Mob


A mob (short for mobile, mobile entity, or mobile object)[1] is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc, with the exception of protected creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.
Spawning


Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.
Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding.
Most mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.
Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob.
Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command.
Despawning
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag or in a boat.
Behavior

Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.
Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens[2]) try to avoid walking over rails unless pushed onto the rails by other mobs.
Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details.
List of mobs
Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.
Passive mobs
Passive mobs are harmless mobs (except for pufferfish) that do not attempt to attack the player, even when provoked or attacked, though some of them may attack other mobs. Most of them can be bred or tamed.
Education mobs
These passive mobs are designed primarily for coding, education, or interactive learning rather than regular gameplay.
- ↑ a b c Unused in Bedrock Edition
- ↑ Belongs to the
mobentity family in the game's code.
Neutral mobs
Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally-hostile and have a way to be pacified.
Hostile mobs
Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges. Certain non-hostile mobs such as chickens, skeleton horses and spiders can be mounted by hostile mobs on rare occasions, and become hostile.
Boss mobs
Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.
Upcoming mobs
These mobs are planned to be added in the upcoming Fall Drop 2025.
Unused mobs
Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon or spawn eggs (except for old villagers and old zombie villagers, they cannot be obtained in normal game). All of these (except the zombie horse) are either not available in Bedrock or Java edition.
Removed mobs
Removed mobs that no longer exist in current versions of the game.
- ↑ Removed in Java Edition, but existing with human model in Minecraft Classic (JavaScript remake)
Joke mobs
Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version.
Unimplemented mobs
Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.
- ↑ a b Status uncertain, whether it has been scrapped or simply shelved is unknown.
- ↑ a b c d e f g h i j k l Shelved indefinitely, may or may not come in a future update.
- ↑ Added as a particle effect emitted from firefly bushes, no plans to add it as a mob in any future update.
- ↑ a b c d Planned to be introduced in a currently unknown future update.
Mentioned mobs
Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.
- ↑ always mentioned as "removed Herobrine" in the changelogs of the updates.
Classification
Most of the mobs are classified into categories, such as the animals or the monsters. Some creatures are then further classified into more specific groups, based on detailed characteristics and properties they share with other members of that group. There are a total of four mob classifications that display unique characteristics from other mobs.
Weaknesses and immunities
Some mobs are weak or immune to certain type of damage. For example, aquatic creatures, such as turtles and guardians, take more damage from tridents that are enchanted with Impaling. All undead mobs are healed by potions of Harming and take extra damage from weapons enchanted with Smite, along with taking damage from potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that mob falls into.
Undead mobs

This group of mobs includes bogged, drowned, old zombie villagers, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, are unaffected by Regeneration and Poison, and are immune to drowning (except for husks and zombies, which transform into zombies and drowned if submerged underwater, respectively). Zombies, zombie villagers, drowned, skeletons, strays, bogged, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the Fire Resistance effect, these undead mobs still catch fire in direct sunlight but are not damaged by it. All undead mobs except for drowned, phantoms, and withers cannot swim and sink when in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.
Many undead mobs can spawn with the ability to pick up items and equipment from the ground. Some can sometimes spawn wearing armor, or holding tools or weapons.
Aquatic mobs

This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elder guardians, tadpoles, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[7] They take extra damage from tridents enchanted with Impaling, and, except axolotls, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Aquatic mobs have the ability to freely swim vertically, whereas other mobs simply float on the surface of the water or sink.
Arthropods

This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods .
Illagers

This group includes pillagers, illusioners, evokers, and vindicators. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile toward adult villagers, wandering traders, iron golems and players in Survival or Adventure mode. Ravagers, witches, and vexes accompany them in raids but are not illagers themselves. Illusioners (and witches) can see players or targets through blocks.
Knockback resistance
Some non-boss mobs resist a certain percentage of knockback from attacks.
| Mob | Knockback resistance |
|---|---|
| 100% (are invulnerable) | |
| 0%–5% (determined on spawn) | |
| 60% | |
| 0%–5% (determined on spawn) | |
| 85% | |
| 100% | |
| 100% (are invulnerable) | |
| 70% 50% | |
| 85% | |
| 100% | |
| 100% | |
| 60% | |
| 0%–5% (determined on spawn) | |
| 0%–5% (determined on spawn) | |
| 0%–5% (determined on spawn) |
Platform availability
The following table also applies to Minecraft Education and the China Edition variants, with the Bedrock Edition corresponding to Minecraft Education.
| Mob | Java Edition | Bedrock Edition |
|---|---|---|
| No | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| No | Unobtainable | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| No | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | No | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | No | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| No | Yes | |
| Yes | Yes | |
| No | Unobtainable | |
| No | Unobtainable | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes | |
| Yes | Yes |
Damage dealt by mobs
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Body Guard | Create an Iron Golem | — | 20 | Bronze | |||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |||
| Have a Shearful Day | Use Shears to obtain wool from a sheep. | — | 15 | Bronze | |||
| Leader of the Pack | Befriend five wolves. | Note: This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. | 20 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Repopulation | Breed two cows with wheat. | Breed two cows or two mooshrooms. | 15 | Bronze | |||
| Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30 | Silver | |||
| Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally. | 30 | Bronze | |||
| The Beginning. | Kill the Wither | Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. | 40 | Silver | |||
| The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20 | Bronze | |||
| When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40 | Silver | |||
| Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand). | 40 | Gold | |||
| Archer | Kill a creeper with arrows. | — | 10 | Bronze | |||
| Bee our guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. | — | 15 | Bronze | |||
| Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |||
| Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Ascend at least 50 blocks while under the levitation effect from a shulker. | 20 | Bronze | |||
| I've got a bad feeling about this | Kill a Pillager Captain. | — | 20 | Bronze | |||
| Kill the Beast! | Defeat a Ravager. | — | 30 | Silver | |||
| Lion Hunter | Gain the trust of an Ocelot. | — | 15 | Bronze | |||
| Plethora of Cats | Befriend twenty stray cats. | Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. | 20 | Silver | |||
| The Deep End | Defeat an Elder Guardian | — | 30 | Silver | |||
| The End... Again... | Respawn the Enderdragon [sic] | — | 30 | Silver | |||
| Total Beelocation | Move and place a Bee Nest, with 3 bees inside, using Silk Touch. | — | 30 | Silver | |||
| Where have you been? | Receive a gift from a tamed cat in the morning. | The gift must be picked up from the ground. | 20 | Bronze | |||
| Zoologist | Breed two pandas with bamboo. | — | 40 | Gold | |||
| Birthday Song | Have an Allay drop a cake at a noteblock | Tame an allay by giving it a cake while having dropped cake items and play a note block nearby. | 10 | Bronze | |||
| Feels Like Home | Take a Strider for a loooong [sic] ride on a lava lake in the Overworld. | In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts. | 20 | Silver | |||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Star trader | Trade with a villager at the build height limit. | — | 20 | Silver | |||
| The Healing Power of Friendship! | Team up with an axolotl and win a fight | Be near to an axolotl when killing a hostile aquatic mob while the axolotl is fighting it (not playing dead). | 30 | Silver | |||
| Whatever Floats Your Goat | Get in a boat and float with a goat | Use a boat and put a goat inside that boat, then ride it. | 20 | Bronze | |||
| With Our Powers Combined! | Have all 3 froglights in your inventory | Acquire at least one of each pearlescent, verdant, and ochre froglights in your inventory at the same time. | 30 | Gold | |||
Advancements
Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Free the End | Good luck | Kill the ender dragon. If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement. |
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | Into Fire | Relieve a Blaze of its rod | Have a blaze rod in the inventory. |
![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:
|
![]() | Return to Sender | Destroy a Ghast with a fireball | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. |
![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | Have a wither skeleton skull in the inventory. |
![]() | The End... Again... | Respawn the Ender Dragon | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. |
![]() | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Use a warped fungus on a stick while riding a strider, decreasing its durability. |
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Kill a Ghast while being in the Overworld. |
![]() | Withering Heights | Summon the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. |
![]() | You Need a Mint | Collect Dragon's Breath in a Glass Bottle | Have a bottle of dragon's breath in the inventory. |
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. |
![]() | Adventure | Adventure, exploration and combat | Kill any , or be killed by any living entity. |
![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees | Use a glass bottle on a beehive or bee nest while not angering the bees inside. |
![]() | Best Friends Forever | Tame an animal | Tame one of these 8 tameable :
|
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. |
![]() | Hired Help | Summon an Iron Golem to help defend a village | Summon an iron golem. |
![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 :
|
![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 :
|
![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 :
|
![]() | Total Beelocation | Move a Bee Nest, with 3 Bees inside, using Silk Touch | Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory. |
![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. |
![]() | Two by Two | Breed all the animals! | Breed a pair of each of these 25 :
|
![]() | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
![]() | Arbalistic | Kill five unique with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Kill a pillager with a crossbow shot. |
Videos
History
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| rd-132328 | Added Mobs. | ||||||
| Java Edition Classic | |||||||
| 0.24_SURVIVAL_TEST | Added creepers, pigs, skeletons, and zombies. | ||||||
| Mobs no longer naturally spawn. | |||||||
| 0.26 SURVIVAL TEST | Added spiders. | ||||||
| 0.28 | Added sheep. | ||||||
| Creepers, pigs, skeletons, and zombies no longer spawn naturally. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Removed all mobs except for Mobs due to the introduction of the MD3 format. | |||||
| 20100131-2156 | Removed the new MD3 format. Mobs use the default player model again. | ||||||
| 20100202 | Readded creepers, pigs, skeletons, zombies, spiders, and sheep. | ||||||
| All mobs are passive. | |||||||
| 20100204-1541 | Mobs can now avoid huge cliffs, lava, and etc. | ||||||
| All mobs home in on the player if the player gets within 24 tiles of them. | |||||||
| 20100204-2027 | Creepers, skeletons, zombies, and spiders are hostile again. | ||||||
| Mob pathfinding tweaked. | |||||||
| 20100205 | Added giants. | ||||||
| 20100213 | Zombies and skeletons now burn up in daylight. | ||||||
| Spiders are now neutral during the daytime. | |||||||
| 20100218-0011 | Chances of zombies and skeletons catching on fire in daylight have been tweaked. | ||||||
| Java Edition Infdev | |||||||
| 20100316 | Added Monsters. | ||||||
| Shot arrows upon hitting blocks can now spawn mobs. | |||||||
| Mobs have no movement AI. | |||||||
| 20100413 | Arrows no longer spawn mobs. | ||||||
| 20100415 | Mobs now spawn naturally again. | ||||||
| 20100420 | Mob spawn rate has been decreased. | ||||||
| 20100607 | Spawn rate for hostile mobs has been decreased, making them less common. | ||||||
| Java Edition Alpha | |||||||
| v1.0.3 | Mob pathfinding has been improved on hills, except for spiders. | ||||||
| Idling behavior of mobs has been made more convincing, mobs now look around at their surroundings. | |||||||
| v1.0.8 | Added cows. | ||||||
| v1.0.11 | Added slimes. | ||||||
| v1.0.14 | Added chickens. | ||||||
| v1.2.0 | Added ghasts and zombie pigmen. | ||||||
| Added pigmen textures. | |||||||
| Hostile mobs now spawn more the deeper the player is. | |||||||
| The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning. | |||||||
| v1.2.1 | Reverted hostile mob spawning code back to light level 7 or lower, regardless of height. | ||||||
| v1.2.3_05 | Creepers are now the only hostile mob that spawns naturally. | ||||||
| v1.2.4_01 | Other hostile mobs spawn once again. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Added squid. | ||||||
| Removed Mobs. | |||||||
| 1.4 | Added wolves. | ||||||
| 1.6.2 | Removed pigmen texture. | ||||||
| 1.7 | Added silverfish texture. | ||||||
| 1.8 | Pre-release | Added cave spiders, endermen, and silverfish. | |||||
| Removed Monsters. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Added blazes, magma cubes, mooshrooms, snow golems, and villagers. | |||||
| Beta 1.9 Prerelease 4 | Added the ender dragon. | ||||||
| 1.2.1 | 12w04a | Added ocelots. | |||||
| Cats were also added, but were a retexture of the ocelot and not an individual mob. | |||||||
| 12w08a | Added iron golems. | ||||||
| 1.3.1 | 12w15a | The appropriate spawn egg is now given when pick blocking a mob while in Creative mode. | |||||
| 12w21a | Passive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily. | ||||||
| 1.4.2 | 12w32a | Added zombie villagers. | |||||
| 12w34a | Added the wither. | ||||||
| 12w36a | Added wither skeletons. | ||||||
| 12w38a | Added bats and witches. | ||||||
| 1.6.1 | 13w16a | Added horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| 1.8 | 14w11a | Added endermites. | |||||
| 14w25a | Added guardians and elder guardians. | ||||||
| 14w27a | Added rabbits. | ||||||
| 1.9 | 15w31a | Added shulkers. | |||||
| 1.10 | 16w20a | Added husks, polar bears, and strays. | |||||
| 1.11 | 16w39a | Added llamas, vindicators, evokers, and vexes. | |||||
| 1.12 | 17w13a | Added parrots. | |||||
| 17w16a | Added illusioners. | ||||||
| 1.13 | 18w07a | Added phantoms and turtles. | |||||
| 18w08b | Added cod, salmon, and pufferfish. | ||||||
| 18w10a | Added tropical fish. | ||||||
| 18w11a | Added drowned. | ||||||
| 18w15a | Added dolphins. | ||||||
| 1.14 | 18w43a | Added pandas, pillagers, and ravagers. | |||||
| 18w44a | Added cats as a separate mob from ocelots. | ||||||
| 19w05a | Added trader llamas and wandering traders. | ||||||
| 19w07a | Added foxes. | ||||||
| 1.15 | 19w34a | Added bees. | |||||
| 1.16 | 20w06a | Added hoglins. | |||||
| 20w07a | Added piglins. | ||||||
| 20w09a | Zombie pigmen have been renamed to “zombified piglins”. | ||||||
| 20w13a | Added striders. | ||||||
| 20w14a | Added zoglins. | ||||||
| 1.16.2 | 20w27a | Added piglin brutes. | |||||
| 1.17 | 20w51a | Added axolotls. | |||||
| 21w03a | Added glow squids. | ||||||
| 21w13a | Added goats. | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added wardens. | |||||
| 22w11a | Added frogs and tadpoles. | ||||||
| 22w13a | Added allays. | ||||||
| 1.19.3 Experiment | 22w42a | Added camels. | |||||
| 1.19.4 Experiment | 23w07a | Added sniffers. | |||||
| 1.20.3 Experiment | 23w45a | Added breezes. | |||||
| 1.20.5 | 23w51a | Added armadillos. | |||||
| 1.20.5 Experiment | 24w07a | Added bogged. | |||||
| 1.21.2 Experiment | 24w40a | Added creakings. | |||||
| 1.21.6 | 25w15a | Added happy ghasts. | |||||
| Pocket Edition Alpha | |||||||
| v0.2.0 | Added sheep, pigs, and zombies. | ||||||
| v0.3.0 | Added chickens and cows. | ||||||
| v0.3.3 | Added creepers, skeletons, and spiders. | ||||||
| v0.5.0 | Added zombie pigmen. | ||||||
| v0.9.0 | build 1 | Added endermen, mooshrooms, silverfish, and villagers. | |||||
| v0.11.0 | build 1 | Added bats, cave spiders, ghasts, and magma cubes. | |||||
| v0.12.1 | build 1 | Added blazes, iron golems, ocelots, snow golems, wither skeletons, and zombie villagers. | |||||
| Cats were also added but not as an individual mob. | |||||||
| v0.13.0 | build 1 | Added rabbits. | |||||
| v0.14.0 | build 1 | Added witches. | |||||
| v0.15.0 | build 1 | Added husks, strays, horses, donkeys, mules, skeleton horses, and zombie horses. | |||||
| v0.16.0 | build 1 | Added agents, NPCs, guardians, and elder guardians. | |||||
| build 2 | Removed NPCs and agents. | ||||||
| build 4 | Added the wither. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added endermites, polar bears, shulkers, and the ender dragon. | |||||
| 1.1.0 | alpha 0.17.0.1 | Readded agents and NPCs. | |||||
| alpha 1.1.0.0 | Added evokers, llamas, vexes, and vindicators. | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added parrots. | |||||
| 1.2.13 | beta 1.2.13.8 | Added drowned. | |||||
| 1.4.0 | beta 1.2.14.2 | Added cod, salmon, pufferfish, and tropical fish. | |||||
| beta 1.2.20.1 | Added dolphins. | ||||||
| 1.5.0 | beta 1.5.0.4 | Added turtles. | |||||
| 1.6.0 | beta 1.6.0.1 | Added phantoms. | |||||
| 1.8.0 | beta 1.8.0.8 | Added pandas. | |||||
| Added cats as a separate mob from ocelots. | |||||||
| 1.9.0 | beta 1.9.0.0 | Added pillagers. | |||||
| 1.10.0 | beta 1.10.0.3 | Added wandering traders, trader llamas, and ravagers. | |||||
| 1.13.0 | beta 1.13.0.1 | Added foxes. | |||||
| beta 1.13.0.4 | Added the elder guardian ghost. | ||||||
| 1.14.0 | beta 1.14.0.1 | Added bees. | |||||
| 1.16.0 | beta 1.16.0.51 | Added hoglins and piglins. | |||||
| Zombie pigmen have been renamed to “zombified piglins”. | |||||||
| beta 1.16.0.57 | Added zoglins and striders. | ||||||
| 1.16.20 | beta 1.16.20.50 | Added piglin brutes. | |||||
| 1.16.200 Experiment | beta 1.16.200.52 | Added goats. | |||||
| 1.16.210 Experiment | beta 1.16.210.59 | Added glow squids. | |||||
| beta 1.16.210.60 | Removed glow squids. | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Re-added glow squids. | |||||
| 1.17.0 Experiment | beta 1.16.230.52 | Added axolotls. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs and tadpoles. | |||||
| 1.18.30 Experiment | beta 1.18.30.22 | Added allays. | |||||
| beta 1.18.30.32 | Added wardens. | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | Added camels. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Added sniffers. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Added breezes. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | Added armadillos. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Added bogged. | |||||
| 1.21.50 | Preview 1.21.50.20 | Added creakings. | |||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Added happy ghasts. | |||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 Experiment | Preview 1.21.100.23 | Added copper golems. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all mobs from and prior to Java Edition Beta 1.4. |
| TU5 | Added cave spiders, endermen, and silverfish. | ||||||
| Passive mobs will now flee when hit. | |||||||
| TU7 | Added blazes, magma cubes, mooshrooms, and snow golems. | ||||||
| In creative mode, hostile mobs don't go after the player, unless attacked. | |||||||
| TU9 | Added the ender dragon. | ||||||
| TU12 | Added ocelots and iron golems. | ||||||
| Tamed ocelots become cats. | |||||||
| TU14 | 1.04 | Added zombie villagers. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added bats, horses, donkeys, mules, skeleton horses, and zombie horses. Skeleton and zombie horses can only be summoned by world editing, etc. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added endermites, rabbits, guardians, and elder guardians. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added polar bears. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added shulkers, strays, and husks. Skeleton horses are now available without world editing etc. due to the addition of skeleton trap horses. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added evokers, llamas, parrots, vexes, vindicators and illusioners. Zombie horses are now available without world editing, etc. due to the addition of the spawn egg. Illusioners are can only be summened by world editing, etc. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added cod, dolphins, drowned, phantoms, pufferfish, salmon, and tropical fish. | ||
| 1.83 | Added pandas. | ||||||
| Cats are added as a separate mob from ocelots. | |||||||
| 1.90 | Added pillagers. | ||||||
| 1.91 | Added ravagers, trader llamas, and wandering traders. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | Added all mobs from and prior to Pocket Edition Alpha 0.15.0. | ||||||
| 1.3.12 | Added guardians, elder guardians, and the wither. | ||||||
| 1.7.10 | Added endermites, polar bears, shulkers, and the ender dragon. | ||||||
| 1.9.19 | Added evokers, llamas, vexes, and vindicators. | ||||||
| Minecraft Education | |||||||
| 1.0.0 | Added all mobs from and prior to Pocket Edition Alpha 0.16.0, including NPCs. | ||||||
| 1.0.1 | Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents. | ||||||
| 1.0.2 | Added parrots. | ||||||
| 1.4 | Added dolphins, cod, pufferfish, salmon, and tropical fish. | ||||||
| 1.7 | Added drowned, turtles, and phantoms. | ||||||
| 1.9 | 1.8.0 | Added pandas. | |||||
| Cats are now a separate mob from ocelots. | |||||||
| 1.12.0 | Added pillagers and wandering traders. | ||||||
| 1.14.31 | 1.14.30 | Added foxes, brown mooshrooms, and bees. | |||||
| 1.17.30 | 1.17.30.2 | Added hoglins, piglins, zoglins, striders, piglin brutes, goats, glow squids, and axolotls. | |||||
| Zombie pigmen have been renamed to zombified piglin. | |||||||
| 1.19.52 | 1.19.50.0 | Added frogs, tadpoles, allay and warden. | |||||
| 1.20.12 | 1.20.10.0 | Added camels and sniffers. | |||||
| 1.21.03 | Preview 1.21.01.0 | Added armadillos, breeze and bogged. | |||||
Issues
- For issues unique to specific mobs, see that mob's issues section.
Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In Java Edition, the rarest mob is a zombie villager chicken jockey wearing full enchanted diamond armor and holding an enchanted iron sword in its left hand.
- There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
- Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the Minecraft universe. Characters from Minecraft Story Mode begin calling monsters mobs starting in Order Up, whereas Farnum refers to himself as a “mobologist.”
- In Bedrock Edition, due to the lack of a "living entity" class of entities, armor stands, cameras, and even players are internally represented as "mobs". This has no direct effect on how these entities behave. However, in Java Edition, the advancements and statistics classify them as mobs.
Gallery
In other media
-
Official T-shirt artwork "Animal Totem" made by JINX. -
Official T-shirt artwork "Creatures" made by JINX. -
Official T-shirt artwork "Lineup" featuring hostile mobs as well as a chicken. Made by JINX. -
Official T-shirt artwork featuring Steve and mobs. Made by Capy. -
Official T-shirt artwork "Party" featuring Steve and mobs. Made by JINX. -
Official T-shirt artwork "Tight Spot" featuring Steve and hostile mobs. Made by JINX. -
An image of a mysterious mob posted on twitter to promote the first mob vote. -
A slightly more detailed version of the previous image, posted later. -
Concept art of mob gargoyles for A Minecraft Movie. -
Artwork featuring various mobs, as well as players.
Notes
References
- ↑ Mob (video games) or a single entity in a group when referring to Minecraft.
- ↑ MC-249642 — Wardens can't pass over rails — resolved as "Fixed".
- ↑ "A new friend with a familiar patina" by Cristina Anderca – Minecraft.net, July 1, 2025.
- ↑ "NEW MOB AND GEAR IN THE NEXT GAME DROP!" – Minecraft on YouTube, July 1, 2025
- ↑ a b c https://bsky.app/profile/jebox.bsky.social/post/3lklivpvwus2j
- ↑ a b c https://bsky.app/profile/jebox.bsky.social/post/3lklkycfmx22b
- ↑ MC-128249 - comment from cojomax99
External links
- Everything you need to know about Minecraft mobs – Minecraft.net on September 22, 2023
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