Carrot

Java Edition

Bedrock Edition

Java Edition

Bedrock Edition

Java Edition

Bedrock Edition

Java Edition

Bedrock Edition

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
| Restores |
3 () |
{
"title": "Carrot",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Food article, displayed as Restores)"
}
],
"invimages": [
"Carrot"
],
"images": [
"Carrots Age 0-1.png",
"Carrots Age 0-1 BE.png",
"Carrots Age 2-3.png",
"Carrots Age 2-3 BE.png",
"Carrots Age 4-6.png",
"Carrots Age 4-6 BE.png",
"Carrots Age 7.png",
"Carrots Age 7 BE.png",
"Carrot.png"
]
}
A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.
Carrot crops are planted in farmland and used to grow carrots.
Obtaining
Breaking
Fully grown carrot crops drop 2 to 5 carrots (3 5β7 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3β7 carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0β3 drops. Each level of Fortune enchantment increases the number of attempts by one.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:
| Village style | Chance |
|---|---|
| 30% | |
| 10% |
Mob loot
Zombies, husks, and zombie villagers have a 2.5% (1β40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1β100) per level of looting. This gives carrots the following chances of dropping:
- 1β120 (about 0.83%)
- 7β600 (about 1.17%) with Looting I
- 9β600 (about 1.50%) with Looting II
- 11β600 (about 1.83%) with Looting III
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Husk[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Zombie Villager[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Zombie[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Husk[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Zombie Villager[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Zombie[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Husk[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Zombie Villager[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Zombie[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Husk[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Zombie Villager[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Zombie[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Husk[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Zombie Villager[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Zombie[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Husk[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Zombie Villager[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Zombie[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) | |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 3β5 | 57.5%{ "item": "Carrot", "stacksize": "3β5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 4β8 | 42.1%{ "item": "Carrot", "stacksize": "4β8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1β2 | 50%{ "item": "Carrot", "stacksize": "1β2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Chest | 3β5 | 57.5%{ "item": "Carrot", "stacksize": "3β5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 4β8 | 42.1%{ "item": "Carrot", "stacksize": "4β8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
Usage
Food
To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 () hunger and 3.6 hunger saturation.
Farming
Carrots can be farmed and harvested on farmland. Planted carrots go through 8 stages of growth, but only 4 apparent stages because the texture only changes upon reaching stages 3, 5, and 8 with stage 8 being the final, mature appearance.
Carrots require a light level of 8 or greater to plantβ and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
If /gamerule mobGriefing is true, rabbits find mature carrot cropsβ / carrot crops with growth stage greater than 1.β This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
Animal food
Carrots can be used to breed and attract pigs and rabbits, and make baby pigs and rabbits grow up faster by 10% of the remaining time.
Carrots can be used to heal, grow, and increase temper of horses, donkeys, and mules, but does not breed them.
Villagers
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 40% | 25% | 22 Γ | ||
Crafting ingredient
| Name | Ingredients | Crafting recipe | Description |
|---|---|---|---|
| Carrot on a Stick | Fishing Rod or Damaged Fishing Rod + |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
| Golden Carrot | Gold Nugget + |
||
| Rabbit Stew | Cooked Rabbit + + Baked Potato + Any Mushroom + Bowl |
Composting
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
Sounds
Block
crop sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block | subtitlesβ | 0.9 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | itemβ[sound 1]β | subtitlesβ | 0.45 | varies [sound 2] | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block | subtitlesβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitlesβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block | subtitlesβ | 0.15 | 1.0 | 16 | |
grass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 0.7 | 0.8β1.0 | |
| Blocks | When the block is placed | use | 0.8 | 0.8β1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 | |
Item
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity | subtitlesβ | varies [sound 1] | 0.8-1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity | subtitlesβ | 1.0 | 0.6-1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity | subtitlesβ | 0.5 | 0.9-1.0 | 16 | |
- β Can be 0.5, 1.0, or 1.5
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
| Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
carrots | Block | bee_growablescrops | block | |
carrot | Item | β | item |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
carrots | 141 | Block & Ungiveable Item[i 2] | Identical[i 3] | β | |
carrot | 279 | Item | β | item |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01 | |
23 | |||
456 | |||
7 |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | |
23 | 23 | ||||
456 | 456 | ||||
7 | 7 |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| Carrots can be obtained only as a rare drop from zombies. | |||||||
| Carrots can be used to craft golden carrots. | |||||||
| August 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[1] but Dinnerbone eventually decided on carrots.[2] | ||||||
| 12w36a | Carrots can now be found in villages. | ||||||
| Carrots are now used to breed pigs. | |||||||
| Carrots are now used to craft carrot on a stick. | |||||||
| 12w37a | |||||||
| 1.5 | 13w04a | Bone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same. | |||||
| 1.8 | 14w02a | Carrots now restore 3 () points and 3.6 hunger saturation, instead of 4 () and 4.8 hunger saturation. | |||||
| Farmer villagers now buy 15β19 carrots for 1 emerald. | |||||||
| 14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||||
| Villagers can now be made willing using 12 carrots. | |||||||
| 14w06a | |||||||
| 14w10a | Carrot crops of all stages no longer have a model. | ||||||
| 14w10b | |||||||
| 14w25a | |||||||
| 14w27a | |||||||
| Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |||||||
| Carrots are now used to craft rabbit stew. | |||||||
| 14w34a | Rabbits can no longer be tamed. | ||||||
| 1.9 | 15w38a | The drop chances have been slightly improved from an average of 2 3β5 per crop harvested to 2 5β7. | |||||
| 15w49a | The hitbox of planted carrots now adjusts depending on their growth state.[5] | ||||||
| 1.13 | 18w06a | Carrots can now grow at night. | |||||
| 18w11a | Carrots can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| 18w47a | Carrots can now generate in the chests of pillager outposts. | ||||||
| 19w03a | Placement and breaking sounds have been added to carrots. | ||||||
| Placing a carrot into the new composter has a 50% chance of raising the compost level by 1. | |||||||
| 19w05a | Carrots now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| 19w09a | Carrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
| 19w11a | Farmer villagers now buy 22 carrots for 1 emerald. | ||||||
| Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[6] | |||||||
| Carrots can now replace replaceable blocks such as fire when planted. | |||||||
| 1.15 | 19w34a | Bees can now pollinate carrot crops. | |||||
| 1.17 | 21w13a | ||||||
| 1.18 | Pre-release 5 | ||||||
| 1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11. | |||||
| 1.21.6 | 25w21a | Carrots are now usable on horses, donkeys, and mules. | |||||
| Pocket Edition Alpha | |||||||
| October 15, 2013 | Johan Bernhardsson announces carrots alongside potatoes for 0.8.0. | ||||||
| v0.8.0 | build 1 | ||||||
| Carrots can be obtained by killing zombies. | |||||||
| Pigs follow players holding carrots, but cannot be fed yet. | |||||||
| build 3 | Carrots now have a chance to drop when tilling grass blocks. | ||||||
| build 4 | Carrots are no longer dropped by tilling grass blocks. | ||||||
| Pigs can now be fed carrots to enter love mode and breed. | |||||||
| v0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||||
| v0.12.1 | build 1 | Carrots now restore hunger instead of health. | |||||
| Brown robed villagers can now harvest fully grown carrot crops. | |||||||
| Carrots can now be used to craft golden carrots. | |||||||
| v0.13.0 | build 1 | Carrots can now be used to breed rabbits. | |||||
| Carrots can now be used to craft rabbit stew. | |||||||
| v0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||||
| v0.16.2 | Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages. | ||||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Farmer villagers now buy 15β19 carrots for 1 emerald. | |||||
| Carrots can now be picked up by villagers and become willing. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Carrots can now be found inside of bonus chests. | |||||
| 1.4.0 | beta 1.2.14.2 | Carrots can now be found inside shipwreck chests. | |||||
| 1.7.0 | beta 1.7.0.2 | Carrots can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | Carrots can be found in the new pillager outposts. | |||||
| 1.11.0 | beta 1.11.0.1 | Carrots can now be used to fill up composters. | |||||
| beta 1.11.0.4 | Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald. | ||||||
| 1.14.0 | beta 1.14.0.1 | Bees can now pollinate carrot crops. | |||||
| ? | |||||||
| 1.21.60 | Preview 1.21.60.21 | ||||||
| 1.21.90 | Preview 1.21.90.26 | Carrots are now usable on horses, donkeys, and mules. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |
| Carrots are now used to craft rabbit stew. | |||||||
| Carrots now restore 3 () points and 3.6 hunger saturation, instead of 4 () and 4.8 hunger saturation. | |||||||
| Farmer villagers now buy 15β19 carrots for 1 emerald. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted carrots now adjusts depending on their growth state. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Carrots can now be found inside shipwreck chests. | ||
| 1.90 | |||||||
| 1.91 | Carrots can now generate in the chests of pillager outposts. | ||||||
| Carrots can now be used to fill up composters. | |||||||
| Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Crop blocks now have dedicated model json files; previously the geometry was defined in the game code itself.β | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 141, and the item's 391. | |||||
| 1.17 | 21w19a | minecraft:carrots has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects. | |||||
| 1.21.5 | 25w10a | minecraft:carrots has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues
Issues relating to "Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
All the seeds that exist in the game (except nether wart and cocoa beans). -

-
Carrots in multiple stages of growth. -
A carrot that dropped from a zombie, just to the right of the spawner.
In other media
-
Carrot in the Super Duper Graphics Pack.
References
- β "I told people that I'd think about carrots on a stick for controlling mounted pigs, but now I can't decide; carrots or wheat? Inconsistent!" β @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
- β "#2 pigs eat anything but we'll go with carrots for the hilarity of it." β @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
- β MC-50232
- β MC-50155
- β MC-55942 β resolved as "Fixed".
- β MC-135157
- β MC-199242
- β MC-226711
- β MCPE-146936
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