Fireball

| Hitbox size |
In Java Edition: |
|---|
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"images": [
"Fire Charge.png"
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A fireball is a large explosive projectile fired by ghasts as their primary method of attack. It can be deflected by a melee attack or another projectile.
Behavior
Fireballs have a straight trajectory unaffected by gravity and a theoretically infinite range. Fireballs can be deflected if hit by a player using a projectile or melee attack, sending them in the direction of the player's head.
Fireballs create an explosion upon impact with an entity or block, setting fire to nearby blocks. Fireballs shot by ghasts have an explosive force of 1. The minimum blast resistance required to absorb all blast force of a fireball is 4.034. However, blocks with resistance as low as 3.5 survive if hit from the sides or from the top.
At close range, fireballs deal massive damage; a direct hit deals 6HP projectile damage and up to to 8.5HP × 4.25, 15HP × 7.5, or 22.5HP × 11.25 explosion damage from the blast depending on difficulty, entities other than player treat all difficulties as normal. If an entity has the Fire Resistance effect or is naturally resistant to fire, a fireball does not deal projectile damage to them, although the explosion still can inflict damage. Fireballs rebounded by the player deal 1000HP × 500 damage to a ghast upon direct hit, killing them. Because ghasts are fire resistant, fireballs only damage ghasts when rebounded by the player or if the explosion is within range to damage them. Because fireball explosions only affect entities whose feet are within 2 blocks of the explosion, they are incapable of damaging ghasts except when hitting them from below or within their hitbox.
When two fireballs collide, one is deflected while the other explodes upon impact.
Sounds
Java Edition:
Fireballs use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Explosion | Blocks | When a fireball impacts something | entity | subtitles | 4.0 | 0.56-0.84 | 16 | |
| Ghast shoots | Hostile Mobs | When a ghast shoots a fireball | entity | subtitles | 10.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a fireball impacts something | random | 4.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a ghast shoots a fireball | mob | 0.7 | 0.8-1.2 | |
Data values
ID
| Name | Identifier |
|---|---|
fireball |
| Name | Identifier |
|---|---|
large_fireball |
Entity data
Fireballs have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- Tags common to all hurting projectiles see Template:Nbt inherit/hurting projectile/template
- [Byte] ExplosionPower: The power and size of the explosion created by the fireball upon impact. Default value 1.
- [NBT Compound / JSON Object] Item: The item to render as, may be absent.
- A single item stack see Template:Nbt inherit/itemnoslot/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Return to Sender | Destroy a Ghast with a fireball | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. |
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | ||||||
| Beta 1.9 Prerelease 5 | Killing ghasts by directly hitting them with a fireball grants the player the achievement "Return to Sender". | ||||||
| 1.5 | 13w02a | The texture of fireballs has been changed from | |||||
| 13w02b | The accidental texture change of the fireball has been reverted from | ||||||
| 1.6.1 | 13w24a | The texture of the fireball has been changed from | |||||
| 13w24b | The accidental texture change of the fireball has been reverted from | ||||||
| 1.14 | 18w43a | ||||||
| 18w50a | The fireball now has an optional Item NBT tag that can specify a different item stack to render. | ||||||
| 1.21.2 | 24w34a | Fired fireballs no longer go through the world border if hit. | |||||
| Pocket Edition Alpha | |||||||
| v0.11.0 | build 1 | ||||||
| As ghasts are currently unobtainable in-game without editing, their fireballs are also unobservable. | |||||||
| v0.12.1 | build 1 | As ghasts now spawn in the Nether and have accessible spawn eggs, their fireballs can also be encountered. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added fireballs. |
| TU7 | |||||||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The projectile entity ID of the fireball has been changed from Fireball to fireball. | |||||
| 16w40a | The NBT tags xTile, yTile, zTile, inTile and inGround have been removed from the fireball's entity data. | ||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| 1.16 | 20w10a | The NBT tags life and direction have been removed from the fireball. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID for the fireball has been changed from largefireball to large_fireball. | |||||
Issues
Issues relating to "Fireball" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If a player hits a fireball using an item with the Looting enchantment, any mob killed by that fireball has its drops affected by the enchantment as though the mob was killed by directly using the item.
Gallery
In other media
-
A fireball as it appears in Minecraft Dungeons. -
A fireball as it appears in A Minecraft Movie
