This article is about the status effect. For the hidden statistic closely linked to hunger, see
Hunger § Mechanics.
| Sources
|
See § Causes
|
| Particle
|
#F82421 (red)
|
| Type
|
Positive
|
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Saturation is an instant status effect that reduces the need for eating. It also prevents death by hunger if the player has no food.
Effect
The Saturation effect instantly replenishes 1 (
) × level and 2 × level points of saturation[1].
If the effect lasts longer than one tick, the player continues gaining 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the hunger bar. Negative levels decrease hunger and saturation.
Causes
Immune mobs
Notes
All foods replenish food saturation, but none actually add the Saturation status effect, with the exception of suspicious stew crafted with a dandelion or blue orchid.
Data values
ID
Java Edition:
| Name | Identifier | Numeric ID | Translation key |
|---|
Saturation | saturation | 23 | effect.minecraft.saturation |
Bedrock Edition:
| Name | Identifier | Numeric ID | Translation key |
|---|
| Saturation | saturation | 23 | potion.saturation |
History
Please expand the section to include this information. Further details may exist on the
talk page.
Issues
Issues relating to "Saturation" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
References
- ↑ MCPE-52353 — Saturation status effect does not restore saturation points
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