{
"title": "1.91",
"images": [
"PS4 1.91.png"
],
"rows": [
{
"field": "''(link to PlayStation 4 Edition article, displayed as PlayStation 4 Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "(link to Village & Pillage article, displayed as Village & Pillage)",
"label": "Official name"
},
{
"field": "June 3, 2019",
"label": "Release date"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.91'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[PlayStation 4 Edition 1.90|◄ 1.90]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[PlayStation 4 Edition 1.92| 1.92 ►]]\n</td>\n</tr>\n</table>"
}
1.91 was the final feature update to PlayStation 4 Edition released on June 3, 2019, which added more Village & Pillage features that were not added in the past three versions.[1] This update is equivalent to Bedrock Edition 1.11.0
Additions
1.91 block and item additions














Blocks
Barrel
- Acts as a storage block similar to chests.
- Generates in village fisher cottages.
- Can be opened in a one by one block space unlike chests.
Bell
- Decoration block which produces sound.
- Play a shaking animation and a sound when right-clicked, hit by a projectile, or activated by a redstone signal.
- Generates in village meeting points.
Blast Furnace
Campfire
- Act as a decorative fireplace without any fire spread.
- Can cook up to four food items, but slowly (30 seconds).
- Can be lit or unlit.
- Acts as smoke signal when placed on top a hay bale.
Cartography Table
- Found in villages, specifically cartographer houses.
- Block used for cloning, expanding and locking maps.
- Maps that are locked can't be modified.
Composter
- Produces bone meal.
- Using certain items on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it will turn into level 8 which is the harvestable stage, yielding 1 bone meal when used.
- Some composted items will be consumed without adding a level. The chance a level will be added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. kelp has a low chance of about 10%, while pumpkin pie has a chance of 100%).
Fletching Table
Grindstone
Illager Banner
Smithing Table
Smoker
- Found in villages, specifically butcher shops.
- Block used for cooking of foodstuff faster than the traditional furnace.
Stonecutter
- Found inside mason houses in villages.
- Used for crafting all stone-related items and blocks.
Sweet berry bushes
- Found in Taiga biomes and their variants.
- Can be planted from sweet berries.
- Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'.
- Drop 1–2 berries in younger stage, 2–3 in full growth stage.
- They slow movement of all mobs in all stages of growth.
- Any mob can stand inside them, but they deal damage similar to a cactus if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage.
Items
Sweet Berries
Mobs
Illager captain
Ravagers
- Large, hostile bull-like creatures equipped with armor and saddles.
- Very tough.
- Destroy crops and leaves.
- Spawn in raids.
Wandering Trader
- A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by two Trader Llamas.
World generation
Bamboo forests
Pillager outposts
- Generate in the same biomes as villages, and pillagers will respawn around the tower.
Gameplay
- Raids
- Triggered when a player goes to a village with the Bad Omen status effect applied to them.
- A large group of illagers that come to attack villages and kill the villagers.
- Mobs appear in waves – the amount of mobs and length of waves is 3 on easy, 5 on normal and 7 on hard.
- A raid boss bar will show the player how many enemies are left.
- A sound similar of a battle horn will play during raid waves, centered from raiding mobs.
- Illager patrols
- Status effects
- Sounds
- Added new sounds for lanterns.
- Trading
- Revamped the trading system and UI, and added villager restock functionality.
General
- Trophies
- Added Expansion Pack 10, which contains six new trophies:
- Kill the Beast! - Defeat a ravager
- Buy Low, Sell High - Trade for the best possible price
- Disenchanted - Use a grindstone to get experience from an enchanted item
- We're being attacked - Trigger a pillager raid
- Sound the Alarm! - Ring the bell with a hostile enemy in the village
- I've got a bad feeling about this - Kill a pillager captain
Changes
Blocks
- Furnaces
- Will now store experience from smelting items when emptied by a hopper.
- Hoppers
- Can now be used to fill and empty composters.
- Lectern
- Now emits a redstone signal when a page is turned.
- Scaffolding
- Increased the amount of scaffolding that can be placed out from its initial support from 4 to 6.
- Walls
- The item model of all walls has been changed to match Bedrock Edition.
Items
- Shields
- Now show the enchantment glint when enchanted.
- Splash water bottles
- Swords
- Removed the ability to block with swords.
Mobs
- Pillagers
- No longer attack baby villagers.
- Now drop special loot if spawned from raids.
- Vindicators
- No longer attack baby villagers.
- Now drop special loot if spawned from raids.
- Can now break down doors during raids.
- Evokers and vexes
- No longer attack baby villagers.
- Iron golems
- Cats
- Now respawn based on the number of beds in the village.
- One cat spawns for every four beds in the village.
- Total caps at 10 cats per village.
- Snow golems
- They now take damage when walking over campfires.
- Villagers
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual based trading system, and will hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers will now mingle together around gathering sites in the village.
- Librarians will inspect bookshelves.
- Villagers can switch professions depending on the job site blocks available in the village.
- Villagers now interact with beds and corresponding job site blocks.
- Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
- Old villagers in existing worlds will convert to new villagers.
- Can now restore health by sleeping in beds.
- Zombie Villagers
- Now have new clothes to indicate their biome and profession.
- Old zombie villagers in a world will convert to new ones.
World generation
- Note on World generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
- Villages
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depends on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
General
- Crafting
- Added the "Show Craftable Recipes" toggle.
- Options
- How to Play section has now been updated with helpful Village & Pillage knowledge.
- Updated the scaffolding guide in How to Play slightly, to change the diagram of how much scaffolding can be placed from its support.
- Texture Update
- Added even more new textures to blocks and items, including status effect icons.
See also
References
Navigation