Fortune
| Maximum level |
III |
|---|---|
| Primary items | |
| Secondary items |
None |
| Enchantment weight |
2 |
| Identifier |
|
| Incompatible with |
{
"title": "Fortune",
"rows": [
{
"field": "III",
"label": "Maximum level"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:ItemSprite pickaxe.png article, displayed as 16x16px|link=Pickaxe|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite shovel.png article, displayed as 16x16px|link=Shovel|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite axe.png article, displayed as 16x16px|link=Axe|alt=|class=pixel-image|)</span><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite hoe.png article, displayed as 16x16px|link=Hoe|alt=|class=pixel-image|)</span>",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table\">Primary items</span>"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "2",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "<code>fortune</code>",
"label": "(link to Resource location article, displayed as Identifier)"
},
{
"field": "(link to Silk Touch article, displayed as Silk Touch)",
"label": "Incompatible with"
}
],
"invimages": [],
"images": []
}
Fortune is an enchantment applied to tools that gives a chance to receive more item drops from certain blocks.
Obtaining
Fortune can be obtained from enchanting tables, drops from mobs that have spawned in a raid, books obtained by fishing, librarian villagers, and in the following structures loot chests: desert pyramids, strongholds, ocean ruins, mansions, pillager outposts, ancient cities, End cities, mineshafts, monster rooms, jungle pyramids, and from vaults in trial chambers.
Usage
Note: the correct tool is not needed.
Ore
For coal ore, diamond ore, emerald ore, lapis lazuli ore, iron ore, copper ore, gold ore, nether gold ore, nether quartz ore, and amethyst clusters, Fortune I gives a 33% (1⁄3) chance to multiply drops by 2 (averaging 33% (1⁄3) increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% (1⁄4) chance each, averaging 75% (3⁄4) increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% (1⁄5) chance each, averaging 120% (11⁄5) increase).
Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is and if a bonus is applied, there is an equal chance for any number of drops between 2 and
The formula to calculate the average drops multiplier is , which means Fortune II gives 1.75x (13⁄4) drops on average, Fortune III gives 2.2x (21⁄5) drops on average, etc.
| Ore | Drop | No Fortune | Fortune I | Fortune II | Fortune III | ||||
|---|---|---|---|---|---|---|---|---|---|
| Avg | Max | Avg | Max | Avg | Max | Avg | Max | ||
| Coal | 1 | 1 | 1.33 | 2 | 1.75 | 3 | 2.2 | 4 | |
| Diamond | 1 | 1 | 1.33 | 2 | 1.75 | 3 | 2.2 | 4 | |
| Emerald | 1 | 1 | 1.33 | 2 | 1.75 | 3 | 2.2 | 4 | |
| Raw iron | 1 | 1 | 1.33 | 2 | 1.75 | 3 | 2.2 | 4 | |
| 2-5 raw copper | 3.5 | 5 | 4.67 | 10 | 6.125 | 15 | 7.7 | 20 | |
| Raw gold | 1 | 1 | 1.33 | 2 | 1.75 | 3 | 2.2 | 4 | |
| 2-6 gold nuggets | 4 | 6 | 5.33 | 12 | 7 | 18 | 8.8 | 24 | |
| Nether quartz | 1 | 1 | 1.33 | 2 | 1.75 | 3 | 2.2 | 4 | |
| 4-9 lapis lazuli | 6.5 | 9 | 8.67 | 18 | 11.375 | 27 | 14.3 | 36 | |
| 4 amethyst shards | 4 | 4 | 5.33 | 8 | 7 | 12 | 8.8 | 16 | |
| Drop calculations | 1× |
(avg. 1.33× - +33%) |
(avg. 1.75× - +75%) |
(avg. 2.2× - +120%) | |||||
Discrete random
Creaking hearts, glowstone, melons, nether wart, redstone ore, sea lanterns, and sweet berry bushes use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations might apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons have a capacity of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the capacity.
| Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| Drops | 33.3% chance with... | 25% chance with... | 20% chance with... | 16.7% chance with... |
| 1 drop | ||||
| 1 drop | 2 drops | |||
| 1 drop | 2 drops | 3 drops | ||
| 1 drop | 2 drops | 3 drops | 4 drops | |
| 2 drops | 3 drops | 4 drops | 5 drops | |
| 3 drops | 4 drops | 5 drops | 6 drops | |
| Average | 2 drops | 2.5 drops | 3 drops | 3.5 drops |
| Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| Drops | 33.3% chance with... | 25% chance with... | 20% chance with... | 16.7% chance with... |
| 2 drops | ||||
| 2 drops | 3 drops | |||
| 2 drops | 3 drops | 4 drops | ||
| 2 drops | 3 drops | 4 drops | 4 drops | |
| 3 drops | 4 drops | 4 drops | 4 drops | |
| 4 drops | 4 drops | 4 drops | 4 drops | |
| Average | 3 drops | 3.25 drops | 3.4 drops | 3.5 drops |
| Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| Drops | 20% chance with... | 16.7% chance with... | 14.3% chance with... | 12.5% chance with... |
| 3 drops | ||||
| 3 drops | 4 drops | |||
| 3 drops | 4 drops | 5 drops | ||
| 3 drops | 4 drops | 5 drops | 6 drops | |
| 4 drops | 5 drops | 6 drops | 7 drops | |
| 5 drops | 6 drops | 7 drops | 8 drops | |
| 6 drops | 7 drops | 8 drops | 9 drops | |
| 7 drops | 8 drops | 9 drops | 9 drops | |
| Average | 5 drops | 5.5 drops | 6 drops | 6.375 drops |
| Maturity | Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|---|
| Immature | Drops | 100% chance with... | 100% chance with... | 100% chance with... | 100% chance with... |
| 1 drop | 1 drop | 1 drop | 1 drop | ||
| Average | 1 drop | 1 drop | 1 drop | 1 drop | |
| Mature | Drops | 33.3% chance with... | 25% chance with... | 20% chance with... | 16.7% chance with... |
| 2 drops | |||||
| 2 drops | 3 drops | ||||
| 2 drops | 3 drops | 4 drops | |||
| 2 drops | 3 drops | 4 drops | 5 drops | ||
| 3 drops | 4 drops | 5 drops | 6 drops | ||
| 4 drops | 5 drops | 6 drops | 7 drops | ||
| Average | 3 drops | 3.5 drops | 4 drops | 4.5 drops |
| Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| Drops | 50% chance with... | 33.3% chance with... | 25% chance with... | 20% chance with... |
| 4 drops | ||||
| 4 drops | 5 drops | |||
| 4 drops | 5 drops | 6 drops | ||
| 4 drops | 5 drops | 6 drops | 7 drops | |
| 5 drops | 6 drops | 7 drops | 8 drops | |
| Average | 4.5 drops | 5 drops | 5.5 drops | 6 drops |
| Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|
| Drops | 50% chance with... | 33.3% chance with... | 25% chance with... | 20% chance with... |
| 2 drops | ||||
| 2 drops | 3 drops | |||
| 2 drops | 3 drops | 4 drops | ||
| 2 drops | 3 drops | 4 drops | 5 drops | |
| 3 drops | 4 drops | 5 drops | 5 drops | |
| Average | 2.5 drops | 3 drops | 3.5 drops | 3.8 drops |
| Maturity | Level | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|---|
| Third stage | Drops | 50% chance with... | 33.3% chance with... | 25% chance with... | 20% chance with... |
| 1 drop | |||||
| 1 drop | 2 drops | ||||
| 1 drop | 2 drops | 3 drops | |||
| 1 drop | 2 drops | 3 drops | 4 drops | ||
| 2 drops | 3 drops | 4 drops | 5 drops | ||
| Average | 1.5 drops | 2 drops | 2.5 drops | 3 drops | |
| Mature | Drops | 50% chance with... | 33.3% chance with... | 25% chance with... | 20% chance with... |
| 2 drops | |||||
| 2 drops | 3 drops | ||||
| 2 drops | 3 drops | 4 drops | |||
| 2 drops | 3 drops | 4 drops | 5 drops | ||
| 3 drops | 4 drops | 5 drops | 6 drops | ||
| Average | 2.5 drops | 3 drops | 3.5 drops | 4 drops |
Short grass and ferns
Short grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum number of seeds that can be dropped by 2, by affecting a discrete uniform distribution.
| Drop | Drop amount | Drop chance | |||
|---|---|---|---|---|---|
| No Fortune | Fortune I | Fortune II | Fortune III | ||
| 0 | 87.5% (7⁄8) | ||||
| 1 | 12.5% (1⁄8) | 4.17% (1⁄24) | 2.5% (1⁄40) | 1.79% (1⁄56) | |
| 2 | 0% | ||||
| 3 | |||||
| 4 | 0% | ||||
| 5 | |||||
| 6 | 0% | ||||
| 7 | |||||
| Average drops | 0.125 | 0.25 | 0.375 | 0.5 | |
Seeds
Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
Wheat and beetroot
In Java Edition, the binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), then an additional seed is added, creating the typical drop of 1-4 seeds.
In Bedrock Edition, the drop is also rolled three times with a probability of 53% (p=8⁄15), without the additional seed.
| Drop | Drop amount | Drop chance | |||
|---|---|---|---|---|---|
| No Fortune | Fortune I | Fortune II | Fortune III | ||
| 1 | 7.87% | 3.37% | 1.45% | 0.62% | |
| 2 | 31.49% | 17.99% | 9.64% | 4.96% | |
| 3 | 41.98% | 35.99% | 25.70% | 16.52% | |
| 4 | 18.66% | 31.99% | 34.27% | 29.38% | |
| 5 | 0% | 10.66% | 22.85% | 29.38% | |
| 6 | 0% | 6.09% | 15.67% | ||
| 7 | 0% | 3.48% | |||
| Average drops | 2.71 (2 5⁄7) | 3.29 (3 2⁄7) | 3.86 (3 6⁄7) | 4.43 (4 3⁄7) | |
| Drop | Drop amount | Drop chance | |||
|---|---|---|---|---|---|
| No Fortune | Fortune I | Fortune II | Fortune III | ||
| 0 | 10.16% | 4.74% | 2.21% | 1.03% | |
| 1 | 34.84% | 21.68% | 12.65% | 7.08% | |
| 2 | 39.82% | 37.17% | 28.91% | 20.24% | |
| 3 | 15.17% | 28.32% | 33.04% | 30.84% | |
| 4 | 0% | 8.09% | 18.88% | 26.43% | |
| 5 | 0% | 4.32% | 12.08% | ||
| 6 | 0% | 2.30% | |||
| Average drops | 1.60 (1 3⁄5) | 2.13 (2 2⁄15) | 2.67 (2 2⁄3) | 3.20 (3 1⁄5) | |
Potatoes and carrots
Potatoes and carrots use a binomial distribution, where each level of Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
In Java Edition, two carrots or potatoes are always dropped. Then further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=4⁄7), creating the typical drop of 2-5.
In Bedrock Edition, the initial drop of carrots or potatoes is generated as a number from 1 to the level of Fortune plus 1, according to a discrete random distribution. Then, further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 53% (p=8⁄15), creating the typical drop of 1-4.
| Drop | Drop amount | Drop chance | |||
|---|---|---|---|---|---|
| No Fortune | Fortune I | Fortune II | Fortune III | ||
| 1 | 0% | ||||
| 2 | 7.87% | 3.37% | 1.45% | 0.62% | |
| 3 | 31.49% | 17.99% | 9.64% | 4.96% | |
| 4 | 41.98% | 35.99% | 25.70% | 16.52% | |
| 5 | 18.66% | 31.99% | 34.27% | 29.38% | |
| 6 | 0% | 10.66% | 22.85% | 29.38% | |
| 7 | 0% | 6.09% | 15.67% | ||
| 8 | 0% | 3.48% | |||
| Average drops | 3.71 (3 5⁄7) | 4.29 (4 2⁄7) | 4.86 (4 6⁄7) | 5.43 (5 3⁄7) | |
| Drop | Drop amount | Drop chance | |||
|---|---|---|---|---|---|
| No Fortune | Fortune I | Fortune II | Fortune III | ||
| 1 | 10.16% | 2.37% | 0.74% | 0.26% | |
| 2 | 34.84% | 13.21% | 4.95% | 2.03% | |
| 3 | 39.82% | 29.42% | 14.59% | 7.09% | |
| 4 | 15.17% | 32.74% | 24.86% | 14.80% | |
| 5 | 0% | 18.20% | 26.94% | 21.15% | |
| 6 | 4.05% | 18.74% | 22.40% | ||
| 7 | 0% | 7.73% | 17.91% | ||
| 8 | 1.44% | 10.20% | |||
| 9 | 0% | 3.60% | |||
| 10 | 0.58% | ||||
| Average drops | 2.60 (2 3⁄5) | 3.63 (3 19⁄30) | 4.67 (4 2⁄3) | 5.70 (5 7⁄10) | |
Tabulated probabilities
Fortune increases the probability that flint drops from gravel, saplings and sticks drop from leaves, apples drop from oak and dark oak leaves, gold nuggets drop from gilded blackstone, and twisting vines and weeping vines drop as items.
| Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III | Fortune IV+[n 1] |
|---|---|---|---|---|---|---|
| 10% (1⁄10) | 14.29% (1⁄7) | 25% (1⁄4) | 100% | |||
| 2-5 |
||||||
| 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) | 10% (1⁄10) | ||
| Other |
5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) | ||
| 1-2 |
2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) | 10% (1⁄10) | |
| 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) | 2.5% (1⁄40) | ||
| 33% (33⁄100) | 55% (11⁄20) | 77% (77⁄100) | 100% | |||
- ↑ Levels of Fortune higher than III are unobtainable except by using commands.
Incompatibilities
Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Fortune | fortune | enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Fortune | fortune | 18 | enchantment |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | Added Fortune. | |||||
| Fortune currently affects coal ore, diamond ore, lapis lazuli ore, glowstone, melons, nether wart, redstone ore, gravel, grass, and ferns. | |||||||
| 1.3.1 | 12w21a | Added emerald ore, which is affected by Fortune. | |||||
| 1.4.2 | 12w34a | Added carrots, which are affected by Fortune. | |||||
| 1.5 | 13w01a | Added nether quartz ore, which is affected by Fortune. | |||||
| 13w09b | Potatoes are now affected by Fortune. | ||||||
| The chance of oak leaves dropping apples is now increased with Fortune. | |||||||
| 1.7.2 | 13w43a | Added dark oak leaves, which have a chance of dropping apples, which is increased by Fortune. | |||||
| 1.8 | 14w25a | Added sea lanterns, which are affected by Fortune. | |||||
| 1.9 | 15w31a | Added beetroots, which are affected by Fortune. | |||||
| 1.14 | 18w43a | Leaves now have a chance to drop sticks, which is increased by Fortune. | |||||
| 18w50a | Added sweet berry bushes, which are affected by Fortune. | ||||||
| 1.16 | 20w06a | Added weeping vines, which are affected by Fortune. | |||||
| 20w10a | Hoes can now be enchanted with Fortune. | ||||||
| 20w11a | Added twisting vines, which are affected by Fortune. | ||||||
| 20w12a | Nether gold ore now drops gold nuggets and is affected by Fortune. | ||||||
| 20w15a | Added gilded blackstone, which is affected by Fortune. | ||||||
| 1.17 | 20w45a | Added amethyst clusters, which are affected by Fortune. | |||||
| 21w14a | Added raw iron, raw gold and raw copper, meaning iron ore, gold ore and copper ore are now affected by Fortune. | ||||||
| 1.21.4 | 24w44a | Added resin clump drops to creaking hearts, which are affected by Fortune. | |||||
| Pocket Edition Alpha | |||||||
| v0.12.1 | build 1 | Added Fortune. | |||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Fortune. | |||||
| 1.20.70 | Preview 1.20.70.24 | Tall flowers are no longer affected by Fortune when broken at the bottom.[1] | |||||
| 1.21.50 | Preview 1.21.50.25 | Added resin clump drops to creaking hearts, which are affected by Fortune. | |||||
| 1.21.60 | Preview 1.21.60.23 | The drop chances of weeping vines and twisting vines are now affected by Fortune, matching Java Edition. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Fortune. |
Issues
Issues relating to "Fortune" are maintained on the bug tracker. Issues should be reported and viewed there.
References
- ↑ MCPE-18880 — Fortune works on tall flowers when aiming at the bottom half of the tall flower — resolved as "Fixed".
| Durability | |||||||
|---|---|---|---|---|---|---|---|
| Block breaking | |||||||
| Armor |
| ||||||
| Melee weapons |
| ||||||
| Curse | |||||||
| Joke | |||||||