Weaving

| Sources |
See § Causes |
|---|---|
| Particle |
|
| Type |
Negative[note 1] |
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Weaving is a status effect that makes cobwebs spawn upon an entity's death, and reduces the speed decrease from being in a cobweb. Lingering potions of weaving can be spawned as a projectile by an ominous trial spawner.
Effect

Weaving causes any entities that have the effect to spawn cobwebs in an area around the entity upon its death, making it the only renewable source of cobwebs. 2-3 cobwebs can spawn in a 3×3×3 cube centered on the affected entity. The cobwebs can spawn only on top of existing blocks. These existing blocks must have a full face on the top side, meaning that cobwebs cannot spawn on top of other cobwebs. Mobs affected by Weaving emit web-like particles. When the game rule mobGriefing is set to false, entities excluding the player do not generate cobwebs upon death.
Entities that are affected by Weaving are less affected by the usual speed decrease that entities suffer from while moving through them, allowing them to walk through webs at 50% speed instead of 25%.
Causes
| Cause | Potency | Length |
|---|---|---|
| I | 3:00 | |
| I | 3:00 | |
| I | 0:45 | |
| I | 0:22 |
Brewing
| Potion | Reagent, base | Effects | ||
|---|---|---|---|---|
Potion of Weaving |
- | - | Causes any entities that have the effect to spawn 2-3 cobweb upon the entity's death. |
Immune mobs
- Wither and ender dragon are immune to Weaving.
- Creakings that spawn from creaking heart are unaffected by Weaving.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
weaving | effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
weaving | 33 | effect |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w13a | ||||||
| pre1 | Now more consistently spawns 2-3 cobwebs on death. | ||||||
| Players with Weaving are now affected by the movement buff through cobwebs, affecting 50% of their normal speed instead of 25%. | |||||||
| The radius of cobwebs spread by the Weaving is decreased from 7×7 to 3×3.[1] | |||||||
| 1.21 | 24w18a | Weaving is now available without using the "Update 1.21" experimental data pack. | |||||
| Weaving is now needed for the "A Furious Cocktail" and "How Did We Get Here?" advancements. | |||||||
| Bedrock Edition | |||||||
| 1.21.0 Experiment | Preview 1.21.0.20 | ||||||
| 1.21.0 | Preview 1.21.0.22 | Weaving is now available without using the "Update 1.21" experimental toggle. | |||||
| Preview 1.21.0.23 | Now more consistently spawns 2-3 cobwebs on death. | ||||||
| Players with Weaving are now affected by the movement buff through cobwebs, affecting 50% of their normal speed instead of 25%. | |||||||
Issues
Issues relating to "Weaving" are maintained on the bug tracker. Issues should be reported and viewed there.
Notes
- ↑ While Weaving has positive attributes, it has the red text color of a negative effect.
References
| Movement |
| ||
|---|---|---|---|
| Health |
| ||
| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility |
| ||
| Ominous Events | |||
| Unused |
| ||
| Joke | |||
