Java Edition Beta 1.8/Development versions

This is a list of Java Edition Beta 1.8 development versions.

Beta 1.8 (PAX Prime)

At PAX Prime 2011, Mojang showcased an early build of Beta 1.8 for public viewing. It was compiled on August 25, 2011[1] and showcased during the event which started the very next day.

Differences from Beta 1.8 Pre-release

Blocks

Dead Bush

  • Missing a tooltip.

Vines

  • Missing a tooltip.

Chest

  • Uses a full block model.

Fence Gate

  • Missing a tooltip.
  • In the inventory it appears as a flat texture: .

Cactus

  • Receiving damage from cacti replenishes the hunger bar.[2]

Mobs

General

  • Every mob drops ten individual experience orbs on death.
  • Passive mobs do not run around upon being attacked.

Pigs

  • Old models with flat snouts are used: ..

Endermen

World generation

Rose

  • Generates in the world.

Villages

  • Can generate in any biome, even in oceans.

Deserts

  • Sand generates as a single layer on top of dirt.

Swamps

  • A placeholder biome takes the place of swamps.
  • Shares the same flat height values as swamps.
  • Uses the same colors as plains.
  • Trees and short grass do not generate.

Taigas

  • A placeholder biome takes the place of taigas.
  • Uses the same colors as plains.
  • Sparse oak trees generate.
  • Short grass does not generate.

Extreme Hills

  • Short grass does not generate.

Ocean

  • Short grass does not generate.

Gameplay

Inventory

Invicon Diamond Pickaxe.png: Inventory sprite for Diamond Pickaxe in Minecraft as shown in-game linking to Diamond Pickaxe with description: Diamond Pickaxe When in Main Hand:  5 Attack Damage  1.2 Attack SpeedInvicon Diamond Axe.png: Inventory sprite for Diamond Axe in Minecraft as shown in-game linking to Diamond Axe with description: Diamond Axe When in Main Hand:  9 Attack Damage  1 Attack SpeedInvicon Torch.png: Inventory sprite for Torch in Minecraft as shown in-game linking to Torch with description: Torch64Invicon Cooked Porkchop.png: Inventory sprite for Cooked Porkchop in Minecraft as shown in-game linking to Cooked Porkchop with description: Cooked Porkchop4Invicon Bow.png: Inventory sprite for Bow in Minecraft as shown in-game linking to Bow with description: BowInvicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game linking to Arrow with description: Arrow64
  • The player spawns with various tools and items when creating a world in survival mode.

Spawn

Sprinting

  • Only lasts five seconds at a time with movement speed and field of view decreasing during this time period.

Heads-up display

  • On top of the experience bar, if the player has attained least one level, the player's "skill points" are displayed. These are simply three times the amount of levels that the player has.
  • The version label in the top left corner of the screen is not included.

Controls

  • Key binds cannot be bound to mouse buttons.[3]
  • Pressing F does not require holding down F3 to adjust fog distance.[4]

General

Title screen

Multiplayer

  • The multiplayer join screen does not have a refresh button.

Lighting

  • Uses old update code.[5]

Beta 1.8 (preview)

A special pre-release version of Beta 1.8 was privately given to Hat Films for the creation of the official Beta 1.8 trailer.[6]

Differences from the Beta 1.8 pre-release

Experience

  • Uses a "skill points" system.
    • For every level gained, the player gets three skill points.

HUD

  • Shows skill points over the experience bar.
    • Also present in Creative mode.
  • Does not show version number.

Extreme hills

  • Don't generate with tall grass.

Villages

  • Can generate in any biome.

Rose

  • Still generates in the world.

Disks

  • Don't generate, if they have even been implemented yet.

Beta 1.8 Pre-release

Beta 1.8 Pre-release is the first pre-release for Java Edition Beta 1.8, that was released on September 9, 2011. This is the first pre-release released in 2011.

Beta 1.8 Pre-release was reuploaded approximately 24 hours after its initial release to fix bugs and remove some debug features. See § Reupload.

Additions

Beta 1.8/Development versions block and item additionsInvicon Stone Bricks.png: Inventory sprite for Stone Bricks in Minecraft as shown in-game linking to Stone Bricks with description: Stone BricksInvicon Cracked Stone Bricks.png: Inventory sprite for Cracked Stone Bricks in Minecraft as shown in-game linking to Cracked Stone Bricks with description: Cracked Stone BricksInvicon Mossy Stone Bricks.png: Inventory sprite for Mossy Stone Bricks in Minecraft as shown in-game linking to Mossy Stone Bricks with description: Mossy Stone BricksInvicon Infested Stone.png: Inventory sprite for Infested Stone in Minecraft as shown in-game linking to Infested Stone with description: Infested StoneInvicon Infested Cobblestone.png: Inventory sprite for Infested Cobblestone in Minecraft as shown in-game linking to Infested Cobblestone with description: Infested CobblestoneInvicon Infested Stone Bricks.png: Inventory sprite for Infested Stone Bricks in Minecraft as shown in-game linking to Infested Stone Bricks with description: Infested Stone BricksInvicon Brick Slab.png: Inventory sprite for Brick Slab in Minecraft as shown in-game linking to Brick Slab with description: Brick SlabInvicon Stone Brick Slab.png: Inventory sprite for Stone Brick Slab in Minecraft as shown in-game linking to Stone Brick Slab with description: Stone Brick SlabInvicon Brick Stairs.png: Inventory sprite for Brick Stairs in Minecraft as shown in-game linking to Brick Stairs with description: Brick StairsInvicon Stone Brick Stairs.png: Inventory sprite for Stone Brick Stairs in Minecraft as shown in-game linking to Stone Brick Stairs with description: Stone Brick StairsInvicon Glass Pane.png: Inventory sprite for Glass Pane in Minecraft as shown in-game linking to Glass Pane with description: Glass PaneInvicon Iron Bars.png: Inventory sprite for Iron Bars in Minecraft as shown in-game linking to Iron Bars with description: Iron BarsInvicon Oak Fence Gate.png: Inventory sprite for Oak Fence Gate in Minecraft as shown in-game linking to Oak Fence Gate with description: Oak Fence GateInvicon Vines.png: Inventory sprite for Vines in Minecraft as shown in-game linking to Vines with description: VinesInvicon Mushroom Block.png: Inventory sprite for Mushroom Block in Minecraft as shown in-game linking to Mushroom Block with description: Mushroom BlockInvicon Mushroom Stem.png: Inventory sprite for Mushroom Stem in Minecraft as shown in-game linking to Mushroom Stem with description: Mushroom StemInvicon Red Mushroom Block.png: Inventory sprite for Red Mushroom Block in Minecraft as shown in-game linking to Red Mushroom Block with description: Red Mushroom BlockInvicon Brown Mushroom Block.png: Inventory sprite for Brown Mushroom Block in Minecraft as shown in-game linking to Brown Mushroom Block with description: Brown Mushroom BlockInvicon Pumpkin Seeds.png: Inventory sprite for Pumpkin Seeds in Minecraft as shown in-game linking to Pumpkin Seeds with description: Pumpkin SeedsInvicon Melon Seeds.png: Inventory sprite for Melon Seeds in Minecraft as shown in-game linking to Melon Seeds with description: Melon SeedsInvicon Melon.png: Inventory sprite for Melon in Minecraft as shown in-game linking to Melon with description: MelonInvicon Melon Slice.png: Inventory sprite for Melon Slice in Minecraft as shown in-game linking to Melon Slice with description: Melon SliceInvicon Raw Chicken.png: Inventory sprite for Raw Chicken in Minecraft as shown in-game linking to Raw Chicken with description: Raw ChickenInvicon Cooked Chicken.png: Inventory sprite for Cooked Chicken in Minecraft as shown in-game linking to Cooked Chicken with description: Cooked ChickenInvicon Raw Beef.png: Inventory sprite for Raw Beef in Minecraft as shown in-game linking to Raw Beef with description: Raw BeefInvicon Steak.png: Inventory sprite for Steak in Minecraft as shown in-game linking to Steak with description: SteakInvicon Rotten Flesh.png: Inventory sprite for Rotten Flesh in Minecraft as shown in-game linking to Rotten Flesh with description: Rotten FleshInvicon Ender Pearl.png: Inventory sprite for Ender Pearl in Minecraft as shown in-game linking to Ender Pearl with description: Ender Pearl

Blocks

Glass Pane

  • Crafted using 6 glass.
  • Drops itself when destroyed.

Iron Bars

Fence Gate

  • Connect to fences.
  • Open when used.

Stone Bricks

  • Come in regular, cracked, and mossy varieties.
  • Occur naturally in strongholds. The different bricks are all called stone bricks in-game. The regular stone bricks can be crafted into stone brick slabs and stairs.

Cracked Stone Bricks

Mossy Stone Bricks

Vines

  • Can grow to nearby blocks.
  • Can not be climbed in this version.

Infested Blocks

  • Spawn silverfish when broken.
  • Doesn't drop when broken.

Bricks Slab

Stone Bricks Slab

Brick Stairs

Stone Brick Stairs

  • Drop stone bricks.

Mushroom Blocks

  • Drop their corresponding mushroom.
  • Do not generate naturally as of yet.
    • Generate when the player uses bone meal on a mushroom.

Melons

Melon Stems

Pumpkin Stems

Commands

/gamemode.

  • Changes the gamemode.

Items

Cooked Chicken

  • Restores 6 hunger.

Raw Chicken

  • Dropped by chickens.
  • Can give the player Hunger effect.

Steak

  • Restores 8 hunger.
  • Reuses old porkchop texture.

Raw Beef

  • Dropped by cows.
  • Restores 3 hunger.

Rotten Flesh

Ender Pearl

  • Dropped by endermen.
  • Currently has no use.
  • Model is not aligned.

Melon Slice

Melon Seeds

Pumpkin Seeds

  • Cannot be obtained.
  • Can be planted in farmland to grow pumpkins.

Mobs

Cave Spider

  • New variant of the spider.
  • Inflicts Poison on the player.
  • Spawns from spawners in mineshafts.

Enderman

  • Has the ability to teleport.
  • Makes zombie sounds.
  • Is able to carry every block including bedrock and obsidian.
  • Enderman's eyes are green instead of purple.
  • The enderman's purple particles were instead smoke particles.
  • Does not drop its block upon death.
  • Has 10 health.

Silverfish

  • Appears when the player breaks infested blocks.
  • Now has AI. (Unused in Beta 1.7 - Beta 1.7.3)

World generation

Biomes

  • Extreme hills
  • Ocean
    • Oceans existed in previous versions, however, now they exist as an actual biome, spanning thousands of blocks.
  • River

Generated structures

Gameplay

Hunger

Sprinting

  • Activated by double-tapping W.

Experience

  • Currently has no use.
  • Different sound, more like a pop.
  • No sound for leveling up (it doesn't exist yet).

Blocking

  • Activated by using a sword.
  • Negates 50% of the incoming damage.

Critical hits

  • Do more damage depending how close the player was to the ground while falling.

Gamemodes

  • Creative
    • Infinite access to almost every item.
    • No health, except when falling into the void.
    • Food is not edible.
    • Flying by double tapping Space.
    • Increased reach.

Void fog

  • Increases darkness at extreme depths.
  • Decreases field of vision.

Effects

General

Debug keys

  • F6 and F7 move time forwards and backwards, respectively.
  • F6 disables gravity for the player, it can be canceled by pressing it again.
  • H and Y increase and decrease the player's FOV, respectively
  • L and J make the player's camera turn right and left, respectively
  • I and K make the player's camera turn up or down, respectively
  • M and N rotate the player's camera 180° around the Z-axis, respectively.

Main menu

  • Revamped the main menu by adding an animated menu panorama. The menu panorama uses seed 2151901553968352745 in terrain generated using the generator last seen in Beta 1.7.3 at coordinates (61, 75, -68).[7]

Options

  • The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).

Server list

  • The ability to save and view multiple servers has now been added.

Splash

  • Added the following splash text:
    • Jeb has amazing hair!
    • Casual gaming!
    • Undefeated!
    • Kinda like Lemmings!
    • Follow the train, CJ!
    • Leveraging synergy!
    • This message will never appear on the splash screen, isn't that weird? (Unused)
    • DungeonQuest is unfair!
    • 110813!
    • 90210!
    • Check out the far lands!
    • Tyrian would love it!
    • Also try VVVVVV!
    • Also try Super Meat Boy!
    • Also try Terraria!
    • Also try Mount And Blade!
    • Also try Project Zomboid!
    • Also try World of Goo!
    • Also try Limbo!
    • Also try Pixeljunk Shooter!
    • Also try Braid!
    • That's super!
    • Bread is pain!
    • Read more books!
    • Khaaaaaaaaan!
    • Less addictive than TV Tropes!
    • More addictive than lemonade!
    • Bigger than a bread box!
    • Millions of peaches!
    • Fnord!
    • This is my true form!
    • Totally forgot about Dre!
    • Don't bother with the clones!
    • Pumpkinhead!
    • Hobo humping slobo babe!

Changes

Blocks

Ferns

  • Triangular ferns no longer generate naturally.

Chests

  • Added an opening and closing animation with a new chest model.
  • The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest.
  • Are now tile entities, which means they no longer show the breaking animation and are also now slightly smaller than they were before.
  • Now change the direction they face based on the viewpoint of the player.
  • Can now be found in mineshafts and strongholds.
  • Use door sounds when opening and closing.

Lava

  • Now when lava is touched by rain, it emits smoke particles.

Obsidian

Items

Shears

  • Can now be used to harvest shrubs.

Cooked Porkchop

  • Changed the texture from to .
  • Its old texture is now used by steak.

Golden Apples

  • Now restore 10 (🍗🍗🍗🍗🍗), instead of 20HP♥ × 10 health points, and also give Regeneration for 30 seconds.

Item (entity)

Mobs

Passive mobs

  • No longer despawn.

Pigs

  • Their snouts now extrude from their model, rather than being flat.

Mobs

  • Removed the mob as an entity, however, their AI is still in the code.

Monsters

  • Removed the monster as an entity, however, their AI is still in the code.

Skeletons

  • The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, but don't yet show the arrow pulling back).
  • Skeletons now fire arrows slower, but further.
  • Skeletons no longer bounce around the player, making them much easier to hit.

World generation

Biomes

  • Are now much bigger and more flat.
  • Hills and mountains tend not to generate as much, except in the new extreme hills biome.
  • They are no longer aligned based on temperature and humidity, instead their distribution is random.
  • Swamplands
    • They have been renamed to just "swamps".
    • They are a much more vibrant green color.
    • They have a new tree type, which are slightly bigger and have vines hanging from their leaves. They can also generate in shallow water pools.
    • They are much more flat.
  • Taiga

Sea level

  • Now one block lower.

Gameplay

Explosions

  • Now emit shockwave particles.

Daylight cycle

  • No longer require chunk updates and is a smooth transition.

Player

  • Unarmed damage was decreased from 2HP♥ to 1HP♥.

Void

  • Entities are now lit in the void.
  • Color of the void now changes from blue to black while descending.

Spawn

  • The player's spawn point is now bound to a specific biome rather than to any sand block. The player can spawn in forest, swamp and taiga biomes.

General

Debug screen

  • The ability to see the level's seed has now been added to the debug screen.
  • Entity numbers being shown above a mob's head have now been removed from the debug screen.

Light

  • Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light.
  • Artificial light now gives a very subtle "flicker".

Options

  • Added the brightness option.

Splash

  • Removed duplicate "Check it out!"

Removals

World generation

Biomes

Structures

  • Beach (old)
  • Gravel beach
  • All removed biomes convert to a new biome (if generated).

General

General

Distance effects

  • The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
  • Redstone repeater top faces are no longer weirdly broken.
  • Rails, powered rails and detector rails are no longer stretched.
  • Ladders are no longer offset nor stretched.
  • Upwards travelling redstone wire no longer appears offset from the block it's on.
  • The side faces of flowing water and lava are no longer broken.

World boundary

  • Has now been moved to 30,000,000, from 32,000,000.

Beta 1.8 Pre-release 2 ;)

Beta 1.8 Pre-release 2 ;) [sic] is the second and last pre-release for Java Edition Beta 1.8, released on September 13, 2011.[8]

An earlier instance of this version, from September 12, 2011, has also been found. In the earlier version, dead bushes are missing their tooltip, but apart from that and some other minor code differences, this version is identical. It is unknown if the September 12th version was publicly released.

Changes

Blocks

Dead Bushes

  • Now have a tooltip.

Vines

  • Now spread infinitely down, but do not spread if there are more than four other vine blocks nearby.

Stone Bricks

  • Cracked and mossy stone bricks now drop themselves instead of regular stone bricks.

Grass Block

  • Name changed from Grass to Grass Block.

Items

Swords

  • Blocking now works in multiplayer.

Bone Meal

Mobs

Cave Spiders

  • Now apply Poison correctly instead of doing so regardless of difficulty.

Squid

  • Now drop experience orbs when killed.

World generation

Mineshafts

  • Their density is now significantly decreased.
  • To counter this change they generate about 2.5 times as often.

Strongholds

  • Increased stronghold count to three per map instead of one.

Gameplay

Creative inventory

  • Some of the missing blocks are now on the creative selection screen.

Creative

  • The player can no longer eat in Creative.

Drops

  • Chickens and cows killed by burning now drop their cooked meat.

Crafting

  • Holding shift while grabbing a crafting output now automatically takes the maximum amount of outputs from the ingredients it was given.

General

Options

  • "Generated Structures" is now on by default.

Fog

  • Adjusted fog strength at low altitudes to be less extreme.

Controls

  • Fog key mapped to F.
  • F6 and F7 working as a result of left-in debug code not being removed.

Notes and references

Navigation