Java Edition 1.20.2/Development versions

This is a list of Java Edition 1.20.2 development versions.

23w31a

23w31a is the first snapshot for Java Edition 1.20.2, released on August 2, 2023,[1] which adds the "Villager Trade Rebalance" experimental toggle, adds /random command and fixes bugs.

Additions

Command format

/random

  • A new command for randomizing values and controlling random sequences.
    • Syntaxes:
      • /random (value|roll) <range> [<sequence>]: draw a random value.
      • /random reset (*|<sequence>) [<seed>] [<includeWorldSeed>] [<includeSequenceId>]: control random sequences.
    • Arguments:
      • range: A range of values to randomize between, inclusively. For instance, 1..6 is a regular D6 roll.
      • sequence: The name of a random sequence to sample or reset.
        • In /random reset, * refers to all random sequences.
      • seed: A seed to use for the random sequence after reset.
      • includeWorldSeed: A boolean specifying whether to include the world seed when seeding the sequence. Defaults to true.
        • When false, it means the sequence evaluates to the same regardless of which world the command is run in.
      • includeSequenceId: A boolean specifying whether to include the sequence ID when seeding the sequence. Defaults to true.
        • When false, it means all sequences evaluate to the same regardless of which name they have.
    • /random (value|roll) notes:
      • When using roll rather than value, the resulting value is also shown in chat for all players.
      • When sequence not specified, this command can be executed by players without operator privileges.
    • /random reset notes:
      • By default, all sequences are seeded as 0, true, true.
      • Using * instead of a sequence ID resets all sequences and sets the default parameters.
      • If no seed is specified, the sequence resets to the default parameters.

General

Attributes

  • Added the generic.max_absorption attribute.
    • Acts similar to generic.max_health, but instead of being the upper bound for Health, it is the upper bound for AbsorptionAmount.
    • The mob effect absorption increases generic.max_absorption as well as fills the AbsorptionAmount to the max when applied.

Experiments

Tags

  • Added the following block tags:
    • #camel_sand_step_sound_blocks: contains #sand and #concrete_powder.
    • #concrete_powder: contains all types of concrete powder.
  • Added the following damage type tag:
    • #no_knockback: contains explosion, player_explosion, and bad_respawn_point.
      • Causes knockback to not be caused by the damage itself. Used in vanilla for damage that is caused by events, such as explosions, which apply knockback separately.
  • Added the following entity tag:
    • #non_controlling_rider: contains slime and magma_cube.
      • Represents entities that don't override their vehicles movement control.

Changes

Blocks

Barrier

  • No longer produces fall particles when entities fall on it.
  • No longer creates particles when a player brushes it.
  • Can now be waterlogged by players in Creative mode.
    • Water cannot be placed in them or taken out by non-direct interactions such as dispensers.

Chorus flower

  • No longer provides support for hanging or standing blocks.

Decorated pots

  • Now have Creative inventory tooltips.

Enchanting table

  • Reverted the texture of lapis lazuli slot to the texture before 1.18-pre5, to make the consistency with smithing table.

Pink petals

  • The size of the hitbox now increases with the number of petals.

Sculk sensor and calibrated sculk sensor

  • Can now detect the following events:
    • entity_action (new), with frequency 4:
    • entity_damage, with frequency 7:

Smithing table

  • Now in the custom recipes, the upgrade material can be sent to the GUI instantly with the ⇧ Shift + left click shortcut.

Items

Music discs

  • The Pigstep music disc is now the last one of the music discs in the Creative inventory.

Mobs

Camels, frogs, goats, and sniffers

  • Now panic when damaged while attached to leads.

Villagers

  • The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
  • Now attempt to spawn an iron golem every 30 seconds instead of 35.

Non-mob entities

Display entities

  • Now start updating their client-side position and rotation on the first tick after an update.
    • In previous versions, updates were applied in the same tick, causing uneven motion.
    • New behavior is now similar to armor stands, mobs and players.
  • On the server, position and rotation are still updated immediately.
  • Duration of this interpolation is controlled by the field teleport_duration.
    • 0 means that updates are applied immediately.
    • 1 means that the display entity moves from current position to the updated one over one tick.
    • Higher values spread the movement over multiple ticks.
    • Please note that this value is clamped to avoid glitches due to periodic position updates.
    • The new value applies only to position and rotation changes made after it changed.
      • That means any current movement continues unchanged.
  • Note: behavior while riding remains unchanged from previous versions.

World generation

Ore distribution

  • Diamond ore is now generated more frequently in the deepslate layers of the Overworld.
    • Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
    • Other existing diamond ore placements remain untouched.

Command format

Functions

  • A single backslash \ as the last non-whitespace character of a line now allows a command to be continued on the next line.
    • Leading and trailing whitespace of the following line are stripped before appending.
  • Functions can now contain macro lines, making them Function Macros.
    • Any line beginning with $ (as the first non-space character) marks a macro line.
    • A macro line also contains one or more substitutions in the form of $(variable).
      • Commands with variable substitutions are re-evaulated after substitution.
        • Running commands with this type have extra cost compared to pre-parsed functions.
        • Game attempts to cache the result of certain parameter set being used in a call, to reduce costs when repeatedly calling.
    • When calling a function macro a compound with data for all argument variables must be provided.

/execute

  • Added (if|unless) function subcommand.
    • A new execute sub-command that runs a function or function tag and matches the return value(s). If a tag is given, all functions run regardless of the results of prior functions.
    • Syntax: /execute (if|unless) function <function> -> [execute]
    • Arguments:
      • function: The function or tag to run.
    • The matching of the result value of the function(s) that run:
      • At least one of the functions must succeeed for the match to succeed.
      • A successful call is defined as a function that:
        • Uses the return command to return a value.
        • The return value is not 0.

/function

  • Extended command usage, now supported parameters for function macro's variable substitution.
    • New syntax: /function <name> [<arguments>|with (block <sourcePos>|entity <source>|storage <source>) [<path>]]
    • New arguments:
      • arguments: A data compound, enclosed in {}.
      • Data source: A data source specification, like what could already be used for /data get.
      • path: An NBT path specification.
    • The data source and path must specify a compound data entry.
    • The compound must contain one entry for each variable used in the macro.
    • More data may be present in the compound and if so is ignored.
    • Calling a non-macro function with a data compound is silently ignored.
    • When a macro is called, the values provided are substituted in place of the variable specifications and the resulting commands are executed.
      • In order to improve performance when repeatedly calling with the same parameter, values in the provided compound which are referenced in macro as parameters are cached.
    • Any syntax errors in the lines resulting from variable substitution result in the entire function call being skipped.

/item

/return

  • Added run subcommand: /return run <command>.
    • This takes the result value from running the specified command and returns that as the return value of the function. In all other aspects, it works like return with a specified return value. If the given command fails, the return value is 0.

General

  • History of used commands is now saved and accessible across worlds.
    • The last 50 commands that are sent in chat are remembered across game sessions.
    • The command and chat history can be accessed by pressing or in the chat.
    • Regular chat is only persisted within the same game session (leaving a server or world clears them).
    • Recent commands are stored in command_history.txt in the .minecraft folder.

Gameplay

Advancements

  • The "Smithing with Style" advancement now grants 150 experience upon completion.

Recipe books

  • Bamboo fence and bamboo fence gate are now grouped with the other ones.

General

Chunk tick

  • randomTickSpeed game rule now affects the rate of accumulation of snow and ice the same way it affects crops and other blocks.

Data pack

Debug screen

  • Values in the SH row now show up as question marks when playing on a server, instead of wrong values.
  • When hitboxes are displayed through F3 + B, entities that have a passenger display the passenger's attachment point.

Game events

  • Added entity_action game event, to replace entity_roar and entity_shake.

"Multiplayer" and "World Selection" screens

  • Renamed "Cancel" button to "Back".

Pack metadata

  • New features have been added to data packs and resource packs to allow creation of packs that are compatible with multiple versions of the game.
    • Pack metadata now includes an optional field supported_formats which describes a range for pack formats that this pack supports.
      • Examples: 16, [16,17], {"min_inclusive": 16, "max_inclusive": 17}.
    • pack_format field is still required and its format remains unchanged, to allow older game versions to read pack data.
      • If supported_formats is present, it must contain the value declared in pack_format.
      • Since this new information is ignored by older versions of the game, they will always see a "normal", single-version pack, without any extended compatibility.
  • Packs can now contain overlay directories ("overlays").
    • Overlays are sub-packs applied over the "normal" contents of a pack.
      • These directories have the same layout as the top-level pack, including the assets and data directories.
      • Overlays can be applied if they support the client's pack format.
      • Overlays can add and replace files, but not remove them.
        • For example, if the overlay foo is applied, the file foo/assets/minecraft/textures/bar.png replaces contents of assets/minecraft/textures/bar.png.
      • pack.mcmeta and pack.png are ignored in overlay directories.
    • New section called overlays have been added to pack metadata.
      • It contains an entries field, containing a list of overlays.
      • Every overlay entry has two fields:
        • formats - range of supported formats.
        • directory - overlay directory (allowed characters: a-z, 0-9, _, and -).
    • Order of application: overlays are stacked from the bottom to top of the list.
      • For example, if a pack has two overlays: "entries": [{"directory":"A", ...}, {"directory":"B", ...}], the game first looks in B, then A and then in the top pack directory.

Protocol

  • Optimized the way chunks are sent to clients to allow players with low-bandwidth internet connections to play on multiplayer servers.
    • Chunks are no longer sent over the network to the client in one big continuous batch.
    • They are instead sent in smaller batches depending on the available bandwidth. This means that:
      • Clients with extremely low-bandwidth connections don't time out while loading the world.
      • Clients with low-bandwidth connections can interact with the world while some chunks are still loading.
    • Only chunks within the client's render distance are now sent.
  • Changed network protocol to allow for more data-driven content in the future.
    • Configuration phase automatically starts after login phase (i.e. after client account has been verified) and lasts until the player joins the world (play phase).
    • Clients can stay in configuration phase indefinitely - it's up to server to release it to the world.
    • Servers can also request clients to re-enter the configuration phase after it has entered the play phase.
      • Other players see such clients as disconnected.
    • Users in configuration phase aren't visible on the player list.
    • Actions allowed in configuration phase (moved from play phase).
      • Configuration of data-driven registries.
      • Configuration of enabled features.
    • Actions shared between configuration and play phases:
      • Application of server resource packs.
      • Update of tags.
      • Exchange of custom packets.
      • Ping and keep-alive packets.
    • The server now negotiates resource pack in the configuration phase.
      • This means that the player no longer is in world when answering prompts and reloading resources.

Resource pack

  • The pack format version is now 16.
    • The process of upgrading a pack can be assisted by using an automated Slicer tool.[2]
    • All textures containing multiple sprites in a sheet for GUI have been split into individual sprites under textures/gui/sprites (automated by Slicer tool).
    • All textures in the realms namespace have been moved into the minecraft namespace (automated by Slicer tool).
    • villager2.png has been renamed to villager.png (automated by Slicer tool).
    • icon/trial_available and realm_status/expires_soon GUI sprites are animated with .mcmeta declarations instead of individual sprites (automated by Slicer tool).
    • The bundle tooltip background is now drawn as a nine-sliced sprite.
    • The icons for the Accessibility, Language, Realms News buttons have been split from their underlying button texture.
    • The Realms Invite button is now drawn as an overlay on the normal button texture.
      • The highlighted texture state for this button has been removed.
    • The highlighted states for Realms invitation number icons have been removed.
    • The exclamation marks on the notification\more.png have been removed.

Scoreboard

  • The belowName display slot selector is now below_name.

server.properties

  • Added new log-ips option (defaults to true).
    • When set to false, prevents player IPs from being included in the log when players join the game.

Tags

  • Moved all types of concrete powder to newly added block tag #concrete_powder from #mineable/shovel block tag, then added #concrete_powder to #mineable/shovel.
  • Removed entity_roar and entity_shake from #vibrations and #warden_can_listen game event tags, then added entity_action to them.

Telemetry

  • Added a button to the telemetry data collection screen that links to the Microsoft Privacy Statement.

General

  • Added validation for symbolic links in data packs and resource packs, to improve safety.
    • This feature expands on symbolic link validation in worlds added in the previous release.
    • The game now warn users if a pack added via drag and drop contains disallowed symbolic links.
    • Packs containing disallowed symbolic links aren't visible in UI and commands.
    • Additionally, directories and files that are not recognized as packs no longer are copied via drag and drop.

Experimental

These changes only take effect when the "Villager Trade Rebalance" experimental data pack is enabled.

Changes

Gameplay

Trading

  • Changed the trading mechanism of librarians selling enchanted books.
    • Instead of offering every possible enchanted book, librarians are now offering specific enchanted books depending on which biome they come from.
      • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • All tradable enchanted books now split to special books and normal books.
      • Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
      • Normal books have a specific enchantment without a fixed level, just like before.
    • All enchantments used for crossbow, fishing rod, and trident are removed from trading.
Available tradable enchantments
Category Desert Plains Savanna Snow Taiga Jungle Swamp
Special Efficiency III Protection III Sharpness III Silk Touch Fortune II Unbreaking II Mending
Normal Fire Protection
Thorns
Infinity
Punch
Smite
Bane of Arthropods
Knockback
Curse of Binding
Sweeping Edge
Aqua Affinity
Looting
Frost Walker
Blast Protection
Fire Aspect
Flame
Feather Falling
Projectile Protection
Power
Depth Strider
Respiration
Curse of Vanishing
  • Changed the wandering trader trades.
    • Trade list now made up by following trades, in order:
      • Buying trade (new) × 2
      • Special selling trade × 2
      • Ordinary selling trade × 5
    • Added new buying trades, some selling trades, and changed some existing selling trades:
New trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Buying Baked potato 4 Emerald 1 1
Buying Fermented spider eye 1 Emerald 3 1
Buying Hay bale 1 Emerald 1 1
Buying Milk bucket 1 Emerald 2 1
Buying Water bottle 1 Emerald 1 1
Buying Water bucket 1 Emerald 2 1
Special selling Emerald 1 Acacia log 8 4
Special selling Emerald 1 Birch log 8 4
Special selling Emerald 1 Cherry log 8 4
Special selling Emerald 1 Dark oak log 8 4
Special selling Emerald 6 - 20 Iron pickaxe (enchanted) 1 1
Special selling Emerald 1 Jungle log 8 4
Special selling Emerald 1 Oak log 8 4
Special selling Emerald 5 Potion of Invisibility (long) 1 1
Special selling Emerald 1 Spruce log 8 4
Changed trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Ordinary selling Emerald 1 Brown mushroom 1 → 3 12 → 4
Special selling → ordinary selling Emerald 5 → 3 Bucket of pufferfish 1 4
Special selling → ordinary selling Emerald 5 → 3 Bucket of tropical fish 1 4
Ordinary selling Emerald 1 Gunpowder 1 → 4 8 → 2
Ordinary selling Emerald 1 Lily pad 2 → 5 5 → 2
Ordinary selling Emerald 3 → 1 Packed ice 1 6
Ordinary selling Emerald 1 Red mushroom 1 → 3 12 → 4
Ordinary selling Emerald 1 Vines 1 → 3 12 → 4

Fixes

127 issues fixed

From released versions before 1.20

  • MC-25088 – Health Boost completely reset if applied again.
  • MC-29371 – Several buttons and icons use the old tooltip design upon being hovered over.
  • MC-67532 – Bottom 2 rows of pixels in selected hotbar slot texture don't appear in game.
  • MC-69387 – The /item command cannot replace items within jukeboxes.
  • MC-80876 – Entity riding vehicle has always same offset.
  • MC-85582 – Entity models in the inventory can render outside the boundaries of the black box.
  • MC-93320 – Water freezes even if randomTickSpeed is 0.
  • MC-93820 – Rain filling cauldrons is not affected by randomTickSpeed.
  • MC-103831 – Creepers only deal half a heart of damage to nearby entities when exploding inside of boats.
  • MC-121772 – Can't scroll while holding ⇧ Shift on macOS.
  • MC-121884 – Server->Client custom payload packets can leak resources.
  • MC-122296 – Horizontal scrolling does not work on Mac [Magic Mouse].
  • MC-122547 – Barriers can produce fall particles.
  • MC-131684 – Chunk data packet allocates an extra byte for each section using GlobalPalette.
  • MC-140646 – Text fields don't scroll while selecting text with ⇧ Shift.
  • MC-147766⇧ Shift key stays pressed until press any other key.
  • MC-164080 – Entities riding on Ghast are partially or fully inside it.
  • MC-164176 – Player ping indicator uses the same textures as the server list ping indicator.
  • MC-169464 – Scoreboard slots are not case-sensitive.
  • MC-169530 – Player sneaks client-side when riding a pig in a two block high tunnel.
  • MC-173057 – Text field can scroll when auto completing, so that you do not see what you auto completed.#
  • MC-178787 – Sitting on a pig with a saddle without a carrot on a stick makes the pig stand still.
  • MC-181190 – The discount for curing a villager is multiplied if the villager is reinfected and cured again.
  • MC-190815 – Shulker boxes don't conduct redstone when open, but don't trigger redstone updates when opened.
  • MC-192307 – Accessibility icon does not support semi-transparent pixel.
  • MC-202432 – Absorption effect does not go away even after the hearts are gone.
  • MC-203232 – Endermite's hitbox is so little it doesn't appear above the boat when sitting in one.
  • MC-208909 – Axolotl will still be dry on the boat or boat with chest if it's in water when raining.
  • MC-209220 – Cursor in Edit Game Rules menu does not blink.
  • MC-215768 – Sculk sensors do not detect turtles clearing away sand.
  • MC-228420 – World not loading / falling through the world when joining a server / travelling between dimensions / respawning.
  • MC-230732 – Minecraft local difficulty setting is calculated/displayed wrongly when running a world in a server.
  • MC-232840 – Baby zombie legs clip through heads of mobs they are riding.
  • MC-237326 – Horse flashing heart texture is unused.
  • MC-237333 – Cake, banners and paintings cannot be placed on chorus flowers, despite being able to support them.
  • MC-237427 – Horse flashing heart background texture is unused.
  • MC-237428 – Flashing hunger icon texture is unused.
  • MC-237429 – Flashing hunger background texture is unused.
  • MC-238793 – Excessive chunks sent to client with low render distance.
  • MC-242076 – The skeleton of a spider jockey sits "inside" of spider model rather than on top of the spider.
  • MC-242092 – Texture map for magma cube (magmacube.png) has unused pixels.
  • MC-242395 – Texture map for the blaze (blaze.png) contains unused pixels.
  • MC-242396 – Texture map for armor stand (wood.png) contains unused pixels.
  • MC-242397 – Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels.
  • MC-242592 – Texture map for the polar bear (polarbear.png) contain unused pixels.
  • MC-245930 – GUI texture files have hidden transparent remnants.
  • MC-249109 – Sniffers, frogs, goats, and camels don't panic when attached to leads.
  • MC-249776 – Players sneak client-side while riding boat chests under hoppers.
  • MC-249893Authlib: MinecraftSessionService#fillProfileProperties doesn't check if server returns an error.
  • MC-250985 – Unused recipe book button in crafting and inventory texture.
  • MC-252231 – Warm Frog texture has inconsistent pixels.
  • MC-253797 – Resource pack rejection prints component instead of username.
  • MC-254100 – Iron golem spawn rate decreased.
  • MC-255967 – Old chunks that would have Deep Dark biomes below Y=0 if generated newly doesn't completely generate; only Ancient Cities are spawned.
  • MC-256466 – Raft entities are named boats.
  • MC-256482 – Sculk sensors are not activated upon camels standing up or sitting down.
  • MC-256485 – Camels that spawn within villages can spawn inside blocks.
  • MC-256641 – Bamboo fence and fence gate aren't grouped with the other fences and fence gates in the crafting table.
  • MC-256675 – Z-fighting occurs between the legs of the camel and the texture of the saddle when it is sitting.
  • MC-256690 – Camels attempt to stand up when blocks are placed over them, causing them to take suffocation damage if blocks are at eye level.
  • MC-256696 – Player sneaks client-side while riding a camel in a three-block high space.
  • MC-257342 – You get slowed down when riding a camel in a 3 block tall area.
  • MC-257431 – Bamboo fence gates utilize the wrong textures.
  • MC-257628 – Sculk sensors are not activated upon camels dashing.
  • MC-258379 – Parity issue: The locations of camels' ears differ across platforms.
  • MC-258620 – Piglins barter every 121 game ticks instead of every 120 game ticks.
  • MC-259152 – Player's model displayed in inventory while sneaking differs between the versions.
  • MC-259382 – Message Failed to get element is logged repeatedly when giving yourself armor with invalid trimming pattern or material.
  • MC-259401 – Lapis lazuli icons in enchanting table and smithing table are inconsistent.
  • MC-259452 – Baby Camel's laying down/getting up sounds are not sped up.
  • MC-259769 – Firework explosions no longer deal knockback to entities.
  • MC-259794 – Armor enchanted with curse of binding cannot be swapped via right-clicking in creative mode.
  • MC-259915 – Item display position interpolation not working.
  • MC-260054 – Pink Petals hitbox does not adjust to contents.
  • MC-260058 – Pick Block does not work properly for blank decorated pots.
  • MC-260085 – Particles are created when using a brush on a barrier.
  • MC-260096 – Decorated pots don't have creative mode tooltips.
  • MC-260485 – The /item command cannot remove items within chiseled bookshelves.
  • MC-260490 – Passenger's riding position is too low for non-default-sized mobs.
  • MC-260604 – Terrible loudness following consecutive use of /fill.
  • MC-260675 – Decorated pots render blank on the first frame after being placed.
  • MC-260968 – The narrator does not narrate the word "Experimental" in the world selection screen.
  • MC-261123item_display entity breaks certain mobs' AI when being used as a passenger.
  • MC-261182 – Sign color looks different in world and in editing screen.
  • MC-261411 – All Smithing Templates share the same translation key.
  • MC-261420 – Sculk sensor and calibrated sculk sensor don't detect a witch drinking a potion.
  • MC-261427 – Sculk sensors and calibrated sculk sensors don't detect totem of undying activating.
  • MC-261440 – Resizing the window makes it so you can't change names in anvils.
  • MC-261502 – Prompting resource pack disappears if player dies before installing or disconnecting.
  • MC-261926 – Cannot join a realm because of realms ad.
  • MC-262132 – Pigstep music disc is in wrong location in the creative menu.
  • MC-262295 – Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds.
  • MC-262442 – Camels stand a bit too close to players that are tempting them.
  • MC-262620 – Llamas and trader llamas need to be tamed in order to be ridden by the mob which is inconsistent with other rideable mobs.
  • MC-262638 – When a Size:0 slime and magma cube rides on some mobs the rendering position is too low.
  • MC-262804 – Players' swimming animations are jittery for other players.
  • MC-263203 – Tadpoles riding striders are rendered inside of them.

From 1.20

  • MC-261369 – Washed banner does not stack with blank banner.
  • MC-261611 – Placing blocks against a waxed sign does not play the block's placement sound.
  • MC-261657 – Sculk sensor range is still spherical, creating different outputs from within a given block.
  • MC-261739 – Bamboo raft next to visually half blocks z-fights.
  • MC-261965 – The "Glow and Behold!" advancement is granted when interacting with empty signs while holding glow ink sacs, despite no glow ink sacs being consumed.
  • MC-262108 – Smithing table GUI issue with custom recipes.
  • MC-262436 – Copying a pot in creative does not save NBT data.
  • MC-262613 – Mobs can't control some rideable mobs.
  • MC-262615 – Ridden camels need to be equipped with a saddle before they can be moved by mob control which is inconsistent with other rideable mobs.
  • MC-262636 – Mobs with passengers that are slimes or magma cubes can't move and don't function correctly.
  • MC-262720 – One of the pink petals' stems has an incomplete model.
  • MC-262751 – Blank decorated pot's NBT depends on method used to obtain it.
  • MC-262766 – NBSP is a valid invisible character that can be added into Book titles so that they have blank names.
  • MC-262947 – The "Smithing with Style" advancement doesn't grant experience upon completion.
  • MC-263011 – Sniffers can sniff out and follow players from incredibly large distances.
  • MC-263049 – Camels indefinitely dash while in lava.
  • MC-263126 – Sponges no longer make a sound when absorbing water.
  • MC-263200 – Entities riding baby sniffers render too high.
  • MC-263283 – Loading a 1.12.2 structure block with signs on 1.20 removes the text.
  • MC-263313 – You cannot use the Tab ↹ key to initially create a realm.
  • MC-263322 – When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands".
  • MC-263387 – The chat scroll bar no longer renders.
  • MC-263430 – Memory leak in TickingTracker.

From 1.20.1

  • MC-263588 – Unbreakable blocks display the first breaking animation frame in client, when other player attempting to mine them in server.
  • MC-263833 – Minecraft is incorrectly assuming it is able to set the window icon on Wayland.
  • MC-263879 – Open shulker boxes transmit redstone power.
  • MC-264356 – Sniffers attached to a lead will dig in the same spot forever, ignoring "explored positions".
  • MC-264467 – GUI texture villager2.png contains unused sections.
  • MC-264468 – GUI texture legacy_smithing.png still present in game files despite not being used anymore.
  • MC-264829 – Text Filter on signs doesn't hide if fully filtered.

23w32a

23w32a is the second snapshot for Java Edition 1.20.2, released on August 9, 2023,[3] which fixes bugs.

Additions

General

Loot table

  • Added sequence loot function.
    • Contains 1 field:
      • functions: an array of sub-functions to run in sequence.
    • Can also be declared as an inline array without a type.
      • This matches the existing behavior where loot function JSON files can be declared as an array of composite functions.
  • all_of predicates in loot tables can now be declared implicitly as an inline array without a type.
    • This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates.

Changes

Blocks

Sculk sensor and calibrated sculk sensor

  • Vibrations no longer risk being lost on simulation distance limit.
  • Can now detect the following events:
  • Camels eating cactus now emits an eat vibration with frequency 8, instead of entity_interact vibration with frequency 6.

General

Chat

  • Clients no longer disconnect themselves when receiving an invalid chat message.
    • A placeholder message is instead shown in chat.

Chunk format

  • Game no longer uses numeric values when storing mob effects to world.
    • For example, 4 becomes minecraft:mining_fatigue.
    • Changed following fields in mob effect instances:
      • Id (integer) -> id (string, resource location)
      • Ambient -> ambient
      • Amplifier -> amplifier
      • Duration -> duration
      • ShowParticles -> show_particles
      • ShowIcon -> show_icon
      • HiddenEffect -> hidden_effect
        • This field is a mob effect instance, so changes to the parent also applied here, recursively.
      • FactorCalculationData -> factor_calculation_data
  • In NBT format for block entity type beacon:
    • Primary (integer) -> primary_effect (string, resource location)
    • Secondary (integer) -> secondary_effect (string, resource location)

Data pack

Debug screen

  • Opening it with Ctrl + F3 now shows charts for ping and received network traffic.

Entity format

  • In NBT format for entity type mooshroom:
    • Removed EffectId and EffectDuration.
    • Added stew_effects, with the same format as effects field in suspicious_stew item format.
  • In NBT format for entity type area_effect_cloud:
    • Renamed Effects to effects.
  • In NBT format for entity type arrow:
    • Renamed CustomPotionEffects to custom_potion_effects.
  • In NBT format for living entities (players, armor stands, and all mobs):
    • Renamed ActiveEffects to active_effects.

Game events

  • Added unequip game event.

player.dat format

  • In NBT format for item type potion, lingering_potion, splash_potion, and tipped_arrow:
    • Renamed CustomPotionEffects to custom_potion_effects.
  • In NBT format for item type suspicious_stew:
    • Renamed Effects to effects, also changed following fields in this field:
      • EffectId (integer) -> id (string, resource location)
      • EffectDuration -> duration

Protocol

  • Optimized networking to improve the experience on low bandwidth connections.
    • Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers, significantly reducing network usage.

Resource pack

  • The pack format version is now 17.
    • The text field background is now a nine-sliced sprite at widget/text_field and widget/text_field_highlighted.
    • The scroll bar in lists and text fields is now a nine-sliced sprite at widget/scroller.

Tags

  • Added unequip to #vibrations and #warden_can_listen game event tags.

Fixes

22 issues fixed

From released versions before 1.20

  • MC-61041CustomPotionEffects, ActiveEffects, and Effects NBT tags still use numeral IDs.
  • MC-80938 – Non-default BurnTime, CookTime and CookTimeTotal values of furnace can cause GUI to be displayed incorrectly.
  • MC-135339 – Host's skin is not visible to other players in a LAN world if the host has not opened any world before.
  • MC-169201 – Missing "rolls" in loot tables causes NullPointerException.
  • MC-177110 – Mob stepping sounds are inconsistently subtitled.
  • MC-209798 – Sculk sensors are not activated upon using bone meal.
  • MC-210485 – Sculk sensors are not activated upon evokers summoning vexes.
  • MC-219440 – Sculk sensors do not detect fire being put out by a water splash potion.
  • MC-231898 – The structure block UI selection outline doesn't highlight the right side of certain focused fields.
  • MC-251525 – Sculk sensors are not activated upon rabbits eating planted carrots.
  • MC-253137 – The game output console is logged with errors regarding missing signatures from property textures when joining LAN worlds.
  • MC-261261 – Sculk sensors do not detect when a chiseled bookshelf changes via hoppers and droppers.

From 1.20

  • MC-262591 – Camels emit mob interaction vibrations instead of item consumption vibrations when eating cactus.

From 1.20.1

  • MC-264260 – Furnace GUI is displayed incorrectly when modifying block data.

From the previous development version

  • MC-264548 – A strange error appears in the log file with Minecraft 23w31a.
  • MC-264557 – The file names for the food full and half sprites for both normal and hunger are backwards.
  • MC-264565bundle folder in the sprites directory with only an mcmeta file.
  • MC-264576 – Bossbar gets visually stretched instead of cut off.
  • MC-264610 – The game hangs if border in button.png.mcmeta is changed to half of width or greater and you try to open the Game Menu.
  • MC-264664 – High contrast slider indicators in menus missing.
  • MC-264687 – The capes and skins of the hosts of LAN worlds don't render for other players.
  • MC-264689 – High Contrast resource pack makes extra pixels appear at a full bossbar.

23w33a

23w33a is the third snapshot for Java Edition 1.20.2, released on August 17, 2023,[4] which adds skin and name report, changes mob attack reach calculation, and fixes bugs.

Additions

General

Options

  • Added "Narrator Hotkey" option to accessibility settings, opened by default.
    • Pressing Ctrl + B doesn't open narrator if it is turned off.

options.txt

  • Added narratorHotkey, defaults to true.

Social interactions

  • Player skins and names can now be reported in the social interactions screen.
    • Like chat reports, player skin and name reports are handled by a human.
    • If a skin or name is reported, and found to be violating the Community Standards, following actions can be take by Minecraft moderators:
      • Ban the skin from being used by any player.
      • Ban the name from being used by any player.
      • Suspend the player from online play in the case of repeated offences.
    • When a skin is banned, players with that skin:
      • Will have their skin removed.
      • Will be notified when they launch the game.
      • Will be automatically assigned one of the default skins.
      • Can still play multiplayer and singleplayer.
      • Can select a new custom skin at any time.
    • When a player's name is banned, that player:
      • Will need to choose a new name.
      • Will be notified when they launch the game.
      • Will not be able to play online until they change their name.
      • Can still play singleplayer.
    • A skin or name that has been banned cannot be used by any player in the future.
  • Added following report category:
    • I want to report them
      • I'm annoyed with them / they have done something I do not like.

Changes

Blocks

Jukebox and tripwire hook

  • Now uses plank sounds instead of stone.

Lever, redstone comparator and redstone repeater

  • Now uses stone sounds instead of plank.

Sculk sensor

  • Can now detect armor unequip vibration while in any game mode.

Sponge and wet sponge

  • They now have custom sounds.

Items

Chorus fruit

  • Now resets fall distance when eating it.

Mobs

Bee

General

  • Changed mob attack reach calculation.
    • In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
      • For example, a ravager won't be able to attack through a few block thick walls.
    • In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
      • Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
      • Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
      • Some mob's reaching height is now extended (e.g. enderman, safety height changed from 1.5 to 3).

General

Data pack

  • Added decal field to armor trim patterns (default: false).
    • If true, the pattern texture is masked based on the underlying armor, as in 23w32a.

Debug screen

  • Renamed "Debug" row to "Debug charts", and changed its style.
    • "Pie" chart now called "Profiler" chart.
  • The charts on the debug screen can now be toggled with the key combinations F3 + 1 (profiler chart), F3 + 2 (FPS and TPS), and F3 + 3 (bandwidth and ping) instead of ⇧ Shift + F3, Alt + F3 and Ctrl + F3.
  • Debug screen no longer be closed while switching charts.
  • Multiple charts now can appears at the same time, unless it's conflict with each other.
  • Current chart layout is kept when debug screen is re-enabled.

Social interactions

  • Changed following reporting categories:
    • Defamation, impersonation, or false information
      • Someone is damaging your or someone else's reputation, pretending to be someone they're not, or for example sharing false information with the aim to exploit or mislead others.
    • Imminent harm - Self-harm or suicide
      • Someone is threatening to harm themselves in real life or talking about harming themselves in real life.
    • Imminent harm - Threat to of harm to others
      • Someone is threatening to harm you or someone else in real life.

Tag

  • Added chorus_flower and spore_blossom to #flowers block and item tags.

Fixes

23 issues fixed

From released versions before 1.20

  • MC-2310 – Wrong attack radius calculation damages/kills entities through blocks and corners.
  • MC-96409 – Creepers can't blow up the boat and boat with chest they ride, when it is on the land.
  • MC-112133 – Eating chorus fruit does not reset fall distance.
  • MC-118616 – The sounds of magma cubes and slimes aren't controlled by the "Hostile Creatures" sound slider.
  • MC-122645 – Narrator hotkey cannot be customized or disabled.
  • MC-125046RepairCost NBT tag is created on any renamed item using anvils which can cause items to not stack properly.
  • MC-173643 – Zombies don't attack villager when elevated below them.
  • MC-181109 – Grindstone adds RepairCost: 0.
  • MC-182820 – Repeaters and comparators use wood sounds for placing/breaking despite being made mostly of stone.
  • MC-197473 – Renamed block entities don't stack properly.
  • MC-200484 – Jukeboxes use stone sounds despite being composed predominantly of wood.
  • MC-214126 – Bees don't pollinate themselves with spore blossoms or chorus flowers.
  • MC-217627 – Spore blossoms are not part of the #minecraft:flowers tag.
  • MC-217628 – Levers use wood sounds rather than stone.
  • MC-217629 – Tripwire hooks use stone sounds, rather than wood.
  • MC-227338 – Vindicators have insane range when riding a ravager.
  • MC-256652 – Endermen are almost unable to attack Players on a Camel.
  • MC-257909 – Zoglins, hoglins, and pandas can still attack players riding camels.

From the previous development version

  • MC-264741 – Unequip vibration only works in creative mode.
  • MC-264743 – The "Debug" line on the debug screen that shows which debug graphs are enabled doesn't mention the ping and network traffic chart.
  • MC-264746 – Armor trims no longer render their second layer.
  • MC-264753 – Eye armor trim on chainmail helmets now has absolutely no effect.
  • MC-264773 – There's a misplaced label in the network traffic graph, overlapping minimum B/s rate text.

23w35a

23w35a is the fourth and final snapshot for Java Edition 1.20.2, released on August 30, 2023,[5] which fixes bugs.

Changes

Redstone wire, redstone repeaters, and redstone comparators

  • Now check for attachment when receiving PP update from beneath.

Heads

  • Added powered block state.
  • No longer check for redstone signals every game tick.

General

  • The LWJGL library has been upgraded to version 3.3.2.
  • The default Java version shipped with the game has been upgraded to Microsoft OpenJDK 17.0.8.

Fixes

27 issues fixed

From released versions before 1.20

  • MC-1297 – You can attack and be attacked through glass panes.
  • MC-86918 – Ender dragon and piglin heads are not activated when powered by comparators.
  • MC-229121 – JVM crash in jdk.internal.loader.NativeLibraries.load.
  • MC-236966 – Audio output setting choices are limited on macOS.
  • MC-242385 – Inconsistency on the buffer size calculation in the chunk packet data.
  • MC-256549 – Baby camels that aren't moving face in the direction of their adults when pathfinding to players that are tempting them.
  • MC-256737 – Sniffers, frogs, goats, and camels prioritize pathfinding to their lover when fed over panicking when being damaged.
  • MC-259475 – The rotation of controlling passengers on sitting camels is sometimes restricted while adjusting your rotation slowly.
  • MC-259860 – Sitting camels that have passengers continuously look up and down for other players.
  • MC-260844 – Right-clicking will select/move worlds in the multiplayer and singleplayer screens.
  • MC-261951 – Dragon/piglin head does not move when placed on a jukebox that is playing a record.

From 1.20.1

  • MC-264092 – Functions execute commands out of order when containing /say.
  • MC-264561 – Some new strings introduced in 23w31a are missing articles.

From the Java Edition 1.20.2 development versions

  • MC-264558 – The word "reconfiguring" is spelled as "reconfiging" within the connect.reconfiging translation key.
  • MC-264559 – Grammar error in "Added pack(s) contain symbolic links".
  • MC-264566 – Force loaded chunks reset when changing versions.
  • MC-264619 – Strings for returning to menus and loading lists are inconsistently spelled and capitalized.
  • MC-264686 – Z-fighting occurs on the backs of bamboo chest rafts.
  • MC-264698 – The absorption effect is lost when reloading the world.
  • MC-264750 – Effects are lost when updating to 23w32a.
  • MC-264918 – When you destroy the chorus stem, the chorus flower drops out.
  • MC-264947 – Torches generated on end fountain don't emit light.

From the previous development version

  • MC-264897 – Shift-clicking to unequip armor bypasses vibrations in survival.
  • MC-264899 – Narrator is not capitalized in the Narrator Hotkey tooltip.
  • MC-264915 – Some mobs can still attack you through blocks.
  • MC-264917 – Entry list gradients render below content.
  • MC-264920 – Some buttons within the "Report Player" menu are improperly capitalized.

1.20.2 Pre-release 1

1.20.2 Pre-release 1 (known as 1.20.2-pre1 in the launcher) is the first pre-release for Java Edition 1.20.2, released on September 5, 2023,[6] which adds further experimental changes to villagers and village explorer maps.

Additions

General

Game rule

  • Added enderPearlsVanishOnDeath, controlling whether thrown ender pearls vanish when the player that threw them dies, defaults to true.

Tags

  • Added the following structure tags:
    • #on_desert_village_maps: contains village_desert.
    • #on_jungle_explorer_maps: contains jungle_pyramid.
    • #on_plains_village_maps: contains village_plains.
    • #on_savanna_village_maps: contains village_savanna.
    • #on_snowy_village_maps: contains village_snowy.
    • #on_swamp_explorer_maps: contains swamp_hut.
    • #on_taiga_village_maps: contains village_taiga.

Changes

Items

Explorer map

  • Updated structure icons on explorer maps sold by cartographers.

Gameplay

Recipe book

  • The recipe book search has been updated.
    • The search only matches the beginning of any word in the item's name.
      • For example, searching for "tor" still shows torch and redstone torch, but not daylight detector anymore.
    • All recipes, including those that have not been unlocked, now show up in search results.

Trading

  • When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.

Command format

Functions

  • Numbers used as macro arguments are now always inserted without suffixes, regardless of numeric type.

/execute

  • Temporarily removed syntax /execute (if|unless) function.

/return

  • Temporarily removed syntax /return run.

General

Data pack

  • The data pack version is now 18.

Protocol

  • Client options are now sent during the configuration network phase when joining a server.

Experimental

Changes

These changes are accessible by enabling the "Villager Trade Rebalance" experimental data pack.

World generation

Ancient city

  • Increases the chance of generating enchanted books with Mending.

Desert temple

  • Increases the chance of generating enchanted books with Unbreaking (level I to III).

Jungle temple

  • Increases the chance of generating enchanted books with Unbreaking (level I to III).

Mineshaft

  • Increases the chance of generating enchanted books with Efficiency (level I to V).

Pillager outpost

  • Increases the chance of generating enchanted books with Quick Charge (level I to III).
Gameplay

Trading

  • Added seven new maps which cartographers can sell, depending on the biome they come from.
    • Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
    • Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 2
Emerald 7 0.05 Empty Map 1 12 1
Apprentice Glass Pane 11 0.05 Emerald 1 16 10
Emerald
Compass
8
1
0.2 Forementioned maps[note 1] 1 12 5
Journeyman Compass 1 0.05 Emerald 1 12 10
Emerald
Compass
13
1
0.2 Ocean Explorer Map 1 12 10
Expert Emerald 7 0.05 Item Frame 1 12 15
Emerald 3 0.05 BlockSprite white-banner.png: Sprite image for white-banner in MinecraftBlockSprite blue-banner.png: Sprite image for blue-banner in MinecraftBlockSprite light-blue-banner.png: Sprite image for light-blue-banner in MinecraftBlockSprite red-banner.png: Sprite image for red-banner in MinecraftBlockSprite pink-banner.png: Sprite image for pink-banner in MinecraftBlockSprite green-banner.png: Sprite image for green-banner in MinecraftBlockSprite lime-banner.png: Sprite image for lime-banner in MinecraftBlockSprite gray-banner.png: Sprite image for gray-banner in Minecraft
BlockSprite black-banner.png: Sprite image for black-banner in MinecraftBlockSprite purple-banner.png: Sprite image for purple-banner in MinecraftBlockSprite magenta-banner.png: Sprite image for magenta-banner in MinecraftBlockSprite cyan-banner.png: Sprite image for cyan-banner in MinecraftBlockSprite brown-banner.png: Sprite image for brown-banner in MinecraftBlockSprite yellow-banner.png: Sprite image for yellow-banner in MinecraftBlockSprite orange-banner.png: Sprite image for orange-banner in MinecraftBlockSprite light-gray-banner.png: Sprite image for light-gray-banner in Minecraft
Any color blank banner[note 2]
1 12 15
Master Emerald 8 0.05 Globe Banner Pattern 1 12 30
Emerald
Compass
14
1
0.2 Woodland Explorer Map 1 1 30
  • Changed trades of armorers:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another.
Current version of trades for desert armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Iron Boots (Thorns I) 1 3 15
Emerald 9 0.05 Iron Helmet (Thorns I) 1 3 15
Emerald 11 0.05 Iron Leggings (Thorns I) 1 3 15
Emerald 13 0.05 Iron Chestplate (Thorns I) 1 3 15
Master Emerald
Diamond
16
4
0.05 Diamond Chestplate (Thorns I) 1 3 30
Emerald
Diamond
16
3
0.05 Diamond Leggings (Thorns I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for jungle armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5
Emerald 5 0.05 Chainmail Helmet 1 12 5
Emerald 7 0.05 Chainmail Leggings 1 12 5
Emerald 9 0.05 Chainmail Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Chainmail Boots (Unbreaking I) 1 3 15
Emerald 9 0.05 Chainmail Helmet (Unbreaking I) 1 3 15
Emerald 11 0.05 Chainmail Leggings (Unbreaking I) 1 3 15
Emerald 13 0.05 Chainmail Chestplate (Unbreaking I) 1 3 15
Master Emerald 9 0.05 Chainmail Helmet (Projectile Protection I) 1 3 30
Emerald 8 0.05 Chainmail Boots (Feather Falling I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for plains armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Iron Boots (Protection I) 1 3 15
Emerald 9 0.05 Iron Helmet (Protection I) 1 3 15
Emerald 11 0.05 Iron Leggings (Protection I) 1 3 15
Emerald 13 0.05 Iron Chestplate (Protection I) 1 3 15
Master Emerald
Diamond
16
3
0.05 Diamond Leggings (Protection I) 1 3 30
Emerald
Diamond
16
2
0.05 Diamond Boots (Protection I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for savanna armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 2 0.05 Iron Boots (Curse of Binding) 1 3 15
Emerald 3 0.05 Iron Helmet (Curse of Binding) 1 3 15
Emerald 5 0.05 Iron Leggings (Curse of Binding) 1 3 15
Emerald 7 0.05 Iron Chestplate (Curse of Binding) 1 3 15
Master Emerald
Diamond
6
2
0.05 Diamond Helmet (Curse of Binding) 1 3 30
Emerald
Diamond
8
3
0.05 Diamond Chestplate (Curse of Binding) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for snow armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Iron Boots (Frost Walker I) 1 3 15
Emerald 9 0.05 Iron Helmet (Aqua Affinity) 1 3 15
Master Emerald
Diamond
12
2
0.05 Diamond Boots (Frost Walker I) 1 3 30
Emerald
Diamond
12
3
0.05 Diamond Helmet (Aqua Affinity) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for swamp armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5
Emerald 5 0.05 Chainmail Helmet 1 12 5
Emerald 7 0.05 Chainmail Leggings 1 12 5
Emerald 9 0.05 Chainmail Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Chainmail Boots (Mending) 1 3 15
Emerald 9 0.05 Chainmail Helmet (Mending) 1 3 15
Emerald 11 0.05 Chainmail Leggings (Mending) 1 3 15
Emerald 13 0.05 Chainmail Chestplate (Mending) 1 3 15
Master Emerald 9 0.05 Chainmail Helmet (Respiration I) 1 3 30
Emerald 8 0.05 Chainmail Boots (Depth Strider I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30
Current version of trades for taiga armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald
Diamond Boots
4
1
0.05 Diamond Leggings 1 3 15
Emerald
Diamond Leggings
4
1
0.05 Diamond Chestplate 1 3 15
Emerald
Diamond Helmet
4
1
0.05 Diamond Boots 1 3 15
Emerald
Diamond Chestplate
2
1
0.05 Diamond Helmet 1 3 15
Master Emerald
Diamond
18
4
0.05 Diamond Chestplate (Blast Protection I) 1 3 30
Emerald
Diamond
18
3
0.05 Diamond Leggings (Blast Protection I) 1 3 30
Block of Diamond 1 0.05 Emerald 42 12 30

Fixes

41 issues fixed

From released versions before 1.20

  • MC-70127 – Some block state changes aren't communicated to clients.
  • MC-72721 – Chat messages show after death independent of chat setting.
  • MC-103800 – Sometimes armor stands won't update their visual rotation.
  • MC-119873 – The text used for the credits button within the title screen is untranslatable.
  • MC-154827 – Typo in splash text "Verlet intregration!".
  • MC-177172 – Dash in villager/trader UI is hardcoded / untranslatable.
  • MC-193457 – Dropper/Dispenser 'Triggered' block state not updating without player interaction.
  • MC-201166 – A summoned minecart can stay visually tilted.
  • MC-248778 – The item count symbol within shulker box tooltips is untranslatable.
  • MC-248833 – The parentheses used before and after the warning label within the language menu are untranslatable.
  • MC-248844 – The page indicator symbol within the recipe book GUI is untranslatable.
  • MC-248846 – The colon used within the death screen to show the player's score is untranslatable.
  • MC-249355 – The hyphen used within the statistics menu to show a null value is untranslatable.
  • MC-252295 – The word "whilst" within several death messages isn't spelled in American English.
  • MC-252298 – Death messages relating to the Thorns enchantment don't contain conjunctions where appropriate.
  • MC-252316 – The word "burnt" within some death messages isn't spelled in American English.
  • MC-253241 – The player count indicator symbol within the multiplayer menu is untranslatable.
  • MC-253269 – The advancement progress indicator symbol within the advancements menu is untranslatable.
  • MC-253270 – The hyphen used within boss bars for raids is untranslatable.
  • MC-253278 – The percentage symbol used within the level loading screen to show the loading progress of the world is untranslatable.
  • MC-253281 – Text within filled map tooltips when advanced tooltips are hidden is untranslatable.
  • MC-253283 – The percentage and chunk indicator symbols used within the optimize world menu are untranslatable.
  • MC-253638 – The symbols used within shulker box tooltips to show random loot table contents are untranslatable.
  • MC-255263 – Players' positions are desynced after stopping movement while moving the camera.
  • MC-255418 – Vertical redstone dust placed against dropper/dispenser/hopper doesn't visually disappear when the dust above is removed.
  • MC-256777 – The two characters used within the tab list to show players' health are untranslatable.
  • MC-260819 – The death.attack.message_too_long string is missing an article before the word "stripped".
  • MC-263133 – Inconsistent word usage in Out of Memory screen.

From 1.20.1

  • MC-264233 – Player is shown as Anonymous after dying and respawning.
  • MC-264574 – symlink does not work for root world folder.
  • MC-264809 – Redstone comparators cause redstone dust connection issue.
  • MC-265151 – The "(Unknown)" string that's displayed when being banned from a server for an unknown reason is untranslatable.

From the Java Edition 1.20.2 development versions

  • MC-264615 – It takes several seconds for the absorption effect icon to display after obtaining the effect.
  • MC-264656 – Regular golden apples don't increase the number of gold hearts if you previously ate an enchanted golden apple and then took damage.
  • MC-264657 – Absorption gold heart refilling is determined by whether the low level and the high level have the same hideParticles parameter.
  • MC-264658 – Only integer numeric data type can be used in macro.
  • MC-265053 – Programmer Art lapis lazuli outline texture in enchanting table UI incorrectly uses the old formatting.
  • MC-265060 – Missing sprite for error in Loom GUI (loom.png).

From the previous development version

  • MC-265126requirements field can no longer be skipped in advancements.
  • MC-265209 – Switching to protocol "CONFIGURATION" causes race condition.
  • MC-265213 – The chat message from the /random command says "between 1 and 6" instead of "1 to 6".

1.20.2 Pre-release 2

1.20.2 Pre-release 2 (known as 1.20.2-pre2 in the launcher) is the second pre-release for Java Edition 1.20.2, released on September 7, 2023,[7] which reverts changes to recipe book searching, and fixes bugs.

Changes

Gameplay

Recipe book

  • Reverted the changes of recipe book searching made in the previous pre-release.

General

Resource pack

  • The resource pack version is now 18.

Experimental

These changes only take effect when the "Villager Trade Rebalance" experimental data pack is enabled.

Changes

General

Tags

  • Moved the #on_desert_village_maps, #on_jungle_explorer_maps, #on_plains_village_maps, #on_savanna_village_maps, #on_snowy_village_maps, #on_swamp_explorer_maps, and #on_taiga_village_maps structure tags into the experimental trade rebalance data pack.

Fixes

19 issues fixed

From released versions before Java Edition 1.20.2

  • MC-109346 – Newly rendered players always look south until they move their head.
  • MC-206182 – Cannot tab out of console text field of command block.
  • MC-235762 – Screenshots wider than 16384 pixels causes a crash / java.lang.OutOfMemoryError: Out of stack space.
  • MC-249702 – Server crash when attempting to start a server with malformatted banned-ips.json.
  • MC-261119 – Accessibility button in the Welcome screen needs its own string.
  • MC-262754 – Change in AbstractScrollWidget breaks MultiLineEditBox click-to-move-cursor behaviour.

From the Java Edition 1.20.2 development versions

  • MC-264759 – Narrator narrates incorrect tab action in command block suggestions.

From the previous development version

  • MC-265237 – Recipe book search no longer finds anything containing non-English characters.
  • MC-265241 – Recipe book search no longer finds relevant items in languages where compound words are not separated.
  • MC-265243 – Uncraftable variants of a craftable recipe are shown as craftable now.
  • MC-265244 – Macro arguments entered as floats are converted to scientific notation.
  • MC-265245 – Crafting book search doesn't find anything when a space is included in the search.
  • MC-265253 – Fullscreen Resolution value is untranslatable.
  • MC-265260 – Boats and rafts when placed turn south.
  • MC-265262 – Revoked recipes remain in the recipe book until relogging.
  • MC-265263 – Ender Pearl vanishes client side when enderPearlsVanishOnDeath is false.
  • MC-265264trade_rebalance tags are not in the trade_rebalance pack.
  • MC-265276 – Fire under naturally generated end crystals does not always emit light correctly.
  • MC-265280 – Mobs sometimes become invisible when you join a singleplayer world.

1.20.2 Pre-Release 3

1.20.2 Pre-Release 3 (known as 1.20.2-pre3 in the launcher) is the third pre-release for Java Edition 1.20.2, released on September 12, 2023,[8] which fixes bugs.

Fixes

5 issues fixed

From released versions before Java Edition 1.20.2

  • MC-82239 – Minecarts riding minecarts are unrideable.
  • MC-255829 – Villager trades air if it has a totem of undying trade and uses the held totem.

From the Java Edition 1.20.2 development versions

  • MC-264564 – Record attribute is stripped from records with no components.
  • MC-265335 – Hoglins can't be bred.

From the previous development version

  • MC-265296 – Player sits lower in minecarts.

Trivia

  • Unlike the previous two pre-releases and all pre-releases since 1.15.2-pre2, this version name has an uppercase "R" in-game much like 1.15-pre2 and 1.15.2-pre1.

1.20.2 Pre-Release 4

1.20.2 Pre-Release 4 (known as 1.20.2-pre4 in the launcher) is the fourth and final pre-release for Java Edition 1.20.2, released on September 13, 2023,[9] which fixes bugs.

Additions

General

Tag

  • Added the following damage type tag:
    • #always_kills_armor_stands: contains arrow, trident, mob_projectile, fireball, and wither_skull.
      • Damage types included in this tag should always kill an armor stand.

Fixes

2 issues fixed

From the Java Edition 1.20.2 development versions

  • MC-265239 – Error in logs: java.lang.IllegalStateException: recursive call to sendBlockUpdated.
  • MC-265289 – Error in log: java.lang.IllegalStateException: onTrackingStart called during navigation iteration.

1.20.2 Release Candidate 1

1.20.2 Release Candidate 1 (known as 1.20.2-rc1 in the launcher) is the first release candidate for Java Edition 1.20.2, released on September 15, 2023,[10] which fixes bugs.

Changes

General

General

  • The positions that all entities ride on minecarts have been adjusted to make more sense.

Fixes

2 issues fixed

From the Java Edition 1.20.2 development versions

  • MC-265238trade_rebalance loot tables have a wrong type.

From the previous development version

  • MC-265388 – Mobs now sit too high in minecarts.

1.20.2 Release Candidate 2

1.20.2 Release Candidate 2 (known as 1.20.2-rc2 in the launcher) is the second release candidate for Java Edition 1.20.2, released on September 18, 2023,[11] which fixes a bug.

Fixes

1 issue fixed

Other

  • Fixed villagers and wandering traders suffocating when travelling up slopes in minecarts.

Notes and references

  1. Divided into 3 groups, pulled independently.
  2. The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

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