Pocket Edition v0.8.0 alpha build 1

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v0.8.0 alpha
Pocket Edition v0.8.0 alpha build 1.png: Infobox image for v0.8.0 alpha the version in Minecraft
Edition

Pocket Edition

Release date

Unreleased

Internal version

0.8.0_test1

Compilation date

November 18, 2013[note 1]

Build for

v0.8.0 alpha

Downloads

Original
Alternative

Protocol version

14

v0.8.0 alpha build 1 (labelled v0.8.0 alpha in-game and 0.8.0_test1 internally) is the first build version released for v0.8.0 and the first ever build released in 2013.

It was never officially released to the public, however, the client was uploaded on Google Play. There are two uploads that are functionally identical.

Additions

Changes

  • Clocks are now obtainable, and due to a bug, they look like this in the creative inventory.
  • Crafted with 4 and 1.
  • Changed models for furnace, sandstone slabs and leaves.
  • Changed the texture of Clocks from to , and have procedurally generated textures.
  • Changed the texture of Compasses from to , and have procedurally generated textures.
  • Compasses are now obtainable, and due to a bug, they look like this in the creative inventory.
  • Crafted with 4 and 1.
  • Bone meal no longer fully grows crops
  • Dynamic lighting on entities, similar to Java Edition.
    • Ambient light tinting
    • Light direction depends on sunlight direction
  • New rendering for items in hand
  • Transparent hotbar
  • When selecting an item in the inventory it replaces the one in the selected slot
  • Showing craftable recipes first in the crafting screen
  • Remade text formatting (e.g. in chat)
  • Stencil shadows
  • Added inertia to item in hand and “breathing” idle animation
  • Rotating tiles to hide repeating tile patterns
  • Water fades to non-transparent in the distance (iOS)
  • New defaults and changed options
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting option (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Refactored most of the rendering to use indexed VBOs
    • Remade arrow model
    • Inventory is now rendered using cached VBOs
    • New sky rendering using a triangle fan
  • Separated far and near chunks in two queues for performance reasons
    • Fog only on far chunks
    • Transparency only on near chunks
    • Alpha-test-only layers are hidden in far chunks
  • Made the torch an opaque block
  • Mipmaps (iOS only)
  • 3D clouds with new tessellation algorithm
  • New texture atlas and texture generator script
  • Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)

Gallery

Fixes

11 issues fixed

From released versions before 0.8.0

  • MCPE-28 – Xperia Play Creative Scrolling, PTAB7200 Or Other Tablets Gamepad Small
  • MCPE-61 – Water flows downward next to farmland (visual glitch)
  • MCPE-347 – Weird textures: Moiré pattern on bricks
  • MCPE-992 – Mobs can't move through deep water
  • MCPE-1524 – Graphical glitch when looking down above clouds.
  • MCPE-2804 – Fire does not ignite tnt
  • MCPE-2937 – Chat crash
  • MCPE-4140 – breeding
  • MCPE-4736 – Spiders Have no abdomen
  • MCPE-4887 – Skeletons missing lower part of body.
  • MCPE-5411 – Falling in creative at world load

Notes

  1. Date compiled: Original - November 18, 2013, 11:03
    Alternative - November 18, 2013, 13:17

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