Wind Charged

| Sources |
See § Causes |
|---|---|
| Particle |
|
| Type |
Negative |
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"Potion of Wind Charging",
"Splash Potion of Wind Charging",
"Lingering Potion of Wind Charging",
"Arrow of Wind Charging"
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Wind Charged is a status effect that causes an entity to release a burst of wind upon death. This effect can be found during ominous trials when the effect is applied by randomly spawned lingering potions. This effect can be used to help knock back hordes of enemies, but can also startle the player if they are not expecting it. The effect can be used with a large number of low-hp mobs, such as chickens, to create a very effective elytra launcher.
Effect
Wind Charged causes any entities that have the effect to emit a burst of wind, similar to that caused by a thrown wind charge, in an area around the entity upon its death. Mobs affected by Wind Charged emit wind-like particles.
Causes
| Cause | Potency | Length |
|---|---|---|
| I | 3:00 | |
| I | 3:00 | |
| I | 0:45 | |
| I | 0:22 |
Brewing
| Potion | Reagent, base | Effects | ||
|---|---|---|---|---|
Potion of Wind Charging |
- | - | Causes any entities that have the effect to release a burst of wind upon the entity's death. |
Immune mobs
- Wither and ender dragon are immune to Wind Charged.
- Creakings that spawn from creaking heart are unaffected by Wind charged.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
wind_charged | effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
wind_charged | 32 | effect |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w13a | ||||||
| 1.21 | 24w18a | Wind Charged is now available without using the "Update 1.21" experimental data pack. | |||||
| Wind Charged is now needed for the "A Furious Cocktail" and "How Did We Get Here?" advancements. | |||||||
| Bedrock Edition | |||||||
| 1.21.0 Experiment | Preview 1.21.0.20 | ||||||
| 1.21.0 | Preview 1.21.0.22 | Wind Charged is now available without using the "Update 1.21" experimental toggle. | |||||
Issues
Issues relating to "Wind Charged" are maintained on the bug tracker. Issues should be reported and viewed there.
| Movement |
| ||
|---|---|---|---|
| Health |
| ||
| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility |
| ||
| Ominous Events | |||
| Unused |
| ||
| Joke | |||
