Falling Block
Reason: The behavior is incomplete, as it also depends on what the falling block lands on. Also, there are differences between versions.













| Hitbox size |
Height: 0.98 blocks |
|---|
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A falling block is the entity form of a block that appears when a gravity-affected block loses its support.
Spawning
Falling blocks naturally spawn where gravity-affected blocks lose their base of support. These blocks include:
| Block | Falls when | Causes damage? | Upon touching ground... | Notes |
|---|---|---|---|---|
| Block below is absent. | No | Becomes block again. | ||
| Block below is absent. | No | Becomes block again; will add to the levels of existing snow layers accordingly. | | |
| Block below is absent. | Yes | Becomes block again; may progress to the next damage stage if the fall height is greater than 1. Also plays a sound. | ||
| Block below is absent. | Yes | Becomes block again; may break if the fall height is greater than 1. Also plays a sound. | ||
| Block below is absent. | No | Breaks and plays a sound. | Lose the items in them when become falling blocks. | |
| Block below is absent. | No | Becomes block again. | Will become concrete in block form if it lands next to water, or intersects water while falling. | |
| Block above is absent, or hit by a projectile. | Yes | Breaks and plays a sound. | Only applies to those which point down from a ceiling support. | |
| Placed such that it has a distance of 7. | No | Becomes block again. |
Falling block entities can be spawned through /summon. By tweaking the BlockState NBT tag, it is possible to summon any block as a falling block entity.
Although it has the same appearance as its corresponding block and is also affected by gravity, primed TNT is a different kind of entity.
Behavior
A falling block continues falling until it lands on another block with a solid top surface. If it lands with the bottom center of its hitbox in a replaceable block (grass, water, vines, air, etc.), and the block below can support it (i.e. not a replaceable block), then the falling block returns to its block state. Otherwise, it breaks and drops as an item.
Like most other entities, falling blocks are affected by explosions and bubble columns, can be launched by a moving slime block, can be pushed by pistons, can be slowed down by cobwebs, can slide down the side of a honey block, and can travel through nether and end portals. However, they do not bounce on a stationary slime block and can neither be pushed nor slowed down by water or lava.
Falling blocks pass through most entities without colliding with them, although projectiles such as arrows bounce off them. They do not have health, cannot be attacked and do not take damage. They are also immune to all status effects.
By default, a falling block that has existed for more than 600 ticks (30 seconds) destroys itself and drops as an item. This can be changed by modifying the entity's Time NBT value. Suspicious sand and suspicious gravel also drop themselves after falling for more than 30 seconds,[1] making this the only way to obtain suspicious blocks in Survival mode.
Commands such as /data can change the moving and facing directions of a falling block, although there are no in-game mechanics that can alter a falling block's facing direction. They can be removed with the /kill command.
Some falling blocks, like anvils and pointed dripstone, deal damage to players and mobs in the same block space where they land. The damage is dealt only on landing, and is not dealt to players and mobs that collide with them in mid-air. A falling block that deals damage can be summoned if its HurtEntities tag is set to true. The amount of damage dealt per block fallen can be customized via the FallHurtAmount tag, and the maximum damage dealt can be customized via the FallHurtMax tag.
Interactions with projectiles
Projectile hits the falling block
Bottle o' Enchanting
Egg
Ender Pearl
Fire Charge
Firework Rocket
Lingering Potion
Snowball
Splash Potion
Wind Charge
Projectile passes through the falling block
Projectile ricochets on the falling block
Sounds
Some falling blocks produce sounds when they land.
Java Edition
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Anvil landed | Blocks | When an anvil lands and survives | block | subtitles | 0.3 | 0.9-1.0 | 16 | |
| None[sound 1] | Blocks | When a pointed dripstone lands from falling | block | None[sound 1] | 2.0 | 0.9-1.0 | 16 | |
| Block broken | Blocks | When a suspicious sand block lands from falling | block | subtitles | 1.0 | 0.8 | 16 | |
| Block broken | Blocks | When a suspicious gravel block lands from falling | block | subtitles | 1.0 | 0.8 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When an anvil lands and survives | random | 0.5 | 0.8-1.0 | |
| Players | When a pointed dripstone lands from falling | land | ? | ? | |
| Blocks | When a suspicious sand block lands from falling | block | ? | ? | |
| Blocks | When a suspicious gravel block lands from falling | break | 1.0 | 0.8-1.0 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
falling_block | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
falling_block | 66 | entity |
Entity data
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItemtag is set to true. However, if the entity is deleted due to itsTimevalue being too high, this tag is ignored and an item is dropped depending on theDropItemtag.CancelDropdefaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP × 20.
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- [Int] Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
History
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100618 | Added falling block entities for handling sand and gravel. Before this, they would snap directly to where they would fall to. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Added dragon eggs, which create falling blocks. | |||||
| 1.4.2 | 12w41a | Added anvils, which create falling blocks. | |||||
| 1.7.2 | 13w39a | Added red sand, which creates falling blocks. | |||||
| 1.9 | 15w38a | Falling blocks no longer turn back into blocks when landing on fences, closed fence gates or walls.[2] | |||||
| 1.12 | 17w06a | Added concrete powder, which creates falling blocks. | |||||
| 1.13.1 | 18w30a | Gravity affected blocks can no longer be supported by replaceable blocks. Previously they were able to replace them when landing inside them but would not start falling when placed above them. | |||||
| Falling blocks can no longer replace snow with multiple layers.[3] | |||||||
| 1.14 | 18w45a | Added scaffolding, which creates falling blocks. | |||||
| 19w06a | Falling blocks now once again turn back into blocks when landing on fences, closed fence gates or walls.[4] | ||||||
| Falling blocks are once again able to replace snow with multiple layers.[5] | |||||||
| 19w07a | Falling blocks now drop as an item when landing on snow with multiple layers instead of replacing it. | ||||||
| 1.17 | 20w48a | Added pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite. | |||||
| 1.19.4 Experiment | 23w07a | Added suspicious sand, which creates falling blocks. | |||||
| 1.20 | 23w12a | Added suspicious gravel, which creates falling blocks. | |||||
| 1.21 | 24w19a | Falling blocks can now travel through nether portals.[6] | |||||
| Pocket Edition Alpha | |||||||
| ? | Falling blocks have been implemented, but none of the blocks are currently gravity-bound.[7] | ||||||
| v0.6.0 | Sand and gravel are now affected by gravity. | ||||||
| v0.8.0 | build 8 | Falling blocks now drop their item form when falling onto blocks they cannot replace. | |||||
| v0.9.0 | build 1 | Added red sand, which creates falling blocks. | |||||
| v0.12.1 | build 1 | Added anvils, which create falling blocks. | |||||
| Snow now creates falling blocks. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added dragon eggs, which create falling blocks. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added concrete powder, which creates falling blocks. | |||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.8 | Added scaffolding, which creates falling blocks. | |||||
| 1.17.0 | beta 1.16.210.56 | Added pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Added suspicious sand, which creates falling blocks. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | Added suspicious gravel, which creates falling blocks. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added sand and gravel along with falling blocks. |
| TU9 | Added dragon eggs, which create falling blocks. | ||||||
| TU14 | 1.05 | Added anvils, which create falling blocks. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added red sand. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling blocks no longer turn back into blocks when landing on fences, closed fence gates or walls. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Added concrete powder, which creates falling blocks. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Snow now creates falling blocks. | ||
| 1.83 | Added scaffolding, which creates falling blocks. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added falling blocks along with sand, red sand, gravel, and anvils. | ||||||
| 1.7.10 | Added dragon eggs, which create falling blocks. | ||||||
| 1.9.19 | Added concrete powder, which creates falling blocks. | ||||||
Data history
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100618 | Added falling block entity with the ID FallingSand, although it affects gravel as well. | ||||||
| Java Edition | |||||||
| 1.11 | 16w32a | The entity ID has been changed from FallingSand to falling_block. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
See also
References
- ↑ MC-260073 — Suspicious sand/gravel drops as an item after 30 seconds of existing as falling block — resolved as "Won't Fix".
- ↑ MC-90523
- ↑ MC-99244
- ↑ MC-90523
- ↑ MC-139493
- ↑ MC-9644 — Launched
falling_blockentities do not travel through portals — resolved as "Fixed". - ↑ Meet the Pocket Edition Team - MINECON 2012 Panel @ 14:30 – YouTube