Oozing

| Sources |
See § Causes |
|---|---|
| Particle |
|
| Type |
Negative |
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Oozing is a status effect that causes two medium-sized slimes to spawn upon an entity's death. This effect can be found during ominous trials which is applied by randomly spawned lingering potions.
Effect
Oozing causes any entities that have the effect to spawn two medium-sized slimes at the entity's location upon death. Entities with the Oozing effect emit green particles with textures from part of a slimeball.
In Java Edition, Oozing only spawns slimes in a 5×5×5 cube up to the maximum entity cramming count (default to 24).
Causes
| Cause | Potency | Length |
|---|---|---|
| I | 3:00 | |
| I | 3:00 | |
| I | 0:45 | |
| I | 0:22 |
Brewing
| Potion | Reagent, base | Effects | ||
|---|---|---|---|---|
Potion of Oozing |
- | - | Causes any entities that have the effect to spawn two slimes in an area upon the entity's death. |
Immune mobs
- Wither, ender dragon and slime are immune to Oozing.
- Creakings that spawn from creaking heart are unaffected by Oozing.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
oozing | effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
oozing | 34 | effect |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w13a | ||||||
| pre1 | Oozing now spawns slimes in a 5×5×5 volume up to the max entity cramming count. | ||||||
| 1.21 | 24w18a | Oozing is now available without using the "Update 1.21" experimental data pack. | |||||
| Oozing is now needed for the "A Furious Cocktail" and "How Did We Get Here?" advancements. | |||||||
| Bedrock Edition | |||||||
| 1.21.0 Experiment | Preview 1.21.0.20 | ||||||
| 1.21.0 | Preview 1.21.0.22 | Oozing is now available without using the "Update 1.21" experimental toggle. | |||||
Issues
Issues relating to "Oozing" are maintained on the bug tracker. Issues should be reported and viewed there.
References
| Movement |
| ||
|---|---|---|---|
| Health |
| ||
| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility |
| ||
| Ominous Events | |||
| Unused |
| ||
| Joke | |||
