Wooded Badlands


| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
2.0 |
| Downfall |
0.0 |
| Precipitation |
No |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Wooded Badlands",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Badlands mineshaft</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #55809E; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #55809E</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Wooded Badlands Plateau.png",
"Wooded Badlands Vibrant Visuals.png"
]
}
The wooded badlands is a more humid variant of the badlands covered by oak trees, grass blocks, and coarse dirt.
Description
Wooded badlands generate groves of trees at high altitudes, and therefore are the forest variant of the badlands. The uppermost layers of terrain consist of both grass blocks and coarse dirt, with oak trees and grass growing on them, the former always appearing as small variants. Leaf litter and dead bushes commonly cover the ground under the trees. In wooded badlands, the grass and oak leaves take on a dull greenish-brown color darker than that of the savanna biome, giving it a droughted and weathered appearance.
This variant is a rare source of wood in the otherwise barren badlands. The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with red sand, red sandstone, stained terracotta, dead bushes and cacti making up the landscape. Cacti might bloom with a single cactus flower on top. Additionally, gold ore has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts. The deep dark biome can spawn under this biome, although not as common as beneath mountains and plateaus.
Despite being more lush, wooded badlands still count as arid biomes and never experience rainfall unless divided by a river, in which case rain appears in the river biome only.
Armadillos live in wooded badlands, and the warm variants of farm animals can spawn. Striped wolves exclusively spawn in here.
Wooded badlands generate at higher humidity values compared to the default badlands, which means that they can often be found bordering jungles. Wooded badlands also border deserts, badlands, forests, and plains, and they usually do not border oceans, but they can also generate by the ocean in areas with mountain peaks. They can also generate in mountain peaks, where they can elevate up to Y=256 and rarely border stony peaks. Because of this, the wooded badlands is the highest biome with trees, that may peak at Y=263.
Due to their high humidity values, wooded badlands are almost guaranteed to have lush caves beneath them, although dripstone caves may generate instead when they're far inland. Due to their low erosion value, wooded badlands have a high chance to generate the deep dark beneath them, but only when they are far inland.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄48 | 4 | |
| 10⁄48 | 4 | |
| 10⁄48 | 4 | |
| 8⁄48 | 4 | |
| 6⁄48 | 1–2 | |
| 2⁄48 | 4–8 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 48, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 12⁄58 | 2–3 | |
| 10⁄58 | 2–4 | |
| 10⁄58 | 2–4 | |
| 10⁄58 | 1–3 | |
| 8⁄58 | 2–3 | |
| 6⁄58 | 1–2 | |
| 2⁄58 | 4–8 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the Wooded Badlands.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
wooded_badlands | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mesa_plateau_stone | 38 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
| 1.7.2 | 13w36a | Added mesa plateau F, along with its variants, many other biomes, and the temperature system. | |||||
| 1.13 | 18w16a | Renamed "Mesa Plateau F" to "Mesa Forest Plateau". | |||||
| 18w19a | Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau". | ||||||
| 1.16.2 | 1.16.2 Pre-release 2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes. | |||||
| experimental snapshot 4 | Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus. | ||||||
| experimental snapshot 5 | Badlands biomes are slightly smaller on average. | ||||||
| 21w40a | "Wooded Badlands Plateau" has been renamed to "Wooded Badlands". | ||||||
| 21w42a | The extra gold ore in badlands biomes now generates up to Y=255. | ||||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in wooded badlands. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in wooded badlands. | |||||
| 24w10a | Striped wolves now spawn in wooded badlands. | ||||||
| 1.21.5 | 25w02a | Added leaf litter, which can generate in wooded badlands. | |||||
| Pigs that spawn in wooded badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in wooded badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in wooded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands. | |||||||
| 25w09a | Firefly bushes can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Bedrock Edition | |||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in wooded badlands. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in wooded badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in wooded badlands. | |||||
| Cows that spawn in wooded badlands are now the warm variant. | |||||||
| Preview 1.21.70.22 | Chickens that spawn in wooded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added warm atmospherics, color grading, fog, and lighting to wooded badlands in Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added mesa biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID mesa_rock to wooded_badlands_plateau. | ||||||
Issues
Issues relating to "Wooded Badlands" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A wooded badlands biome, as seen from the sky. -
A wooded badlands biome. -
Inside a wooded badlands biome. -
A wooded badlands plateau single biome world before 1.18. Because this was a plateau biome, the surface was roughly 20 blocks higher than sea level. -
The Mesa Plateau seed template thumbnail, a wooded badlands biome. -
A river forming a canyon inside a wooded badlands biome. -
A large cliff in wooded badlands. -
A warm pig inside a wooded badlands biome at sunset. -
A large valley in wooded badlands. -
A large floating island covered with wooded badlands. -
A ruined portal in a wooded badlands plateau. -
A large cheese cave with aquifers under a wooded badlands biome. -
View of a wooded badlands biome. -
A wooded badlands plateau biome next to a regular badlands biome before 1.18, forming a steep cliff. -
A wooded badlands plateau with ray tracing.
See also
External links
- "Around the Block: Wooded Badlands" by Duncan Geere – Minecraft.net, August 11, 2023.
| |||||||||||||||||||||
|
| |||||||||||||||||||||