Waterlogging

Waterlogging is the mechanic that allows non-cube blocks (that is, blocks that do not completely fill their block volume, such as doors, ladders, and plants) to be filled with a water source block. Both the non-cube block and the water source block occupy the same space. If the non-cube block is destroyed, the water source block remains.
In Bedrock Edition, generally all non-cube blocks can be waterlogged and none can be used to displace water source blocks, although they can still displace flowing water.
Mechanism
In Java Edition, certain blocks have a waterlogged block state that can be true or false.
In Java Edition, if a waterlogged block is pushed by a piston, the waterlogged state of the block is typically removed. However, if the piston is sticky, and it is powered by a short pulse so that the sticky piston spits out the block, the block retains its waterlogged state. This feature can be used in part of a "flying machine" as a movable water source, since dispensers cannot be pushed by pistons in Java Edition. Waterlogged blocks pulled by a sticky piston always lose their waterlogged state.
In Bedrock Edition, waterlogging is handled by the game's layers system. Through editing, any block can be waterlogged, as well as other features such as placing multiple slabs into a single block. In normal gameplay, a player cannot displace water source blocks using doors or other non-cube blocks to create breathing spaces underwater, like one can do in Java Edition. Only flowing water can be displaced in Bedrock Edition.
Like water source blocks, all waterlogged blocks are non-flammable and explosion-proof, even if said waterlogged block is flammable. Waterlogged blocks can also interact with lava to produce cobblestone or obsidian, although lava cannot convert waterlogged blocks to stone. Unlike water sources, waterlogged blocks are immune to freezing.
Water can flow from a non-full face, so waterlogged stairs and trapdoors have no water flowing from their solid face. Despite this, interactions between it and lava are still possible.
Behavior
The table below shows the water content of different blocks in different versions. legend:
- red The background indicates that this block cannot be placed in water, and that placed in water marked "dropped" will be broken and become drops.
- yellowThe background indicates that the block must be placed in water.
- greenThe background indicates that the block can be placed in flowing water or a water source.
- blueThe background indicates that this block can be placed in a water source.
| Block | Can be in water in JE | Can be in water in BE | Additional notes |
|---|---|---|---|
| Source | Source | Destroyed by flowing water in Bedrock Edition. | |
| Source | Source | ||
| No | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Source | Destroyed by flowing water. | |
| No | No | Placement in water completely fails. | |
| Pops off | Pops off | Placement in water completely fails. | |
| No | Source | ||
| Source | Source | Can only be waterlogged by players in Creative mode, or through commands. | |
| No | Source | ||
| No | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| No | Source | ||
| Source | Flowing and source | Removes flowing water it is placed in.[1] | |
| N/A | Source | ||
| No | Source | ||
| Inherent | Inherent | ||
| Pops off | Source | Destroyed by flowing water in Java Edition. | |
| Pops off | Source | Cannot be placed inside water in Bedrock Edition, even though they can technically be waterlogged. If the block above is water, the cactus cannot grow further. Also destroyed by flowing water | |
| No | Source | ||
| Source | Source | Campfires unlight upon becoming waterlogged but can be lit using the /setblock.
| |
| Source | Source | Candles unlight upon becoming waterlogged. In Bedrock Edition, candles cannot be placed underwater, but can be waterlogged manually.[2] | |
| Pops off | Source | Destroyed by flowing water. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Source | Source | Calibrated sculk sensors are silent in water. | |
| No | Source | Waterlogged cauldrons fill up. If a cauldron contains a potion when it becomes waterlogged, the potion is replaced with water. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| N/A | Pops off | Placement in water completely fails in Bedrock Edition. | |
| N/A | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Source | ||
| Source | Source | ||
| No | No | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Source | Destroyed by flowing water. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| No | Source | ||
| Source | Source | ||
| Source | Source | As this is a full block, water will not flow from it. | |
| Source | Source | ||
| Source | Inherent | Destroyed by flowing water in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| No | Source | ||
| Pops off | Source | Destroyed by flowing water. | |
| Source | Source | ||
| Source | Source | Destroyed by flowing water in Bedrock Edition. | |
| Source | Source | ||
| Source | Source | Destroyed by flowing water in Bedrock Edition. | |
| No | No | ||
| No | Source | ||
| No | Source | ||
| Source | Source | ||
| Source | Source | Dyed candles unlight upon becoming waterlogged. In Bedrock Edition, dyed candles cannot be placed underwater, but can be waterlogged manually.[2] | |
| No | Source | ||
| N/A | Flowing and source | Removes flowing water it is placed in.[1] | |
| No | Source | ||
| No | No | ||
| No | Source | ||
| Flowing and source | Flowing and source | ||
| Pops off | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Source | ||
| Source | Source | ||
| No | No | ||
| No | Source | ||
| Pops off | Pops off | Destroyed by flowing water. | |
| Extinguishes | Extinguishes | Placement in water completely fails. | |
| Pops off | Pops off | Destroyed by flowing water. | |
| Pops off | Source | Destroyed by flowing water. | |
| Pops off | Source | Destroyed by flowing water. Can still be waterlogged if it contains a plant. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| No | No | Not being waterlogged reveals water texture through transparent sides. | |
| Source | Source | ||
| Source | Source | ||
| N/A | Source | Handled only as a block in Bedrock Edition. | |
| Pops off | Pops off | Destroyed by flowing water. | |
| No | Source | ||
| Source | Pops off | Could previously be waterlogged in Bedrock Edition.[3] Placement in water completely fails in Bedrock Edition. | |
| Source | Source | ||
| N/A | No | Not being waterlogged reveals water texture through transparent sides. | |
| N/A | Source | ||
| N/A | No | Not being waterlogged reveals water texture through transparent sides. | |
| N/A | Source | ||
| Pops off | Source | Destroyed by flowing water. | |
| Source | Source | ||
| No | No | Not being waterlogged reveals water texture through transparent sides. | |
| No | Source | ||
| No | No | Not being waterlogged reveals water texture through transparent sides. | |
| Source | Source | ||
| N/A | Source | Handled as a block only in Bedrock Edition. | |
| Inherent | Inherent | ||
| Inherent | Inherent | ||
| N/A | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Source | ||
| Source | Source | ||
| Pops off | Pops off | Destroyed by flowing water. | |
| Source | Source | As this is a full block, water will not flow from it. | |
| No | Source | ||
| Pops off | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| N/A | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Flowing and source | Removes flowing water it is placed in.[1] | |
| Source | Source | As this is a full block, water will not flow from it. | |
| No | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Breaks | Breaks | Only breaks if water is forced on the block instead of breaking in flowing water. Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| No | Source | In Bedrock Edition, piston heads extending into water do not become waterlogged, but can be waterlogged manually. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| N/A | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Source | Source | Able to drip lava in a waterlogged state.[1] | |
| Source | Source | Extinguishes when waterlogged. | |
| Extinguishes | Extinguishes | Placement in water completely fails in Bedrock Edition. | |
| Source | Source | ||
| Pops off | Pops off | ||
| Source | Source | Destroyed by flowing water in Bedrock Edition. | |
| Pops off | Pops off | ||
| No | Source | ||
| Source | Source | Destroyed by flowing water in Bedrock Edition. | |
| Pops off | Flowing and source | Removes flowing water it is placed in.[1] | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Flowing and source | Removes flowing water it is placed in.[1] | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Destroyed by flowing water. | |
| Source | Source | ||
| Source | Source | Sculk sensors are silent in water. | |
| Source | Source | Sculk shriekers are silent in water. | |
| Source | Source | ||
| Source | Source | Destroyed by flowing water. Only waterlogged sea pickles emit light. | |
| Inherent | Inherent | ||
| No | Source | ||
| Source | Source | ||
| Source | Source | ||
| N/A | Source | ||
| No | No | Not being waterlogged reveals water texture through transparent sides. | |
| Source | Flowing and source | Destroyed by flowing water, but will sometimes remain if placed in quick succession in Bedrock Edition. | |
| No | No | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| No | No | Not being waterlogged reveals water texture through transparent sides. | |
| Source | Source | ||
| Source | Source | ||
| No | Source | ||
| No | No | ||
| No | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Destroyed by flowing water. | |
| Inherent | Inherent | ||
| No | No | Not being waterlogged reveals water texture through transparent sides. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Destroyed by flowing water in Bedrock Edition. | |
| Source | Source | ||
| Source | Source | ||
| No | Source | ||
| Pops off | Flowing and source | Removes flowing water it is placed in.[1] | |
| Pops off | Flowing and source | Removes flowing water it is placed in.[1] | |
| No | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| N/A | Source | ||
| Pops off | Source | Destroyed by flowing water. | |
| Source | Source | ||
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| Pops off | Pops off | Placement in water completely fails in Bedrock Edition. | |
| All other blocks | No | No |
See MC-125351 for more info on Java Edition.
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 22, 2009 | Notch pointed out that "odd-shaped" blocks would appear as if in air, and proposes potential fixes. | ||||||
| Java Edition | |||||||
| 1.13 | 18w10c | Added waterlogging. | |||||
| Chests, trapped chests, stairs, slabs, fences, walls, iron bars, and glass panes are now able to be waterlogged. | |||||||
| 18w10d | Ender chests, trapdoors, ladders, and signs are now able to be waterlogged. | ||||||
| 18w14b | Waterlogged blocks no longer remove the water they are inside when broken.[4] | ||||||
| 18w16a | Water can now spreate onto waterloggable blocks creating an infinite water source. | ||||||
| 1.14 | 18w45a | Added scaffolding, which can be waterlogged. | |||||
| 19w02a | Added the campfire, which can be waterlogged. | ||||||
| 1.16 | 20w18a | Chains can now be waterlogged. | |||||
| 1.16.2 | 20w30a | Lanterns and soul lanterns can now be waterlogged. | |||||
| October 22, 2020 | A leaked screenshot was accidentally posted in a bug report that said "waterlogged-rail", which was later removed. | ||||||
| 1.17 | 20w45a | Added candles and amethyst clusters, which can be waterlogged. | |||||
| Rails can now be waterlogged. | |||||||
| 20w48a | Added pointed dripstone, which can be waterlogged. | ||||||
| 20w49a | Added sculk sensors, which can be waterlogged. | ||||||
| 20w51a | Sculk sensors are now silent when waterlogged. | ||||||
| 21w03a | Added glow lichen, which can be waterlogged. | ||||||
| 21w05a | Added small dripleaf and big dripleaf, which can be waterlogged. | ||||||
| 21w10a | Changelog states that lightning rods can now be waterlogged, though this is not the case. | ||||||
| 21w11a | Lightning rods can now be waterlogged. | ||||||
| 21w17a | Hanging roots can now be waterlogged. | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added sculk veins and sculk shriekers, which can be waterlogged. | |||||
| 22w11a | Add mangrove roots and all types of mangrove, which can be waterlogged. | ||||||
| 22w12a | Leaves can now be waterlogged. | ||||||
| Mangrove propagule no longer break by flowing water.[5] | |||||||
| 1.19.3 | 22w45a | Water buckets can now be emptied into waterlogged blocks, instead of placing water against them.[6] | |||||
| 1.19.4 Experiment | 23w07a | Added decorated pots, which can be waterlogged. | |||||
| 1.20.2 | 23w31a | Barriers can now be waterlogged, but only by players in Creative mode. | |||||
| 1.20.5 Experiment | 24w12a | Heavy cores can now be waterlogged. | |||||
| Bedrock Edition | |||||||
| November 18, 2017 | Flowing water was shown to intersect oak fences and short grass, a feature that never actually made it into the game. | ||||||
| 1.2.13 | beta 1.2.13.5 | Water now can be placed in the same blocks as slabs and stairs. | |||||
| 1.4.0 | beta 1.2.14.2 | Water now can be placed inside of most non-cube blocks, instead of just slabs and stairs. | |||||
| ? | Most land plants can no longer be waterlogged. | ||||||
| 1.7.0 | beta 1.7.0.2 | Rail variants can no longer be waterlogged by flowing water. | |||||
| 1.9.0 | beta 1.9.0.2 | Added bells, grindstones and lanterns, which can be waterlogged. | |||||
| 1.10.0 | beta 1.10.0.3 | Added stonecutters, campfires and lecterns, which can be waterlogged. | |||||
| 1.16.0 | beta 1.16.0.57 | Added soul campfires, quartz bricks, twisting vines, chains and variants of blackstone, which can be waterlogged. | |||||
| 1.16.220 Experiment | beta 1.16.220.50 | Pointed dripstones can now be waterlogged. | |||||
| beta 1.16.220.52 | Added small dripleaf and big dripleaf, which can be waterlogged. | ||||||
| Lightning rods can now be waterlogged. | |||||||
| 1.17.0 Experiment | beta 1.16.230.50 | Added glow lichen, which can be waterlogged. | |||||
| beta 1.17.0.50 | Added amethyst clusters, which can be waterlogged. | ||||||
| 1.17.10 | beta 1.17.10.22 | Added candles, which can be waterlogged. | |||||
| 1.18.0 Experiment | beta 1.18.0.22 | Added sculk veins, which can be waterlogged. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Added decorated pots, which can be waterlogged. | |||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Added heavy cores, which can be waterlogged. | |||||
| 1.21.50 Experiment | Preview 1.21.50.26 | Added the minecraft:liquid_detection component which controls the basic liquid detection properties of a custom block, such as waterlogged, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water. | |||||
| 1.21.60 | Preview 1.21.60.24 | The minecraft:liquid_detection component it is no longer experimental, and you can leave custom blocks waterlogged without any experiment. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added waterlogging. | ||
| 1.88 | Added scaffolding which can be waterlogged. | ||||||
| 1.90 | Added lecterns, which can be waterlogged. | ||||||
| 1.91 | Added stonecutters and campfires, which can be waterlogged. | ||||||
Issues
Issues relating to "Waterlogging" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In Java Edition, glass bottles can be filled up with water from waterlogged blocks, even if water is not accessible from the targeted area.[7] In Bedrock Edition, this is not possible because waterlogged blocks in general cannot be used to fill empty bottles.[8]
- Waterlogging was the hardest feature to implement on Legacy Console Edition for 4J Studios.[9]
See also
References
- ↑ a b c d e f g h i j k l m n MCPE-33345 — resolved as "Won't Fix".
- ↑ a b MCPE-130577
- ↑ MCPE-128957
- ↑ MC-125212 — resolved as "Fixed".
- ↑ MC-249081 — resolved as "Fixed".
- ↑ MC-127110 — resolved as "Fixed".
- ↑ MC-171629 — resolved as "Won't Fix".
- ↑ MCPE-83420
- ↑ https://discord.com/channels/1212769882001776650/1220687775150637076/1230962628856250390
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