Diamond Helmet

| Rarity tier |
Common |
|---|---|
| Armor |
3 () |
| Armor toughness |
2 () |
| Durability |
363โ |
| Enchantability |
10 |
| Knockback resistance |
0 |
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Diamond Helmet",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐ก)(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor article, displayed as Armor)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "363โ<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br/>364โ<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "10",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Diamond Helmet"
],
"images": [
"Diamond Helmet.png"
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}
A diamond helmet is a variant of helmet that is crafted from diamonds. It is the second-highest tier of helmet, having higher armor points, armor toughness, and durability than iron and chainmail helmets.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Diamond |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Treasure chest | 1 | 14.3%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 13.3%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" }
| ||
| Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Bedrock Edition | ||||
| Treasure chest | 1 | 14.3%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.142625, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 13.3%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.13275806146330638, "structure": "End City", "container": "Chest" }
| ||
| Treasure chest | 1 | 16.9%{ "item": "Damaged Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.169416, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
- โ a b Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- โ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- โ a b The item has between 80% and 100% of its total durability.
Mob loot
Zombies, husks, skeletons, strays, and bogged have a very small chance to spawn wearing diamond armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 100% | 50% | 13โ27 ร | ||
- โ When creating an enchantment offer, the game uses a random enchantment level from 5 to 19. The enchantments are never treasure enchantments.
Usage
When worn, a diamond helmet provides 3 () armor points and 2 () armor toughness.
Upgrading
| Ingredients | Smithing recipe |
|---|---|
| Netherite Upgrade + + Netherite Ingot |
Repairing
Combining
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged | The durability of the two helmets is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged | The durability of the two helmets is added together, plus an extra 5% durability. |
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged + Diamond |
A diamond helmet can be repaired in an anvil by adding diamonds, with each diamond restoring 25% the helmet's maximum durability, rounded down. Two diamond helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
Repair
Diamond helmets may be repaired by using them along with some diamonds in an anvil. They may also be repaired by crafting them together with another diamond helmet.
Enchantments
A helmet can receive the following enchantments.
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Respiration | Extends breathing time underwater. | III | 2 | |
| Aqua Affinity | Increases underwater mining speed. | I | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the helmet when obtaining experience. | I | 2 | |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a diamond helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Diamond Helmet + Any Ingot/Crystal |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โDiamond armor clangs | Players | When a diamond helmet is equipped | item | subtitlesโ | 1.0 | 1.0 | 16 | |
| โItem breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitlesโ | 0.8 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a diamond helmet is equipped | armor | 1.0 | 1.0 | |
| Players | When a helmet's durability is exhausted | random | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
diamond_helmet | Item | None | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
diamond_helmet | 347 | Item | item |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Cover Me with Diamonds | Diamond armor saves lives | Have any type of diamond armor in the inventory. |
History
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100206-2034 | |||||||
| 20100212-1210 | Diamond helmets can now be crafted. | ||||||
| 20100218 | |||||||
| Helmets can now be worn. | |||||||
| Helmets give 3 () and have durability. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction โ 1) ร (all equipped armor max damage โ total equipped armor damage)) รท (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||||
| October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
| Beta 1.9 Prerelease 4 | Helmets can now be enchanted. | ||||||
| 1.3.1 | 12w15a | โง Shift+clicking can now be used to wear helmets. | |||||
| 12w21a | Blacksmith villagers now sell diamond helmets for 7 emeralds. | ||||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| 1.5 | 13w04a | Helmets in the player's hand can now be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with helmets. | |||||||
| 1.8 | 14w02a | Armorer villagers no longer sell diamond helmets. | |||||
| 14w05a | Diamond helmets no longer turn red when mobs and players are hurt. | ||||||
| 14w06a | Helmets are now visible on giants. | ||||||
| 1.9 | 15w31a | Enchanted diamond helmets can now be found in end city chests. | |||||
| Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||||
| 15w34b | Helmet durability now affects armor value. | ||||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Helmet durability affecting value has been removed. | ||||||
| Diamond helmets now have an attribute controlling the defense points. | |||||||
| 16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor calculations have been changed, once again. | ||||||
| 1.14 | 18w43a | ||||||
| 19w11a | Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively renewable again. | ||||||
| 1.16 | 20w07a | ||||||
| Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. | |||||||
| 20w09a | |||||||
| 20w10a | Netherite helmets can no longer be crafted. | ||||||
| Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||||
| 20w17a | Diamonds helmets now generate in bastion remnant chests. | ||||||
| pre3 | The special helmet models and textures created for piglins have been removed. | ||||||
| 1.19.4 Experiment | 23w04a | Diamond helmets can now be trimmed using a smithing table. | |||||
There are 10 types of material that determine the color of the trim:
| |||||||
| Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||||
| 23w05a | Helmets can now have trims of the same material it is made out of. | ||||||
| 23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
| 1.19.4 | 23w05a | Helmets can now be swapped by using them in the hotbar.[1] | |||||
| 1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 1.20.5 | 24w03a | Helmets can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
| Pocket Edition Alpha | |||||||
| v0.6.0 | |||||||
| v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||||
| v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||||
| v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Unknown | |||||||
| ? | Helmets no longer turn red when mobs and players are hurt. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Diamond helmets are now sold by armorer villagers. | |||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| beta 1.16.0.57 | Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | ||||||
| beta 1.16.0.63 | Diamonds helmets now generate in bastion remnant chests. | ||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
| Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template. | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU14 | 1.05 | Item repair can now repair helmets. | |||||
| Blacksmith villagers now sell diamond helmets for 7 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Diamond helmets no longer turn red when mobs and players are hurt. | ||
| TU25 | CU13 | Diamond helmets now have the quick equip functionality. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Armorer villagers no longer sell diamond helmets. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Enchanted diamond helmets can now be found in end city chests. | |
| Diamond helmets now have an attribute controlling the defense points. | |||||||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
- Armor durability from Indev until late Beta
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314.โ | |||||
Issues
Issues relating to "Diamond Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory
References
- โ "[MC-216270] It's not possible to replace armor by right clicking while holding the armor item - Jira" โ Mojira, February 19, 2021. Resolved as "Fixed".
External links
- Taking Inventory: Helmet โ Minecraft.net on February 20, 2020
| Helmet | |
|---|---|
| Chestplate | |
| Leggings | |
| Boots | |
| Horse Armor | |
| Other | |
| Joke | |
| Material | |
|---|---|
| Building blocks | |
| Armor | |
| Tools | |
