Turtle Egg




| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool |
Any tool |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
No |
| Transparent |
No |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"extratext": "[[#Gallery|View all renders]]",
"title": "Turtle Egg",
"images": [
"Turtle Egg 1.png",
"Turtle Egg 1 (slightly cracked).png",
"Turtle Egg 1 (very cracked).png",
"Turtle Egg (item).png"
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"label": "Stackable"
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"label": "Tool"
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{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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"label": "(link to Light article, displayed as Luminous)"
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{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
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{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(247, 233, 163); border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 2 SAND</span>",
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A turtle egg is a block containing 1–4 eggs that each hatch into a baby turtle.
Obtaining
Breaking
A turtle egg drops as an item when mined using any tool[1] with the Silk Touch enchantment. If broken without the enchantment, pushed by a piston, or broken by a player or mob falling onto it, the egg breaks without dropping anything.
When mining a cluster of more than one turtle egg, the eggs break one at a time, instead of all at once. This is different from other clustered blocks, such as sea pickles or candles.
Breaking a cracked turtle egg with a Silk Touch tool resets the growth stage when the egg is placed on a different block.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Breaking time (secs) | ||
| Default | 0.75 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Post-generation
When two turtles are bred with seagrass, one of them returns to its home beach, and after several seconds it lays a cluster of 1–4 eggs on the sand.
Trampling


Turtle eggs can be trampled by living entities (players, mobs, livestock, etc.), except bats, that fall onto or stand on top of them. Eggs in a cluster of eggs are trampled one at a time until no eggs remain.
Under no circumstance can turtles break turtle eggs. Crouch-walking (or "sneaking") on turtle eggs prevents them from breaking. Jumping of any kind still breaks the eggs.
Though eggs cannot be trampled by non-living entities like arrows, items or falling blocks, they can be trampled by armor stands.[2] When a falling block such as an anvil or sand block is dropped onto an egg, the falling block is dropped and turned into an item, leaving the egg unharmed.
Zombies and their variants (husks, drowned, zombie villagers, and zombified piglins) seek out and trample turtle eggs that have 2 blocks of air above them unless /gamerule mobGriefing is false. The range of detection is a 47×7×47 or 11×5×11 box, centered on the block the mob is standing on. When a player in Survival or Adventure mode is nearby (also includes iron golems and villagers), the zombie prefers to attack the player rather than trampling the turtle egg.
Unlike zombies and their variants, other mobs do not seek out turtle eggs to trample them. However, they can still break turtle eggs by accident. Almost all entities, except for those mentioned above, when falling onto an egg, have a 1⁄3 chance of trampling it. Standing on top of an egg has a 1⁄100 chance each game tick of trampling the egg.
Usage
Placement
Up to 4 turtle eggs can be placed in a cluster on one block. Even though turtle eggs can be placed on any block, they only hatch on sand blocks. When adding more eggs to an existing cluster, they retain their hatching progress.
Turtle eggs do not require a supporting block below and unlike dragon eggs are not affected by gravity. Eggs are also capable of supporting lanterns hanging under them.[3]
Hatching
Turtle eggs hatch on sand, red sand, or suspicious sand. Eggs crack over time and hatch after cracking three times. Eggs hatch significantly faster at the end of the night.
Turtle eggs have a 1/500 chance of cracking if they are randomly ticked during the day. However, if the in-game time is between 21600 and 22550 ticks (3:36 am and 4:33 am), then turtle eggs always crack when random ticked. This is a roughly 48-second window for the player. About 95% of eggs crack or hatch during this night-time window. On average, an egg hatches in 4 to 5 nights. 90% of eggs hatch in 7 nights or less.[4]
When a cluster of eggs hatches, all eggs hatch simultaneously.
Baby turtles always hatch facing south.
Sounds
Generic
metal sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.2 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 1.2 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.75 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 1.25 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 | |
turtle_egg sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.25 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.15 | 1.0 | |
| Players | Falling on the block without fall damage | fall | 0.2 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Turtle Egg hatches | Blocks | When a turtle egg hatches | entity[sound 1] | subtitles[sound 1] | 0.7 | 0.9-1.1 | 16 | |
| Turtle lays egg | Friendly Mobs | When a turtle lays an egg | entity[sound 1] | subtitles[sound 1] | 0.3 | 0.9-1.1 | 16 | |
| Turtle Egg cracks | Blocks | When a turtle egg's hatch state progresses | entity[sound 1] | subtitles[sound 1] | 0.7 | 0.9-1.1 | 16 | |
| Turtle Egg breaks | Blocks | When a turtle egg is destroyed by trampling | entity[sound 1] | subtitles[sound 1] | 0.7 | 0.9-1.1 | 16 | |
| Turtle Egg stomped | Hostile Mobs | When a zombie or zombie variant stomps on a turtle egg | entity | subtitles | 0.5 | 0.9-1.1 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a turtle egg hatches | block | 0.85 | 0.9 | |
| Blocks | When a turtle lays an egg | block | 0.3 | 0.9 | |
| Friendly Creatures Friendly Mobs | When a turtle egg hatches | mob | 1.0 | 1.0 | |
| Blocks | When a turtle egg's hatch state progresses | block | 0.85 | 0.9 | |
| Blocks | When a turtle egg is destroyed by trampling or broken by a player[sound 1] | block | 0.85 | 0.9 | |
| Players | When a zombie or zombie variant stomps on a turtle egg | fall | 0.5 | 0.9-1.0 | |
| Blocks | When a turtle egg is placed with another turtle egg[sound 2] | item | 1.0 | 0.9-1.1 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
turtle_egg | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
turtle_egg | 414 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| eggs | 1 | 1234 | Number of eggs. |
| hatch | 0 | 012 | Determines how close an egg is to hatching; starts at 0 and is randomly incremented. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| turtle_egg_count | 0x10x2 | one_egg | one_eggtwo_eggthree_eggfour_egg | 0123 | Number of eggs. |
| cracked_state | 0x40x8 | no_cracks | no_crackscrackedmax_cracked | 012 | Determines how close an egg is to hatching; starts at no cracks and is randomly incremented. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | Added turtle eggs. | |||||
| 18w11a | Added drowned, which like zombies and their variants, seek out and trample turtle eggs. | ||||||
| 18w19a | |||||||
| 18w22a | If the player is inside the hitbox of one turtle egg, and another is attempted to be placed, the placement fails. | ||||||
| Turtle eggs now make placement sounds when the amount in a stack is increased. | |||||||
| More turtle eggs than normal can be placed in one stack by aiming at adjacent blocks. | |||||||
| 1.14 | 19w03c | Turtle egg clusters now use correct cullface arguments, with the exception of four turtle eggs, which still renders a redundant face. | |||||
| 19w08a | The model of turtle eggs has been changed, as to not have a stretched texture.[5] | ||||||
| 1.16 | Pre-release 3 | Turtle eggs now hatch on red sand.[6] | |||||
| 1.19.4 Experiment | 23w07a | Turtle eggs now hatch on suspicious sand. | |||||
| 1.20.2 | 23w32a | Turtle eggs cracking now emit a block_change vibration of frequency 11.
| |||||
Turtle eggs hatching now emit a block_destroy vibration of frequency 12. | |||||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.4 | ||||||
| 1.11.0 | beta 1.11.0.1 | Ravagers can now destroy turtle eggs in their path. | |||||
| 1.13.0 | beta 1.13.0.9 | ||||||
| 1.20.30 | Preview 1.20.20.21 | Increased the hardness and blast resistance of turtle eggs from 0.4 to 0.5. | |||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Sea Turtle Egg" to "Turtle Egg" to match Java Edition. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added sea turtle eggs. | ||
Issues
Issues relating to "Turtle Egg" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
Screenshots
-
First image of turtle eggs. -
Second image of turtle eggs. -
A zombie stomping on turtle eggs. -
The 3 stages a turtle egg goes through before it hatches: plain, slightly cracked, and very cracked. -
The different numbers of turtle eggs that can fit in one block. -
Turtle eggs on a small island. -
The detection range of hostile mobs toward turtle eggs. -
Graph of simulation results showing how long it takes turtle eggs to hatch.











