingots are now renewable via drowned, making spyglasses renewable. | ||||||
| 21w10a | |||||||
| 1.17.1 | Pre-release 1 | ||||||
| Bedrock Edition | |||||||
| 1.17.0 Experiment | beta 1.17.0.50 | ||||||
| 1.17.0 | beta 1.17.0.52 | Spyglasses are now available without enabling Experimental Gameplay. | |||||
-
The spyglass was originally called the telescope. -
The telescope's overlay was originally round instead of square. -
Steve using a spyglass before its 3D model was added. -
Alex using a spyglass before its 3D model was added.
Issues
Issues relating to "Spyglass" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If
/item replaceis used to place a spyglass on a player's head, the item appears stuck to the center of the player's face. - If loaded in an outdated world in Bedrock Edition, it has no texture, but can still be used.
Gallery
Renders
The specific instructions are: Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri
Screenshots
-
Spying on villagers through a spyglass. -
Hiding the HUD removes the spyglass overlay. -
How the spyglass looks in the third person. -
Screenshot used in the spyglass taking inventory Minecraft.net article. -
Screenshot used in the spyglass taking inventory Minecraft.net article.
In other media
-
Header of the spyglass taking inventory Minecraft.net article. -
Makena using a spyglass on a happy ghast. -
Pixel art of Efe using a spyglass -
Noor trying out a spyglass. -
An allay peeking into view of Noor's spyglass. -
Tiny Jens holding a stylized spyglass, from the Mob Vote 2023 Server Event.
References
- ↑ MC-203575 — The spyglass overlay goes away when pressing F1 — resolved as "Works As Intended".
- ↑ MCPE-125869 — Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1 — resolved as "Won't Fix".
External links
- Taking Inventory: Spyglass – Minecraft.net on February 17, 2022


