Desert Well

| Biomes | |
|---|---|
| Generates in existing chunks |
No |
| Consists of |
{
"title": "Desert Well",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span>",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "No",
"label": "Generates in<br>existing chunks"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Desert Well.png"
]
}
Desert wells are structure-like features consisting mostly of sandstone.
Generation
Desert wells generate in desert biomes. They have a 1⁄1000 or 1⁄500 chance to be generated in the given chunk. It is possible for a well to generate around a cactus. The well is considered a feature rather than a structure, and therefore it generates with the "Generate Structures" option disabled.[1]
Construction
Desert wells are built of sandstone blocks and slabs with a water source inside. Underneath the water source are two suspicious sand blocks that can be brushed to get various items. The first suspicious sand generates directly below the water source blocks, and the second generates below that layer.
Loot
In Java Edition and Bedrock Edition, each desert well's suspicious sand contains 1 item stack, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per block [D] |
Avg. # blocks to brush [E] |
|---|---|---|---|---|---|
| 1 | 2⁄8 | 25.0% | 0.250 | 4.0 | |
| 1 | 2⁄8 | 25.0% | 0.250 | 4.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
{ "chestNames": [ "brushable-desert-well" ], "gameVersion": "Java", "loot": { "brushable-desert-well": { "poolsJava": [ { "items": { "brick": [ 1, 1, 1 ], "brewer-pottery-sherd": [ 1, 1, 2 ], "suspicious-stew": [ 1, 1, 1 ], "emerald": [ 1, 1, 1 ], "arms-up-pottery-sherd": [ 1, 1, 2 ], "stick": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 8 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "brick": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "brick" }, "brewer-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>8</sub>" ], "chanceany": 0.25, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.25, "itemname": "brewer-pottery-sherd" }, "stick": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "stick" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "emerald" }, "arms-up-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>8</sub>" ], "chanceany": 0.25, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.25, "itemname": "arms-up-pottery-sherd" }, "suspicious-stew": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "suspicious-stew" } }, "display_name": "desert well's suspicious sand", "structID": "desert-well", "poolsJavaUpcoming": [], "structure": "Desert well", "container": "Suspicious sand", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "brick": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "brick" }, "brewer-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>8</sub>" ], "chanceany": 0.25, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.25, "itemname": "brewer-pottery-sherd" }, "stick": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "stick" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "emerald" }, "arms-up-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>2</sup>⁄<sub>8</sub>" ], "chanceany": 0.25, "sizes": [ 1 ], "sortweight": [ 2 ], "armor": 0, "material": 0, "avgamount": 0.25, "itemname": "arms-up-pottery-sherd" }, "suspicious-stew": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "suspicious-stew" } }, "poolsBedrock": [ { "items": { "brick": [ 1, 1, 1 ], "brewer-pottery-sherd": [ 1, 1, 2 ], "suspicious-stew": [ 1, 1, 1 ], "emerald": [ 1, 1, 1 ], "arms-up-pottery-sherd": [ 1, 1, 2 ], "stick": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 8 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "suspicious sand", "header": "[[Desert Well]]", "allRollsJava": [ 1 ], "link": "[[desert well]]" } } }- ↑ The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ The weight of this item relative to other items in the pool.
- ↑ The odds of finding any of this item in a single chest.
- ↑ The number of items expected per chest, averaged over a large number of chests.
- ↑ The average number of chests the player should expect to search to find any of this item.
- ↑ The stew grants one of the following effects: 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 0.35-0.5 seconds of Saturation, or 6–8 seconds of Weakness.
Data values
ID
| Feature type | Identifier |
|---|---|
desert_well |
| Configured feature | Identifier |
|---|---|
desert_well |
| Feature | Identifier |
|---|---|
desert_well_feature |
Config
- [NBT Compound / JSON Object] config: Empty
{
"type": "minecraft:desert_well",
"config": {}
}
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.1 | 12w04a | ||||||
| 1.14 | 18w50a | ||||||
| 1.19.4 Experiment | 23w07a | Desert wells now include sand and suspicious sand under its water. | |||||
| The suspicious sand may contain arms up pottery sherds, brick, sticks, suspicious stew, and emeralds. | |||||||
| 1.20 | 23w12a | The loot of the suspicious sand in desert wells has been changed. | |||||
| Brewer pottery sherds now spawn in desert wells with the probability of 1/4. | |||||||
| The probability of arms up pottery sherds spawning in desert wells is now 1/4, and the probability of other items spawning in desert wells is now 1/8. | |||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | ||||||
| v0.11.0 | build 1 | Desert wells now generate as intended. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.18.0 | ? | Desert wells can now generate on terrain higher than Y=128. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Desert wells now include suspicious sand under its water. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
Issues
Issues relating to "Desert Well" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A desert well. -
Another desert well. -
The well feature found near a caved-in dungeon. -
An excavated well. -
A well partially buried in sand. -
Two desert wells generated close to each other. -
Another example of a desert well.
In other media
-
A zombie villager chasing a baby villager by a well.
See also
References
- ↑ MC-143151
- ↑ "Pocket Edition 0.9.0 Snapshot. Biggest update ever!" (Archive) – Mojang.com, June 9, 2014.
| Environment | |
|---|---|
| Blocks | |
| Mobs | |
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