Golden Sword


| Rarity tier |
Common |
|---|---|
| Attack damage | |
| Attack speed |
1.6 (0.625 seconds) |
| Durability | |
| Enchantability |
22 |
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Golden Sword",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>'''(link to Bedrock Edition article, displayed as BE):''' 5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>",
"label": "(link to Damage#Dealing damage article, displayed as Attack damage)"
},
{
"field": "1.6 (0.625 seconds)",
"label": "(link to Melee attack#Attack cooldown article, displayed as Attack speed)<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 32<br>'''(link to Bedrock Edition article, displayed as BE):''' 33",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "22",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Golden Sword"
],
"images": [
"Golden Sword.png",
"Enchanted Golden Sword.gif"
]
}
A golden sword is a variant of sword crafted from gold ingots. It is the seventh-highest tier of sword, dealing the same damage as a wooden sword but having less durability. It is often used by piglins and zombified piglins, and found in various Nether loot chests. It can be admired by piglins, and has high enchantability.
Obtaining
Mob Loot
Piglins and zombified piglins have an 8.5% chance of dropping it when naturally held. The dropped sword has a random durability. Each level of Looting used to kill the piglin increases the drop chance by 1%.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Bridge chest | 1 | 11.2%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Chest | 1 | 19%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.1903699481480795, "structure": "Nether Fortress", "container": "Chest" }
| ||
| Chest | 1 | 20.5%{ "item": "Enchanted Golden Sword", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| ||
| Bedrock Edition | ||||
| Bridge chest | 1 | 11.2%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Chest | 1 | 19%{ "item": "Golden Sword", "stacksize": 1, "chance": 0.1903699481480795, "structure": "Nether Fortress", "container": "Chest" }
| ||
| Chest | 1 | 20.5%{ "item": "Enchanted Golden Sword", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| ||
- ↑ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Gold Ingot + Stick |
Usage
Breaking
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.[1]
If a sword is enchanted with Silk Touch, either using Creative or commands, cobwebs hit by the sword drop the cobwebs themselves instead of the usual string, because a sword is classified as the proper tool for cobwebs.
Creative mode
In Creative mode, swords are unable to break blocks. However, they can still break placed entities such as minecarts, paintings, item frames, and armor stands.[2][3]
Attacking
A golden sword is used to deal damage to mobs and entities by attacking them. Golden swords sword have 4HP base damage in Java Edition and 5HP base damage in Bedrock Edition, and can be enchanted to deal more damage.
Repairing
Combining
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged | The durability of the two swords is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged Golden Sword | The durability of the two swords is added together, plus an extra 5% durability. |
Two golden swords can be combined in an anvil. This preserves all enchantments on the sword, unlike using a crafting table or grindstone.
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged + Gold Ingot |
A sword can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the sword's maximum durability, rounded down. Two swords of the same tier can also be combined in an anvil. Both methods preserve the sword's enchantments.
Enchantments
A golden sword can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Sharpness[note 1] | Increases the damage dealt. | V | 10 | |
| Smite[note 1] | Increases the damage dealt to undead. | V | 5 | |
| Bane of Arthropods[note 1] | Increases the damage dealt to arthropods. | V | 5 | |
| Looting | Increases the amount of drops when killing an entity with the sword. | III | 2 | |
| Knockback | Increases the knockback dealt. | II | 5 | |
| Fire Aspect | Ignites any targets hit by the sword. In Bedrock Edition, it also lights unlit candles, campfires, and blocks of TNT when used. | II | 2 | |
| Sweeping Edge | Increases the sweeping damage dealt. | III | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the sword when obtaining experience. | I | 2 | |
| Curse of Vanishing | The sword vanishes on death, not dropping as an item. | I | 1 |
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Gold Nugget | + Any fuel |
Distracting piglins
Piglins are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their inventory slot. During this time, the piglin does not attack nearby players, even if they are not wearing gold armor.
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
golden_sword | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
golden_sword | 322 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Time to Strike! | Use planks and sticks to make a sword. | Pick up any type of sword from a crafting table output. | 10 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:
|
Video
History
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100129-2332 | ||||||
| 20100131 | Golden swords now have durability which is 33 points. | ||||||
| Golden swords now cost 1 durability per hit, and 2 points per block broken. | |||||||
| Now golden swords deal 4HP damage. | |||||||
| 20100206-2034 | |||||||
| Java Edition Alpha | |||||||
| v1.2.0 | release | Zombie pigmen now hold golden swords. | |||||
| Java Edition Beta | |||||||
| 1.2 | Swords, like all tools, now have more durability. | ||||||
| Prior to this, golden swords had 32 durability. | |||||||
| 1.5 | The damages of all swords have increased by 1, due to the player's barehand damage increasing from 1HP to 2HP. As a result, golden swords now dealt 5HP. | ||||||
| 1.8 | Pre-release | Added the ability to block with a sword. | |||||
| Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback. | |||||||
| The sword is held in front of the player and its durability is not reduced by blocking. | |||||||
| The player moves at a slower rate than sneaking when blocking with a sword. | |||||||
| As barehand damage has been reduced from 2HP to 1HP, the damages of golden swords has been reduced to its pre-Beta 1.5 value. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | Sword damage has been reduced to make way for enchanting, but golden swords still deal 4HP damage. | |||||
| Beta 1.9 Prerelease 4 | Swords can now be enchanted in the enchantment table. | ||||||
| 1.2.1 | 12w06a | The player now has a rare chance of obtaining golden swords from zombie pigmen from the addition of rare drops. These golden swords have a 20% chance of being enchanted. | |||||
| 1.3.1 | 12w21a | With the trading implementation, renewable items such as wheat can now be sold to buy a diamond sword. This has now made all swords renewable. | |||||
| 12w34a | If a player has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view. | ||||||
| 1.4.6 | 12w49a | Unbreaking can now be applied to a sword with an enchanted book. | |||||
| 1.6.1 | 13w18a | Golden swords are now found in the new chests in nether fortresses. | |||||
| 13w21a | Instead of replacing the barehanded damage (1HP), golden swords now add their damage onto the barehanded damage, which results in all swords doing 1HP more damage than before. | ||||||
| 13w25b | In Creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one.[4] | ||||||
| 1.8 | 14w25a | Blocking immediately after attacking no longer continues the swing animation.[5] | |||||
| 14w30a | Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. | ||||||
| 1.9 | 15w33c | Swords no longer block attacks. Instead, shields are used. | |||||
| 15w34b | Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds. | ||||||
| 15w34c | Nerfed swords, they now do 1HP less damage and have an attack speed of 1.45, or 0.69 seconds. | ||||||
| Swords can now do a sweep attack when moving at walking speed or slower, which knock back mobs near the one hit. The attack speed meter must be filled for it to work. | |||||||
| 15w36a | Each Sharpness level now adds 1HP damage to the base damage at level I and an additional 0.5HP × 0.25 for each additional level, down from a flat 1.25HP × 0.625 per level. | ||||||
| 15w37a | Swords now have an attack speed of 1.6, or 0.6 seconds. | ||||||
| 15w43a | The average yield of golden swords in nether fortress chests has been decreased. | ||||||
| 15w49a | Sweep attack now does 1HP damage to affected mobs and players. | ||||||
| 1.11.1 | 16w50a | Golden swords now smelt down into golden nuggets. | |||||
| Added Sweeping Edge enchantment. | |||||||
| 1.13 | 18w10a | Swords can now generate in buried treasure chests. | |||||
| September 10, 2018 | |||||||
| 1.14 | 18w43a | ||||||
| Swords now break bamboo instantly. | |||||||
| 1.16 | 20w16a | Golden swords now generate in bastion remnants chests. | |||||
| Golden swords now generate randomly enchanted in ruined portal chests. | |||||||
| Java Edition Combat Tests | |||||||
| 1.14.3 | The attack speed for all swords has been increased to 3. | ||||||
| The base damage is now 2HP, meaning that all swords now do 1HP more damage than before}. | |||||||
| The attack reach of swords has been increased to 3.5 blocks. | |||||||
| 2 | The attack speed of all swords has been decreased to 2.5. | ||||||
| 3 | The attack speed of all swords has been changed from 2.5 back to 3.0. | ||||||
| The attack key can now again be held down to automatically attack when the attack meter is full. | |||||||
| Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed. | |||||||
| 4 | Sword can now perform critical, knockback (sprint) hits on 100% charge. | ||||||
| The attack reach of all weapons was decreased by 0.5 block. Sword now have a 3 blocks reach. | |||||||
| The 200% attack now gives a bonus reach of 1 block. | |||||||
| 6 | All weapons' attack reach have been buffed by 0.5 block. | ||||||
| 200% attacks have been removed. | |||||||
| Swords now always do sweep attack, even in the air. | |||||||
| The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute. | |||||||
| 7c | All weapons' attack reach have been nerfed by 0.5 block. The sword's attack reach is now 3 blocks again. | ||||||
| 200% attacks have been re-added. | |||||||
| Swords no longer sweep without Sweeping Edge and 200% charge again. | |||||||
| 8b | Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments) | ||||||
| Pocket Edition Alpha | |||||||
| v0.2.0 | |||||||
| v0.3.2 | Golden swords can now be crafted with gold ingots and sticks. | ||||||
| v0.11.0 | build 11 | Golden swords are now available in the creative inventory. | |||||
| v0.11.0 | build 12 | Golden swords have been removed from creative. | |||||
| v0.11.0 | build 13 | Golden swords are available in creative mode again. | |||||
| v0.12.1 | build 1 | Instead of replacing the barehanded damage (1HP), swords now add their damage onto the barehanded damage, which results in all swords doing 1HP more damage than before. | |||||
| In creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one. | |||||||
| Golden swords can now be found in nether fortress chests. | |||||||
| Golden swords are now rarely dropped by zombie pigmen. | |||||||
| build 11 | Blocks can no longer be broken while holding a sword in Creative mode. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden swords can now be smelted down into golden nuggets. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.16.0 | beta 1.16.0.51 | Golden swords are now sometimes dropped by piglins that spawn holding a golden sword. | |||||
| beta 1.16.0.57 | Golden swords now generate in bastion remnant chests. | ||||||
| Golden swords now generate randomly enchanted in ruined portal chests. | |||||||
| 1.17.30 | beta 1.17.20.20 | Swords now break bamboo instantly. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | The ability to block with swords has been added. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Instead of replacing the barehanded damage (1HP), golden swords now add their damage onto the barehanded damage, which results in all swords doing 1HP more damage than before. | ||
| In Creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one. | |||||||
| Golden swords are now found in the new chests in nether fortresses. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Blocking immediately after attacking no longer continues the swing animation. | |
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | The attack damage of golden swords is now shown above the hotbar when switching to it if the sword has less than 3 enchantments. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden swords can now be smelted into golden nuggets. |
| 1.90 | |||||||
| 1.91 | The ability to block with swords has been removed. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
| Swords cannot block attacks. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, golden sword's numerical ID was 267. | |||||
Issues
Issues relating to "Golden Sword" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted Golden Sword
See also
References
| Material | |
|---|---|
| Building blocks | |
| Armor | |
| Tools | |
| Miscellaneous | |
| Joke | |
