Indev map settings

BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that has been removed from the game.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
The "Floating" level type.

Indev map settings refer to map settings added in Java Edition Indev 0.31 20100106 and Java Edition Indev 0.31 20100107, which allows to control level type, shape, size and theme.

Options

Level type

The level type refers to the general format the level generator used to create maps. It dramatically affected gameplay, such as the availability of water, sand and gravel. The further the player traveled toward the end of the map, the slower they moved.

There were four kinds of map types:

  • "Island" was the default level type featuring minor hills and liquid existing at the borders.
  • "Floating" was similar to the floating islands in the more recent "Buffet" world type from 1.13 to 1.17 — it contained multiple floating islands. Falling from these islands resulted in death as the surface was covered in bedrock. Floating gravel and sand was common, while water was rare.
  • "Flat" was similar to the "Superflat" world type today — it featured flat grass with flowers, trees and a starting house.
  • "Inland" featured a slightly hilly landscape, which was essentially the "Island" level type with infinite flat land at its borders as opposed to water. Sand and gravel were common.

Level shape and size

The level shape refers to the general dimensions the level generator used to create maps. It was added in Indev 0.31 20100106 and it altered the length, width, and height of the map.

There were three kinds of shapes:

  • "Square" was a map of equal length and width, with a height of 64 blocks.
  • "Long" was 2 times the length and 12 times the width of a square map.
  • "Deep" was 4 times the height and 12 times the width and length of a square map.

There were three kinds of sizes:

Width (X) × Length (Z) × Height (Y)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Level themes

The level theme refers to the general style the level generator used to create maps. It dramatically affected game mechanics, such as monster spawn zones and boundary liquid. These themes were comparable to biomes in Alpha, Beta and current Minecraft versions.

Normal

"Normal" was the default level theme. Above ground, one would find sporadic trees and generally favorable space. The weather was constantly partly cloudy, and the lengths of night and day were equal. Underground, ores of all types could be found and lava was generally found near the bedrock layer. The boundary liquid was water.

Hell

Main article: Hell (map theme)

"Hell" was the second level theme introduced within the map theme feature. Hell featured significantly less lighting during the day, where mobs of all types would spawn at any time. All water was replaced with lava, grass was replaced with dirt and grass would spawn in place of sand only during map generation. Mushrooms were abundant on the surface. Farming worked at a much slower rate (one plant stage per day cycle). This level theme was comparable to the later added Nether. The boundary liquid was lava.

Paradise

The third level theme, "Paradise", was more relaxed than the other themes. It featured larger beaches and plentiful flora compared to the "Normal" theme, and the time is always set to "Noon" (the sun never sets); hostile mobs spawn only underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes). The boundary liquid was water.

Woods

The fourth level theme, "Woods", was a middle-ground of challenge between "Normal" and "Hell". It provided constant overcast during the day that reduces light, and tree density was higher than the other themes, resulting in the land space becoming smaller. Additionally, mushrooms were spotty throughout the above-ground areas. The boundary liquid was water.

History

Java Edition Classic
0.0.14aAdded level sizes to the level generation screen: Small, Normal, or Huge.
Java Edition Indev
0.3120100106Added level types to the level generation screen: Island, Floating, Flat, or Original.
Added level shapes to the level generation screen: Square, Long, or Deep.
20100107Added level themes to the level generation screen: Normal or Hell.
20100109-1939Replaced Original level type with Inland.
20100214Added Paradise and Woods level themes.
Java Edition Infdev
Minecraft Infdev20100227-1414Level types, sizes, shapes, and themes no longer function due to world generation changes.
20100327Removed level types, sizes, shapes, and themes along with the level generation screen.

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