Eroded Badlands


| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
2.0 |
| Downfall |
0.0 |
| Precipitation |
No |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Eroded Badlands",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Exposed badlands mineshaft</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ruined-portal.png article, displayed as 16x16px|link=Ruined portal|alt=|class=pixel-image|)</span>(link to Ruined portal article, displayed as <span class=\"sprite-text\">Ruined portal</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #497F99; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #497F99</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Eroded Badlands.png",
"Eroded Badlands Vibrant Visuals.png"
]
}
The eroded badlands, formely known as bryce canyon mesa, is a variant of the badlands notable for its hoodoos.
Description
The biome generates similar to regular badlands, with red, orange, yellow, white, light gray, brown, and regular terracotta forming the landscape. Lower grounds are mostly made of red sand and red sandstone, with brown terracotta underneath. Dead bushes grow on terracotta and red sand, while cacti along with occasional cactus flowers only appear on red sand. Like all badlands biomes, gold ore generates more frequently and closer to the surface, and mineshafts made out of dark oak can also be found, often exposed to air. Terrain underwater in lakes is coated with a layer of orange terracotta, with shallow areas occasionally featuring white terracotta too. Deeper bodies of water may contain scattered gravel.
Rainfall never occurs in eroded badlands, as the biome is arid, and lightning never strikes here. Exception to both rules are rivers that cut through eroded badlands, which still experience both.
Eroded badlands feature unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. Thanks to these hoodoos, eroded badlands provide a more accessible source of terracotta, allowing players to gather it without digging into the terrain. The hoodoos only generate at lower elevations. At higher elevations, the biome is indistinct from the regular badlands. The biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape.
Mobs found within eroded badlands are the same as regular badlands: Farm animals spawn normally in this biome, and generate their warm variants if possible. Armadillos also inhabit eroded badlands.
Eroded badlands generate in place of regular badlands in positive weirdness when humidity values are low, which often results in eroded badlands getting separated from badlands by a river. Biomes that often border eroded badlands include deserts, regular badlands (which can sometimes generate adjacent), savannas, savanna plateaus, plains, and uncommonly forests and stony peaks. Badlands can also generate in mountain peaks, where they can elevate up to Y=256. The deep dark might generate beneath eroded badlands. Lush caves, however, never generate under eroded badlands.
Mobs
The following mobs generate here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄46 | 4 | |
| 10⁄46 | 4 | |
| 10⁄46 | 4 | |
| 8⁄46 | 4 | |
| 6⁄46 | 1–2 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 46, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 12⁄56 | 2–3 | |
| 10⁄56 | 2–4 | |
| 10⁄56 | 2–4 | |
| 10⁄56 | 1–3 | |
| 8⁄56 | 2–3 | |
| 6⁄56 | 1–2 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the Eroded Badlands.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
eroded_badlands | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mesa_bryce | 165 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
| 1.7.2 | 13w36a | Added mesa (bryce), along with many other biomes, and the temperature system. | |||||
| 13w37a | Slightly changed mesa biome generation to appear more layered. | ||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||
| 1.8 | 14w32a | Red sandstone now generates below red sand in mesa biomes and their variants. | |||||
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||||
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||||
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. | |||||||
| Mesas can now generate dark oak mineshafts above ground. | |||||||
| 1.13 | 18w19a | Renamed "Mesa (bryce)" to "Eroded Badlands". | |||||
| 1.18 | Experimental Snapshot 1 | Eroded badlands no longer generate. | |||||
| experimental snapshot 2 | Eroded badlands generate once again. | ||||||
| 21w44a | Eroded badlands are now required for the "Adventuring Time" advancement. | ||||||
| 1.18.2 | 22w03a | Tweaked generation of eroded badlands to generate more cohesively with the rest of the surrounding badlands. | |||||
| 22w05a | Temporarily reverted changes in the previous snapshot. | ||||||
| 1.19 | 22w13a | Eroded badlands now require weirdness to be positive to generate, rather than negative. Other requirements such as temperature/humidity are unchanged. | |||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in eroded badlands. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in eroded badlands. | |||||
| 24w11a | Wolves summoned in eroded badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Farm animals can now spawn in eroded badlands. | |||||
| Pigs that spawn in eroded badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in eroded badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in eroded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in eroded badlands. | |||||||
| 25w09a | The Firefly Bush can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level. | |||||||
| v0.9.5 | Hoodoos now generate correctly in mesa bryce biomes. | ||||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Mesas can now generate mineshafts on the surface. | |||||||
| Bedrock Edition | |||||||
| ? Experiment | ? | Hoodoos no longer generate in eroded badlands, making them undistinguishable from regular badlands. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Eroded badlands no longer generate. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Eroded badlands generate once again. | |||||
| 1.18.0 | beta 1.18.0.21 | Hoodoos once again generate in eroded badlands. | |||||
| beta 1.18.0.22 | The extra gold ore in badlands biomes now generates up Y=255. | ||||||
| beta 1.18.0.25 | The amount of hoodoos generated in eroded badlands was decreased to match Java Edition. | ||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in eroded badlands. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in eroded badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in eroded badlands are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in eroded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in eroded badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added warm atmospherics, color grading, fog, and lighting to eroded badlands in Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added mesa biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID mutated_mesa to eroded_badlands. | ||||||
Issues
Issues relating to "Eroded Badlands" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A rare occurrence of eroded badlands and ice spikes touching. -
Eroded badlands near world border. -
An eroded badlands in "Nothingness" part of the Far Lands. -
Eroded badlands generation prior to Pocket Edition v0.9.5 alpha. -
Eroded badlands near a beach. -
An eroded badlands single biome world before 1.18. -
A river flowing through eroded badlands. -
Sunny hopping across eroded badlands. -
Development of eroded badlands. -
Eroded badlands next to an ocean. -
Eroded badlands at night. -
A beach generated next to eroded badlands. -
Eroded badlands in the Stripe Lands. -
A jungle biome bordering eroded badlands. -
Eroded badlands with ray tracing.
See also
External links
- "Around the Block: Eroded Badlands" by Duncan Geere – Minecraft.net, November 14, 2022.
| |||||||||||||||||||||
|
| |||||||||||||||||||||