Mending
| Maximum level |
I (1) |
|---|---|
| Primary items |
None |
| Secondary items | |
| Enchantment weight |
2 |
| Incompatible with | |
| Overleveling behaviorOverleveling behavior |
No change[1] |
{
"title": "Mending",
"rows": [
{
"field": "I (1)",
"label": "Maximum level"
},
{
"field": "''None''",
"label": "<span class=\"explain \" title=\"Items that can receive the enchantment from an enchanting table\">Primary items</span>"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "<span class=\"explain \" title=\"Items that cannot receive the enchantment from an enchanting table but can receive it from an enchanted book on an anvil.\">Secondary items</span>"
},
{
"field": "2",
"label": "<span class=\"explain \" title=\"Relative chance of the enchantment being offered.\">Enchantment weight</span>"
},
{
"field": "(link to Infinity article, displayed as Infinity)",
"label": "Incompatible with"
},
{
"field": "No change",
"label": "<span class=\" minetip mobileonly\" style=\"; text-decoration: underline dotted;\" data-minetip-title=\"How the enchantment's behavior scales when exceeding the maximum level via commands or other means.\">Overleveling behavior</span><abbr class=\" nomobile\" title=\"How the enchantment's behavior scales when exceeding the maximum level via commands or other means.\">Overleveling behavior</abbr>"
}
],
"invimages": [],
"images": []
}
Mending is an enchantment that restores an item's durability when a player collects experience orbs.
Obtaining
Mending is a treasure enchantment; it can be obtained from a mineshaft, jungle pyramid, bastion remnant, stronghold, End city, ancient city chest loot, vaults, fishing, raid drops, or by trading with a librarian of any level (or if the "Villager Trade Rebalance" experimental datapack is enabled, a master level swamp librarian).
Usage
- Any items with Mending in the player's main hand, offhand, or armor slots that are not at maximum durability are repaired by experience orbs collected from any source. The rate of repair is two durability per point of experience contained in the orb.
- Experience in the orb is deducted by one point for every two durability points repaired.
- Experience left in the orb is added to the player's total experience gauge as normal, but prioritizes mending items. You can't pick up exp when you hold/wear items with mending enchantment and with not full durability.
- If multiple equipped items have the enchantment and need to be repaired, one is randomly selected for each experience orb collected. No item or location has priority for repair.
- Mending does not select items that are already fully repaired. For example, if the player has a fully repaired helmet and a damaged chestplate, leggings, and boots, only the latter 3 are considered in the random chance to be repaired.
- Durability doesn't affect which item is chosen at random. For example, a sword that is one durability point away from being fully repaired has an equal chance of being chosen as a pickaxe that is almost broken, even if this means less experience would be used to repair the sword.
- Only one of these items is repaired for each experience orb collected. This means that any experience left on the orb is not used to repair other items and is instead added to the player's total experience gauge as normal.
Incompatibilities
The Mending and Infinity enchantments are mutually exclusive, meaning only one can be added to any given item in survival. When added through the use of commands, both enchantments function as normal.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Mending | mending | enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Mending | mending | 26 | enchantment |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w42a | Added Mending. | |||||
| 15w44a | Mending is now available at lower enchantment levels. | ||||||
| 1.11 | pre1 | Mending and Unbreaking III enchanted books now appear in the combat tab in addition to the tools tab in the Creative inventory.[2] | |||||
| 1.11.1 | 16w50a | Infinity and Mending are now mutually exclusive but currently only if mending is in the first slot of the anvil. | |||||
| release | Mending and Infinity are now always mutually exclusive, regardless of the order in the anvil UI. | ||||||
| 1.16 | 20w06a | Mending now repairs only items that are damaged instead of picking items at random.[3] | |||||
| 1.20.2 Experiment | 23w31a | Mending enchanted books are now exclusively obtained from master-level librarians in the swamp outfit. | |||||
| Pre-release 1 | Mending enchanted books now have a higher chance of generating in ancient city chest loot. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added Mending. | |||||
| Bedrock Edition | |||||||
| 1.16.100 | beta 1.16.100.51 | Mending now repairs only items that are damaged instead of picking items at random. | |||||
| 1.20.30 Experiment | Preview 1.20.30.20 | Mending enchanted books are now exclusively obtained from master-level librarians in the swamp outfit. | |||||
| 1.20.40 Experiment | Preview 1.20.40.20 | Mending enchanted books now have a higher chance of generating in ancient city chest loot. | |||||
| 1.21.30 | Preview 1.21.30.22 | Mending I is now changed to just mending for java parity. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | Added Mending. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Infinity and Mending are now mutually exclusive. |
| New Nintendo 3DS Edition | |||||||
| 1.9.19 | Added Mending. | ||||||
| Minecraft Education | |||||||
| 1.0.18 | Added Mending. | ||||||
Issues
Issues relating to "Mending" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Mending is tied with Unbreaking for the second-highest number of items it can be applied to, after the Curse of Vanishing.
References
| Durability | |||||||
|---|---|---|---|---|---|---|---|
| Block breaking | |||||||
| Armor |
| ||||||
| Melee weapons |
| ||||||
| Curse | |||||||
| Joke | |||||||