Bedrock Edition 1.5.0
v1.5.0


| Edition | ||||||
|---|---|---|---|---|---|---|
| Official name |
Update Aquatic (Phase Two) | |||||
| Release date |
July 10, 2018 | |||||
| Internal version |
1.5.0.14 | |||||
| Development versions | ||||||
| Protocol version |
274 | |||||
| ||||||
{
"title": "v1.5.0",
"images": [
"Update Aquatic Phase 2.png",
"Bedrock 1.5.0.png"
],
"rows": [
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"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "(link to Update Aquatic article, displayed as Update Aquatic) <small>(Phase Two)</small>",
"label": "Official name"
},
{
"field": "July 10, 2018",
"label": "Release date"
},
{
"field": "1.5.0.14<br>'''Windows 10''': 1.5.14.0",
"label": "Internal version"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.5.0 betas article, displayed as '''Betas''') (5) </span><br/>((link to Bedrock Edition 1.5.0/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
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"field": "274",
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"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.4.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.4.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.5.0'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.6.0| 1.6.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.4.4|◄ 1.4.4]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.5.1| 1.5.1 ►]]\n</td>\n</tr>\n</table>"
}
Other editions with a version "1.5":
There is a guide for this update!
See Bedrock Edition guides/Update Aquatic (Phase Two) for a guide to all of the new features introduced in Update Aquatic (Phase Two).
1.5.0,[1] also known as Phase Two of the Update Aquatic, is a major update to Bedrock Edition released on July 10, 2018.[2] It adds many of the Update Aquatic features not included within 1.4.0, such as turtles, conduits, bubble columns, and more along with numerous changes and fixes.
Additions
Blocks
- Created by placing magma blocks or soul sand in water.
- Magma block columns pull entities down.
- Soul sand columns pushes entities up.
- Version exclusive: Have a "Fancy Bubbles" toggle.
- Crafted with 1 heart of the sea and 8 nautilus shells.
- Can be activated by placing prismarine, prismarine bricks, dark prismarine, and/or sea lanterns in 5×5 open squares around it.
- When active, will give nearby players the Conduit Power status effect.
- Will not create a water source block when placed
- Version exclusive: When activated by 42 specified blocks, its inside texture will change again, similar to
. - Version exclusive: Can be oriented in 16 different directions on top of a block like mob heads.
- Version exclusive: Cannot be active if contact with rain.
- Created by breeding turtles.
- Version exclusive: Are named Sea Turtle Eggs.
Items
- Dropped when baby turtles grow up.
- Can be used to craft turtle shells.
- Crafted with 5 scutes.
- Can be used as a helmet, adding 2 armor points.
- While equipped and in air, it will give the player the Water Breathing effect for 10 seconds.
- Can be used to brew the potion of the Turtle Master.
Potion of the Turtle Master
- Brewed with turtle shells.
- Gives the player Slowness IV and Resistance III.
Splash Potion of the Turtle Master
- Brewed with gunpowder.
Lingering Potion of the Turtle Master
- Brewed with Dragon's Breath
Arrow of the Turtle Master
- Crafted with 1 lingering potion of the Turtle Master and 8 arrows.
Mobs
- Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
- Can be bred using seagrass.
- Spawn on warm beaches in small groups.
- Lay eggs in their home beach.
- Drop 0-2 seagrass upon death.
- Version exclusive: The items call them "Sea Turtles", but their actual name is still Turtle.[3]
Gameplay
- Version exclusive: More achievements, which include the following:
- "Do a Barrel Roll!" - Use Riptide to give yourself a boost (30G)
- "One Pickle, Two Pickle, Sea Pickle, Four" - Place 4 Sea Pickles in a group (20G)
- "Echolocation" - Feed a Dolphin Fish and have it lure you to Treasure (20G)
- "Moskstraumen" - Activate a Conduit (50G)
Conduit Power
- Gives players Haste, Night Vision, and Water Breathing.
Command format
- Added new commands that only affect worlds with Minecraft Education enabled:
/ability- Sets a player's ability.
/immutableworld- Sets the immutable state of the world.
/worldbuilder- Toggle World Builder status of caller.
General
- Are now available on Nintendo Switch.
Changes
Blocks
- Is now more slippery.
- No longer die as long as one side is touching water.
- Updated the top texture of kelp.
Items
- Updated texture.
- Are no longer only available through Experimental gameplay.
- Can now be enchanted with Mending and Unbreaking.
- Added an animation when using Riptide in first person perspective.
- Are no longer able to break blocks in Creative mode (similar to swords)
- Are now obtainable in survival mode without the use of cheats
- Version exclusive: The Riptide spin has a different texture.
Mobs
- Can now be given raw cod or raw salmon and will swim towards the nearest ocean ruins or shipwreck.
- Now have a chance to spawn with a nautilus shell.
- Are no longer only available through Experimental gameplay.
- If they are sunk in water, they can now transform into zombies and then into drowned.
- If they are sunk in water, they can now transform into drowned.
- Can now be ridden underwater.
- Will now switch from ranged to melee attacks while underwater and switch back when out of water.
Undead mobs
- Now sink in water and can walk on the bottom.
World generation
- Magma blocks and soul sand in ocean ravines now create bubble columns.
Gameplay
- Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse.
General

- Moved the inventory button to the top of the page.
- Moved the settings and store buttons on the main menu to be below each other.
- New pop-up asking if the player is enjoying Minecraft. This will only show up once randomly when exiting a world.
- Changed the background to reflect Update Aquatic.
- Reduced the default field of view from 70 to 60.
Fixes
Crashes/performance
- Fixed several crashes that occurred during gameplay.
- Fixed a crash that occurred when suspending the game during world generation.
- Fixed a crash that occurred when a piston moved a cauldron underwater.
- Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks.
- Fixed a crash that occurred when searching the Store on Oculus Rift and Gear VR.
- Increased performance when viewing particles from the ender dragon's attack and lingering potions.
- Improved performance around ocean monuments on Android devices. (MCPE-32523)
General
- Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
- The first mouse click after re-mapping an action to a key is now recognized.
- Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed.
- Fixed players not able to join worlds hosted by players who previously joined another player's world.
- Fixed the controller not being detected when resuming the game from suspended state after changing profiles.
- Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
- Fixed an issue with saved worlds not syncing properly between Xbox One consoles.
- Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One.
- Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
- The Mob Griefing game rule now converts properly from Console Edition worlds.
- The 'Castaway' achievement no longer unlocks before completing the requirement.
Gameplay
- Flying speed now stays constant while descending in Creative mode.
- Players will no longer gradually drift up or down when swimming straight ahead.
- Fixed experience orbs not always being picked up by players.
- Bone meal is now depleted when used on kelp from a dispenser.
- Dropped items can once again pass under top slabs. (MCPE-25100)
- Tall birch trees will once again generate in mutated birch forests. (MCPE-29698)
- Fixed water flow being inconsistent and suspended around caves and ravines.
- Splash water bottles will now keep dolphins hydrated on land.
- Pick Block now works in Survival mode. (MCPE-12456)
- Pick Block now selects the proper variant of buttons and pressure plates. (MCPE-31887)
- Players can no longer refill breath and breathe underwater by swimming into ice blocks.
- Sneaking and jumping into water no longer prevents jumping or swimming upwards. (MCPE-32478)
- Riptide can no longer be used while riding a mount.
- Fixed entering a minecart from another minecart. (MCPE-32074)
- Passengers in boats will now take damage when falling from a high place.
- Fire resistance once again protects players from blaze ranged attacks.
- Fixed an exploit that allowed players to get infinite lava buckets. (MCPE-33280)
- Fixed an exploit that generated unlimited items and XP from furnaces.
- Players without permission can no longer attack mobs shooting arrows at them.
- Protection enchantments once again protects players from all types of damage. (MCPE-32945)
- The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments.
- Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped.
- TNT exploding underwater no longer deals damage to players and other entities.
- Activating a dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item.
Items
- The trident will now be thrown the direction the cursor is pointing when playing in VR.
- Fixed tridents damaging multiple mobs in a single throw.
- Tridents can no longer be destroyed by explosions.
- Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working. (MCPE-32412)
- Tridents thrown underwater will no longer produce infinite bubbles.
- Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
- Woodland explorer maps once again point players correctly to woodland mansions. (MCPE-33534)
- Items will no longer get stuck in flowing water source blocks. (MCPE-32389)
- Dropped items no longer float against the water current (MCPE-33628)
- Fixed received items disappearing after trading a renamed item with a villager. (MCPE-33830)
- Throwable items will no longer hit the player when there is a parrot riding on their shoulder.
- It's once again possible to eat raw fish.
- Leather horse armor no longer loses its dyed color after world conversion.
- Arrows fired by skeletons can no longer be picked up by players.
- Leads and balloons can no longer be attached to horses being ridden by players.
- Banners are no longer consumed from the inventory when placed in Creative mode.
Mobs
- The ender dragon will no longer get stuck if the player moves too far away. (MCPE-31765)
- Dolphins and cod no longer get the jitters when swimming in groups.
- Silverfish can once again enter stone blocks.
- Increased the collision size of fish mobs.
- Donkeys and mules no longer become horses after Console Edition world conversion.
- Mobs will no longer rotate their heads 360 degrees while in boats.
- Baby animals will no longer take damage in boats.
- Zombie villagers created during world generation are no longer super-fast.
- Fixed issues with zombie pathfinding and not attacking players.
- Guardians once again spawn in valid water source blocks. (MCPE-29520)
- Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
- Arrows fired by skeletons and strays can now damage the wither.
- Dolphins can no longer fully clip through magma blocks.
- Mobs will no longer spawn on top of redstone components. (MCPE-27122)
- Pumpkins are now consumed when creating an iron golem.
- Salmon will no longer get stuck on the edges of Old worlds.
Blocks
- Fixed the hitbox of coral fans.
- Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
- Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
- Fixed blocks that were removed underwater not creating source water blocks.
- Ice placed on magma blocks in the Nether no longer create water source blocks when melted.
- Powered observers now convert properly from Console Edition worlds.
- Cauldrons with varying levels of water now convert properly from Console Edition worlds.
- TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
- Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them.
- Blocks can once again be repeatedly placed when flying sideways in Creative mode.
- Decreased the time it takes to break coral fans in Survival.
- Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
- Lava falling onto a water block with seagrass or kelp from will now become stone.
- Armor stands can now be destroyed by thrown tridents.
- Fixed water flowing incorrectly from stairs that contained water source blocks.
- Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
- Top snow will now break once it hits water.
- Top snow falling on a snow block no longer loses one layer.
World generation
- Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
- Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds.
- All overhangs and floating islands will once again generate with grass or snow under them. (MCPE-32572)
- Bryce mesa biomes will now generate correctly. (MCPE-30612)
Graphical
- The surface of water can now be seen when viewing from behind glass underwater.
- Fixed water not rendering when swimming against the bottom of a block.
- Fixed water not rendering when viewed at certain angles near the surface.
- Rain no longer severely limits view distance.
- Entities no longer become invisible based on the position of the observing player.
- Fixed the mining cracking animation being out of sync when mining from a boat.
- Particles now appear when player jump into water.
- Particles now appear when tropical fish flop into the water.
- Double doors once again display correctly.
- Fixed the texture of dark prismarine Stairs.
- Fixed water coloring in mutated biomes.
- Fixed the glint on enchanted tridents in first person.
- Fixed the rotation of tridents while charging in first person.
- Fixed some chunk rendering that caused players to see through the ground at certain angles. (MCPE-30626)
- Minimized animation delays with large stacks of falling blocks.
- The lead attach point no longer appears in front of the player when swimming.
- Fixed some visual issues with kelp.
- Lava will now render when the player's perspective is right below the surface.
- Fixed bows not appearing in the right hand when being charged. (MCPE-31990)
- Fixed the texture of the wither's armor not appearing properly with several texture packs.
- Fixed the rotation of oak trapdoor textures.
- Fixed seam lines appearing between cactus blocks on the City Texture Pack.
- Improved swimming motion when using full VR mode.
- Players can no longer see through blocks while swimming against blocks in Virtual Living Room mode on Oculus Rift and Gear VR.
- Fixed missing water textures while underwater and a block is placed above the water. (MCPE-33264 / MCPE-32927)
- Glass once again renders properly at further distances and certain angles.
- All button items now display properly in the hotbar and when placed in an item frame.
- Fixed the cracking animation not appearing when mining blocks through the water surface.
- Fixed textures on low-end devices when the Education toggle was enabled.
- Fixed the delay in ice textures appearing when using the Frost Walker enchantment.
- Enchanted tridents no longer flash red when entering fire.
- Fixed helmets being visible after being destroyed by taking damage from a mob.
- Water now appears properly around ladders. (MCPE-32600)
- Flowing water now angles properly when flowing down.
- Flowing water touching stairs that contains a water source no longer causes water to flow from the solid face of the stairs.
- Hay bales now have the correct bottom texture when held or seen in item frames.
Audio
- Fixed some Update Aquatic sound effects not playing on low memory devices. (MCPE-30843)
- Beacons now have sound effects.
- The drinking sound is no longer played twice when drinking a potion or milk.
User interface
- The 'Sign In' button will now disappear from the main menu after signing in.
- Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
- Improved messaging when there are no Old worlds to sync.
- A controller tooltip will now appear when it is possible to place blocks underwater.
- Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
- Cached data once again appears on the Storage screen.
- Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
- Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
- The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
- Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
- The "Manage who can send you invites" button in Profile settings now points to the proper location. (MCPE-28270)
- Pressing down on the controller no longer loses focus on the chat field.
- Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
- The paper doll no longer sticks out of the frame on the inventory screen while swimming.
- Fixed Slowness levels over 4 not appearing on the mob effects screen.
- The player model in the skin picker no longer covers the rotate icons in certain GUI scales. (MCPE-32545)
Commands
- The coordinates of buried treasure are now accurate when using the '
/locate' command. - Seagrass obtained by commands is now functional and stackable.
- Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab.
- Using the '
/spreadplayers' command will no longer set entities or players at y=255. - Ladders no longer appear as invisible blocks with collision when placed using '
/setblock'. - Map items now have the proper name displayed in chat for players when using commands.
- Replacing or moving containers no longer causes the items from the container to drop to the ground.
Video
Video made by slicedlime:
References
- ↑ "Minecraft - 1.5.0 (Bedrock)" .
- ↑ "Update Aquatic Phase Two out today!" by Tom Stone – Minecraft.net, July 10, 2018.
- ↑ See the result of the command
|say @e[type=turtle], the command will still call them Turtle