Particles (Java Edition)

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace.
Behavior
Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.
Particles generate in a spherical area around the player with a radius of 32 blocks. (Except campfire smoke and firework particles, which generates in any loaded chunk.) The /particle command can be used to create particles.
If a player uses the "minimal" particles option in the video settings, some particles may not appear.
Types of particles
The types of particles and their ID names are displayed below. Particles are namespaced with the prefix minecraft:.
| ID | Description | Texture | Example | |
|---|---|---|---|---|
angry_villager
|
Produced when when villagers fail to breed or when a job site block gets unclaimed due to the villager being unable to reach it. |
| ||
ash
|
Floats throughout the atmosphere in the soul sand valley biome. |
| ||
block
|
Produced when blocks are broken, flakes off blocks being brushed, produced when iron golems walk, produced when entities fall a long distance, produced when players and cats sprint, displayed when armor stands are broken, appears when sheep eat grass. | —[note 1] |
| |
block_crumble
|
Shown when a creaking heart is destroyed along with its creaking. |
| ||
block_marker
|
Marks the position of barriers and light blocks when they are held in the main hand. | —[note 2] |
| |
bubble
|
Appears around entities splashing in water, emitted by guardian lasers, produced by guardians moving, appears by the fishing bobber and along the path of a fish, trails behind projectiles and eyes of ender underwater. |
| ||
bubble_column_up
|
Represents upward bubble columns. |
| ||
bubble_pop
|
Unused.[1] |
| ||
campfire_cosy_smoke
|
Floats off the top of campfires and soul campfires. |
| ||
campfire_signal_smoke
|
Floats off the top of campfires and soul campfires above hay bales. |
| ||
cherry_leaves
|
Falls off the bottom of cherry leaves. |
| ||
cloud
|
Appears when placing wet sponges in the Nether, shown when entering a village with the Bad Omen effect. |
| ||
composter
|
Produced when placing items in a composter. |
| ||
crimson_spore
|
Floats throughout the atmosphere in the crimson forest biome. |
| ||
crit
|
Trails behind crossbow shots and fully charged bow shots, produced by evoker fangs, appears when landing a critical hit on an entity. |
| ||
current_down
|
Represents downward bubble columns. |
| ||
damage_indicator
|
Appears when a melee attack damages an entity. |
| ||
dolphin
|
Trails behind dolphins. |
| ||
dragon_breath
|
Spit out by the ender dragon, trails behind dragon fireballs, emitted by clouds of dragon's breath, produced when dragon fireballs explode. |
| ||
dripping_dripstone_lava
|
Represents lava drips collected on pointed dripstone with lava above that have not yet dripped down. |
| ||
dripping_dripstone_water
|
Represents water drips collected on pointed dripstone with water or nothing above that have not yet dripped down. |
| ||
dripping_honey
|
Represents honey drips collected on the bottom of full bee nests or beehives that have not yet dripped down. |
| ||
dripping_lava
|
Represents lava drips collected on the bottom of blocks with lava above that have not yet dripped down. |
| ||
dripping_obsidian_tear
|
Represents tears collected on the sides or bottom of crying obsidian that have not yet dripped down. |
| ||
dripping_water
|
Represents water drips collected on the bottom of leaves in rain and blocks with water above or the bottom and sides of wet sponges that have not yet dripped down. |
| ||
dust
|
Emitted by powered redstone torches, powered levers, redstone ore, powered redstone dust, and powered redstone repeaters. |
| ||
dust_color_transition
|
Emitted by activated sculk sensors. |
| ||
dust_pillar
|
Produced by mace smash attacks. | —[note 3] |
| |
dust_plume
|
Shown when adding items to decorated pots. |
| ||
effect
|
Produced by splash potions. |
| ||
egg_crack
|
Appears when sniffer eggs are placed on moss blocks, appears when sniffer eggs crack. |
| ||
elder_guardian
|
Displayed when elder guardians inflict Mining Fatigue. | —[note 4] |
| |
electric_spark
|
Emitted by lightning rods during thunderstorms, produced when lightning hits copper. |
| ||
enchant
|
Floats from bookshelves to enchanting tables. |
| ||
enchanted_hit
|
Appears when hitting the respective entities with a weapon enchanted with Sharpness, Bane of Arthropods, Smite or Impaling . |
| ||
end_rod
|
Emitted by end rods, trails behind shulker bullets. |
| ||
entity_effect
|
Emitted by tipped arrows, produced by ravagers when stunned, produced when lingering potions break open, emitted by area effect clouds, produced when evokers cast spells, emitted by the wither as it charges up and when its health is below half, produced by entities with effects from sources other than conduits or beacons. |
| ||
explosion
|
Produced by explosion_emitter particles, shown when shearing mooshrooms, appears when shulker bullets hit the ground, emitted by the ender dragon as it dies, shown when the ender dragon breaks blocks.
|
| ||
explosion_emitter
|
Produced by explosions. |
| ||
falling_dripstone_lava
|
Drips off pointed dripstone with lava above. |
| ||
falling_dripstone_water
|
Drips off pointed dripstone with nothing or water above. |
| ||
falling_dust
|
Falls off the bottom of floating blocks affected by gravity. |
| ||
falling_honey
|
Drips off beehives and bee nests that are full of honey. |
| ||
falling_lava
|
Drips off the bottom of blocks with lava above. |
| ||
falling_nectar
|
Falls off bees that have collected pollen. |
| ||
falling_obsidian_tear
|
Drips off crying obsidian. |
| ||
falling_spore_blossom
|
Drips off of spore blossoms. |
| ||
falling_water
|
Drips off of the bottom of blocks with water above, drips off the bottom of leaves during rain, drips off of wet sponges. |
| ||
firefly
|
Spawns from firefly bushes when the internal light level is at 13 or lower |
| ||
firework
|
Trails behind fireworks, produced when fireworks crafted with firework stars explode. |
| ||
fishing
|
Represents the fish trail when fishing. |
| ||
flame
|
Appears inside of monster spawners, produced by magma cubes, represents the flame of torches, emitted by furnaces. |
| ||
flash
|
Shown when fireworks with crafted with firework stars explode. |
| ||
glow
|
Emitted by glow squid. |
| ||
glow_squid_ink
|
Produced by glow squid when hit. |
| ||
gust
|
Created when a wind charge hits a block. |
| ||
gust_emitter
|
Created when a wind charge hits a block. Spawns a number of gust particles. |
| ||
happy_villager
|
Shown when using bone meal on plants, appears when trading with villagers, appears when feeding baby animals or dolphins, emitted by villagers upon claiming a job site block or a bed, shown when bees pollinate crops, appears when turtle eggs are placed on sand, appears when turtle eggs hatch. |
| ||
heart
|
Appears when taming mobs, emitted by breeding mobs, feeding mobs, appears when allays duplicate. |
| ||
infested
|
Produced by entities with the Infested effect. |
| ||
instant_effect
|
Produced when splash potions or lingering potions of Instant Health or Instant Damage break. Also produced trailing spectral arrow entities. |
| ||
item
|
Produced when tools break, produced when eating food, produced when splash potions or lingering potions break, shown when eyes of ender break. | —[note 5] |
| |
item_cobweb
|
Produced by entities with the Weaving effect. | —[note 6] |
| |
item_slime
|
Shown when slimes jump and produced by entities with the Oozing effect. | —[note 7] |
| |
item_snowball
|
Produced when thrown snowballs break. | —[note 8] |
| |
landing_honey
|
Created when falling_honey particles hit the ground.
|
| ||
landing_lava
|
Created when falling_lava or falling_dripstone_lava particles hit the ground.
|
| ||
landing_obsidian_tear
|
Created when falling_obsidian_tear particles hit the ground.
|
| ||
large_smoke
|
Floats off the top of fire, produced by blazes, appears when trying to place water in the Nether, appears when obsidian, stone, or cobblestone is created by lava and water. |
| ||
lava
|
Produced by campfires, produced by lava. |
| ||
mycelium
|
Appears above mycelium, trails behind the wings of phantoms. |
| ||
nautilus
|
Appears and floats toward conduits, appears and floats toward mobs being attacked by a conduit. |
| ||
note
|
Produced by jukeboxes, produced by note blocks. |
| ||
ominous_spawning
|
Appears when an ominous item spawner spawns a item during an ominous event. |
| ||
pale_oak_leaves
|
Falls off the bottom of pale oak leaves. |
|
|
|
poof
|
Appears when mobs die, shown when ravagers roar after being stunned, produced when silverfish enter stone, appear around mobs spawned by spawners, shown when zombies trample turtle eggs, created when fireworks crafted without stars expire. |
| ||
portal
|
Trails behind eyes of ender, shown when eyes of ender break, floats toward where ender pearls break, points toward where dragon eggs teleport, floats toward where players teleport with chorus fruit, appears and floats toward nether portals, appears and floats toward end gateway portals, appears and floats toward ender chests, emitted by endermen, appears and floats toward endermites. |
| ||
raid_omen
|
Produced by players and mobs with the Raid Omen effect. |
| ||
rain
|
Appears on the ground during rain. |
| ||
reverse_portal
|
Floats off the top of respawn anchors that have some level of charge. |
| ||
scrape
|
Shown when scraping oxidization off copper. |
| ||
sculk_charge
|
Marks the path of a sculk charge. |
| ||
sculk_charge_pop
|
Appears when a sculk charge ends. |
| ||
sculk_soul
|
Appears above sculk catalysts when activated. |
| ||
shriek
|
Emitted by activated sculk shriekers. |
| ||
small_flame
|
Represents the flame of candles. |
| ||
small_gust
|
Produced by mobs with the Wind Charged effect. |
| ||
smoke
|
Floats off the top of monster spawners, represents the smoke from candles, appears when TNT is primed, floats off the top of wither roses, floats off the top of brewing stands, represents the smoke of torches and soul torches, trails behind ghast fireballs, emitted by withers, trails behind wither skulls, produced when dispensers or droppers fire, trails behind blaze fireballs, emitted by lava and campfires during rain, emitted by furnaces, emitted by blast furnaces, emitted by smokers, produced when placing eyes of ender in an end portal frame, emitted by end portals, produced when redstone torches burn out, floats off the top of food placed on a campfire, shown when campfires and soul campfires are extinguished, shown when failing to tame a mob, trails behind lava particles.
|
| ||
sneeze
|
Sneezed out by pandas. |
| ||
snowflake
|
Created by entities in powder snow. |
| ||
sonic_boom
|
Produced by the warden during its sonic boom attack. |
| ||
soul
|
Created by players with Soul Speed boots running on soul sand or soul soil. |
| ||
soul_fire_flame
|
Represents the flame of soul torches. |
| ||
spit
|
Spit out by llamas. |
| ||
splash
|
Produced by entities splashing in water, produced by villagers sweating during a raid, appears above the surface of the water when fishing, created when falling_water or falling_dripstone_water particles hit the ground, shaken off by wolves after exiting water.
|
| ||
spore_blossom_air
|
Floats in the atmosphere around spore blossoms. |
| ||
squid_ink
|
Produced by squid when hit. |
| ||
sweep_attack
|
Appears when a sweeping attack is performed. |
| ||
tinted_leaves
|
Falls off the bottom of any type leaves except pale oak leaves. Its color corresponds to the leaves block its falling off. |
| ||
totem_of_undying
|
Produced when a totem of undying is used. |
| ||
trail
|
Trace a trail between two points. Shown when the creaking is attacked, to link it to its heart, and when eyeblossoms open or close. |
| ||
trial_omen
|
Produced by players and mobs with the Trial Omen effect. |
| ||
trial_spawner_detection
|
Produced when a trial spawner is activated. |
| ||
trial_spawner_detection_ominous
|
Produced when an ominous trial spawner is activated. |
| ||
underwater
|
Floats in the atmosphere underwater. |
| ||
vault_connection
|
Produced when a player is near a vault. |
| ||
vibration
|
Moves from sounds to the warden or a sculk sensor, moves from note blocks to allays. |
| ||
warped_spore
|
Floats in the atmosphere in warped forest biomes. |
| ||
wax_off
|
Produced when scraping wax off copper. |
| ||
wax_on
|
Produced when using honeycomb on copper. |
| ||
white_ash
|
Floats in the atmosphere in basalt delta biomes. |
| ||
white_smoke
|
Emitted by crafters when ejecting an item. |
| ||
witch
|
Emitted by witches. |
|
- ↑ Texture used is dependent on which block produced this particle.
- ↑ Texture used is dependent on which block this particle represents.
- ↑ Texture used is dependent on which block the targeted mob is standing on.
- ↑ This particle directly uses the elder guardian model, rather than any specific texture.
- ↑ The texture used depends on which item produced this particle.
- ↑ This particle uses the cobweb texture.
- ↑ This particle uses the slimeball texture.
- ↑ This particle uses the snowball texture.
Issues
Issues relating to "Particles" are maintained on the bug tracker. Issues should be reported and viewed there.
History
Instructions: Java particles in 1.16/1.17 - still relevant? was referencing Bedrock Edition
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-160052 | Added blockcrack. | ||||||
| 64 particles are generated when a block is broken. | |||||||
| Java Edition Classic | |||||||
| 0.0.15a (Multiplayer Test 4) | Re-added particles to multiplayer. | ||||||
| 0.26 SURVIVAL TEST | Added some form of smoke and rain particles. | ||||||
Added splash. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20100124-2310 | Added bubble. | |||||
| 20100125 | Added flame. | ||||||
| Java Edition Infdev | |||||||
| 20100325-1545 | Particles are now generated at the edges of water blocks. | ||||||
| Java Edition Alpha | |||||||
| v1.0.1 | Added reddust, snowballpoof, largeexplode, and portal. | ||||||
| v1.0.4 | Updated splash. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Added note. | ||||||
| 1.5 | Added footstep. | ||||||
| 1.8 | Pre-release | Added crit, hugeexplosion, townaura, and depthsuspend. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Added dripWater and dripLava. | |||||
| Beta 1.9 Prerelease 4 | Added magicCrit, spell, instantSpell, and mobSpell. | ||||||
| Beta 1.9 Prerelease 6 | Added "Particles" setting in the video settings. | ||||||
| 1.1 | 11w49a | Particles no longer turn farmland into dirt. | |||||
| 1.4.2 | 12w32a | Added angryVillager and happyVillager. | |||||
| 12w38a | Added witchMagic. | ||||||
| 1.4.4 | pre | Added mobSpellAmbient. | |||||
| 1.4.6 | 12w49a | Added fireworksSpark. | |||||
| 1.7.2 | 13w36a | Added wake.
| |||||
| Added falling particles. | |||||||
| 1.8 | 14w04a | Added /particle command. | |||||
| 14w06a | Added barrier. | ||||||
| 14w25a | Added droplet, take, and mobappearance. | ||||||
| 14w27a | Falling particles now move in a random direction. | ||||||
| 14w31a | Thrown eggs now use the iconcrack particle, instead of the snowballpoof one. | ||||||
| 14w34c | The void no longer produces depthSuspend particles. | ||||||
| 1.9 | 15w31a | Added dragonbreath and endRod. | |||||
| 15w32c | Particles are no longer handled as entities. | ||||||
| Particle range increased from 16 blocks to 32 blocks. | |||||||
| Particle count, limit of increased from 4,000 to 16,384. | |||||||
| 15w34b | Added damageIndicator. | ||||||
| 15w34c | Added sweepAttack. | ||||||
| 1.10 | 16w20a | Added fallingdust. | |||||
| pre1 | fallingdust now collides with blocks. | ||||||
| 1.11 | 16w39a | Added spit and talisman. | |||||
| 16w39c | Renamed talisman to totem | ||||||
| 1.13 | 17w47a | Due to the flattening, particles now use resource locations, and 32 particles are renamed. | |||||
Removed footstep and depthsuspend. However, the texture for footsteps still exists in the jar.
| |||||||
Removed name for take.
| |||||||
Merged blockcrack and blockdust into block, and explode and snowshovel into poof. | |||||||
| 18w07a | Added bubble_column_up, bubble_pop, current_down, and squid_ink. | ||||||
| 18w09a | Optimized particle rendering slightly. | ||||||
| 18w15a | Added nautilus. | ||||||
| 18w19a | Added dolphin. | ||||||
| pre7 | dripping_water particles are now generated by waterlogged blocks where appropriate.
| ||||||
dripping_water particles now snap to the hitbox of the block they appear on. | |||||||
| pre8 | dripping_water particles are no longer generated by impermeable blocks. | ||||||
| 1.14 | 18w43a | Added sneeze. | |||||
| 19w02a | Added campfire_cosy_smoke and campfire_signal_smoke. | ||||||
| 19w05a | Added composter. | ||||||
| 19w06a | Particles are now broken up into individual textures files per frame rather than being in particles.png, explosion.png and sweep.png. | ||||||
| 1.15 | 19w34a | Added dripping_honey, landing_honey, falling_honey and falling_nectar. | |||||
| 1.16 | 20w06a | Added ash, crimson_spore, soul_fire_flame and warped_spore. | |||||
| 20w09a | Added dripping_obsidian_tear, falling_obsidian_tear, landing_obsidian_tear. | ||||||
| 20w11a | Added soul. | ||||||
| 20w15a | Added white_ash. | ||||||
| 1.17 | 20w45a | Particles now appear if a block is broken by a piston. | |||||
| 20w46a | Added snowflake. | ||||||
| 20w48a | Added dripping_dripstone_lava, dripping_dripstone_water, falling_dripstone_lava, and falling_dripstone_water. | ||||||
| 20w49a | Added vibration and dust_color_transition. | ||||||
| 21w03a | Added glow and glow_squid_ink. | ||||||
| 21w05a | Added falling_spore_blossom and spore_blossom_air. | ||||||
| 21w11a | Added electric_spark, scrape, wax_off and wax_on. | ||||||
| 21w13a | The unused texture of footprint[2] has been removed.
| ||||||
Added light. | |||||||
| 1.18 | 21w42a | Added block_marker, to replace light and barrier. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added shriek, sculk_soul, sculk_charge_pop, sculk_charge. | |||||
| 22w13a | Added allay_dust. | ||||||
| 22w15a | Added sonic_boom. | ||||||
| 22w16a | Removed allay_dust. | ||||||
| 1.19.4 Experiment | 23w07a | Added dripping_cherry_leaves, falling_cherry_leaves, and landing_cherry_leaves. | |||||
| 1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||||
dripping_cherry_leaves, falling_cherry_leaves, and landing_cherry_leaves have been merged into cherry_leaves, and the texture was changed. | |||||||
| 1.20.3 | 23w41a | Added dust_plume. | |||||
| 23w42a | Added white_smoke. | ||||||
| 23w45a | Added gust, gust_dust and trial_spawner_detection. | ||||||
| 1.20.5 Experiment | 24w03b | Removed gust_dust. | |||||
| 24w05a | Added vault_connection. | ||||||
| 24w13a | Added infested, item_cobweb, ominous_spawning, raid_omen, small_gust, trial_omen, and trial_spawner_detection_ominous. | ||||||
| 1.21.2 | 24w40a | Added block_crumble and trail. | |||||
| pre1 | The format of color fields in particle options is now more standardized. | ||||||
| 1.21.4 | 24w44a | trail particle has a new required field: duration. | |||||
Added pale_oak_leaves. | |||||||
| 1.21.5 | 25w02a | Added tinted_leaves. | |||||
| 25w04a | tinted_leaves particle has a new required field: color. | ||||||
Trivia
- Most particle textures can be changed using resource packs, however, particle colors that are applied to the texture files such as those for smoke particles used in redstone, portals, and endermen cannot be changed without mods.
- The
dustparticle has unique syntax used for color, represented with three RGB values as decimal percentages.
- The
- Status effect particles appear where the player face is pointing.
- The
elder_guardianparticle always follows the player regardless of what its location has been set to. - Redstone repeaters emit particles, but redstone comparators do not.
- There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the
/particlecommand. Before the name was removed in 1.13, it was calledtake. - There is a limit of 16384 particles existing at the same time.
- The
trailparticles use colours#FC7812and#5F5F5Fwhen created naturally by a creaking heart.
Gallery
-
Particles being summoned with commands. -
A chicken emitting lava particles. -
Dinnerbone creating fall particles. -
Searge emitting fire and smoke particles.















































































































